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- ********* PUT ALL DATA FOR GAME ALIENS IN HERE *******
- PIG_ALIEN_HEIGHT EQU 35
- PIG_ALIEN_WIDTH EQU 32
- Shoot_Wait_Pattern
- dc.w 0,0,0,0,0,0,0,0,0,0
- dc.w OBJECT_SET_PAT
- dc.l Normal_Repeat
- Pig_Alien
- dc.w PIG_ALIEN_HEIGHT<<6+3
- dc.w BPR-6
- dc.w 6 ;
- dc.w 3 ;
- dc.l Alien1_Graphics_Table
- dc.l Alien1_Mask_Table
- dc.w PIG_ALIEN_WIDTH ;xsize
- dc.w PIG_ALIEN_HEIGHT ;ysize
- dc.w PIG_ALIEN_HEIGHT*4*6 ;plane size
- dc.w PIG_ALIEN_HEIGHT*4 ;frame size
- dc.w 3 ;alien x words
- dc.l Normal_Alien_Chase_Pattern
- dc.l Alien_Death
- dc.l Normal_pig_stop_pattern
- dc.w 2
- dc.b OFF_SCREEN_SET+DIRECTION_ALIEN_SET+HIT_PATTERN_SET+ALIEN_PRI_SET
- dc.b Pig_Alien_Object
- New_Pig_Alien ;added via appear object
- dc.w PIG_ALIEN_HEIGHT<<6+3
- dc.w BPR-6
- dc.w 6 ;
- dc.w 3 ;
- dc.l Alien1_Graphics_Table
- dc.l Alien1_Mask_Table
- dc.w PIG_ALIEN_WIDTH ;xsize
- dc.w PIG_ALIEN_HEIGHT ;ysize
- dc.w PIG_ALIEN_HEIGHT*4*6 ;plane size
- dc.w PIG_ALIEN_HEIGHT*4 ;frame size
- dc.w 3 ;alien x words
- dc.l Added_Alien_Chase_Pattern
- dc.l Alien_Death
- dc.l Normal_pig_stop_pattern
- dc.w 2
- dc.b OFF_SCREEN_SET+DIRECTION_ALIEN_SET+HIT_PATTERN_SET+ALIEN_PRI_SET
- dc.b Pig_Alien_Object
- Pig_NO_Shoot_Alien
- dc.w PIG_ALIEN_HEIGHT<<6+3
- dc.w BPR-6
- dc.w 6 ;
- dc.w 3 ;
- dc.l Alien1_Graphics_Table
- dc.l Alien1_Mask_Table
- dc.w PIG_ALIEN_WIDTH ;xsize
- dc.w PIG_ALIEN_HEIGHT ;ysize
- dc.w PIG_ALIEN_HEIGHT*4*6 ;plane size
- dc.w PIG_ALIEN_HEIGHT*4 ;frame size
- dc.w 3 ;alien x words
- dc.l No_Shoot_Alien_Chase_Pattern
- dc.l Alien_Death
- dc.l No_shoot_pig_stop_pattern
- dc.w 2
- dc.b OFF_SCREEN_SET+DIRECTION_ALIEN_SET+HIT_PATTERN_SET+ALIEN_PRI_SET
- dc.b Pig_Alien_Object
- Fast_Pig_Alien
- dc.w PIG_ALIEN_HEIGHT<<6+3
- dc.w BPR-6
- dc.w 6 ;
- dc.w 2 ;
- dc.l Alien1_Graphics_Table
- dc.l Alien1_Mask_Table
- dc.w PIG_ALIEN_WIDTH ;xsize
- dc.w PIG_ALIEN_HEIGHT ;ysize
- dc.w PIG_ALIEN_HEIGHT*4*6 ;plane size
- dc.w PIG_ALIEN_HEIGHT*4 ;frame size
- dc.w 3 ;alien x words
- dc.l No_Shoot_Fast_Alien_Chase_Pattern
- dc.l Alien_Death
- dc.l no_shoot_fast_pig_stop_pattern
- dc.w 2
- dc.b OFF_SCREEN_SET+DIRECTION_ALIEN_SET+HIT_PATTERN_SET+ALIEN_PRI_SET
- dc.b Pig_Alien_Object
- Fast_Pig_Alien_Added
- dc.w PIG_ALIEN_HEIGHT<<6+3
- dc.w BPR-6
- dc.w 6 ;
- dc.w 2 ;
- dc.l Alien1_Graphics_Table
- dc.l Alien1_Mask_Table
- dc.w PIG_ALIEN_WIDTH ;xsize
- dc.w PIG_ALIEN_HEIGHT ;ysize
- dc.w PIG_ALIEN_HEIGHT*4*6 ;plane size
- dc.w PIG_ALIEN_HEIGHT*4 ;frame size
- dc.w 3 ;alien x words
- dc.l No_Shoot_Fast_Alien_Running_Chase_Pattern
- dc.l Alien_Death
- dc.l no_shoot_fast_pig_stop_pattern
- dc.w 2
- dc.b OFF_SCREEN_SET+DIRECTION_ALIEN_SET+HIT_PATTERN_SET+ALIEN_PRI_SET
- dc.b Pig_Alien_Object
- Pig_Alien_Convert ;for gaurds
- dc.w PIG_ALIEN_HEIGHT<<6+3
- dc.w BPR-6
- dc.w 6 ;
- dc.w 3 ;
- dc.l Alien1_Graphics_Table
- dc.l Alien1_Mask_Table
- dc.w PIG_ALIEN_WIDTH ;xsize
- dc.w PIG_ALIEN_HEIGHT ;ysize
- dc.w PIG_ALIEN_HEIGHT*4*6 ;plane size
- dc.w PIG_ALIEN_HEIGHT*4 ;frame size
- dc.w 3 ;alien x words
- dc.l Basic_Alien_Chase_Pattern
- dc.l Alien_Death
- dc.l Normal_pig_stop_pattern
- dc.w 2
- dc.b OFF_SCREEN_SET+DIRECTION_ALIEN_SET+HIT_PATTERN_SET+ALIEN_PRI_SET
- dc.b Pig_Alien_Object
- Added_Pig_Alien
- dc.w PIG_ALIEN_HEIGHT<<6+3
- dc.w BPR-6
- dc.w 6 ;
- dc.w 3 ;
- dc.l Alien1_Graphics_Table
- dc.l Alien1_Mask_Table
- dc.w PIG_ALIEN_WIDTH ;xsize
- dc.w PIG_ALIEN_HEIGHT ;ysize
- dc.w PIG_ALIEN_HEIGHT*4*6 ;plane size
- dc.w PIG_ALIEN_HEIGHT*4 ;frame size
- dc.w 3 ;alien x words
- dc.l Basic_Alien_Chase_Pattern
- dc.l Added_Alien_Death
- dc.l pig_stop_pattern
- dc.w 2
- dc.b OFF_SCREEN_SET+DIRECTION_ALIEN_SET+HIT_PATTERN_SET+ALIEN_PRI_SET
- dc.b Added_Pig
- Ex_Added_Pig_No_Skull_Alien
- dc.w PIG_ALIEN_HEIGHT<<6+3
- dc.w BPR-6
- dc.w 6 ;
- dc.w 3 ;
- dc.l Alien1_Graphics_Table
- dc.l Alien1_Mask_Table
- dc.w PIG_ALIEN_WIDTH ;xsize
- dc.w PIG_ALIEN_HEIGHT ;ysize
- dc.w PIG_ALIEN_HEIGHT*4*6 ;plane size
- dc.w PIG_ALIEN_HEIGHT*4 ;frame size
- dc.w 3 ;alien x words
- dc.l Ex_Basic_Alien_Chase_Pattern
- dc.l Added_Alien_No_Skull_Death
- dc.l pig_stop_pattern
- dc.w 4
- dc.b OFF_SCREEN_SET+DIRECTION_ALIEN_SET+HIT_PATTERN_SET+ALIEN_PRI_SET
- dc.b Added_Pig
- Ex_Pig_No_Skull_Alien
- dc.w PIG_ALIEN_HEIGHT<<6+3
- dc.w BPR-6
- dc.w 6 ;
- dc.w 3 ;
- dc.l Alien1_Graphics_Table
- dc.l Alien1_Mask_Table
- dc.w PIG_ALIEN_WIDTH ;xsize
- dc.w PIG_ALIEN_HEIGHT ;ysize
- dc.w PIG_ALIEN_HEIGHT*4*6 ;plane size
- dc.w PIG_ALIEN_HEIGHT*4 ;frame size
- dc.w 3 ;alien x words
- dc.l Ex_Normal_Alien_Chase_Pattern
- dc.l Alien_No_Skull_Death
- dc.l pig_stop_pattern
- dc.w 4
- dc.b OFF_SCREEN_SET+DIRECTION_ALIEN_SET+HIT_PATTERN_SET+ALIEN_PRI_SET
- dc.b Pig_Alien_Object
- Ex_Pig_No_Skull_Fast_Alien
- dc.w PIG_ALIEN_HEIGHT<<6+3
- dc.w BPR-6
- dc.w 6 ;
- dc.w 3 ;
- dc.l Alien1_Graphics_Table
- dc.l Alien1_Mask_Table
- dc.w PIG_ALIEN_WIDTH ;xsize
- dc.w PIG_ALIEN_HEIGHT ;ysize
- dc.w PIG_ALIEN_HEIGHT*4*6 ;plane size
- dc.w PIG_ALIEN_HEIGHT*4 ;frame size
- dc.w 3 ;alien x words
- dc.l Ex_Fast_Alien_Chase_Pattern
- dc.l Alien_No_Skull_Death
- dc.l pig_stop_pattern
- dc.w 4
- dc.b OFF_SCREEN_SET+DIRECTION_ALIEN_SET+HIT_PATTERN_SET+ALIEN_PRI_SET
- dc.b Pig_Alien_Object
- Added_Pig_No_Skull_Alien
- dc.w PIG_ALIEN_HEIGHT<<6+3
- dc.w BPR-6
- dc.w 6 ;
- dc.w 3 ;
- dc.l Alien1_Graphics_Table
- dc.l Alien1_Mask_Table
- dc.w PIG_ALIEN_WIDTH ;xsize
- dc.w PIG_ALIEN_HEIGHT ;ysize
- dc.w PIG_ALIEN_HEIGHT*4*6 ;plane size
- dc.w PIG_ALIEN_HEIGHT*4 ;frame size
- dc.w 3 ;alien x words
- dc.l Basic_Alien_Chase_Pattern
- dc.l Added_Alien_No_Skull_Death
- dc.l pig_stop_pattern
- dc.w 2
- dc.b OFF_SCREEN_SET+DIRECTION_ALIEN_SET+HIT_PATTERN_SET+ALIEN_PRI_SET
- dc.b Added_Pig
- Normal_Alien_Chase_Pattern
- dc.w 0,32-PIG_ALIEN_HEIGHT
- Normal_Repeat
- dc.w OBJECT_EXECUTE_CODE
- dc.l Basic_Alien_Chase
- dc.w 0,0
- dc.w OBJECT_EXECUTE_CODE ;repeat twice - er too cut down execution time
- dc.l Basic_Alien_Chase
- dc.w 0,0
- dc.w OBJECT_SET_PAT
- dc.l Normal_Repeat
- Added_Alien_Chase_Pattern
- dc.w OBJECT_EXECUTE_CODE
- dc.l Basic_Alien_Chase
- dc.w 0,0
- dc.w OBJECT_EXECUTE_CODE ;repeat twice - er too cut down execution time
- dc.l Basic_Alien_Chase
- dc.w 0,0
- dc.w OBJECT_PATTERN_RESTART
- No_Shoot_Alien_Chase_Pattern
- dc.w 0,32-PIG_ALIEN_HEIGHT
- No_Shoot_Repeat
- dc.w OBJECT_EXECUTE_CODE
- dc.l No_Shoot_Alien_Chase
- dc.w 0,0
- dc.w OBJECT_EXECUTE_CODE
- dc.l No_Shoot_Alien_Chase
- dc.w 0,0
- dc.w OBJECT_SET_PAT
- dc.l No_Shoot_Repeat
- No_Shoot_Fast_Alien_Chase_Pattern
- dc.w 0,32-PIG_ALIEN_HEIGHT
- No_Shoot_fast_Repeat
- dc.w OBJECT_EXECUTE_CODE
- dc.l No_Shoot_Fast_Alien_Chase
- dc.w 0,0
- dc.w OBJECT_EXECUTE_CODE
- dc.l No_Shoot_Fast_Alien_Chase
- dc.w 0,0
- dc.w OBJECT_SET_PAT
- dc.l No_Shoot_Fast_Repeat
- No_Shoot_Fast_Alien_Running_Chase_Pattern
- dc.w OBJECT_EXECUTE_CODE
- dc.l No_Shoot_Fast_Alien_Chase
- dc.w 0,0
- dc.w OBJECT_EXECUTE_CODE
- dc.l No_Shoot_Fast_Alien_Chase
- dc.w 0,0
- dc.w OBJECT_PATTERN_RESTART
-
- Basic_Alien_Chase_Pattern
- dc.w OBJECT_EXECUTE_CODE
