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- ****** INTRO LEVEL SWITCH AND EVENT INFO *****
- *----------Switch info---------------------*
- Level6_switch_table
- dc.l Level6_Switch1
- dc.l 0
- dc.l 0
- dc.l 0
- dc.l 0
- dc.l 0
- dc.l 0
- dc.l 0
- dc.l Level6_Switch9
- dc.l $ffffffff ;terminate event list if less than 20
-
- Level6_Activate_Table
- dc.l Level6_Event1
- dc.l Level6_Event2
- dc.l Level6_Event3
- dc.l Level6_Event4
- dc.l Level6_Event5
- dc.l Level6_Event6
- dc.l Level6_Event7
- dc.l Level6_Event8
- dc.l Level6_Event9
- dc.l Level6_Event10
- dc.l Level6_Event11
- dc.l Level6_Event12
- dc.l Level6_Event13
- dc.l Level6_Event14
- dc.l Level6_Event15
- dc.l Level6_Event16
- dc.l Level6_Event17
- dc.l Level6_Event18
- dc.l Level6_Event19
- dc.l Level6_Event20
- dc.l Rain_Script
- dc.l $ffffffff ;terminate switch list if less than 60
- *activate event lists - these are the same as switch lists
- Level6_Event1
- dc.w SWITCH_ADD_ALIEN ;second Pig
- dc.w (37*16),(62*16)
- dc.l Fast_Appear_Pig_Object
- dc.w SWITCH_ADD_ALIEN ;second Pig
- dc.w (43*16),(62*16)
- dc.l Fast_Appear_Pig_Object
- dc.w SWITCH_END
-
- Level6_Event2
- dc.w SWITCH_ADD_ALIEN ;second Pig
- dc.w (36*16),(67*16)
- dc.l Fast_Appear_Pig_Object
- dc.w SWITCH_ADD_ALIEN ;second Pig
- dc.w (40*16),(71*16)
- dc.l Fast_Appear_Pig_Object
- dc.w SWITCH_END
-
- Level6_Event12
- dc.w SWITCH_ADD_ALIEN ;second Pig
- dc.w (33*16),(77*16)
- dc.l Fast_Running_Appear_Pig_Object
- dc.w SWITCH_END
- Level6_Event3
- dc.w SWITCH_ADD_EXPLO_BLOCK_ROW ;top bush
- dc.w 36,99
- dc.w 1,1,1,$ffff
- dc.w SWITCH_ADD_EXPLO_BLOCK_ROW ;bottom bush
- dc.w 44,99
- dc.w 1,1,1,$ffff
- dc.w Switch_Wait
- dc.w Switch_Wait
- dc.w SWITCH_ADD_EXPLO_BLOCK_ROW ;top bush
- dc.w 36,100
- dc.w 1,1,1,$ffff
- dc.w SWITCH_ADD_EXPLO_BLOCK_ROW ;bottom bush
- dc.w 44,100
- dc.w 1,1,1,$ffff
- dc.w Switch_Wait
- dc.w Switch_Wait
- dc.w SWITCH_ADD_EXPLO_BLOCK_ROW ;top bush
- dc.w 36,101
- dc.w 1,1,1,$ffff
- dc.w SWITCH_ADD_EXPLO_BLOCK_ROW ;bottom bush
- dc.w 44,101
- dc.w 1,1,1,$ffff
- dc.w Switch_Wait
- dc.w Switch_Wait
-
- dc.w SWITCH_ADD_ALIEN ;Add top Pig
