Character_Data.s 12 KB

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  1. **** Name, Graphics Pointer, Width in words, Height, Frames
  2. **** \1 \2 \3 \4 \5
  3. DEFINE_GRAPHICS MACRO \1,\2,\3,\4,\5
  4. \1 EQU (*-Alien_Species)/Graphics_Size
  5. dc.l \2
  6. dc.l \2+\3*2*\4*\5*4
  7. dc.w BYTES_PER_ROW-(\3+1)*2
  8. dc.w \3
  9. dc.w \4
  10. dc.l \4*(\3*2)
  11. dc.l \4*(\3*2)*\5
  12. dc.w \4<<6+\3+1
  13. ENDM
  14. rsreset
  15. Character_Standard rs.l 1 ; pointer to standard Anim
  16. Character_Hit rs.l 1 ; pointer to hit Anim
  17. Character_Dead rs.l 1 ; pointer to death Anim
  18. Character_Flags rs.w 1 ; what it does where
  19. Character_Coll_Box_X rs.w 1 ; based on standard anim as this-
  20. Character_Coll_Box_Y rs.w 1 ; is the only one (as yet)-
  21. Character_Coll_Box_DX rs.w 1 ; where collision applies
  22. Character_Coll_Box_DY rs.w 1
  23. alien_test_height rs.w 1
  24. alien_test_width rs.w 1
  25. x_in rs.w 1
  26. y_in rs.w 1
  27. character_height rs.w 1
  28. character_width rs.w 1
  29. Character_Control_Size rs.w 1
  30. Character_Control_Block
  31. Ernie_Character EQU 0
  32. dc.l Ernie_Anim
  33. dc.l Ernie_Hit
  34. dc.l Null_Anim
  35. dc.w (1<<Ground_Collision)<<8
  36. dc.w 1,1,15,30 ; full collision block (1 pixel in)
  37. dc.w 16
  38. dc.w 8
  39. dc.w 4
  40. dc.w 4
  41. dc.w 28
  42. dc.w 16
  43. Fish_Character EQU 1
  44. dc.l Fish_Anim
  45. dc.l Fish_Die
  46. dc.l Null_Anim
  47. dc.w 0
  48. dc.w 1,4,30,11
  49. dc.w 0,0,0,0,0,0 ; BOLLOCKS
  50. circle_platform_Character EQU 2
  51. dc.l circle_platform_Anim
  52. dc.l null_anim
  53. dc.l Null_Anim
  54. dc.w 1<<Alien_Platform+(1<<Alien_Hit<<8)
  55. dc.w 0,0,46,10
  56. dc.w 0,0,0,0,0,0 ; BOLLOCKS
  57. Diamond_Character EQU 3
  58. dc.l Square_Fall_Anim
  59. dc.l Collect_Anim
  60. dc.l Null_Anim
  61. dc.w (1<<Alien_OffScreen)<<8+1<<Alien_Bonus
  62. dc.w 0,0,14,14
  63. dc.w 0,0,0,0,0,0 ; BOLLOCKS
  64. Cracked_Block_Character EQU 4
  65. dc.l Cracked_Block_Anim
  66. dc.l Null_Anim
  67. dc.l Null_Anim
  68. dc.w (1<<Alien_Hit+1<<Alien_OffScreen+1<<No_SaveBack)<<8
  69. dc.w 0,0,0,0
  70. dc.w 0,0,0,0,0,0 ; BOLLOCKS
  71. Small_Block_Character EQU 5
  72. dc.l Null_Anim
  73. dc.l Null_Anim
  74. dc.l Null_Anim
  75. dc.w (1<<Alien_Hit+1<<Alien_OffScreen)<<8
  76. dc.w 0,0,0,0
  77. dc.w 0,0,0,0,0,0 ; BOLLOCKS
  78. Smoke_Character EQU 6
  79. dc.l Smoke_Anim
  80. dc.l Null_Anim
  81. dc.l Null_Anim
  82. dc.w (1<<Alien_Hit+1<<Alien_OffScreen)<<8
  83. dc.w 0,0,0,0
