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- section Solid,Code_C
- OPT C-,D+
- BPR EQU 64
- GRAPHICS_MOD EQU 0
- SCREEN_MOD EQU 56
- XSIZE EQU 4
- YSIZE EQU 36
- XDEST EQU 42
- YDEST EQU 1
- SCROLL_WIDTH EQU 27
- NOP EQU 18
- NOC EQU 0
- CUSTOM EQU $DFF000
- BPLCONO EQU $100
- BPLCON1 EQU $102
- BPLCON2 EQU $104
- BPL1MOD EQU $108
- DDFSTRT EQU $092
- DDFSTOP EQU $094
- DIWSTRT EQU $08E
- DIWSTOP EQU $090
- VPSOR EQU $004
- COLOUR0 EQU $180
- COLOUR1 EQU $182
- COLOUR2 EQU $184
- COLOUR3 EQU $186
- DMACON EQU $096
- COP1LCH EQU $080
- COPJMP1 EQU $088
- DMAF_BLITTER EQU $0040
- DMAF_BLTDONE EQU $4000
- DMAF_BLTNZERO EQU $2000
- DMAB_BLTDONE EQU 14
- bltddat EQU $000
- dmaconr EQU $002
- vposr EQU $004
- vhposr EQU $006
- dskdatr EQU $008
- joy0dat EQU $00A
- joy1dat EQU $00C
- clxdat EQU $00E
- bltcon0 EQU $040
- bltcon1 EQU $042
- bltafwm EQU $044
- bltalwm EQU $046
- bltcpt EQU $048
- bltbpt EQU $04C
- bltapt EQU $050
- bltdpt EQU $054
- bltsize EQU $058
- bltcmod EQU $060
- bltbmod EQU $062
- bltamod EQU $064
- bltdmod EQU $066
- bltcdat EQU $070
- bltbdat EQU $072
- bltadat EQU $074
- dsksync EQU $07E
- cop1lc EQU $080
- cop2lc EQU $084
- bpl2mod EQU $10A
- bpldat EQU $110
- intreq EQU $09c
- intreqr EQU $01e
- MODE_OLDFILE EQU 1005
- MODE_NEWFILE EQU 1006
- start:
- move.l 4,a6
- move.l #(256*64)*3,d0 ;
- move.l #1<<1+1<<16,d1 ;chip and clear
- jsr -198(a6) ;try
- tst.l d0
- bne allocated_mem
- rts ;otherwise quit
- allocated_mem
- move.l d0,Memory_Base
- move.l d0,Vector_Plane
- add.l #(256*64),d0
- move.l d0,Vector_Buffer
- add.l #(256*64),d0
- move.l d0,blank
- move.l 4,a6
- jsr -132(A6) ;DISABLE tasking
- bsr setup
- bsr Main_Demo
- QUIT_OUT
- MOVE.L 4,A6
- JSR -138(A6) ;ENABLE tasking
- move.l 4,a6
- move.l #(256*64)*3,d0
- move.l Memory_Base,a1
- jsr -210(a6)
- MOVE.L #graf_NAME,A1
- MOVEQ #0,D0
- JSR -552(A6) ;OPEN GRAPHICS LIBRARY
- MOVE.L D0,a4
- MOVE.W #$8020,DMACON+$dff000 ; sprites back
-
- move.l 38(a4),$dff080
- clr.w $dff088
- move.b #$9b,$bfed01
- rts
- graf_NAME dc.b "graphics.library",0
- even
- setup
- move.l #sinradtable,a0
- loopie
- move.w (a0),d0
- asr.w #2,d0
- move.w d0,(a0)+
- cmpa.l #endsinrad,a0
- blt loopie
- LEA CUSTOM,A0
- MOVE.W #$1200,BPLCONO(A0)
- MOVE.W #0,BPLCON1(A0)
- MOVE.W #22,BPL1MOD(A0)
- MOVE.W #$0030,DDFSTRT(A0)
- MOVE.W #$00D0,DDFSTOP(A0)
- MOVE.W #$2C81,DIWSTRT(A0)
- MOVE.W #$2CC1,DIWSTOP(A0)
- MOVE.W #$0000,COLOUR0(A0)
- MOVE.W #$0bbb,COLOUR1(A0)
- MOVE.W #$0f02,COLOUR2(A0)