- dc.w (37*16),(99*16)
- dc.l Fast_Appear_Pig_Object
- dc.w SWITCH_ADD_ALIEN ;Add bottom Pig
- dc.w (45*16),(99*16)
- dc.l Fast_Appear_Pig_Object
- dc.w SWITCH_END
- Level6_Event4
- dc.w SWITCH_ADD_ALIEN ;second Pig
- dc.w (29*16)+8,(110*16)
- dc.l Fast_Appear_Pig_Object
- dc.w SWITCH_END
- Level6_Event5
- dc.w SWITCH_ADD_ALIEN ;second Pig
- dc.w (45*16),(117*16)
- dc.l Fast_Appear_Pig_Object
- dc.w SWITCH_ADD_ALIEN ;second Pig
- dc.w (52*16),(117*16)
- dc.l Fast_Appear_Pig_Object
- dc.w SWITCH_END
- Level6_Event6
- dc.w SWITCH_ADD_ALIEN ;second Pig
- dc.w (34*16),(113*16)
- dc.l Jump_Fish_Appear_Object
- dc.w SWITCH_ADD_ALIEN ;second Pig
- dc.w (34*16),(120*16)
- dc.l Jump_Fish_Appear_Object
- dc.w SWITCH_END
-
- Level6_Event7
- dc.w SWITCH_ADD_EXPLO_BLOCK_ROW ;top bush
- dc.w 43,131
- dc.w 1,1,1,$ffff
- dc.w Switch_Wait
- dc.w Switch_Wait
- dc.w SWITCH_ADD_EXPLO_BLOCK_ROW ;top bush
- dc.w 43,132
- dc.w 1,1,1,$ffff
- dc.w Switch_Wait
- dc.w Switch_Wait
- dc.w SWITCH_ADD_EXPLO_BLOCK_ROW ;top bush
- dc.w 43,133
- dc.w 1,1,1,$ffff
- dc.w Switch_Wait
- dc.w Switch_Wait
-
- dc.w SWITCH_ADD_ALIEN ;Add top Pig
- dc.w (44*16),(131*16)
- dc.l Fast_Appear_Pig_Object
- dc.w SWITCH_END
-
- Level6_Event8
- dc.w SWITCH_ADD_ALIEN ;second Pig
- dc.w (42*16),(142*16)
- dc.l Fast_Appear_Pig_Object
- dc.w SWITCH_ADD_ALIEN ;second Pig
- dc.w (39*16),(151*16)
- dc.l Fast_Appear_Pig_Object
- dc.w SWITCH_ADD_ALIEN ;second Pig
- dc.w (47*16),(151*16)
- dc.l Fast_Appear_Pig_Object
- dc.w SWITCH_END
-
- Level6_Event9
- dc.w SWITCH_ADD_ALIEN ;second Pig
- dc.w (76*16),(152*16)
- dc.l Fast_Appear_Pig_Object
- dc.w SWITCH_ADD_ALIEN ;second Pig
- dc.w (78*16),(159*16)
- dc.l Fast_Appear_Pig_Object
- dc.w SWITCH_END
-
- Level6_Event10
- dc.w SWITCH_ADD_ALIEN
- dc.w (104*16),(126*16)+12
- dc.l CoinDiss_Alien
- dc.w SWITCH_WAIT
- dc.w SWITCH_WAIT
- dc.w SWITCH_WAIT
- dc.w SWITCH_ADD_ALIEN
- dc.w (105*16),(128*16)
- dc.l CoinDiss_Alien
- dc.w SWITCH_WAIT
- dc.w SWITCH_WAIT
- dc.w SWITCH_WAIT
- dc.w SWITCH_ADD_ALIEN
- dc.w (105*16)+12,(127*16)
- dc.l CoinDiss_Alien
- dc.w SWITCH_WAIT
- dc.w SWITCH_WAIT