  84. dc.w 0,0,0,0,0,0 ; BOLLOCKS
  85. Spawn_Character EQU 7
  86. dc.l Null_Anim
  87. dc.l Null_Anim
  88. dc.l Null_Anim
  89. dc.w 0 ; make sure spawns do not delete
  90. dc.w 10,1,16,26 ; full collision block (1 pixel in)
  91. dc.w 0,0,0,0,0,0
  92. Score_Character EQU 8
  93. dc.l Score_Anim
  94. dc.l Null_Anim
  95. dc.l Null_Anim
  96. dc.w (1<<Alien_Hit+1<<Alien_Offscreen)<<8
  97. dc.w 1,4,30,11
  98. dc.w 0,0,0,0,0,0 ; BOLLOCKS
  99. Hit_Block_Character EQU 9
  100. dc.l Block_Anim
  101. dc.l Null_Anim
  102. dc.l Null_Anim
  103. dc.w (1<<Alien_Offscreen+1<<Alien_Hit+1<<No_Saveback)<<8
  104. dc.w 0,0,0,0
  105. dc.w 0,0,0,0,0,0
  106. Platform2_Character EQU 10
  107. dc.l UpAndDown_Anim
  108. dc.l Null_Anim
  109. dc.l Null_Anim
  110. dc.w 1<<Alien_Platform
  111. dc.w 0,0,47,9
  112. dc.w 0,0,0,0,0,0 ; BOLLOCKS
  113. HedgeHog_Character EQU 11
  114. dc.l HedgeSleep_Anim
  115. dc.l HedgeKick_Anim
  116. dc.l HedgeDie_Anim
  117. dc.w (1<<Alien_Object)+1<<Ground_Collision<<8
  118. dc.w 0,0,15,15
  119. dc.w 12,12,2,2,12,16 ; BOLLOCKS
  120. Hat_Character EQU 12
  121. dc.l Hat_anim
  122. dc.l HedgeKick_Anim
  123. dc.l HedgeDie_Anim
  124. dc.w (1<<Alien_hit)<<8
  125. dc.w 0,0,15,15
  126. dc.w 12,12,2,2,12,0 ; BOLLOCKS
  127. Springboard_Character EQU 13
  128. dc.l springboard_anim
  129. dc.l springboard_spring_anim
  130. dc.l Null_Anim
  131. dc.w 1<<Alien_Platform+1<<Platform_Activate
  132. dc.w 0,0,28,5
  133. dc.w 0,0,0,0,0,0 ; BOLLOCKS
  134. elevator_Character EQU 14
  135. dc.l Platform_still_Anim
  136. dc.l elevator_Anim
  137. dc.l Null_Anim
  138. dc.w 1<<Alien_Platform+1<<Platform_Activate
  139. dc.w 0,0,47,9
  140. dc.w 0,0,0,0,0,0 ; BOLLOCKS
  141. LUCKY_STAR_Character EQU 15
  142. dc.l Null_Anim
  143. dc.l Collect_Anim
  144. dc.l Null_Anim
  145. dc.w (1<<Alien_Hit)<<8
  146. dc.w 0,0,14,14
  147. dc.w 12,12,2,2,16,0 ; BOLLOCKS
  148. SQUIZ_Character EQU 16
  149. dc.l squiz_Anim
  150. dc.l squiz_hit
  151. dc.l Null_Anim
  152. dc.w (1<<Ground_Collision)<<8
  153. dc.w 0,0,47,53
  154. *dc.w 16,8,20,48,54 ; BOLLOCKS
  155. dc.w 15 ;test height
  156. dc.w 15 ;test width
  157. dc.w 16 ;x in
  158. dc.w 52-15 ;y in
  159. dc.w 54 ;actual height
  160. dc.w 48
  161. hitstar_Character EQU 17
  162. dc.l Hitstar_Anim
  163. dc.l Null_Anim
  164. dc.l Null_Anim
  165. dc.w (1<<Alien_Hit+1<<Alien_OffScreen)<<8
  166. dc.w 0,0,0,0
  167. dc.w 0,0,0,0,0,0 ; BOLLOCKS
  168. Arrow_Up_Block_Character EQU 18
  169. dc.l Arrow_Up_Anim
  170. dc.l Null_Anim