- dc.l Basic_Alien_Chase
- dc.w 0,0
- dc.w OBJECT_PATTERN_RESTART
- Ex_Basic_Alien_Chase_Pattern
- dc.w OBJECT_SET_RANDOM_COUNTER
- dc.w 2*25,3*25
- Ex_Basic_Alien_Chase_Pattern_Rep
- dc.w OBJECT_EXECUTE_CODE
- dc.l Basic_Alien_Chase
- dc.w 0,0
- dc.w OBJECT_UNTIL
- dc.l Ex_Basic_Alien_Chase_Pattern_Rep
- dc.w OBJECT_DECREASE
- dc.l pigs_on_screen
- dc.w OBJECT_SOUND_EFFECT_1
- dc.w Sound_Crap
- dc.w OBJECT_SIMPLE_ADD
- dc.w -8,-8
- dc.l Pig_Explosion
- dc.w OBJECT_SIMPLE_ADD_LOTS
- dc.w 0,0
- dc.l Spore_Fragment_Object1
- dc.l Spore_Fragment_Object2
- dc.l Spore_Fragment_Object3
- dc.l $ffffffff
- dc.w OBJECT_KILL,0,0
- Ex_Normal_Alien_Chase_Pattern
- dc.w 0,32-PIG_ALIEN_HEIGHT
- dc.w OBJECT_SET_RANDOM_COUNTER
- dc.w 2*25,3*25
- Ex_Normal_Repeat
- dc.w OBJECT_EXECUTE_CODE
- dc.l Basic_Alien_Chase
- dc.w 0,0
- dc.w OBJECT_EXECUTE_CODE ;repeat twice - er too cut down execution time
- dc.l Basic_Alien_Chase
- dc.w 0,0
- dc.w OBJECT_UNTIL
- dc.l Ex_Normal_Repeat
- dc.w OBJECT_SOUND_EFFECT_1
- dc.w Sound_Crap
- dc.w OBJECT_SIMPLE_ADD
- dc.w -8,-8
- dc.l Pig_Explosion
- dc.w OBJECT_SIMPLE_ADD_LOTS
- dc.w 0,0
- dc.l Spore_Fragment_Object1
- dc.l Spore_Fragment_Object2
- dc.l Spore_Fragment_Object3
- dc.l $ffffffff
- dc.w OBJECT_KILL
- dc.w 0,0
-
- Ex_Fast_Alien_Chase_Pattern
- dc.w OBJECT_SET_RANDOM_COUNTER
- dc.w 1*25,2*25
- Ex_Fast_Repeat
- dc.w OBJECT_EXECUTE_CODE
- dc.l No_Shoot_Fast_Alien_Chase
- dc.w 0,0
- dc.w OBJECT_EXECUTE_CODE ;repeat twice - er too cut down execution time
- dc.l No_Shoot_Fast_Alien_Chase
- dc.w 0,0
- dc.w OBJECT_UNTIL
- dc.l Ex_Fast_Repeat
- dc.w OBJECT_SOUND_EFFECT_1
- dc.w Sound_Crap
- dc.w OBJECT_SIMPLE_ADD
- dc.w -8,-8
- dc.l Pig_Explosion
- dc.w OBJECT_SIMPLE_ADD_LOTS
- dc.w 0,0
- dc.l Spore_Fragment_Object1
- dc.l Spore_Fragment_Object2
- dc.l Spore_Fragment_Object3
- dc.l $ffffffff
- dc.w OBJECT_KILL
- dc.w 0,0
-
- Alien_death
- dc.w OBJECT_UPDATE_SCORE
- dc.w 20
- dc.w OBJECT_SIMPLE_ADD
- dc.w 11-3,(12-6)-14
- dc.l Skully
- dc.w OBJECT_SOUND_EFFECT_1 ;****
- dc.w Sound_Crap
- dc.w OBJECT_SIMPLE_ADD
- dc.w 0,4
- dc.l Pig_Explosion
- dc.w OBJECT_RANDOM_PIG_SQUEAL
- dc.w OBJECT_KILL,0,0
- Added_Alien_death
- dc.w OBJECT_UPDATE_SCORE
- dc.w 20
- dc.w OBJECT_SIMPLE_ADD
- dc.w 11-3,(12-6)-14
- dc.l Skully
- dc.w OBJECT_SOUND_EFFECT_1 ;***
- dc.w Sound_Crap
- dc.w OBJECT_SIMPLE_ADD
- dc.w 0,4
- dc.l Pig_Explosion
- dc.w OBJECT_RANDOM_PIG_SQUEAL
- dc.w OBJECT_DECREASE
- dc.l pigs_on_screen
- dc.w OBJECT_KILL,0,0
- Added_Alien_No_Skull_death
- dc.w OBJECT_UPDATE_SCORE
- dc.w 10
- dc.w OBJECT_SOUND_EFFECT_1 ;****
- dc.w Sound_Crap
- dc.w OBJECT_SIMPLE_ADD
- dc.w 0,12
- dc.l Pig_Explosion
- dc.w OBJECT_RANDOM_PIG_SQUEAL
- dc.w OBJECT_DECREASE
- dc.l pigs_on_screen
- dc.w OBJECT_KILL,0,0
- Alien_No_Skull_death
- dc.w OBJECT_UPDATE_SCORE
- dc.w 10
- dc.w OBJECT_SOUND_EFFECT_1 ;****
- dc.w Sound_Crap
- dc.w OBJECT_SIMPLE_ADD
- dc.w 0,12
- dc.l Pig_Explosion
- dc.w OBJECT_RANDOM_PIG_SQUEAL
- dc.w OBJECT_KILL,0,0
- normal_pig_stop_pattern ;important all pigs use this
- dc.w 0,0
- dc.w 0,0
- dc.w OBJECT_SET_PAT
- dc.l NORMAL_REPEAT
- no_Shoot_pig_stop_pattern ;important all pigs use this
- dc.w 0,0
- dc.w 0,0
- dc.w OBJECT_SET_PAT
- dc.l No_Shoot_REPEAT
- no_Shoot_fast_pig_stop_pattern ;important all pigs use this
- dc.w 0,0
- dc.w 0,0
- dc.w OBJECT_SET_PAT
- dc.l No_Shoot_fast_REPEAT
- pig_stop_pattern ;important all pigs use this
- dc.w 0,0
- dc.w 0,0
- dc.w OBJECT_PATTERN_RESTART
- Pig_Guard_Object
- dc.w PIG_ALIEN_HEIGHT<<6+3
- dc.w BPR-6
- dc.w 1 ;
- dc.w DONT_ANIMATE ;
- dc.l Pig_Guard_Graphics
- dc.l Pig_Guard_Graphics+(PIG_ALIEN_HEIGHT*4)*NUM_PLANES
- dc.w PIG_ALIEN_WIDTH ;xsize
- dc.w PIG_ALIEN_HEIGHT ;ysize
- dc.w PIG_ALIEN_HEIGHT*4 ;plane size
- dc.w PIG_ALIEN_HEIGHT*4 ;frame size
- dc.w 3 ;alien x words
- dc.l Pig_Guard_Pattern
- dc.l Alien_Death
- dc.l 0
- dc.w 10
- dc.b OFF_SCREEN_SET+ALIEN_PRI_SET
- dc.b Pig_Alien_Object
- Pig_Guard_Pattern
- dc.w OBJECT_CHECK_HITS
- dc.w 10
- dc.l Transform_PigGuard
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w OBJECT_CHECK_DISTANCE
- dc.w 96
- dc.l Transform_PigGuard
- dc.w OBJECT_PATTERN_RESTART
- Transform_PigGuard
- dc.w OBJECT_RANDOM_PIG_SQUEAL
- dc.w OBJECT_SIMPLE_ADD_TRANSFORM
- dc.w 0,0
- dc.l Pig_Alien_Convert
- dc.w OBJECT_KILL
- dc.w 0,0
- Pig_Explosion
- dc.w 25<<6+3
- dc.w BPR-6
- dc.w 13 ;number of frames
- dc.w 1 ;frame rate
- dc.l pig_explosion_graphics
- dc.l pig_explosion_Graphics+(25*4*13)*NUM_PLANES
- dc.w 32 ;xsize
- dc.w 25 ;ysize
- dc.w (25*4)*13 ;plane size
- dc.w (25*4) ;frame size
- dc.w 3 ;alien x words
- dc.l new_explo_pattern ;pattern pointer
- dc.l 0
- dc.l 0
- dc.w 0
- dc.b ALIEN_NO_COLLISION_SET+PLAYER_NO_COLLISION_SET+OFF_SCREEN_SET
- dc.b 0 ;alien type number
- smokey
- dc.w 20<<6+2
- dc.w BPR-4
- dc.w 12
- dc.w 2 ;update anim frame every 2 frames
- dc.l smokey_graphics
- dc.l smokey_graphics+((20*2)*12)*NUM_PLANES
- dc.w 16 ;xsize
- dc.w 20 ;ysize
- dc.w (20*2)*12 ;plane size - so can get to next alien
- dc.w (20*2) ;frame size
- dc.w 2 ;alien x words
- dc.l smokey_pattern
- dc.l 0
- dc.l 0
- dc.w 0
- dc.b ALIEN_NO_COLLISION_SET+PLAYER_NO_COLLISION_SET+OFF_SCREEN_SET
- dc.b 0
- skully
- dc.w 14<<6+2
- dc.w BPR-4
- dc.w 1
- dc.w -1 ;update anim frame every 2 frames
- dc.l skully_graphics
- dc.l skully_graphics+(14*2)*NUM_PLANES
- dc.w 12 ;xsize
- dc.w 14 ;ysize
- dc.w (14*2) ;plane size - so can get to next alien
- dc.w (14*2) ;frame size
- dc.w 2 ;alien x words
- dc.l skull_pattern
- dc.l skull_go
- dc.l 0
- dc.w 0
- dc.b ALIEN_NO_COLLISION_SET+OFF_SCREEN_SET
- dc.b skully_collect
- skull_go
- dc.w OBJECT_KILL
- dc.w 0,0
- skull_pattern
- *first bounce for 18 frames
- dc.w 0,1,0,2
- dc.w 0,3,0,4
- dc.w 0,3,0,3
- dc.w OBJECT_EXECUTE_CODE
- dc.l Check_Skull_Not_In_Water
- dc.w 0,4
- dc.w OBJECT_SOUND_EFFECT_2
- dc.w Sound_Pling
- dc.w 0,-3,0,-2
- dc.w 0,-2,0,-1
- dc.w 0,-1,0,0
-
-
-
- dc.w 0,0,0,0
- dc.w 0,1,0,1
- dc.w 0,1,0,2
- dc.w 0,3
- dc.w OBJECT_SOUND_EFFECT_2
- dc.w Sound_PlingV2
- dc.w 0,0
-
-
- dc.w 0,-1,0,-1
- dc.w 0,-1
- dc.w 0,0
-
-
- dc.w 0,1,0,0
- dc.w 0,1,0,1
- dc.w OBJECT_SOUND_EFFECT_2
- dc.w Sound_Plingv3
- dc.w 0,-1,0,0
- dc.w 0,0,0,0
- dc.w 0,1
-
- dc.w OBJECT_SOUND_EFFECT_2
- dc.w Sound_Plingv4
- dc.w 0,0
- dc.w 0,0,0,0
- dc.w OBJECT_SET_COUNTER
- dc.w 125
- tosh_wait
- dc.w 0,0
- dc.w OBJECT_UNTIL
- dc.l tosh_wait
-
- dc.w OBJECT_SIMPLE_ADD
- dc.w -4,-8
- dc.l smokey
- dc.w 0,0 ;wait for bit
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- skull_kill
- dc.w OBJECT_KILL
- dc.w 0,0
- new_explo_pattern
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w OBJECT_KILL
- dc.w 0,0
- smokey_pattern
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w OBJECT_KILL
- dc.w 0,0
- PigMissile_Object
- dc.w 15<<6+2
- dc.w BPR-4
- dc.w 5
- dc.w 1 ;update anim frame every 2 frames
- dc.l PigMissile_Graphics
- dc.l PigMissile_Graphics+(15*2)*5*NUM_PLANES
- dc.w 16 ;xsize
- dc.w 15 ;ysize
- dc.w (15*2)*5 ;plane size - so can get to next alien
- dc.w (15*2) ;frame size
- dc.w 2 ;alien x words