- dc.w SWITCH_WAIT
- dc.w SWITCH_ADD_ALIEN
- dc.w (104*16)+4,(127*16)+12
- dc.l CoinDiss_Alien
- dc.w SWITCH_WAIT
- dc.w SWITCH_WAIT
- dc.w SWITCH_WAIT
- dc.w SWITCH_ADD_ALIEN
- dc.w (104*16)+12,(126*16)+4
- dc.l CoinDiss_Alien
- dc.w SWITCH_WAIT
- dc.w SWITCH_WAIT
- dc.w SWITCH_WAIT
- dc.w SWITCH_ADD_ALIEN
- dc.w (103*16)+12,(128*16)+4
- dc.l CoinDiss_Alien
- dc.w SWITCH_WAIT
- dc.w SWITCH_WAIT
- dc.w SWITCH_WAIT
- dc.w SWITCH_ADD_ALIEN
- dc.w (105*16)+4,(127*16)+12
- dc.l CoinDiss_Alien
- dc.w SWITCH_WAIT
- dc.w SWITCH_WAIT
- dc.w SWITCH_WAIT
- dc.w SWITCH_ADD_ALIEN
- dc.w (104*16)+12,(128*16)+8
- dc.l CoinDiss_Alien
- dc.w SWITCH_WAIT
- dc.w SWITCH_WAIT
- dc.w SWITCH_WAIT
- dc.w SWITCH_ADD_ALIEN
- dc.w (104*16)+12,(127*16)+4
- dc.l CoinDiss_Alien
- dc.w SWITCH_WAIT
- dc.w SWITCH_WAIT
- dc.w SWITCH_WAIT
- dc.w SWITCH_ADD_ALIEN
- dc.w (103*16)+12,(127*16)+4
- dc.l CoinDiss_Alien
- dc.w SWITCH_WAIT
- dc.w SWITCH_WAIT
- dc.w SWITCH_WAIT
- dc.w SWITCH_ADD_ALIEN
- dc.w (105*16)+8,(128*16)+8
- dc.l CoinDiss_Alien
- dc.w SWITCH_WAIT
- dc.w SWITCH_WAIT
- dc.w SWITCH_WAIT
- dc.w SWITCH_TEST
- dc.l Level6_Bodge
- dc.w 1
- dc.l End_Level6_Script
- dc.w SWITCH_JUMP
- dc.l Level6_Event10
- End_Level6_Script
- dc.w SWITCH_END
- Level6_Event11
- *** Leaf generator 100, 115
-
- Level6_Event13
- dc.w SWITCH_ADD_ALIEN ;second Pig
- dc.w (86*16),(107*16)
- dc.l Fast_Appear_Pig_Object
- dc.w SWITCH_ADD_ALIEN ;second Pig
- dc.w (91*16),(107*16)
- dc.l Fast_Appear_Pig_Object
- dc.w SWITCH_END
- Level6_Event14
- dc.w SWITCH_ADD_ALIEN ;second Pig
- dc.w (85*16),(91*16)
- dc.l Fast_Appear_Pig_Object
- dc.w SWITCH_ADD_ALIEN ;second Pig
- dc.w (94*16),(92*16)
- dc.l Fast_Appear_Pig_Object
- dc.w SWITCH_END
- Level6_Event15
- dc.w SWITCH_ADD_ALIEN_TO_MAP
- dc.w Pig_Generator3
- dc.w (83*16),(83*16)
- dc.l Pig_Generator_Object3
- dc.w SWITCH_ADD_FIRE_BLOCK
- dc.w 83,83+1,444
- dc.w SWITCH_ADD_FIRE_BLOCK
- dc.w 83+1,83+1,445
- dc.w SWITCH_ADD_ALIEN
- dc.w (83*16)+12,((83+2)*16)+8
- dc.l Block_Split_Object_3
- dc.w SWITCH_ADD_ALIEN
- dc.w (83*16)+20,((83+2)*16)+8
- dc.l Block_Split_Object_4
- dc.w SWITCH_WAIT