- MOVE.W #$0f02,COLOUR3(A0)
- MOVE.W #$0a02,$dff188
- MOVE.W #$0a02,$dff18a
- MOVE.W #$0602,$dff18c
- MOVE.W #$0602,$dff18e
- MOVE.W #$0000,$dff190
- MOVE.W #$0ccc,$dff192
- MOVE.W #$0aaa,$dff194
- MOVE.W #$0666,$dff196
- MOVE.W #$024c,$dff198
- MOVE.W #$0444,$dff19A
- MOVE.W #$000a,$dff19C
- MOVE.W #$008d,$dff19E
- MOVE.L #COPPERL,COP1LCH(A0)
- MOVE.W COPJMP1(A0),D0
- MOVE.W #$8380,DMACON(A0)
- move.w #32,dmacon(a0) ; sprites off
- move.b #$7f,$bfed01
-
- move.l Blank,d0
- move.w d0,Plane2_Lo
- move.w d0,Plane3_Lo
- move.w d0,Plane4_Lo
- move.w d0,Plane5_Lo
- move.w d0,Plane6_Lo
-
- swap d0
-
- move.w d0,Plane2_Hi
- move.w d0,Plane3_Hi
- move.w d0,Plane4_Hi
- move.w d0,Plane5_Hi
- move.w d0,Plane6_Hi
- rts
-
- Main_Demo
- move.l #$dff000,a6
- bsr vectors
-
- wait btst.b #6,$bfe001
- bne.s main_demo
- btst.b #10,$dff016
- bne.s main_demo
- rts
- Vectors
- move.w $dff006,d0
- andi.w #$ff00,d0
- cmp.w #$0000,d0
- bne.s vectors
-
- move.l Vector_Buffer,d0
- move.l Vector_Plane,d1
- move.l d1,Vector_Buffer
- move.l d0,Vector_Plane
- MOVE.W D0,Plane1_Lo
- SWAP D0
- MOVE.W D0,Plane1_Hi
- clear BTST #14,DMACONR(a6)
- BNE.s clear
-
- MOVE.W #$00,BLTDDAT(a6)
- MOVE.W #$00,BLTADAT(a6)
- MOVE.L Vector_Buffer,BLTDPT(a6)
- MOVE.W #0,BLTDMOD(a6)
- move.l #-1,BLTAFWM(a6)
- MOVE.l #$01f00000,BLTCON0(a6)
- MOVE.W #clearsize,BLTSIZE(a6)
- cmp.w #50,appearance_timer
- bhi.s no_fade
- move.w #1,start_fade
- no_fade
- *subi.w #1,Appearance_Timer
- bne.s dont_change_object
- move.w #2,start_fade
- move.l Object_Pointer,A0 ; Current object block
- add.l #ParameterSize,A0 ; Next object (nice)
- cmp.l #thisisthelastblockmatey,A0
- bne.s sodoffresetting
- move.l #Parameters_for_3d_images,A0
- sodoffresetting
- move.l A0,Object_Pointer
- move.w 12(A0),rotate1
- move.w 14(A0),rotate2
- move.w 16(A0),rotate3
- move.w 24(A0),Appearance_Timer
- move.w 30(a0),oe ;forget ee
- move.w 32(a0),$182(a6)
- dont_change_object
-
- move.l Object_Pointer,A0
- move.l (A0),a3 ;shape data
- move.w rotate1,d0 ;rotation factor 0 - x, 1- y, 2 - z
- move.w rotate2,d1 ;no of degrees to rotate
- move.w rotate3,d2
- move.w 8(A0),d5 ;no of points to rotate
- btst.b #6,$bfe001
- bne.s dont_rotate
- add.w #15,oe
- add.w 18(a0),d0
- add.w 20(a0),d1
- add.w 22(a0),d2
- dont_rotate
- move.w #1,d3 ; lower limits
- move.w #360,d4 ; upper limits
- cmp.w d3,d0
- bge.s test2
- add.w d4,d0
- bra.s test3
- test2
- cmp.w d4,d0
- ble.s test3
- sub.w d4,d0
- test3
- cmp.w d4,d1
- ble.s test4
- sub.w d4,d1
- bra.s test5