- dc.l Alien_Bullet_pattern
- dc.l Pig_Missile_Death_Pattern
- dc.l 0
- dc.w 0
- dc.b OFF_SCREEN_SET+ALIEN_NO_COLLISION_SET
- dc.b PigMissile
- Pig_Missile_Death_Pattern
- dc.w OBJECT_SOUND_EFFECT_3
- dc.w Sound_PlingV2
- dc.w OBJECT_SIMPLE_ADD
- dc.w 4,4
- dc.l small_bullet_explosion
- dc.w OBJECT_KILL
- dc.w 0,0
-
- Spikey_Object
- dc.w 16<<6+2
- dc.w BPR-4
- dc.w 1
- dc.w DONT_ANIMATE ;update anim frame every 2 frames
- dc.l Spikey_Graphics
- dc.l SPikey_Graphics+(16*2)*NUM_PLANES
- dc.w 16 ;xsize
- dc.w 16 ;ysize
- dc.w (16*2) ;plane size - so can get to next alien
- dc.w (16*2) ;frame size
- dc.w 2 ;alien x words
- dc.l Spikey_Pat
- dc.l Spikey_Pat_Die
- dc.l 0
- dc.w 1
- dc.b OFF_SCREEN_SET+PLAYER_NO_COLLISION_SET
- dc.b 0
- Spikey_Pat
- dc.w 0,0
- dc.w OBJECT_PATTERN_RESTART
- dc.w 0,0
-
- Spikey_Pat_Die
- dc.w OBJECT_UPDATE_SCORE
- dc.w 50
- dc.w OBJECT_EXECUTE_CODE
- dc.l Spikey_Death_Routine
- dc.w OBJECT_SIMPLE_ADD
- dc.w -8,-2
- dc.l Pig_Explosion
- dc.w OBJECT_SOUND_EFFECT_3
- dc.w Sound_Crap
- dc.w OBJECT_KILL
- dc.w 0,0
-
- Spinny_Object
- dc.w 5<<6+2
- dc.w BPR-4
- dc.w 1 ;
- dc.w DONT_ANIMATE ;so will never animate
- dc.l Alien_Bullet_Graphics
- dc.l Alien_Bullet_Graphics+(5*2)*NUM_PLANES
- dc.w 5 ;xsize
- dc.w 5 ;ysize
- dc.w 5*2 ;plane size
- dc.w 5*2 ;frame size
- dc.w 2 ;alien x words
- dc.l Spinny_Bullet_Pattern
- dc.l Dead_Alien_Bullet
- dc.l 0
- dc.w 0
- dc.b OFF_SCREEN_SET+ALIEN_NO_COLLISION_SET
- dc.b Alien_Bullet
- Spinny_Bullet_Pattern
- dc.w OBJECT_SET_COUNTER
- dc.w 20
- Spinny_Repeat
- dc.w 0,0
- dc.w OBJECT_EXECUTE_CODE
- dc.l Alien_Update_Bullet
- dc.w OBJECT_UNTIL
- dc.l Spinny_Repeat
- dc.w OBJECT_SIMPLE_ADD
- dc.w 0,0
- dc.l small_bullet_explosion
- dc.w OBJECT_KILL
- dc.w 0,0
- Fish_Bob_Left_Object
- dc.w 16<<6+2
- dc.w BPR-4
- dc.w 4
- dc.w 2 ;update anim frame every 2 frames
- dc.l Fish_Bounce_Left
- dc.l Fish_Bounce_Left+(16*2)*4*NUM_PLANES
- dc.w 16 ;xsize
- dc.w 16 ;ysize
- dc.w (16*2)*4 ;plane size - so can get to next alien
- dc.w (16*2) ;frame size
- dc.w 2 ;alien x words
- dc.l fish_bounce_left_pat
- dc.l Fish_Death
- dc.l 0
- dc.w 2
- dc.b PLAYER_NO_COLLISION_SET+OFF_SCREEN_SET
- dc.b 0
- Fish_Dive_Right
- dc.w 16<<6+2
- dc.w BPR-4
- dc.w 4
- dc.w DONT_ANIMATE ;update anim frame every 2 frames
- dc.l Fish_Right
- dc.l Fish_Right+(16*2)*3*NUM_PLANES
- dc.w 16 ;xsize
- dc.w 16 ;ysize
- dc.w (16*2)*3 ;plane size - so can get to next alien
- dc.w (16*2) ;frame size
- dc.w 2 ;alien x words
- dc.l fish_dive_right_pat
- dc.l Fish_Death
- dc.l 0
- dc.w 3
- dc.b OFF_SCREEN_SET
- dc.b Fish_Dr
-
- Fish_Dive_Left
- dc.w 16<<6+2
- dc.w BPR-4
- dc.w 4
- dc.w DONT_ANIMATE ;update anim frame every 2 frames
- dc.l Fish_Left
- dc.l Fish_Left+(16*2)*3*NUM_PLANES
- dc.w 16 ;xsize
- dc.w 16 ;ysize
- dc.w (16*2)*3 ;plane size - so can get to next alien
- dc.w (16*2) ;frame size
- dc.w 2 ;alien x words
- dc.l fish_dive_left_pat
- dc.l Fish_Death
- dc.l 0
- dc.w 3
- dc.b OFF_SCREEN_SET
- dc.b Fish_Dl
-
-
-
- fish_dive_left_pat
- dc.w -4,-10
- dc.w -4,-7
- dc.w -4,-5
- dc.w -4,-4
- dc.w -4,-3
- dc.w -4,-2
-
- dc.w OBJECT_FRAME_SET
- dc.w 1
-
- dc.w -4,-1
- dc.w -4,0
- dc.w -4,0
- dc.w -4,0
- dc.w -4,0
- dc.w -4,0
- dc.w -4,1
-
- dc.w OBJECT_FRAME_SET
- dc.w 2
-
- dc.w -4,2
- dc.w -4,3
- dc.w -4,4
- dc.w -4,5
- dc.w -4,7
- dc.w -4,10
-
- dc.w OBJECT_SIMPLE_ADD_TRANSFORM
- dc.w -4,10-5
- dc.l Splash_Object_L
-
- dc.w OBJECT_KILL
- dc.w 0,0
-
- fish_dive_right_pat
- dc.w 4,-10
- dc.w 4,-7
- dc.w 4,-5
- dc.w 4,-4
- dc.w 4,-3
- dc.w 4,-2
-
- dc.w OBJECT_FRAME_SET
- dc.w 1
-
- dc.w 4,-1
- dc.w 4,0
- dc.w 4,0
- dc.w 4,0
- dc.w 4,0
- dc.w 4,0
- dc.w 4,1
-
- dc.w OBJECT_FRAME_SET
- dc.w 2
-
- dc.w 4,2
- dc.w 4,3
- dc.w 4,4
- dc.w 4,5
- dc.w 4,7
- dc.w 4,10
-
- dc.w OBJECT_SIMPLE_ADD_TRANSFORM
- dc.w -4,10-5
- dc.l Splash_Object_R
-
- dc.w OBJECT_KILL
- dc.w 0,0
-
-
- Fish_Bob_Right_Object
- dc.w 16<<6+2
- dc.w BPR-4
- dc.w 4
- dc.w 2 ;update anim frame every 2 frames
- dc.l Fish_Bounce_Right
- dc.l Fish_Bounce_Right+(16*2)*4*NUM_PLANES
- dc.w 16 ;xsize
- dc.w 16 ;ysize
- dc.w (16*2)*4 ;plane size - so can get to next alien
- dc.w (16*2) ;frame size
- dc.w 2 ;alien x words
- dc.l fish_bounce_right_pat
- dc.l Fish_Death
- dc.l 0
- dc.w 2
- dc.b PLAYER_NO_COLLISION_SET+OFF_SCREEN_SET
- dc.b 0
-
-
- fish_bounce_left_pat
- dc.w OBJECT_SET_COUNTER
- dc.w 4*2*4
- fblr
- dc.w 0,0
- dc.w OBJECT_UNTIL
- dc.l fblr
-
- dc.w OBJECT_SIMPLE_ADD_TRANSFORM
- dc.w 0,-8
- dc.l Fish_Dive_Left
-
- dc.w OBJECT_KILL
- dc.w 0,0
-
-
- fish_bounce_right_pat
- dc.w OBJECT_SET_COUNTER
- dc.w 4*2*4
- fbrr
- dc.w 0,0
- dc.w OBJECT_UNTIL
- dc.l fbrr
-
- dc.w OBJECT_SIMPLE_ADD_TRANSFORM
- dc.w 0,-8
- dc.l Fish_Dive_Right
-
- dc.w OBJECT_KILL
- dc.w 0,0
-
-
- Statue_Object
- dc.w 17<<6+2
- dc.w BPR-4
- dc.w 1
- dc.w DONT_ANIMATE ;update anim frame every 2 frames
- dc.l Statue_Head_Graphics
- dc.l Statue_Head_Graphics+(17*2*2)*NUM_PLANES
- dc.w 16 ;xsize
- dc.w 17 ;ysize
- dc.w (17*2*2) ;plane size - so can get to next alien
- dc.w (17*2) ;frame size
- dc.w 2 ;alien x words
- dc.l statue_pattern
- dc.l Gun_Turret_Death
- dc.l 0
- dc.w 3
- dc.b PLAYER_NO_COLLISION_SET+OFF_SCREEN_SET
- dc.b 0
-
-
- statue_pattern
- dc.w -1,7
- statue_repeat
- dc.w 0,1
- dc.w 0,2
- dc.w 0,1
- dc.w 0,0
- dc.w 0,-1
- dc.w 0,-2
- dc.w 0,-1
- dc.w 0,0
- dc.w 0,1
- dc.w 0,2
- dc.w 0,1
-
- dc.w OBJECT_FRAME_SET
- dc.w 1
-
- dc.w 0,0
- dc.w 0,-1
-
- dc.w OBJECT_EXECUTE_CODE
- dc.l Fire_Statue_Bullet
-
- dc.w 0,-2
- dc.w 0,-1
-
- dc.w OBJECT_FRAME_SET
- dc.w 0
-
- dc.w 0,0
- dc.w 0,1
- dc.w 0,2
- dc.w 0,1
- dc.w 0,0
- dc.w 0,-1
- dc.w 0,-2
- dc.w 0,-1
- dc.w 0,0
-
- dc.w OBJECT_SET_PAT
- dc.l statue_repeat
-
- statue_die
- dc.w OBJECT_SIMPLE_ADD
- dc.w -8,9
- dc.l Pig_Explosion
- dc.w OBJECT_SOUND_EFFECT_2
- dc.w Sound_Crap
- dc.w OBJECT_KILL
- dc.w 0,0
-
-
- Splash_Object_L
- dc.w 23<<6+3
- dc.w BPR-6
- dc.w 12
- dc.w 1 ;update anim frame every 2 frames
- dc.l Splash_Anim
- dc.l Splash_Anim+(23*4)*12*NUM_PLANES
- dc.w 21 ;xsize
- dc.w 23 ;ysize
- dc.w (23*4)*12 ;plane size - so can get to next alien
- dc.w (23*4) ;frame size
- dc.w 3 ;alien x words
- dc.l splash_pattern_l
- dc.l 0
- dc.l 0
- dc.w 0
- dc.b ALIEN_NO_COLLISION_SET+PLAYER_NO_COLLISION_SET+OFF_SCREEN_SET
- dc.b 0
-
- splash_pattern_l
- dc.w OBJECT_SOUND_EFFECT_2
- dc.w Sound_Splash
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w OBJECT_SIMPLE_ADD_TRANSFORM
- dc.w 4,3
- dc.l Fish_Bob_Right_Object
- dc.w OBJECT_KILL
- dc.w 0,0
-
- Splash_Object_R
- dc.w 23<<6+3
- dc.w BPR-6
- dc.w 12
- dc.w 1 ;update anim frame every 2 frames
- dc.l Splash_Anim
- dc.l Splash_Anim+(23*4)*12*NUM_PLANES
- dc.w 23 ;xsize
- dc.w 23 ;ysize
- dc.w (23*4)*12 ;plane size - so can get to next alien
- dc.w (23*4) ;frame size
- dc.w 3 ;alien x words
- dc.l splash_pattern_r
- dc.l 0
- dc.l 0
- dc.w 0
- dc.b ALIEN_NO_COLLISION_SET+PLAYER_NO_COLLISION_SET+OFF_SCREEN_SET
- dc.b 0
-
- splash_pattern_r
- dc.w OBJECT_SOUND_EFFECT_2
- dc.w Sound_Splash
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w OBJECT_SIMPLE_ADD_TRANSFORM
- dc.w 4,3