- dc.w SWITCH_ADD_FIRE_BLOCK
- dc.w 83,83,424
- dc.w SWITCH_ADD_FIRE_BLOCK
- dc.w 83+1,83,425
- dc.w SWITCH_END
- Level6_Event16
- dc.w SWITCH_ADD_ALIEN ;second Pig
- dc.w (105*16),(76*16)
- dc.l Fast_Appear_Pig_Object
- dc.w SWITCH_END
- Level6_Event17
- *** leaf gen appear 187,82
- dc.w SWITCH_END
-
- Level6_Event18
- *** leaf gen appear 179, 80
- dc.w SWITCH_END
-
- Level6_Event19
- dc.w SWITCH_ADD_BLOCK_ROW
- dc.w 141,65
- dc.w 958,1,1,874,$ffff
- dc.w SWITCH_WAIT
- dc.w SWITCH_ADD_BLOCK_ROW
- dc.w 141,64
- dc.w 938,1,1,854,$ffff
- dc.w SWITCH_WAIT
- dc.w SWITCH_ADD_BLOCK_ROW
- dc.w 141,63
- dc.w 918,1,1,834,$ffff
- dc.w SWITCH_WAIT
- dc.w SWITCH_ADD_BLOCK_ROW
- dc.w 141,62
- dc.w 898,1,1,814,$ffff
- dc.w SWITCH_WAIT
- dc.w SWITCH_ADD_BLOCK_ROW
- dc.w 141,61
- dc.w 944,1,1,945,$ffff
- dc.w SWITCH_WAIT
- dc.w SWITCH_ADD_BLOCK_ROW
- dc.w 141,60
- dc.w 924,925,926,20,$ffff
-
- dc.w SWITCH_ADD_ALIEN ;second Pig
- dc.w (140*16),(64*16)
- dc.l Jump_Fish_Appear_Object
- dc.w SWITCH_ADD_ALIEN ;second Pig
- dc.w (145*16),(64*16)
- dc.l Jump_Fish_Appear_Object
-
- dc.w Switch_Set_Count
- dc.w 75
- dc.w Switch_Wait
- dc.w Switch_Count
- dc.w 0
- dc.w SWITCH_ADD_BLOCK_ROW
- dc.w 141,61
- dc.w 958,1,1,874,$ffff
- dc.w SWITCH_WAIT
- dc.w SWITCH_ADD_BLOCK_ROW
- dc.w 141,60
- dc.w 938,1,1,854,$ffff
- dc.w SWITCH_WAIT
- dc.w SWITCH_ADD_BLOCK_ROW
- dc.w 141,59
- dc.w 918,1,1,834,$ffff
- dc.w SWITCH_WAIT
- dc.w SWITCH_ADD_BLOCK_ROW
- dc.w 141,58
- dc.w 898,1,1,814,$ffff
- dc.w SWITCH_WAIT
- dc.w SWITCH_ADD_BLOCK_ROW
- dc.w 141,57
- dc.w 944,1,1,945,$ffff
- dc.w SWITCH_WAIT
- dc.w SWITCH_ADD_BLOCK_ROW
- dc.w 141,56
- dc.w 924,925,926,20,$ffff
-
- dc.w SWITCH_ADD_ALIEN
- dc.w (140*16),(59*16)
- dc.l Jump_Fish_Appear_Object
- dc.w SWITCH_ADD_ALIEN
- dc.w (145*16),(59*16)
- dc.l Jump_Fish_Appear_Object
-
- dc.w Switch_Set_Count
- dc.w 75
- dc.w Switch_Wait
- dc.w Switch_Count
- dc.w 0
- dc.w SWITCH_ADD_BLOCK_ROW
- dc.w 141,57
- dc.w 958,1,1,874,$ffff
- dc.w SWITCH_WAIT
- dc.w SWITCH_ADD_BLOCK_ROW
- dc.w 141,56
- dc.w 938,1,1,854,$ffff
- dc.w SWITCH_WAIT
- dc.w SWITCH_ADD_BLOCK_ROW
- dc.w 141,55