- test4
- cmp.w d3,d1
- bge.s test5
- add.w d4,d1
- test5
- cmp.w d4,d2
- ble.s last_test
- sub.w d4,d2
- bra.s finished_vectors
- last_test
- cmp.w d3,d2
- bge.s finished_vectors
- add.w d4,d2
-
- finished_vectors
- move.w d0,rotate1
- move.w d1,rotate2
- move.w d2,rotate3
- BSR ROTATE
- move.l Object_Pointer,A0
- move.l 4(a0),a1 ;shape line connections
- move.l #temps,a2 ;shape to plot
- move.w 10(a0),d4 ;num of points
- bsr plotpoints
- move.l Object_Pointer,A0
- move.l #temps,a1 ;shape to plot
- move.w 10(a0),d4 ;num of pixels
- * Fill the Object
-
- waitfill BTST #14,DMACONR(a6)
- BNE.s waitfill
- MOVE.W #$00,BLTADAT(a6)
- MOVE.W #$00,BLTBDAT(a6)
- MOVE.W #$00,BLTCDAT(a6)
- MOVE.W #$00,BLTDDAT(a6)
- move.l Vector_Buffer,d0
- add.l #(64*255)+38,d0
-
- MOVE.L d0,BLTAPT(a6)
- MOVE.L d0,BLTBPT(a6)
- MOVE.L d0,BLTCPT(a6)
- MOVE.L d0,BLTDPT(a6)
- MOVE.W #24,BLTAMOD(a6)
- MOVE.W #24,BLTBMOD(a6)
- MOVE.W #24,BLTCMOD(a6)
- MOVE.W #24,BLTDMOD(a6)
- move.l #-1,BLTAFWM(a6)
- MOVE.l #$09f00012,BLTCON0(a6)
- btst #10,$dff016
- beq.s dont_fill_now
- MOVE.W #256<<6+20,BLTSIZE(a6)
- dont_fill_now
-
- rts
-
-
- ROTATE
- subq.w #1,d0
- subq.w #1,d1
- subq.w #1,d2
-
- asl.w #1,d0
- asl.w #1,d1
- asl.w #1,d2
- lea sinradtable(pc),a4
- lea cosradtable(pc),a5
- move.w (a4,d0),sin1
- move.w (a5,d0),cos1
- move.w (a4,d1),sin2
- move.w (a5,d1),cos2
- move.w (a4,d2),d0
- move.w (a5,d2),d1
-
- lea temps,a1
- rotate_loop
- move.w (a3),(a1) ;store some values in temp
- move.w 2(a3),d6 ;num 1 ;calc for x rotation
- move.w d6,d4
- move.w 4(a3),d7 ;num 2
- move.w d7,d2 ;faster than doing another 4(a3) down below
- muls cos1(pc),d6 ;num by cos
- muls sin1(pc),d7 ;num two by sin
- sub.l d7,d6 ;got num 2
- asr.l #8,d6
- move.w d6,2(a1) ;store num 1
- move.w d4,d6 ;faster again than doing another 2(a3)
- move.w d2,d7 ;faster
- muls sin1(pc),d6 ;num by sin
- muls cos1(pc),d7 ;num two by cos
- add.l d7,d6 ;got num 1
- asr.l #8,d6
- move.w d6,d2 ;store result for further action
- do_y_rotation
-
- move.w (a1),d7 ;num2
- muls cos2(pc),d6 ;d6 contains new z num
- muls sin2(pc),d7 ;num two by sin for y
- sub.l d7,d6 ;got num
- asr.l #8,d6
- move.w d2,d4 ;contains old z num
- move.w (a1),d7 ;num 2
- muls sin2(pc),d4 ;num by sin 2 for y
- muls cos2(pc),d7 ;num two by cos 2 for y
- add.l d7,d4 ;got num 1
- asr.l #8,d4
- move.w d6,d2 ;save new z in d2 again
- move.w d4,(a1) ;store num 2
-
- do_z_rotation
- move.w 2(a1),d7 ;num 2
- muls d1,d4 ;num by cos for y