  171. dc.l Null_Anim
  172. dc.w (1<<Alien_Hit+1<<No_SaveBack)<<8
  173. dc.w 0,0,0,0
  174. dc.w 0,0,0,0,0,0 ; BOLLOCKS
  175. Arrow_left_Block_Character EQU 19
  176. dc.l Arrow_left_Anim
  177. dc.l Null_Anim
  178. dc.l Null_Anim
  179. dc.w (1<<Alien_Hit+1<<No_SaveBack)<<8
  180. dc.w 0,0,0,0
  181. dc.w 0,0,0,0,0,0 ; BOLLOCKS
  182. Arrow_right_Block_Character EQU 20
  183. dc.l Arrow_Right_Anim
  184. dc.l Null_Anim
  185. dc.l Null_Anim
  186. dc.w (1<<Alien_Hit+1<<No_SaveBack)<<8
  187. dc.w 0,0,0,0
  188. dc.w 0,0,0,0,0,0 ; BOLLOCKS
  189. Fido_Character EQU 21
  190. dc.l null_anim
  191. dc.l null_Anim
  192. dc.l Null_Anim
  193. dc.w 1<<Alien_Bonus
  194. dc.w -27,0,27,54
  195. dc.w 0,0,0,0,0,0 ; BOLLOCKS
  196. BaseBallBat1 EQU 22
  197. dc.l null_anim
  198. dc.l null_Anim
  199. dc.l Null_Anim
  200. dc.w (1<<Alien_Hit)<<8
  201. dc.w 18,0,11,7
  202. dc.w 0,0,0,0,0,0 ; BOLLOCKS
  203. BaseBallBat2 EQU 23
  204. dc.l null_anim
  205. dc.l null_Anim
  206. dc.l Null_Anim
  207. dc.w (1<<Alien_Hit)<<8
  208. dc.w 18,0,11,7
  209. dc.w 0,0,0,0,0,0 ; BOLLOCKS
  210. BaseBallBat3 EQU 24
  211. dc.l null_anim
  212. dc.l Null_Anim
  213. dc.l null_Anim
  214. dc.w 1<<Alien_Object
  215. dc.w 18,0,11,7
  216. dc.w 0,0,0,0,0,0 ; BOLLOCKS
  217. Caterpillar_Character EQU 25
  218. dc.l null_anim
  219. dc.l null_Anim
  220. dc.l Null_Anim
  221. dc.w 1<<Alien_Master
  222. dc.w 0,0,38,33
  223. dc.w 0,0,0,0,0,0 ; BOLLOCKS
  224. Caterpillar_Tail_Character EQU 26
  225. dc.l null_anim
  226. dc.l Null_Anim
  227. dc.l Null_Anim
  228. dc.w 0
  229. dc.w 0,0,33,25
  230. dc.w 0,0,0,0,0,0 ; BOLLOCKS
  231. CallButton_Character EQU 27
  232. dc.l CallButton_Anim
  233. dc.l Press_CallButton_Anim
  234. dc.l Null_Anim
  235. dc.w 1<<Alien_Platform+1<<Platform_Activate ; not really platform
  236. dc.w 0,0,15,15
  237. dc.w 0,0,0,0,0,0 ; BOLLOCKS
  238. Baseball_Character EQU 28
  239. dc.l Baseball_Anim
  240. dc.l Baseball_Frig_Anim
  241. dc.l Baseball_Hit_Anim
  242. dc.w 1<<Alien_Object+1<<Alien_Offscreen<<8 ; not really platform
  243. dc.w 0,0,9,9
  244. dc.w 9,0,3,0,9,9 ; BOLLOCKS
  245. Log_Character EQU 29
  246. dc.l Log_Fall_Anim
  247. dc.l Null_Anim
  248. dc.l Null_Anim
  249. dc.w 1<<Alien_Platform+(1<<No_SaveBack+1<<Alien_OffScreen)<<8
  250. dc.w 0,0,15,15
  251. dc.w 0,0,0,0,0,0 ; BOLLOCKS
  252. Goal_Character EQU 30
  253. dc.l Goal_Anim
  254. dc.l Null_Anim
  255. dc.l Null_Anim
  256. dc.w 1<<Alien_Hit<<8+1<<Alien_Master
  257. dc.w 0,0,0,0
  258. dc.w 0,0,0,0,0,0 ; BOLLOCKS