- dc.w 918,1,1,834,$ffff
- dc.w SWITCH_WAIT
- dc.w SWITCH_ADD_BLOCK_ROW
- dc.w 141,54
- dc.w 898,1,1,814,$ffff
- dc.w SWITCH_ADD_BLOCK_ROW
- dc.w 141,53
- dc.w 958,1,1,874,$ffff
- dc.w SWITCH_WAIT
- dc.w SWITCH_ADD_BLOCK_ROW
- dc.w 141,52
- dc.w 938,1,1,854,$ffff
- dc.w SWITCH_ADD_BLOCK_ROW
- dc.w 141,51
- dc.w 916,1,1,913,$ffff
- dc.w SWITCH_ADD_BLOCK_ROW
- dc.w 141,50
- dc.w 896,1,1,893,$ffff
-
- dc.w Switch_Set_Count
- dc.w 75
- dc.w Switch_Wait
- dc.w Switch_Count
- dc.w 0
- dc.w SWITCH_ADD_BLOCK_ROW
- dc.w 141,48
- dc.w 956,1,1,953,$ffff
- dc.w SWITCH_ADD_BLOCK_ROW
- dc.w 141,47
- dc.w 936,1,1,933,$ffff
- dc.w SWITCH_ADD_BLOCK_ROW
- dc.w 141,46
- dc.w 958,1,1,874,$ffff
- dc.w SWITCH_WAIT
- dc.w SWITCH_ADD_BLOCK_ROW
- dc.w 141,45
- dc.w 938,1,1,854,$ffff
- dc.w SWITCH_WAIT
- dc.w SWITCH_ADD_BLOCK_ROW
- dc.w 141,44
- dc.w 918,1,1,834,$ffff
- dc.w SWITCH_WAIT
- dc.w SWITCH_ADD_BLOCK_ROW
- dc.w 141,43
- dc.w 898,1,1,814,$ffff
- dc.w SWITCH_ADD_BLOCK_ROW
- dc.w 141,42
- dc.w 958,1,1,874,$ffff
- dc.w SWITCH_WAIT
- dc.w SWITCH_ADD_BLOCK_ROW
- dc.w 141,41
- dc.w 938,1,1,854,$ffff
- dc.w SWITCH_END
- Level6_Event20
- dc.w SWITCH_SCROLL_GOTO
- dc.w 133*16,0*16
- dc.w SWITCH_JUMP
- dc.l End_Of_Level_Sequence
- dc.w SWITCH_END
-
-
- *-----------------------------Switches---------------*
- Level6_Switch1
- dc.w SWITCH_CHANGE_BLOCK_ROW
- dc.w 103,126
- dc.w 620,621,622,623,$ffff
- dc.w SWITCH_WAIT
- dc.w SWITCH_CHANGE_BLOCK_ROW
- dc.w 103,127
- dc.w 600,601,602,603,$ffff
- dc.w SWITCH_WAIT
- dc.w SWITCH_CHANGE_BLOCK_ROW
- dc.w 103,128
- dc.w 405,406,407,408,$ffff
- dc.w SWITCH_SET_VAR
- dc.l Level6_Bodge
- dc.w 1
- dc.w SWITCH_END
-
- Level6_Bodge
- dc.w 0
-
- Level6_Switch9
- dc.w SWITCH_ADD_BLOCK_COLUMN
- dc.w 127,121
- dc.w 481,501,521,541,$ffff
- dc.w SWITCH_WAIT
- dc.w SWITCH_ADD_BLOCK_COLUMN
- dc.w 126,121
- dc.w 566,586,606,626,$ffff
- dc.w SWITCH_WAIT
- dc.w SWITCH_ADD_BLOCK_COLUMN
- dc.w 125,121
- dc.w 565,585,605,625,$ffff
- dc.w SWITCH_WAIT
- dc.w SWITCH_ADD_BLOCK_COLUMN
- dc.w 124,121
- dc.w 480,500,520,540,$ffff
- dc.w SWITCH_END
-
-
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