- dc.l Fish_Bob_Left_Object
- dc.w OBJECT_KILL
- dc.w 0,0
- WaspNest_Object
- dc.w 23<<6+3
- dc.w BPR-6
- dc.w 0
- dc.w DONT_ANIMATE ;update anim frame every 2 frames
- dc.l waspnest_graphics
- dc.l waspnest_graphics+(23*4)*NUM_PLANES
- dc.w 32 ;xsize
- dc.w 23 ;ysize
- dc.w (23*4) ;plane size - so can get to next alien
- dc.w (23*4) ;frame size
- dc.w 3 ;alien x words
- dc.l Give_Birth_To_Wasp
- dc.l WaspNestDeath ;Explode_Generator
- dc.l 0
- dc.w 5
- dc.b PLAYER_NO_COLLISION_SET+OFF_SCREEN_SET+ATTACH_SET
- dc.b 0
- FallingWaspNest
- dc.w 23<<6+3
- dc.w BPR-6
- dc.w 0
- dc.w DONT_ANIMATE ;update anim frame every 2 frames
- dc.l waspnest_graphics
- dc.l waspnest_graphics+(23*4)*NUM_PLANES
- dc.w 32 ;xsize
- dc.w 23 ;ysize
- dc.w (23*4) ;plane size - so can get to next alien
- dc.w (23*4) ;frame size
- dc.w 3 ;alien x words
- dc.l FallingWaspNestPat
- dc.l Explode_Generator
- dc.l 0
- dc.w 5
- dc.b PLAYER_NO_COLLISION_SET+ALIEN_NO_COLLISION_SET+OFF_SCREEN_SET+ATTACH_SET
- dc.b 0
- FallingWaspNestPat
- dc.w 0,0
- dc.w 0,0
- dc.w OBJECT_PATTERN_RESTART
- WaspNestDeath
- dc.w OBJECT_CHANGE_TYPE
- dc.l FallingWaspNest ;stop from getting hit again
- dc.w 0,1
- dc.w 0,1
- dc.w 0,1
- dc.w 0,2
- dc.w 0,2
- dc.w 0,3
- dc.w 0,4
- dc.w 0,4
- dc.w OBJECT_SOUND_EFFECT_4
- dc.w Sound_Crap
- dc.w OBJECT_SIMPLE_ADD_LOTS
- dc.w 0,0
- dc.l Explo_Split_Object_5
- dc.l Explo_Split_Object_3
- dc.l Explo_Split_Object_4
- dc.l $ffffffff
- dc.w OBJECT_KILL,0,0
- Give_Birth_To_Wasp
- dc.w 0,6
- dc.w OBJECT_SIMPLE_ADD_CONNECT
- dc.w 8,18+23
- dc.l Key_Shadow
- Wasp_Birth_Repeat
- dc.w OBJECT_TEST
- dc.l wasps_on_screen
- dc.w MAX_WASPS_ON_SCREEN
- dc.l Wasp_Wait_2
- dc.w OBJECT_EXECUTE_CODE
- dc.l Check_To_Add_Wasp
- dc.w 0,0
- Wasp_Wait_2
- dc.w OBJECT_SET_COUNTER
- dc.w 30
- Wasp_Gen_Rep2
- dc.w 0,0
- dc.w OBJECT_UNTIL
- dc.l Wasp_Gen_Rep2
-
- dc.w OBJECT_TEST
- dc.l wasps_on_screen
- dc.w MAX_WASPS_ON_SCREEN
- dc.l Wasp_Wait_3
- dc.w OBJECT_EXECUTE_CODE
- dc.l Check_To_Add_Wasp
- dc.w 0,0
- Wasp_Wait_3
- dc.w OBJECT_SET_COUNTER
- dc.w 30
- Wasp_Gen_Rep3
- dc.w 0,0
- dc.w OBJECT_UNTIL
- dc.l Wasp_Gen_Rep3
- dc.w OBJECT_TEST
- dc.l wasps_on_screen
- dc.w MAX_WASPS_ON_SCREEN
- dc.l Wasp_Wait_4
- dc.w OBJECT_EXECUTE_CODE
- dc.l Check_To_Add_Wasp
- dc.w 0,0
- Wasp_Wait_4
- dc.w OBJECT_SET_COUNTER
- dc.w 30
- Wasp_Gen_Rep4
- dc.w 0,0
- dc.w OBJECT_UNTIL
- dc.l Wasp_Gen_Rep4
-
- dc.w OBJECT_SET_COUNTER
- dc.w 50
- Wasp_Gen_Rep
- dc.w 0,0
- dc.w OBJECT_UNTIL
- dc.l Wasp_Gen_rep
-
-
- dc.w OBJECT_SET_PAT
- dc.l Wasp_Birth_Repeat
- dont_move
- dc.w 0,0
- dc.w OBJECT_DONT_GO_ANYWHERE
-
- Wasp_Alien
- dc.w 14<<6+2
- dc.w BPR-4
- dc.w 2 ;
- dc.w 1 ;
- dc.l Wasp_Graphics_Table
- dc.l Wasp_Mask_Table
- dc.w 16 ;xsize
- dc.w 14 ;ysize
- dc.w 14*2*2 ;plane size
- dc.w 14*2 ;frame size
- dc.w 2 ;alien x words
- dc.l Wasp_Buzz_Pattern
- dc.l Wasp_Death
- dc.l 0
- dc.w 1
- dc.b OFF_SCREEN_SET+DIRECTION_ALIEN_SET+ALIEN_PRI_SET+ATTACH_SET
- dc.b Waspy
-
-
- Wasp_Buzz_Pattern
- dc.w OBJECT_SIMPLE_ADD_CONNECT
- dc.w 0,20
- dc.l Wasp_Shadow_Alien
- Restart_Wasp
- dc.w OBJECT_EXECUTE_CODE
- dc.l Find_Wasp_Direction
- dc.w OBJECT_SET_COUNTER
- dc.w 2
- Wasp_Repeat
- dc.w 0,-1
- dc.w 0,-3
- dc.w 0,-2
- dc.w 0,-1
- dc.w OBJECT_EXECUTE_CODE ;nasty
- dc.l Find_Wasp_Direction
- dc.w 0,1
- dc.w 0,2
- dc.w 0,3
- dc.w 0,1
- dc.w OBJECT_UNTIL
- dc.l Wasp_Repeat
-
-
- dc.w OBJECT_EXECUTE_CODE
- dc.l Find_Wasp_Direction_Mabey
- dc.w 0,0
-
- dc.w OBJECT_SET_COUNTER
- dc.w WASP_MOVE_TIME
- Wasp_Go
- dc.w OBJECT_EXECUTE_CODE
- dc.l Wasp_Follow
- dc.w 0,0
- dc.w OBJECT_UNTIL ;set in routine
- dc.l Wasp_Go
-
- dc.w OBJECT_SET_PAT
- dc.l Restart_Wasp
-
-
- Wasp_Death
- dc.w OBJECT_UPDATE_SCORE
- dc.w 10
- dc.w OBJECT_SIMPLE_ADD
- dc.w -1,-1
- dc.l Block_Chain_Explosion
- dc.w OBJECT_SOUND_EFFECT_3
- dc.w Sound_Splat
- dc.w OBJECT_KILL_ATTACHED_OBJECT
- dc.w OBJECT_DECREASE
- dc.l wasps_on_screen
- dc.w OBJECT_KILL
- dc.w 0,0
-
- Fish_Death
- dc.w OBJECT_UPDATE_SCORE
- dc.w 10
- dc.w OBJECT_SIMPLE_ADD
- dc.w -1,-1
- dc.l Block_Chain_Explosion
- dc.w OBJECT_SOUND_EFFECT_3
- dc.w Sound_Splat
- dc.w OBJECT_KILL
- dc.w 0,0
-
- wasp_speed_pattern
- dc.w 10,12,11,10,7,5,2
-
- WASP_MOVE_TIME EQU (*-wasp_speed_pattern)/2
- random_wasp_speed_pattern
- dc.w 10,12,10,10,8,4,2
-
- Wasp_Shadow_Alien
- dc.w 5<<6+2
- dc.w BPR-4
- dc.w 1 ;
- dc.w DONT_ANIMATE ;
- dc.l small_shad
- dc.l small_shad+(5*2)*2*NUM_PLANES
- dc.w 16 ;xsize
- dc.w 5 ;ysize
- dc.w 5*2*2 ;plane size
- dc.w 5*2 ;frame size
- dc.w 2 ;alien x words
- dc.l Wasp_Shad_Pattern
- dc.l 0
- dc.l 0
- dc.w 6
- dc.b PLAYER_NO_COLLISION_SET+ALIEN_NO_COLLISION_SET ;lives off - screen - only death of wasp can kill it
- dc.b 0
-
-
- Wasp_Shad_Pattern
- dc.w OBJECT_SET_COUNTER
- dc.w 2*8
- wasp_swait
- dc.w OBJECT_ATTACH_X
- dc.w 0,0
- dc.w OBJECT_UNTIL
- dc.l wasp_swait
-
- dc.w 0,0
- dc.w OBJECT_SET_COUNTER
- dc.w WASP_MOVE_TIME
- Wasp_sGo
- dc.w OBJECT_ATTACH_BOTH_XY
- dc.w 0,20
- dc.w OBJECT_UNTIL ;set in routine
- dc.l Wasp_sGo
- dc.w OBJECT_PATTERN_RESTART
- dc.w 0,0
-
-
- Fish_Shadow_Alien
- dc.w 5<<6+2
- dc.w BPR-4
- dc.w 1 ;
- dc.w DONT_ANIMATE ;
- dc.l small_shad
- dc.l small_shad+(5*2)*2*NUM_PLANES
- dc.w 16 ;xsize
- dc.w 5 ;ysize
- dc.w 5*2*2 ;plane size
- dc.w 5*2 ;frame size
- dc.w 2 ;alien x words
- dc.l Fish_Shad_Pattern
- dc.l 0
- dc.l 0
- dc.w 6
- dc.b OFF_SCREEN_SET+PLAYER_NO_COLLISION_SET+ALIEN_NO_COLLISION_SET
- dc.b 0
-
- FishUpBob_Alien
- dc.w 7<<6+2
- dc.w BPR-4
- dc.w 4 ;
- dc.w 3 ;
- dc.l fish_up_bob
- dc.l fish_up_bob+(7*2)*4*NUM_PLANES
- dc.w 16 ;xsize
- dc.w 7 ;ysize
- dc.w 7*2*4 ;plane size
- dc.w 7*2 ;frame size
- dc.w 2 ;alien x words
- dc.l Fish_Wait_Pattern
- dc.l Fish_Death
- dc.l 0
- dc.w 2
- dc.b OFF_SCREEN_SET+PLAYER_NO_COLLISION_SET
- dc.b 0
-
-
- FishUp_Alien
- dc.w 16<<6+2
- dc.w BPR-4
- dc.w 2 ;
- dc.w DONT_ANIMATE ;
- dc.l fish_up
- dc.l fish_up+(16*2)*2*NUM_PLANES
- dc.w 16 ;xsize
- dc.w 16 ;ysize
- dc.w 16*2*2 ;plane size
- dc.w 16*2 ;frame size
- dc.w 2 ;alien x words
- dc.l Fish_Jump_Pattern
- dc.l 0
- dc.l 0
- dc.w 6
- dc.b OFF_SCREEN_SET+PLAYER_NO_COLLISION_SET+ALIEN_NO_COLLISION_SET
- dc.b 0
-
- Fish_Shad_Pattern
- dc.w 0,2
- dc.w 0,2
- dc.w 0,2
- dc.w 0,2
- dc.w 0,2
- dc.w 0,1
- dc.w 0,1
- dc.w 0,1
- dc.w 0,1
- dc.w 0,1
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
-
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,-1
- dc.w 0,-1
- dc.w 0,-1
- dc.w 0,-1
- dc.w 0,-1
- dc.w 0,-2
- dc.w 0,-2
- dc.w 0,-2
- dc.w 0,-2
- dc.w 0,-2
-
- dc.w OBJECT_KILL
- dc.w 0,0
-
- Fish_Jump_Pattern
- dc.w 0,-6
- dc.w 0,-6
- dc.w 0,-6
- dc.w 0,-6
- dc.w 0,-6
- dc.w 0,-5
- dc.w 0,-5
- dc.w 0,-5
- dc.w 0,-4
- dc.w 0,-4
- dc.w 0,-3
- dc.w 0,-2
- dc.w 0,-1
- dc.w 0,-1
- dc.w 0,-1
- dc.w OBJECT_EXECUTE_CODE
- dc.l Fire_Fish_Bullet
- dc.w 0,0
-
- dc.w OBJECT_FRAME_SET
- dc.w 1
- dc.w 0,0
- dc.w 0,1
- dc.w 0,1
- dc.w 0,1
- dc.w 0,2
- dc.w 0,3
- dc.w 0,4
- dc.w 0,4
- dc.w 0,5
- dc.w 0,5
- dc.w 0,5
- dc.w 0,6
- dc.w 0,6
- dc.w 0,6
- dc.w 0,6
- dc.w 0,6
-
- dc.w OBJECT_SIMPLE_ADD_TRANSFORM
- dc.w -3,-5
- dc.l Splash_Object_Fu