  259. Balloon_Character EQU 31
  260. dc.l Balloon_Anim
  261. dc.l Null_Anim
  262. dc.l Null_Anim
  263. dc.w 1<<Alien_Hit<<8
  264. dc.w 0,0,0,0
  265. dc.w 0,0,0,0,0,0 ; BOLLOCKS
  266. LogHook_Character EQU 32
  267. dc.l LogHook_Anim
  268. dc.l Null_Anim
  269. dc.l Null_Anim
  270. dc.w 1<<Alien_Platform
  271. dc.w 0,5,15,15
  272. dc.w 0,0,0,0,0,0 ; BOLLOCKS
  273. GoalLog_Character EQU 33
  274. dc.l GoalLog_Anim
  275. dc.l Null_Anim
  276. dc.l Null_Anim
  277. dc.w 1<<Alien_Platform
  278. dc.w 0,0,15,15
  279. dc.w 0,0,0,0,0,0 ; BOLLOCKS
  280. Fruit_Character EQU 34
  281. dc.l Fruitblock_Anim1
  282. dc.l Null_Anim
  283. dc.l Null_Anim
  284. dc.w (1<<Alien_OffScreen+1<<Alien_Hit)<<8
  285. dc.w 0,0,15,15
  286. dc.w 0,0,0,0,0,0 ; BOLLOCKS
  287. GlassBlock_Character EQU 35
  288. dc.l GlassBlock_Anim
  289. dc.l Null_Anim
  290. dc.l Null_Anim
  291. dc.w (1<<No_SaveBack+1<<Alien_Hit)<<8+1<<Alien_Object
  292. dc.w 4,4,10,10
  293. dc.w 8,8,4,4,10,10 ; BOLLOCKS
  294. SmallGlassBlock_Character EQU 36
  295. dc.l GlassBlock_Anim
  296. dc.l Null_Anim
  297. dc.l Null_Anim
  298. dc.w (1<<Alien_OffScreen+1<<Alien_Hit)<<8
  299. dc.w 0,0,15,15
  300. dc.w 0,0,0,0,0,0 ; BOLLOCKS
  301. Fruitblock_Character1 EQU 37
  302. dc.l Fruitblock_Anim1
  303. dc.l Null_Anim
  304. dc.l Null_Anim
  305. dc.w (1<<Alien_Hit+1<<No_SaveBack)<<8
  306. dc.w 0,0,15,15
  307. dc.w 0,0,0,0,0,0 ; BOLLOCKS
  308. Fruitblock_Character2 EQU 38
  309. dc.l Fruitblock_Anim2
  310. dc.l Null_Anim
  311. dc.l Null_Anim
  312. dc.w (1<<Alien_Hit+1<<No_SaveBack)<<8
  313. dc.w 0,0,15,15
  314. dc.w 0,0,0,0,0,0 ; BOLLOCKS
  315. Fruitblock_Character3 EQU 39
  316. dc.l Fruitblock_Anim3
  317. dc.l Null_Anim
  318. dc.l Null_Anim
  319. dc.w (1<<Alien_Hit+1<<No_SaveBack)<<8
  320. dc.w 0,0,15,15
  321. dc.w 0,0,0,0,0,0 ; BOLLOCKS
  322. Fruitblock_Character4 EQU 40
  323. dc.l Fruitblock_Anim4
  324. dc.l Null_Anim
  325. dc.l Null_Anim
  326. dc.w (1<<Alien_Hit+1<<No_SaveBack)<<8
  327. dc.w 0,0,15,15
  328. dc.w 0,0,0,0,0,0 ; BOLLOCKS
  329. Fruitblock_Character5 EQU 41
  330. dc.l Fruitblock_Anim5
  331. dc.l Null_Anim
  332. dc.l Null_Anim
  333. dc.w (1<<Alien_Hit+1<<No_SaveBack)<<8
  334. dc.w 0,0,15,15
  335. dc.w 0,0,0,0,0,0 ; BOLLOCKS
  336. Fruitblock_Character6 EQU 42
  337. dc.l Fruitblock_Anim6
  338. dc.l Null_Anim
  339. dc.l Null_Anim
  340. dc.w (1<<Alien_Hit+1<<No_SaveBack)<<8
  341. dc.w 0,0,15,15
  342. dc.w 0,0,0,0,0,0 ; BOLLOCKS
  343. Platform_Character EQU 43
  344. dc.l Platform_Anim