- muls d0,d7 ;num two by sin for y
- sub.l d7,d4 ;got num 3
- asr.l #8,d4
- move.w (a1),d6 ;num 1
- move.w 2(a1),d7 ;num 3
- muls d0,d6 ;num by sin 3 for y
- muls d1,d7 ;num two by cos 3 for y
- add.l d7,d6 ;got num 1
- asr.l #8,d6
- move.w d4,(a1) ;store num 1
- move.w d6,2(a1) ;store num 2
- Perspective_loop
-
- muls #300,d4
- add.w oe(pc),d2 -d2 = z
- divs d2,d4
- move.w d4,d3
- muls #300,d6
- divs d2,d6 ;got num 1
- addi.w #125,d6 ;y - do here rather than twice in plot loop
- move.w d6,2(a1) ;store num 2
- addi.w #176,d3 ;same as for y
- move.w d3,(a1) ;no need to save z as not used for drawing
- addq.l #6,a3 ;next set
- addq.l #4,a1
- dbeq d5,rotate_loop ;phew
- rts
- PLOTPOINTS
- subq.w #1,d4 ;use as counter
- move.w d4,d5
- asl #2,d5
- move.w (a1,d5),d1
- move.w 2(a1,d5),d3
- asl #2,d1
- move.w 2(a2,d1.w),d1 ;
- asl #2,d3
- move.w 2(a2,d3.w),d3 ;
- sub.w d3,d1
- move.w d1,store_val
-
-
- plot_loop
-
- move.w (a1)+,d5
- asl #2,d5
- move.w (a2,d5),d0 ;point 1
- move.w 2(a2,d5),d1 ;point 2
- move.w (a1)+,d5
- asl #2,d5
- move.w (a2,d5),d2 ;point 3
- move.w 2(a2,d5),d3 ;point 4
- move.l Vector_Buffer,a0 ;current drawing plane
-
- bsr.s DARKLINE
- dbra d4,plot_loop
- rts
- DARKLINE
-
- MOVEQ #0,D6
- MOVEQ #0,D7
-
- move.w #0,go
- cmp.w #gbnumcons-1,d4
- bne.s not_first
- tst store_val
- bne.s not_first
- move.w #1,go
- bra.s no_bitty_cng
- not_first
- cmp.w d1,d3
- beq forget_it
- ble.s testit2
- tst.w store_val
- bge.s no_bitty_cng
- move.w #1,go
- bra.s no_bitty_cng
- testit2
- tst.w store_val
- ble.s no_bitty_cng
- move.w #1,go
-
- no_bitty_cng
-
- MOVE.W D0,-(SP)
- move.w d1,d6
- sub.w d3,d6
- move.w d6,store_val
- MOVE.W D0,D6 ;STORE FOR USE IN CALCING START POS
- MOVE.W D1,D7
- CALC_OCTANT
- moveq.w #0,D5 ;USE TO LOCATE OC
- sub.w d1,d3 ;sub y1 from y2
- bge.s y2bigger
- neg.w d3
- bset #2,d5
- y2bigger
- sub.w d0,d2 ;x1 from x2
- bge.s x2bigger
- neg.w d2
- bset #1,d5
- x2bigger
- cmp.w d2,d3 ;is deltax smaller than deltay
- BGe.s DELTAXSMALLER
- BSET #0,D5 ;D5 CONTAINS OCTANT POS
- move.w d3,a3
- move.w d2,a4
- bra.s calc_start
- DELTAXSMALLER
- move.w d3,a4
- move.w d2,a3
- CALC_START
- ASL.L #6,D7 ;NO OF BYTES DOWN SCREEN
- ADD.L D7,A0
- asr #3,d6
- ADD.L D6,A0 ;START POINT HELD IN A0
- MOVEQ #0,D6
- move.w a3,d6
- asl #1,d6
- move.w d6,a3
- MOVE.W a4,D2
- MOVE.W d2,length
- SUB.W D2,D6
- asl #1,D2 ;CON LDELTA
- MOVE.W a3,D1
- SUB.W D2,D1 ;contains xpres2
- MOVE.W (SP)+,D0 ;INIT BLTCON0
- andi.w #$000f,d0
- move.w d0,d3
-
- ROR.W #4,D0
- OR.W #$0B58,D0