- dc.w OBJECT_KILL
- dc.w 0,0
-
- Splash_Object_Fu
- dc.w 23<<6+3
- dc.w BPR-6
- dc.w 12
- dc.w 1 ;update anim frame every 2 frames
- dc.l Splash_Anim
- dc.l Splash_Anim+(23*4)*12*NUM_PLANES
- dc.w 21 ;xsize
- dc.w 23 ;ysize
- dc.w (23*4)*12 ;plane size - so can get to next alien
- dc.w (23*4) ;frame size
- dc.w 3 ;alien x words
- dc.l splash_pattern_up
- dc.l 0
- dc.l 0
- dc.w 0
- dc.b ALIEN_NO_COLLISION_SET+PLAYER_NO_COLLISION_SET+OFF_SCREEN_SET
- dc.b 0
-
- splash_pattern_up
- dc.w OBJECT_SOUND_EFFECT_2
- dc.w Sound_Splash
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w OBJECT_SIMPLE_ADD_TRANSFORM
- dc.w 3,13
- dc.l FishUpBob_Alien
- dc.w OBJECT_KILL
- dc.w 0,0
-
- Fish_Wait_Pattern
- dc.w OBJECT_EXECUTE_CODE
- dc.l Get_Fish_Wait_Time
- Fish_Up_Wait
- dc.w 0,0
- dc.w OBJECT_UNTIL
- dc.l Fish_Up_Wait
- dc.w OBJECT_SIMPLE_ADD
- dc.w 0,0
- dc.l Fish_Shadow_Alien
- dc.w OBJECT_SIMPLE_ADD_TRANSFORM
- dc.w 0,-8
- dc.l FishUp_Alien
- dc.w OBJECT_KILL
- dc.w 0,0
-
-
- Fish_Wait_Times
- dc.w 50,60,30,35,70,40,10,90,63,35
- dc.w 85,20,46,0
-
- Fish_Wait_Point dc.l Fish_Wait_Times
-
- Fish_Bullet_Object
- dc.w 7<<6+2
- dc.w BPR-4
- dc.w 4 ;
- dc.w 0 ;
- dc.l fish_bullet
- dc.l fish_bullet+(7*2)*4*NUM_PLANES
- dc.w 6 ;xsize
- dc.w 7 ;ysize
- dc.w 7*4*2 ;plane size
- dc.w 7*2 ;frame size
- dc.w 2 ;alien x words
- dc.l Fish_Bullet_Pattern
- dc.l Dead_Alien_Bullet
- dc.l 0
- dc.w 6
- dc.b OFF_SCREEN_SET+ALIEN_NO_COLLISION_SET
- dc.b FishBullet
- Fish_Bullet_Pattern
- dc.w OBJECT_EXECUTE_CODE
- dc.l Increment_Bullet_Position
- dc.w 0,0
- dc.w OBJECT_PATTERN_RESTART
-
- Generator_Bullet_Object
- dc.w 8<<6+2
- dc.w BPR-4
- dc.w 0 ;
- dc.w DONT_ANIMATE ;
- dc.l generator_bullet
- dc.l generator_bullet+(8*2)*NUM_PLANES
- dc.w 8 ;xsize
- dc.w 8 ;ysize
- dc.w 8*2 ;plane size
- dc.w 8*2 ;frame size
- dc.w 2 ;alien x words
- dc.l Generator_Bullet_Pattern
- dc.l Dead_Alien_Bullet
- dc.l 0
- dc.w 6
- dc.b OFF_SCREEN_SET+ALIEN_NO_COLLISION_SET
- dc.b FishBullet
- Generator_Bullet_Pattern
- dc.w 0,0
- dc.w OBJECT_EXECUTE_CODE
- dc.l Increment_Gen_Bullet_Position
- dc.w OBJECT_PATTERN_RESTART
-
- Alien_Bullet_Object
- dc.w 5<<6+2
- dc.w BPR-4
- dc.w 1 ;
- dc.w DONT_ANIMATE ;so will never animate
- dc.l Alien_Bullet_Graphics
- dc.l Alien_Bullet_Graphics+(5*2)*NUM_PLANES
- dc.w 5 ;xsize
- dc.w 5 ;ysize
- dc.w 5*2 ;plane size
- dc.w 5*2 ;frame size
- dc.w 2 ;alien x words
- dc.l Fish_Bullet_Pattern
- dc.l Dead_Alien_Bullet
- dc.l 0
- dc.w 0
- dc.b OFF_SCREEN_SET+ALIEN_NO_COLLISION_SET
- dc.b Alien_Bullet
- Dead_Alien_Bullet
- dc.w OBJECT_SIMPLE_ADD
- dc.w 0,0
- dc.l small_bullet_explosion
- dc.w OBJECT_KILL,0,0
-
-
- Pig_Generator_Object
- dc.w 34<<6+3
- dc.w BPR-6
- dc.w 0
- dc.w DONT_ANIMATE ;update anim frame every 2 frames
- dc.l Pig_Generator_Graphics
- dc.l Pig_Generator_Graphics+(34*4)*NUM_PLANES
- dc.w 34 ;xsize
- dc.w 34 ;ysize
- dc.w (34*4) ;plane size - so can get to next alien
- dc.w (34*4) ;frame size
- dc.w 3 ;alien x words
- dc.l Give_Birth_To_Pigs
- dc.l Explode_Generator
- dc.l 0
- dc.w 5
- dc.b PLAYER_NO_COLLISION_SET+OFF_SCREEN_SET
- dc.b Pig_Generator
-
- Pig_Generator_Object2
- dc.w 34<<6+3
- dc.w BPR-6
- dc.w 0
- dc.w DONT_ANIMATE ;update anim frame every 2 frames
- dc.l Pig_Generator_Graphics
- dc.l Pig_Generator_Graphics+(34*4)*NUM_PLANES
- dc.w 34 ;xsize
- dc.w 34 ;ysize
- dc.w (34*4) ;plane size - so can get to next alien
- dc.w (34*4) ;frame size
- dc.w 3 ;alien x words
- dc.l Give_Birth_To_Pigs
- dc.l Explode_Generator
- dc.l 0
- dc.w 5
- dc.b PLAYER_NO_COLLISION_SET+OFF_SCREEN_SET
- dc.b Pig_Generator2
- Pig_Generator_Object3
- dc.w 34<<6+3
- dc.w BPR-6
- dc.w 0
- dc.w DONT_ANIMATE ;update anim frame every 2 frames
- dc.l Pig_Generator_Graphics
- dc.l Pig_Generator_Graphics+(34*4)*NUM_PLANES
- dc.w 34 ;xsize
- dc.w 34 ;ysize
- dc.w (34*4) ;plane size - so can get to next alien
- dc.w (34*4) ;frame size
- dc.w 3 ;alien x words
- dc.l Give_Birth_To_Pigs
- dc.l Explode_Generator
- dc.l 0
- dc.w 5
- dc.b PLAYER_NO_COLLISION_SET+OFF_SCREEN_SET
- dc.b Pig_Generator3
- Pig_Generator_Object4
- dc.w 34<<6+3
- dc.w BPR-6
- dc.w 0
- dc.w DONT_ANIMATE ;update anim frame every 2 frames
- dc.l Pig_Generator_Graphics
- dc.l Pig_Generator_Graphics+(34*4)*NUM_PLANES
- dc.w 34 ;xsize
- dc.w 34 ;ysize
- dc.w (34*4) ;plane size - so can get to next alien
- dc.w (34*4) ;frame size
- dc.w 3 ;alien x words
- dc.l Give_Birth_To_Pigs
- dc.l Explode_Generator
- dc.l 0
- dc.w 5
- dc.b PLAYER_NO_COLLISION_SET+OFF_SCREEN_SET
- dc.b Pig_Generator4
-
-
- Pig_Generator_Object5
- dc.w 34<<6+3
- dc.w BPR-6
- dc.w 0
- dc.w DONT_ANIMATE ;update anim frame every 2 frames
- dc.l Pig_Generator_Graphics
- dc.l Pig_Generator_Graphics+(34*4)*NUM_PLANES
- dc.w 34 ;xsize
- dc.w 34 ;ysize
- dc.w (34*4) ;plane size - so can get to next alien
- dc.w (34*4) ;frame size
- dc.w 3 ;alien x words
- dc.l Give_Birth_To_Pigs
- dc.l Explode_Generator
- dc.l 0
- dc.w 5
- dc.b PLAYER_NO_COLLISION_SET+OFF_SCREEN_SET
- dc.b Pig_Generator5
- Pig_Generator_No_Skull_Object
- dc.w 34<<6+3
- dc.w BPR-6
- dc.w 0
- dc.w DONT_ANIMATE ;update anim frame every 2 frames
- dc.l Pig_Generator_Graphics
- dc.l Pig_Generator_Graphics+(34*4)*NUM_PLANES
- dc.w 34 ;xsize
- dc.w 34 ;ysize
- dc.w (34*4) ;plane size - so can get to next alien
- dc.w (34*4) ;frame size
- dc.w 3 ;alien x words
- dc.l Give_Birth_To_No_Skull_Pigs
- dc.l Explode_Generator
- dc.l 0
- dc.w 5
- dc.b PLAYER_NO_COLLISION_SET+OFF_SCREEN_SET
- dc.b Pig_GeneratorNoSkull
-
- Bush_Generator
- dc.w 37<<6+3
- dc.w BPR-6
- dc.w 0
- dc.w DONT_ANIMATE ;update anim frame every 2 frames
- dc.l Bush_Generator_Graphics
- dc.l Bush_Generator_Graphics+(37*4)*NUM_PLANES
- dc.w 32 ;xsize
- dc.w 37 ;ysize
- dc.w (37*4) ;plane size - so can get to next alien
- dc.w (37*4) ;frame size
- dc.w 3 ;alien x words
- dc.l Bush_Give_Birth_To_No_Skull_Pigs
- dc.l Explode_Generator
- dc.l 0
- dc.w 5
- dc.b PLAYER_NO_COLLISION_SET+OFF_SCREEN_SET
- dc.b Pig_GeneratorNoSkull
- Bush_Give_Birth_To_No_Skull_Pigs
- dc.w OBJECT_SET_COUNTER
- dc.w 10
- Bush_Initial_No_Skull_Wait
- dc.w 0,0
- dc.w 0,0
- dc.w OBJECT_UNTIL
- dc.l Bush_Initial_No_Skull_Wait
-
- dc.w OBJECT_TEST
- dc.l pigs_on_screen
- dc.w MAX_PIGS_ON_SCREEN
- dc.l Bush_No_Skull_Wait_A_Bit
- dc.w OBJECT_SIMPLE_ADD
- dc.w 0,4
- dc.l Pig_Out_Cave_No_Skull_Object
- dc.w OBJECT_INCREASE
- dc.l pigs_on_screen
- dc.w 0,0
-
- Bush_No_Skull_Wait_A_bit
- dc.w OBJECT_SET_COUNTER
- dc.w 40
- Bush_No_Skull_Pig_Gen_Rep
- dc.w 0,0
- dc.w 0,0
- dc.w OBJECT_UNTIL
- dc.l Bush_No_Skull_Pig_Gen_rep
- dc.w OBJECT_PATTERN_RESTART
- Exploding_Pig_Generator_No_Skull_Object
- dc.w 34<<6+3
- dc.w BPR-6
- dc.w 0
- dc.w DONT_ANIMATE ;update anim frame every 2 frames
- dc.l Pig_Generator_Graphics
- dc.l Pig_Generator_Graphics+(34*4)*NUM_PLANES
- dc.w 34 ;xsize
- dc.w 34 ;ysize
- dc.w (34*4) ;plane size - so can get to next alien
- dc.w (34*4) ;frame size
- dc.w 3 ;alien x words
- dc.l Give_Birth_To_Exploding_No_Skull_Pigs
- dc.l Explode_Generator
- dc.l 0
- dc.w 10
- dc.b PLAYER_NO_COLLISION_SET+OFF_SCREEN_SET
- dc.b Pig_GeneratorNoSkull