  345. dc.l Null_Anim
  346. dc.l Null_Anim
  347. dc.w 1<<Alien_Platform
  348. dc.w 0,0,47,9
  349. dc.w 0,0,0,0,0,0 ; BOLLOCKS
  350. Alien_Species
  351. DEFINE_GRAPHICS ERNIE,Ernie_right_Graphics,1,28,4
  352. DEFINE_GRAPHICS ERNIE_LEFT,Ernie_left_Graphics,1,28,4
  353. DEFINE_GRAPHICS ERNIE_HAT,Erniehat_Graphics,1,9,1
  354. DEFINE_GRAPHICS ERNIE_HAT_LEFT,Erniehat_left_Graphics,1,9,1
  355. DEFINE_GRAPHICS FISH,FISH_right_Graphics,2,19,3
  356. DEFINE_GRAPHICS FISH_LEFT,FISH_left_Graphics,2,19,3
  357. DEFINE_GRAPHICS SQUIZ,squiz_right_Graphics,3,54,3
  358. DEFINE_GRAPHICS SQUIZ_LEFT,squiz_left_Graphics,3,54,3
  359. DEFINE_GRAPHICS HIT_BLOCK_G,Hit_Block_Graphics,1,16,2
  360. DEFINE_GRAPHICS SQUARE,Square_Graphics,1,16,6
  361. DEFINE_GRAPHICS CRACKED_BLOCK,Cracked_Graphics,1,16,1
  362. DEFINE_GRAPHICS SMALL_BLOCK,SmallBlock_Graphics,1,8,1
  363. DEFINE_GRAPHICS SMOKE,Smoke_Graphics,1,6,4
  364. DEFINE_GRAPHICS SCORE,SCORE_Graphics,1,12,13
  365. DEFINE_GRAPHICS Platform,Platform_Graphics,3,11,1
  366. DEFINE_GRAPHICS Diamond,Diamond_Graphics,1,16,1
  367. DEFINE_GRAPHICS Hedgehog,Hedgehog_graphics,1,14,1
  368. DEFINE_GRAPHICS HedgehogDummy,Hedgehog_graphics,1,14,1
  369. DEFINE_GRAPHICS SPRINGBOARD,springboard_graphics,2,20,5
  370. DEFINE_GRAPHICS LUCKY_STAR,luckystar_graphics,1,16,10
  371. DEFINE_GRAPHICS ELEVATOR,elevator_graphics,3,10,2
  372. DEFINE_GRAPHICS HITSTAR,hitstar_graphics,1,16,1
  373. DEFINE_GRAPHICS ARROW_BLOCK,arrow_block_graphics,1,16,3
  374. DEFINE_GRAPHICS CALLBUTTON,callbutton_graphics,1,16,1
  375. DEFINE_GRAPHICS BASEBALL,baseball_graphics,1,9,4
  376. DEFINE_GRAPHICS BASEBALL_LEFT,baseball_graphics,1,9,4
  377. DEFINE_GRAPHICS LOG,log_graphics,1,16,1
  378. DEFINE_GRAPHICS GOAL,goal_graphics,2,8,4
  379. DEFINE_GRAPHICS BALLOON,balloon_graphics,1,36,1
  380. DEFINE_GRAPHICS LOGHOOK,loghook_graphics,1,20,1
  381. DEFINE_GRAPHICS LOGHOOK_LEFT,loghook_left_graphics,1,20,1
  382. DEFINE_GRAPHICS FRUITBLOCK,fruitblock_graphics,1,16,1
  383. DEFINE_GRAPHICS FRUIT,fruit_graphics,1,16,5
  384. DEFINE_GRAPHICS GLASSBLOCK,glassblock_graphics,1,16,2
  385. DEFINE_GRAPHICS GLASSBLOCK_LEFT,glassblock_graphics,1,16,2
  386. DEFINE_GRAPHICS SMALLGLASSBLOCK,smallglassblock_graphics,1,8,4
  387. DEFINE_GRAPHICS LOGLINK,loglink_graphics,1,15,1
  388. DEFINE_GRAPHICS ANTI_CRASH_DUMMY,Hedgehog_graphics,1,14,1
  389. loglink_graphics
  390. incbin "graphics/loglink.bin"
  391. glassblock_graphics
  392. incbin "graphics/glassblock.bin"
  393. smallglassblock_graphics