- MOVE.W a3,D7
- CMP.W LENGTH,D7
- BGe NO_SET
- MOVE.W #$40,D7
- BRA OR_IN_VAL
- NO_SET
- MOVE.W #0,D7
- OR_IN_VAL
- lsl.w #1,d5
- LEA TABLE,A5 ;OCTANT
- OR.B (A5,D5),D7
- BLITTER_IT
-
- BLITQ BTST #14,$002(a6)
- BNE.s BLITQ
-
- tst go
- beq.s no_cng
- neg.w d3
- add.w #$f,d3
- bchg d3,(a0)
-
- no_cng
- MOVE.W masky,$072(a6)
- MOVE.L A0,$048(a6) ;START ADDRESS
- MOVE.L A0,$054(a6)
- MOVE.l d6,$050(a6) ;CONTAINS 2*SDELTA-LDELTA
- MOVE.W a3,$062(a6) ;2*SDELTA IN HERE
- MOVE.W d1,$064(a6) ;CONTAINS 2*SDELTA-2*LDELTA (xpres2)
- MOVE.W #64,$066(a6) ;SCREEN WIDTH IN BYTES
- MOVE.W #64,$060(a6)
- MOVE.W D0,$040(a6)
- bset.l #1,d7
- MOVE.W D7,$042(a6)
- MOVE.w #$ffff,$044(a6) ;MASK
- MOVE.W length,D0
- addq.w #1,d0
- asl #6,D0
- addq.W #2,D0
- MOVE.W #$8000,$074(a6) ;MUST BE THIS
-
- MOVE.W D0,$058(a6)
-
- forget_it
- * addq.w #1,oe
-
- RTS
- Single_Mouse_Press
- btst #6,$BFE001
- Bne Single_Mouse_Press
- not_released
- btst #6,$BFE001
- Beq not_released
- rts
- type dc.w 14
- masky dc.w $ffff
- faders
- dc.w $0000,$0000,$0000,$f000,$f000,$f000
- dc.w $ff00,$ff00,$ff00,$fff0,$fff0,$fff0
- dc.w $ffff,$ffff,$ffff
- DELTAX DC.W 0
- DELTAY DC.W 0
- SDELTA DC.W 0
- LDELTA DC.W 0
- XPRES DC.l 0
- XPRES2 DC.W 0
- length dc.w 0
- COPPERL
- dc.w $1fc,0
- DC.W $00E0
- Plane1_Hi DC.W 0
- DC.W $00E2
- Plane1_Lo DC.W 0
- DC.W $00E4
- Plane2_Hi DC.W 0
- DC.W $00E6
- Plane2_Lo DC.W 0
- DC.W $00E8
- Plane3_Hi DC.W 0
- DC.W $00Ea
- Plane3_Lo DC.W 0
- DC.W $00Ec
- Plane4_Hi DC.W 0
- DC.W $00Ee
- Plane4_Lo DC.W 0
- DC.W $00f0
- Plane5_Hi DC.W 0
- DC.W $00f2
- Plane5_Lo DC.W 0
- DC.W $00f4
- Plane6_Hi DC.W 0
- DC.W $00f6
- Plane6_Lo DC.W 0
- DC.W $2cff,$FFFE
- TABLE
- DC.B 0*4+1,1
- DC.B 4*4+1,1
- DC.B 2*4+1,1
- DC.B 5*4+1,1
- DC.B 1*4+1,1
- DC.B 6*4+1,1
- DC.B 3*4+1,1
- DC.B 7*4+1,1
- EVEN
- Blank Dc.l 0
- Vector_Plane
- dc.l 0
- Vector_Buffer
- dc.l 0
- Appearance_Timer
- dc.w 500
- Object_Pointer
- DC.L Parameters_for_3d_images
- Parameters_for_3d_images
- LINEFADE EQU 1
- SHRINK EQU 2
- COLOURFADE EQU 3
- dc.l GB ; Image
- dc.l GBcons ; Connections
- dc.w GBpoints ; No of points
- dc.w GBnumcons ; No of connection lines
- dc.w 180 ; Start rotation pos x
- dc.w 180 ; Start rotation pos y
- dc.w 180 ; Start rotation pos z
- dc.w -4 ; Rotation factor x
- dc.w 0 ; Rotation factor y
- dc.w 0 ; Rotation factor z
- dc.w 500 ; Length of appearance
- dc.w LINEFADE ; Fading bit
- dc.w 3000 ;ee
- dc.w 3000 ;oe
- dc.w $0f0
- ParameterSize EQU *-Parameters_for_3d_images