- Give_Birth_To_Exploding_No_Skull_Pigs
- dc.w 0,2
- Ex_Birth_No_skull
- dc.w OBJECT_SET_COUNTER
- dc.w 10
- Ex_Initial_No_Skull_Wait
- dc.w 0,0
- dc.w OBJECT_UNTIL
- dc.l Ex_Initial_No_Skull_Wait
-
- dc.w OBJECT_TEST
- dc.l pigs_on_screen
- dc.w MAX_PIGS_ON_SCREEN
- dc.l Ex_No_Skull_Wait_A_Bit
- dc.w OBJECT_SIMPLE_ADD
- dc.w 0,4
- dc.l Ex_Pig_Out_Cave_No_Skull_Object
- dc.w OBJECT_INCREASE
- dc.l pigs_on_screen
- dc.w 0,0
-
- Ex_No_Skull_Wait_A_bit
- dc.w OBJECT_SET_COUNTER
- dc.w 20
- Ex_No_Skull_Pig_Gen_Rep
- dc.w 0,0
- dc.w 0,0
- dc.w OBJECT_UNTIL
- dc.l Ex_No_Skull_Pig_Gen_rep
- dc.w OBJECT_RESTART_PATTERN_SKIP_POS
-
-
-
- Explode_Generator
- dc.w OBJECT_SOUND_EFFECT_4
- dc.w Sound_Crap
- dc.w OBJECT_SIMPLE_ADD_LOTS
- dc.w 0,0
- dc.l Explo_Split_Object_5
- dc.l Explo_Split_Object_3
- dc.l Explo_Split_Object_4
- dc.l $ffffffff
- dc.w OBJECT_KILL,0,0
- Give_Birth_To_No_Skull_Pigs
- dc.w 0,2
- Birth_No_skull
- dc.w OBJECT_SET_COUNTER
- dc.w 20
- Initial_No_Skull_Wait
- dc.w 0,0
- dc.w OBJECT_UNTIL
- dc.l Initial_No_Skull_Wait
-
- dc.w OBJECT_TEST
- dc.l pigs_on_screen
- dc.w MAX_PIGS_ON_SCREEN
- dc.l No_Skull_Wait_A_Bit
- dc.w OBJECT_SIMPLE_ADD
- dc.w 0,4
- dc.l Pig_Out_Cave_No_Skull_Object
- dc.w OBJECT_INCREASE
- dc.l pigs_on_screen
- dc.w 0,0
-
- No_Skull_Wait_A_bit
- dc.w OBJECT_SET_COUNTER
- dc.w 40
- No_Skull_Pig_Gen_Rep
- dc.w 0,0
- dc.w 0,0
- dc.w OBJECT_UNTIL
- dc.l No_Skull_Pig_Gen_rep
- dc.w OBJECT_RESTART_PATTERN_SKIP_POS
-
-
- Give_Birth_To_Pigs
- dc.w 0,2
- Birth_Pigs_rep
- dc.w OBJECT_SET_COUNTER
- dc.w 20
- Initial_Pig_Wait
- dc.w 0,0
- dc.w OBJECT_UNTIL
- dc.l Initial_Pig_Wait
- dc.w OBJECT_TEST
- dc.l pigs_on_screen
- dc.w MAX_PIGS_ON_SCREEN
- dc.l Wait_A_Bit
- dc.w OBJECT_EXECUTE_CODE
- dc.l Chuck_Out_Pig
- dc.w 0,0
- Wait_A_bit
- dc.w OBJECT_SET_COUNTER
- dc.w 40
- Pig_Gen_Rep
- dc.w 0,0
- dc.w 0,0
- dc.w OBJECT_UNTIL
- dc.l Pig_Gen_rep
- dc.w OBJECT_RESTART_PATTERN_SKIP_POS
-
- Pig_Out_Cave_Object
- dc.w PIG_ALIEN_HEIGHT<<6+3
- dc.w BPR-6
- dc.w 4
- dc.w 3 ;update anim frame every 2 frames
- dc.l pig_out_cave_graphics
- dc.l pig_out_cave_graphics+(PIG_ALIEN_HEIGHT*4)*4*NUM_PLANES
- dc.w 32 ;xsize
- dc.w PIG_ALIEN_HEIGHT ;ysize
- dc.w (PIG_ALIEN_HEIGHT*4)*4 ;plane size - so can get to next alien
- dc.w (PIG_ALIEN_HEIGHT*4) ;frame size
- dc.w 3 ;alien x words
- dc.l move_pig_down_pattern
- dc.l Added_Alien_Death
- dc.l 0
- dc.w 2
- dc.b PLAYER_NO_COLLISION_SET+OFF_SCREEN_SET+ALIEN_PRI_SET
- dc.b Pig_Out_Cave
-
-
- Pig_Out_Cave_No_Skull_Object
- dc.w PIG_ALIEN_HEIGHT<<6+3
- dc.w BPR-6
- dc.w 4
- dc.w 3 ;update anim frame every 2 frames
- dc.l pig_out_cave_graphics
- dc.l pig_out_cave_graphics+(PIG_ALIEN_HEIGHT*4)*4*NUM_PLANES
- dc.w 32 ;xsize
- dc.w PIG_ALIEN_HEIGHT ;ysize
- dc.w (PIG_ALIEN_HEIGHT*4)*4 ;plane size - so can get to next alien
- dc.w (PIG_ALIEN_HEIGHT*4) ;frame size
- dc.w 3 ;alien x words
- dc.l move_pig_down_no_skull_pattern
- dc.l Added_Alien_No_Skull_Death
- dc.l 0
- dc.w 2
- dc.b PLAYER_NO_COLLISION_SET+OFF_SCREEN_SET+ALIEN_PRI_SET
- dc.b Pig_Out_Cave
- Ex_Pig_Out_Cave_No_Skull_Object
- dc.w PIG_ALIEN_HEIGHT<<6+3
- dc.w BPR-6
- dc.w 4
- dc.w 3 ;update anim frame every 2 frames
- dc.l pig_out_cave_graphics
- dc.l pig_out_cave_graphics+(PIG_ALIEN_HEIGHT*4)*4*NUM_PLANES
- dc.w 32 ;xsize
- dc.w PIG_ALIEN_HEIGHT ;ysize
- dc.w (PIG_ALIEN_HEIGHT*4)*4 ;plane size - so can get to next alien
- dc.w (PIG_ALIEN_HEIGHT*4) ;frame size
- dc.w 3 ;alien x words
- dc.l ex_move_pig_down_no_skull_pattern
- dc.l Added_Alien_No_Skull_Death
- dc.l 0
- dc.w 4
- dc.b PLAYER_NO_COLLISION_SET+OFF_SCREEN_SET+ALIEN_PRI_SET
- dc.b Pig_Out_Cave
-
-
- move_pig_down_pattern
- dc.w 0,2
- dc.w 0,2
- dc.w 0,2
-
- dc.w 0,2
- dc.w 0,2
- dc.w 0,2
-
- dc.w 0,2
- dc.w 0,2
- dc.w 0,2
- dc.w 0,2
- dc.w 0,2
- dc.w 0,2
-
-
- dc.w OBJECT_SIMPLE_ADD
- dc.w 0,0
- dc.l Added_Pig_Alien
- dc.w OBJECT_KILL
- dc.w 0,0
- move_pig_down_no_skull_pattern
- dc.w 0,2
- dc.w 0,2
- dc.w 0,2
-
- dc.w 0,2
- dc.w 0,2
- dc.w 0,2
-
- dc.w 0,2
- dc.w 0,2
- dc.w 0,2
- dc.w 0,2
- dc.w 0,2
- dc.w 0,2
-
- dc.w OBJECT_SIMPLE_ADD
- dc.w 0,0
- dc.l Added_Pig_No_Skull_Alien
- dc.w OBJECT_KILL
- dc.w 0,0
- ex_move_pig_down_no_skull_pattern
- dc.w 0,2
- dc.w 0,2
- dc.w 0,2
-
- dc.w 0,2
- dc.w 0,2
- dc.w 0,2
-
- dc.w 0,2
- dc.w 0,2
- dc.w 0,2
- dc.w 0,2
- dc.w 0,2
- dc.w 0,2
-
- dc.w OBJECT_SIMPLE_ADD
- dc.w 0,0
- dc.l Ex_Added_Pig_No_Skull_Alien
- dc.w OBJECT_KILL
- dc.w 0,0
- Maggot_Alien
- dc.w 16<<6+2
- dc.w BPR-4
- dc.w 4 ;
- dc.w 4 ;
- dc.l Maggot_Graphics_Table
- dc.l Maggot_Mask_Table
- dc.w 16 ;xsize
- dc.w 16 ;ysize
- dc.w 16*2*4 ;plane size
- dc.w 16*2 ;frame size
- dc.w 2 ;alien x words
- dc.l Maggot_Pattern
- dc.l Fish_Death
- dc.l 0
- dc.w 1
- dc.b OFF_SCREEN_SET+DIRECTION_ALIEN_SET+ALIEN_PRI_SET
- dc.b Maggot
- Maggot_Pattern
- dc.w OBJECT_EXECUTE_CODE
- dc.l Find_Blow_Up_Time
- dc.w OBJECT_EXECUTE_CODE
- dc.l Find_A_Maggot_Direction
- Maggot_Repeat
- dc.w OBJECT_EXECUTE_CODE
- dc.l Update_Maggot_Position
- dc.w 0,0
-
- dc.w 0,0
-
- dc.w OBJECT_EXECUTE_CODE
- dc.l Update_Maggot_Position
- dc.w 0,0
-
- dc.w 0,0
-
- dc.w OBJECT_SET_PAT
- dc.l Maggot_Repeat
-
- Maggot_Alien2
- dc.w 16<<6+2
- dc.w BPR-4
- dc.w 4 ;
- dc.w 3 ;
- dc.l Maggot_Graphics_Table
- dc.l Maggot_Mask_Table
- dc.w 16 ;xsize
- dc.w 16 ;ysize
- dc.w 16*2*4 ;plane size
- dc.w 16*2 ;frame size
- dc.w 2 ;alien x words
- dc.l Maggot_Pattern2
- dc.l Fish_Death
- dc.l 0
- dc.w 1
- dc.b OFF_SCREEN_SET+DIRECTION_ALIEN_SET+ALIEN_PRI_SET
- dc.b Maggot2
- Maggot_Pattern2
- dc.w OBJECT_EXECUTE_CODE
- dc.l Find_Blow_Up_Time
- dc.w OBJECT_EXECUTE_CODE
- dc.l Find_A_Maggot_Direction
- Maggot_Repeat2
- dc.w OBJECT_EXECUTE_CODE
- dc.l Update_Maggot_Position
- dc.w 0,0
-
- dc.w OBJECT_EXECUTE_CODE
- dc.l Update_Maggot_Position
- dc.w 0,0
-
- dc.w OBJECT_SET_PAT
- dc.l Maggot_Repeat2
- Maggot_Alien3
- dc.w 16<<6+2
- dc.w BPR-4
- dc.w 4 ;
- dc.w 1 ;
- dc.l Maggot_Graphics_Table
- dc.l Maggot_Mask_Table
- dc.w 16 ;xsize
- dc.w 16 ;ysize
- dc.w 16*2*4 ;plane size
- dc.w 16*2 ;frame size
- dc.w 2 ;alien x words
- dc.l Maggot_Pattern3
- dc.l Fish_Death
- dc.l 0
- dc.w 1
- dc.b OFF_SCREEN_SET+DIRECTION_ALIEN_SET+ALIEN_PRI_SET
- dc.b Maggot3
- Maggot_Pattern3
- dc.w OBJECT_EXECUTE_CODE
- dc.l Find_Blow_Up_Time
- dc.w OBJECT_EXECUTE_CODE
- dc.l Find_A_Maggot_Direction
- Maggot_Repeat3
- dc.w OBJECT_EXECUTE_CODE
- dc.l Update_Maggot_Position
- dc.w OBJECT_EXECUTE_CODE
- dc.l Update_Maggot_Position
- dc.w 0,0
-
- dc.w OBJECT_SET_PAT
- dc.l Maggot_Repeat3
- Explode_Maggot_Pattern
- dc.w OBJECT_STOP_ANIM
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w OBJECT_SET_COUNTER
- dc.w 30
- wiggle_wait
- dc.w -2,0
- dc.w 2,0
- dc.w OBJECT_UNTIL
- dc.l wiggle_wait
- dc.w OBJECT_EXECUTE_CODE
- dc.l Spikey_Death_Routine
- dc.w OBJECT_SIMPLE_ADD
- dc.w -8,-2
- dc.l Pig_Explosion
- dc.w OBJECT_SOUND_EFFECT_3
- dc.w Sound_Crap
- dc.w OBJECT_KILL
- dc.w 0,0
-
- Generator_Alien
- dc.w 18<<6+2
- dc.w BPR-4
- dc.w 3
- dc.w DONT_ANIMATE ;update anim frame every 2 frames
- dc.l Generator_Graphics
- dc.l Generator_Graphics+(18*2)*3*NUM_PLANES