  394. incbin "graphics/smallglassblock.bin"
  395. fruit_graphics
  396. incbin "graphics/fruits.bin"
  397. fruitblock_graphics
  398. incbin "graphics/fruitblock.bin"
  399. goal_graphics
  400. incbin "graphics/goalcycle.bin"
  401. balloon_graphics
  402. incbin "graphics/balloon.bin"
  403. loghook_graphics
  404. incbin "graphics/loghookr.bin"
  405. loghook_left_graphics
  406. incbin "graphics/loghookl.bin"
  407. log_graphics
  408. incbin "graphics/log.bin"
  409. callbutton_graphics
  410. incbin "graphics/callbutton.bin"
  411. caterpillar_head_graphics
  412. incbin "graphics/caterpillarhead.bin"
  413. caterpillar_tail_graphics
  414. incbin "graphics/caterpillartail.bin"
  415. baseballbat_graphics
  416. incbin "graphics/baseballbat.bin"
  417. baseball_graphics
  418. incbin "graphics/baseball.bin"
  419. fido_graphics
  420. incbin "graphics/fido.bin"
  421. arrow_block_graphics
  422. incbin "graphics/arrowblocks.bin"
  423. hitstar_graphics
  424. incbin "graphics/hitsta.bin"
  425. squiz_left_graphics
  426. incbin "graphics/squizalienleft.bin"
  427. squiz_right_graphics
  428. incbin "graphics/squizalienright.bin"
  429. elevator_graphics
  430. incbin "graphics/elevator.bin"
  431. luckystar_graphics
  432. incbin "graphics/luckystar.bin"
  433. springboard_graphics
  434. incbin "graphics/springboard.bin"
  435. ErnieHat_left_graphics
  436. incbin "graphics/hatleft.bin"
  437. ErnieHat_Graphics
  438. incbin "graphics/hat.bin"
  439. Hedgehog_graphics
  440. incbin "graphics/hedgehog.bin"
  441. even
  442. Platform_graphics
  443. incbin "graphics/logplatform.bin"
  444. even
  445. fish_left_graphics
  446. incbin "graphics/afishleft.bin"
  447. even
  448. fish_Right_graphics
  449. incbin "graphics/afishright.bin"
  450. even
  451. Ernie_Right_graphics
  452. incbin "graphics/ernie.bin"
  453. even
  454. Ernie_left_graphics
  455. incbin "graphics/ernieleft.bin"
  456. even
  457. Score_Graphics
  458. incbin "graphics/scores.bin"
  459. even
  460. Smoke_Graphics
  461. incbin "graphics/smoke.bin"
  462. even
  463. SmallBlock_Graphics
  464. incbin "graphics/smallblock.bin"
  465. even
  466. Cracked_Graphics
  467. incbin "graphics/crackedblock.bin"
  468. even
  469. Square_Graphics
  470. incbin "graphics/squarerotation.bin"
  471. even
  472. Diamond_Graphics
  473. incbin "graphics/diamond.bin"
  474. even
  475. Squiz_Alien_Graphics
  476. incbin "graphics/squizalien.bin"
  477. even
  478. Hit_Block_Graphics
  479. incbin "graphics/alienhitblock.bin"
  480. even