- thisisthelastblockmatey
- GB
- dc.w -40,200,0
- dc.w -40,-200,0
- dc.w 40,-200,0
- dc.w 40,200,0
-
- dc.w -240,280,0
- dc.w 240,280,0
- dc.w 240,200,0
- dc.w 160,200,0
- dc.w 160,-200,0
- dc.w 240,-200,0
- dc.w 240,-280,0
- dc.w -240,-280,0
- dc.w -240,-200,0
- dc.w -160,-200,0
- dc.w -160,200,0
- dc.w -240,200,0
- GBpoints EQU (*-GB)/6
-
- GBcons
- *must overlap lines properly to remove end line points
-
- dc.w 3,0,0,1,1,2,2,3
-
- dc.w 4,5,5,6,6,7,7,8,8,9,9,10,10,11,11,12
- dc.w 12,13,13,14,14,15,15,4
-
- GBnumcons EQU (*-GBcons)/4
- sinradtable
- DC.W 17,35,53,71,89,107,124,142,160,177
- DC.W 195,212,230,247,265,282,299,316,333,350
- DC.W 366,383,400,416,432,448,464,480,496,511
- DC.W 527,542,557,572,587,601,616,630,644,658
- DC.W 671,685,698,711,724,736,748,760,772,784
- DC.W 795,806,817,828,838,848,858,868,877,886
- DC.W 895,904,912,920,928,935,942,949,955,962
- DC.W 968,973,979,984,989,993,997,1001,1005,1008
- DC.W 1011,1014,1016,1018,1020,1021,1022,1023,1023,1024
- DC.W 1023,1023,1022,1021,1020,1018,1016,1014,1011,1008
- DC.W 1005,1001,997,993,989,984,979,973,968,962
- DC.W 955,949,942,935,928,920,912,904,895,886
- DC.W 877,868,858,848,838,828,817,806,795,784
- DC.W 772,760,748,736,724,711,698,685,671,658
- DC.W 644,630,616,601,587,572,557,542,527,512
- DC.W 496,480,464,448,432,416,400,383,366,350
- DC.W 333,316,299,282,265,247,230,212,195,177
- DC.W 160,142,124,107,89,71,53,35,17,0
- DC.W -18,-36,-54,-72,-90,-108,-125,-143,-161,-178
- DC.W -196,-213,-231,-248,-266,-283,-300,-317,-334,-351
- DC.W -367,-384,-401,-417,-433,-449,-465,-481,-497,-512
- DC.W -528,-543,-558,-573,-588,-602,-617,-631,-645,-659
- DC.W -672,-686,-699,-712,-725,-737,-749,-761,-773,-785
- DC.W -796,-807,-818,-829,-839,-849,-859,-869,-878,-887
- DC.W -896,-905,-913,-921,-929,-936,-943,-950,-956,-963
- DC.W -969,-974,-980,-985,-990,-994,-998,-1002,-1006,-1009
- DC.W -1012,-1015,-1017,-1019,-1021,-1022,-1023,-1024,-1024,-1025
- DC.W -1024,-1024,-1023,-1022,-1021,-1019,-1017,-1015,-1012,-1009
- DC.W -1006,-1002,-998,-994,-990,-985,-980,-974,-969,-963
- DC.W -956,-950,-943,-936,-929,-921,-913,-905,-896,-887
- DC.W -878,-869,-859,-849,-839,-829,-818,-807,-796,-785
- DC.W -773,-761,-749,-737,-725,-712,-699,-686,-672,-659
- DC.W -645,-631,-617,-602,-588,-573,-558,-543,-528,-513
- DC.W -497,-481,-465,-449,-433,-417,-401,-384,-367,-351
- DC.W -334,-317,-300,-283,-266,-248,-231,-213,-196,-178
- DC.W -161,-143,-125,-108,-90,-72,-54,-36,-18,0
- cosradtable