- dc.w 16 ;xsize
- dc.w 18 ;ysize
- dc.w (18*2)*3 ;plane size - so can get to next alien
- dc.w (18*2) ;frame size
- dc.w 2 ;alien x words
- dc.l Generator_Monitor_Pattern
- dc.l Generator_Death
- dc.l 0
- dc.w 40
- dc.b PLAYER_NO_COLLISION_SET+ALIEN_NO_COLLISION_SET
- dc.b 0
- Chain_Generator_Object
- dc.w 18<<6+2
- dc.w BPR-4
- dc.w 3
- dc.w DONT_ANIMATE ;update anim frame every 2 frames
- dc.l Generator_Graphics
- dc.l Generator_Graphics+(18*2)*3*NUM_PLANES
- dc.w 16 ;xsize
- dc.w 18 ;ysize
- dc.w (18*2)*3 ;plane size - so can get to next alien
- dc.w (18*2) ;frame size
- dc.w 2 ;alien x words
- dc.l Chain_Generator_Monitor_Pattern
- dc.l Generator_Death
- dc.l 0
- dc.w 40
- dc.b PLAYER_NO_COLLISION_SET+ALIEN_NO_COLLISION_SET
- dc.b 0
-
-
- Generator_Active_Alien
- dc.w 18<<6+2
- dc.w BPR-4
- dc.w 1
- dc.w DONT_ANIMATE ;update anim frame every 2 frames
- dc.l Generator_Graphics+(18*2*2)
- dc.l Generator_Graphics+(18*2)*3*NUM_PLANES
- dc.w 16 ;xsize
- dc.w 18 ;ysize
- dc.w (18*2)*3 ;plane size - so can get to next alien
- dc.w (18*2) ;frame size
- dc.w 2 ;alien x words
- Generator_Level_Pattern
- dc.l 0
- dc.l Generator_Death
- dc.l 0
- Generator_Hits
- dc.w 40
- dc.b PLAYER_NO_COLLISION_SET
- dc.b 0
- Chain_Generator_Active_Alien
- dc.w 18<<6+2
- dc.w BPR-4
- dc.w 1
- dc.w DONT_ANIMATE ;update anim frame every 2 frames
- dc.l Generator_Graphics+(18*2*2)
- dc.l Generator_Graphics+(18*2)*3*NUM_PLANES
- dc.w 16 ;xsize
- dc.w 18 ;ysize
- dc.w (18*2)*3 ;plane size - so can get to next alien
- dc.w (18*2) ;frame size
- dc.w 2 ;alien x words
- Chain_Generator_Level_Pattern
- dc.l 0
- dc.l Generator_Death
- dc.l 0
- dc.w 40
- dc.b PLAYER_NO_COLLISION_SET+ALIEN_NO_COLLISION_SET
- dc.b 0
-
- Generator_Monitor_Pattern
- dc.w 1,2
- Generator_Repeat
- dc.w 0,0
- dc.w 0,0
- dc.w OBJECT_TEST
- dc.l generator_activate
- dc.w 0
- dc.l Generator_Repeat
-
- dc.w OBJECT_SET_COUNTER
- dc.w 12
- Generator_Wait
- dc.w 0,0
- dc.w 0,0
- dc.w OBJECT_UNTIL
- dc.l Generator_Wait
- dc.w OBJECT_SET_COUNTER
- dc.w 5
- Orb_Flash
- dc.w OBJECT_FRAME_SET
- dc.w 0
- dc.w 0,0
- dc.w OBJECT_FRAME_SET
- dc.w 1
- dc.w 0,0
- dc.w OBJECT_UNTIL
- dc.l Orb_Flash
- dc.w 0,0
- dc.w 0,0
- dc.w 0,-1
- dc.w 0,0
- dc.w 0,-1
- dc.w 0,0
- dc.w 0,-1
- dc.w 0,0
- dc.w 0,-1
- dc.w 0,-1
- dc.w 0,-1
- dc.w OBJECT_FRAME_SET
- dc.w 2
- dc.w 0,-1
- dc.w 0,-1
- dc.w 0,-1
- dc.w 0,-1
- dc.w 0,-1
- dc.w 0,0
- dc.w 0,0
- dc.w OBJECT_EXECUTE_CODE
- dc.l Set_Gas_Spurt_Speed
- dc.w OBJECT_SET_VARIABLE
- dc.l SpurtFlag
- dc.w 0
- dc.w OBJECT_SIMPLE_ADD
- dc.w 0,0
- dc.l Generator_Active_Alien
- dc.w OBJECT_KILL,0,0 ;never reach here
- Chain_Generator_Monitor_Pattern
- dc.w 1,2
- Chain_Generator_Repeat
- dc.w 0,0
- dc.w 0,0
- dc.w OBJECT_TEST
- dc.l generator_activate
- dc.w 0
- dc.l Chain_Generator_Repeat
-
- dc.w OBJECT_SET_COUNTER
- dc.w 12
- Chain_Generator_Wait
- dc.w 0,0
- dc.w 0,0
- dc.w OBJECT_UNTIL
- dc.l Chain_Generator_Wait
- dc.w OBJECT_SET_COUNTER
- dc.w 5
- Chain_Orb_Flash
- dc.w OBJECT_FRAME_SET
- dc.w 0
- dc.w 0,0
- dc.w OBJECT_FRAME_SET
- dc.w 1
- dc.w 0,0
- dc.w OBJECT_UNTIL
- dc.l Chain_Orb_Flash
- dc.w 0,0
- dc.w 0,0
- dc.w 0,-1
- dc.w 0,0
- dc.w 0,-1
- dc.w 0,0
- dc.w 0,-1
- dc.w 0,0
- dc.w 0,-1
- dc.w 0,-1
- dc.w 0,-1
- dc.w OBJECT_FRAME_SET
- dc.w 2
- dc.w 0,-1
- dc.w 0,-1
- dc.w 0,-1
- dc.w 0,-1
- dc.w 0,-1
- dc.w 0,0
- dc.w 0,0
- dc.w OBJECT_EXECUTE_CODE
- dc.l Set_Gas_Spurt_Speed
- dc.w OBJECT_SET_VARIABLE
- dc.l SpurtFlag
- dc.w 0
- dc.w OBJECT_ACTIVATE_SCRIPT
- dc.l Spurty
- dc.w OBJECT_SIMPLE_ADD
- dc.w 0,0
- dc.l Chain_Generator_Active_Alien
- dc.w OBJECT_KILL,0,0 ;never reach here
- Fast_Appear_Pig_Object
- dc.w 24<<6+3
- dc.w BPR-6
- dc.w 10
- dc.w 1 ;update anim frame every 2 frames
- dc.l Appear_Graphics
- dc.l Appear_Graphics+(24*4)*10*NUM_PLANES
- dc.w 32 ;xsize
- dc.w 24 ;ysize
- dc.w (24*4)*10 ;plane size - so can get to next alien
- dc.w (24*4) ;frame size
- dc.w 3 ;alien x words
- dc.l Fast_Appear_Pig_Pattern
- dc.l 0
- dc.l 0
- dc.w 2
- dc.b OFF_SCREEN_SET+ALIEN_PRI_SET+ALIEN_NO_COLLISION_SET+PLAYER_NO_COLLISION_SET
- dc.b 0
- Fast_Appear_Pig_Pattern
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w OBJECT_SIMPLE_ADD
- dc.w -5,-6
- dc.l Appear_Pig_Alien
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w OBJECT_KILL,0,0
- Appear_Pig_Alien
- dc.w PIG_ALIEN_HEIGHT<<6+3
- dc.w BPR-6
- dc.w 6 ;
- dc.w 3 ;
- dc.l piggraphicsd
- dc.l piggraphicsd+((PIG_ALIEN_HEIGHT*4)*6)*NUM_PLANES
- dc.w PIG_ALIEN_WIDTH ;xsize
- dc.w PIG_ALIEN_HEIGHT ;ysize
- dc.w PIG_ALIEN_HEIGHT*4*6 ;plane size
- dc.w PIG_ALIEN_HEIGHT*4 ;frame size
- dc.w 3 ;alien x words
- dc.l Pig_Appear_Pattern
- dc.l 0
- dc.l 0
- dc.w 2
- dc.b OFF_SCREEN_SET+PLAYER_NO_COLLISION_SET+ALIEN_NO_COLLISION_SET
- dc.b 0
- Pig_Appear_Pattern
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w OBJECT_SIMPLE_ADD
- dc.w 0,0
- dc.l New_Pig_Alien ;*****
- dc.w OBJECT_KILL,0,0
- Fast_Running_Appear_Pig_Object
- dc.w 24<<6+3
- dc.w BPR-6
- dc.w 10
- dc.w 1 ;update anim frame every 2 frames
- dc.l Appear_Graphics
- dc.l Appear_Graphics+(24*4)*10*NUM_PLANES
- dc.w 32 ;xsize
- dc.w 24 ;ysize
- dc.w (24*4)*10 ;plane size - so can get to next alien
- dc.w (24*4) ;frame size
- dc.w 3 ;alien x words
- dc.l Fast_Running_Appear_Pig_Pattern
- dc.l 0
- dc.l 0
- dc.w 2
- dc.b OFF_SCREEN_SET+ALIEN_PRI_SET+ALIEN_NO_COLLISION_SET+PLAYER_NO_COLLISION_SET
- dc.b 0
- Fast_Running_Appear_Pig_Pattern
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w OBJECT_SIMPLE_ADD
- dc.w -5,-6
- dc.l Appear_Running_Pig_Alien
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w OBJECT_KILL,0,0
- Appear_Running_Pig_Alien
- dc.w PIG_ALIEN_HEIGHT<<6+3
- dc.w BPR-6
- dc.w 6 ;
- dc.w 3 ;
- dc.l piggraphicsd
- dc.l piggraphicsd+((PIG_ALIEN_HEIGHT*4)*6)*NUM_PLANES
- dc.w PIG_ALIEN_WIDTH ;xsize
- dc.w PIG_ALIEN_HEIGHT ;ysize
- dc.w PIG_ALIEN_HEIGHT*4*6 ;plane size
- dc.w PIG_ALIEN_HEIGHT*4 ;frame size
- dc.w 3 ;alien x words
- dc.l Pig_Running_Appear_Pattern
- dc.l 0
- dc.l 0
- dc.w 2
- dc.b OFF_SCREEN_SET+PLAYER_NO_COLLISION_SET+ALIEN_NO_COLLISION_SET
- dc.b 0
- Pig_Running_Appear_Pattern
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w OBJECT_SIMPLE_ADD
- dc.w 0,0
- dc.l Fast_Pig_Alien_Added ;*****
- dc.w OBJECT_KILL,0,0
- Fast_Ex_Running_Appear_Pig_Object
- dc.w 24<<6+3
- dc.w BPR-6
- dc.w 10
- dc.w 1 ;update anim frame every 2 frames
- dc.l Appear_Graphics
- dc.l Appear_Graphics+(24*4)*10*NUM_PLANES
- dc.w 32 ;xsize
- dc.w 24 ;ysize
- dc.w (24*4)*10 ;plane size - so can get to next alien
- dc.w (24*4) ;frame size
- dc.w 3 ;alien x words
- dc.l Fast_Ex_Running_Appear_Pig_Pattern
- dc.l 0
- dc.l 0
- dc.w 2
- dc.b OFF_SCREEN_SET+ALIEN_PRI_SET+ALIEN_NO_COLLISION_SET+PLAYER_NO_COLLISION_SET
- dc.b 0
- Fast_Ex_Running_Appear_Pig_Pattern
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w OBJECT_SIMPLE_ADD
- dc.w -5,-6
- dc.l Appear_Ex_Running_Pig_Alien
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w OBJECT_KILL,0,0
- Appear_Ex_Running_Pig_Alien
- dc.w PIG_ALIEN_HEIGHT<<6+3
- dc.w BPR-6
- dc.w 6 ;
- dc.w 3 ;