- DC.W 1023,1023,1022,1021,1020,1018,1016,1014,1011,1008
- DC.W 1005,1001,997,993,989,984,979,973,968,962
- DC.W 955,949,942,935,928,920,912,904,895,886
- DC.W 877,868,858,848,838,828,817,806,795,784
- DC.W 772,760,748,736,724,711,698,685,671,658
- DC.W 644,630,616,601,587,572,557,542,527,511
- DC.W 496,480,464,448,432,416,400,383,366,350
- DC.W 333,316,299,282,265,247,230,212,195,177
- DC.W 160,142,124,107,89,71,53,35,17,0
- DC.W -18,-36,-54,-72,-90,-108,-125,-143,-161,-178
- DC.W -196,-213,-231,-248,-266,-283,-300,-317,-334,-351
- DC.W -367,-384,-401,-417,-433,-449,-465,-481,-497,-513
- DC.W -528,-543,-558,-573,-588,-602,-617,-631,-645,-659
- DC.W -672,-686,-699,-712,-725,-737,-749,-761,-773,-785
- DC.W -796,-807,-818,-829,-839,-849,-859,-869,-878,-887
- DC.W -896,-905,-913,-921,-929,-936,-943,-950,-956,-963
- DC.W -969,-974,-980,-985,-990,-994,-998,-1002,-1006,-1009
- DC.W -1012,-1015,-1017,-1019,-1021,-1022,-1023,-1024,-1024,-1025
- DC.W -1024,-1024,-1023,-1022,-1021,-1019,-1017,-1015,-1012,-1009
- DC.W -1006,-1002,-998,-994,-990,-985,-980,-974,-969,-963
- DC.W -956,-950,-943,-936,-929,-921,-913,-905,-896,-887
- DC.W -878,-869,-859,-849,-839,-829,-818,-807,-796,-785
- DC.W -773,-761,-749,-737,-725,-712,-699,-686,-672,-659
- DC.W -645,-631,-617,-602,-588,-573,-558,-543,-528,-512
- DC.W -497,-481,-465,-449,-433,-417,-401,-384,-367,-351
- DC.W -334,-317,-300,-283,-266,-248,-231,-213,-196,-178
- DC.W -161,-143,-125,-108,-90,-72,-54,-36,-18,0
- DC.W 17,35,53,71,89,107,124,142,160,177
- DC.W 195,212,230,247,265,282,299,316,333,350
- DC.W 366,383,400,416,432,448,464,480,496,511
- DC.W 527,542,557,572,587,601,616,630,644,658
- DC.W 671,685,698,711,724,736,748,760,772,784
- DC.W 795,806,817,828,838,848,858,868,877,886
- DC.W 895,904,912,920,928,935,942,949,955,962
- DC.W 968,973,979,984,989,993,997,1001,1005,1008
- DC.W 1011,1014,1016,1018,1020,1021,1022,1023,1023,1024
- ENDSINRAD
- sin1 dc.w 0
- sin2 dc.w 0
- cos1 dc.w 0
- cos2 dc.w 0
- xvect dc.w 160
- yvect dc.w 127
- ee dc.w 300
- oe dc.w 690
- temps ds.w 300 ;safe not sorry said the vicar to the
-
- temp1 dc.w 0 ;pork pie which had a rather off
- rotate1 dc.w 180 ;brown crust and looked a bit
- rotate2 dc.w 180 ;green so he gave it to an old begger
- rotate3 dc.w 180 ;who kindly accepted it ate it and died the next day
- clearsize equ 256<<6+32 ; of motorola. Suddenly as if it were
- Memory_Base dc.l 0
- start_fade dc.w 0
- go
- dc.w 0
- store_val
- dc.w 0
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