- dc.l piggraphicsd
- dc.l piggraphicsd+((PIG_ALIEN_HEIGHT*4)*6)*NUM_PLANES
- dc.w PIG_ALIEN_WIDTH ;xsize
- dc.w PIG_ALIEN_HEIGHT ;ysize
- dc.w PIG_ALIEN_HEIGHT*4*6 ;plane size
- dc.w PIG_ALIEN_HEIGHT*4 ;frame size
- dc.w 3 ;alien x words
- dc.l Pig_Ex_Running_Appear_Pattern
- dc.l 0
- dc.l 0
- dc.w 2
- dc.b OFF_SCREEN_SET+PLAYER_NO_COLLISION_SET+ALIEN_NO_COLLISION_SET
- dc.b 0
- Pig_Ex_Running_Appear_Pattern
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w OBJECT_SIMPLE_ADD
- dc.w 0,0
- dc.l Ex_Pig_No_Skull_Fast_Alien ;*****
- dc.w OBJECT_KILL,0,0
- Maggot_Generator_Alien
- dc.w 16<<6+2
- dc.w BPR-4
- dc.w 1 ;
- dc.w DONT_ANIMATE ;
- dc.l Maggot_Generator_Graphics
- dc.l Maggot_Generator_Graphics+(16*2)*NUM_PLANES
- dc.w 16 ;xsize
- dc.w 16 ;ysize
- dc.w 16*2 ;plane size
- dc.w 16*2 ;frame size
- dc.w 2 ;alien x words
- dc.l Maggot_Generator_Pattern
- dc.l Maggot_Generator_Death
- dc.l 0
- dc.w 5
- dc.b OFF_SCREEN_SET+PLAYER_NO_COLLISION_SET
- dc.b 0
- Maggot_Generator_Pattern
- dc.w OBJECT_SET_COUNTER
- dc.w 20
- Initial_Maggot_Wait
- dc.w 0,0
- dc.w OBJECT_UNTIL
- dc.l Initial_Maggot_Wait
- dc.w OBJECT_TEST
- dc.l maggots_on_screen
- dc.w MAX_MAGGOTS_ON_SCREEN
- dc.l Wait_A_Maggot_Bit
- dc.w OBJECT_EXECUTE_CODE
- dc.l Chuck_Out_Maggot
- dc.w 0,0
- Wait_A_Maggot_bit
- dc.w OBJECT_SET_COUNTER
- dc.w 60
- Maggot_Gen_Rep
- dc.w 0,0
- dc.w OBJECT_UNTIL
- dc.l Maggot_Gen_rep
- dc.w OBJECT_PATTERN_RESTART
-
- Maggot_Generator_Death
- dc.w OBJECT_UPDATE_SCORE
- dc.w 30
- dc.w OBJECT_SOUND_EFFECT_4
- dc.w Sound_SExplo
- dc.w OBJECT_SIMPLE_ADD_LOTS
- dc.w 0,0
- dc.l Small_Explo_Split1
- dc.l Small_Explo_Split2
- dc.l Small_Explo_Split3
- dc.l $ffffffff
- dc.w OBJECT_KILL,0,0
-
- Added_Maggot_Alien
- dc.w 16<<6+2
- dc.w BPR-4
- dc.w 4 ;
- dc.w 4 ;
- dc.l Maggot_Graphics_Table
- dc.l Maggot_Mask_Table
- dc.w 16 ;xsize
- dc.w 16 ;ysize
- dc.w 16*2*4 ;plane size
- dc.w 16*2 ;frame size
- dc.w 2 ;alien x words
- dc.l Added_Maggot_Pattern
- dc.l Added_Maggot_Death
- dc.l 0
- dc.w 1
- dc.b OFF_SCREEN_SET+DIRECTION_ALIEN_SET+ALIEN_PRI_SET
- dc.b Added_Maggot
-
- Added_Maggot_Pattern
- dc.w OBJECT_EXECUTE_CODE
- dc.l Update_Maggot_Position
- dc.w 0,0
-
- dc.w 0,0
-
- dc.w OBJECT_EXECUTE_CODE
- dc.l Update_Maggot_Position
- dc.w 0,0
-
- dc.w 0,0
-
- dc.w OBJECT_PATTERN_RESTART
-
- Added_Maggot_Death
- dc.w OBJECT_UPDATE_SCORE
- dc.w 10
- dc.w OBJECT_DECREASE
- dc.l maggots_on_screen
- dc.w OBJECT_SIMPLE_ADD
- dc.w -1,-1
- dc.l Block_Chain_Explosion
- dc.w OBJECT_SOUND_EFFECT_3
- dc.w Sound_Splat
- dc.w OBJECT_KILL
- dc.w 0,0
- INITIAL_WAIT_TIME EQU 5
- Spore_Bomber_Right_Object
- dc.w 41<<6+3
- dc.w BPR-6
- dc.w 2 ;
- dc.w DONT_ANIMATE ;
- dc.l Spore_Bomber_Graphics
- dc.l Spore_Bomber_Graphics+(41*4)*2*NUM_PLANES
- dc.w 32 ;xsize
- dc.w 41 ;ysize
- dc.w 41*4*2 ;plane size
- dc.w 41*4 ;frame size
- dc.w 3 ;alien x words
- dc.l Spore_Bomber_Right_Pattern
- dc.l Spore_Bomber_Death
- dc.l 0
- dc.w 4
- dc.b OFF_SCREEN_SET+PLAYER_NO_COLLISION_SET+ATTACH_SET
- dc.b Spore_Bomber_Right
- Spore_Bomber_Right_Pattern
- dc.w OBJECT_SIMPLE_ADD_CONNECT
- dc.w 7,4
- dc.l Spore_Wait_Object
- dc.w OBJECT_SET_COUNTER
- dc.w INITIAL_WAIT_TIME
- Spore_Bomber_Right_Wait
- dc.w 0,0
- dc.w OBJECT_UNTIL
- dc.l Spore_Bomber_Right_Wait
- dc.w OBJECT_FRAME_SET
- dc.w 1
- dc.w 0,0
- dc.w OBJECT_KILL_ATTACHED_OBJECT
- dc.w OBJECT_SIMPLE_ADD
- dc.w 7,-8
- dc.l Spore_Bomb_Right_Object
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w OBJECT_FRAME_SET
- dc.w 0
- dc.w OBJECT_SET_PAT
- dc.l Spore_Reset_Time
-
- Spore_Reset_Time
- dc.w OBJECT_SET_COUNTER
- dc.w 50
- Spore_Reset_Wait
- dc.w 0,0
- dc.w OBJECT_UNTIL
- dc.l Spore_Reset_Wait
- dc.w OBJECT_PATTERN_RESTART
-
- Spore_Bomber_Death
- dc.w OBJECT_UPDATE_SCORE
- dc.w 75
- dc.w OBJECT_SIMPLE_ADD
- dc.w 0,0
- dc.l Dome_Explosion_Object
- dc.w OBJECT_SIMPLE_ADD
- dc.w 0,5
- dc.l Block_Chain_Explosion
- dc.w OBJECT_SIMPLE_ADD
- dc.w 5,7
- dc.l Dome_Explosion_Object
- dc.w OBJECT_SIMPLE_ADD
- dc.w 24,20
- dc.l Block_Chain_Explosion
- dc.w OBJECT_SOUND_EFFECT_4
- dc.w Sound_SExplo
- dc.w OBJECT_KILL
- dc.w 0,0
- Spore_Wait_Object
- dc.w 11<<6+2
- dc.w BPR-4
- dc.w 1 ;
- dc.w DONT_ANIMATE ;
- dc.l Spore_Graphics
- dc.l Spore_Graphics+(11*2)*NUM_PLANES
- dc.w 16 ;xsize
- dc.w 11 ;ysize
- dc.w 11*2 ;plane size
- dc.w 11*2 ;frame size
- dc.w 2 ;alien x words
- dc.l Spore_Wait_Pattern
- dc.l 0
- dc.l 0
- dc.w 0
- dc.b PLAYER_NO_COLLISION_SET+ALIEN_PRI_SET
- dc.b 0
- Spore_Wait_Pattern
- dc.w 0,0
- dc.w 0,0
- dc.w OBJECT_PATTERN_RESTART
-
- Spore_Bomb_Right_Object
- dc.w 11<<6+2
- dc.w BPR-4
- dc.w 1 ;
- dc.w DONT_ANIMATE ;
- dc.l Spore_Graphics
- dc.l Spore_Graphics+(11*2)*NUM_PLANES
- dc.w 16 ;xsize
- dc.w 11 ;ysize
- dc.w 11*2 ;plane size
- dc.w 11*2 ;frame size
- dc.w 2 ;alien x words
- dc.l Spore_Bomb_Right_Pattern
- dc.l Spore_Death
- dc.l 0
- dc.w 0
- dc.b ALIEN_NO_COLLISION_SET+PLAYER_NO_COLLISION_SET+ALIEN_PRI_SET
- dc.b 0
- SX_INC EQU 5
- Spore_Bomb_Right_Pattern
- dc.w OBJECT_SIMPLE_ADD_CONNECT
- dc.w 7,58
- dc.l Spore_RL_Shadow
- dc.w SX_INC,-10
- dc.w SX_INC,-9
- dc.w SX_INC,-7
- dc.w SX_INC,-5
- dc.w SX_INC,-3
- dc.w SX_INC,-2
- dc.w SX_INC,-1
- dc.w OBJECT_SOUND_EFFECT_4
- dc.w Sound_Whistle
-
- dc.w SX_INC,0
- dc.w SX_INC,0
-
- dc.w SX_INC,1
- dc.w SX_INC,2
- dc.w SX_INC,3
- dc.w SX_INC,5
- dc.w SX_INC,7
- dc.w SX_INC,9
- dc.w SX_INC,10
- dc.w SX_INC,10
- dc.w SX_INC,11
- dc.w SX_INC-1,11
- dc.w SX_INC-1,12
- dc.w SX_INC-2,12
- dc.w OBJECT_KILL_ATTACHED_OBJECT
- dc.w OBJECT_SOUND_EFFECT_1 ;****
- dc.w Sound_Crap
- dc.w OBJECT_SIMPLE_ADD
- dc.w -11,-0
- dc.l Pig_Explosion
-
- dc.w OBJECT_SIMPLE_ADD_LOTS
- dc.w 0,0
- dc.l Spore_Fragment_Object1
- dc.l Spore_Fragment_Object2
- dc.l Spore_Fragment_Object3
- dc.l $ffffffff
- dc.w OBJECT_KILL,0,0
-
- Spore_Death
- dc.w 0,0
- dc.w OBJECT_KILL,0,0
-
- Spore_RL_Shadow
- dc.w 5<<6+2
- dc.w BPR-4
- dc.w 1 ;
- dc.w DONT_ANIMATE ;
- dc.l small_shad
- dc.l small_shad+(5*2)*2*NUM_PLANES
- dc.w 16 ;xsize
- dc.w 5 ;ysize
- dc.w 5*2*2 ;plane size
- dc.w 5*2 ;frame size
- dc.w 2 ;alien x words
- dc.l Spore_Shad_RL_Pattern
- dc.l 0
- dc.l 0
- dc.w 6
- dc.b PLAYER_NO_COLLISION_SET+ALIEN_NO_COLLISION_SET ;lives off - screen - only death of wasp can kill it
- dc.b 0
-
- Spore_Shad_RL_Pattern
- dc.w OBJECT_ATTACH_X
- dc.w 0,0
- dc.w OBJECT_PATTERN_RESTART
-
-
- Spore_Up_Shadow
- dc.w 5<<6+2
- dc.w BPR-4
- dc.w 1 ;
- dc.w DONT_ANIMATE ;
- dc.l small_shad
- dc.l small_shad+(5*2)*2*NUM_PLANES
- dc.w 16 ;xsize
- dc.w 5 ;ysize
- dc.w 5*2*2 ;plane size
- dc.w 5*2 ;frame size
- dc.w 2 ;alien x words
- dc.l Spore_Shad_Up_Pattern
- dc.l 0
- dc.l 0
- dc.w 6
- dc.b PLAYER_NO_COLLISION_SET+ALIEN_NO_COLLISION_SET ;lives off - screen - only death of wasp can kill it
- dc.b 0
-
- Spore_Shad_Up_Pattern
- dc.w 0,-SX_INC
- dc.w OBJECT_PATTERN_RESTART
- Spore_Down_Shadow
- dc.w 5<<6+2
- dc.w BPR-4
- dc.w 1 ;
- dc.w DONT_ANIMATE ;
- dc.l small_shad
- dc.l small_shad+(5*2)*2*NUM_PLANES
- dc.w 16 ;xsize
- dc.w 5 ;ysize
- dc.w 5*2*2 ;plane size
- dc.w 5*2 ;frame size
- dc.w 2 ;alien x words
- dc.l Spore_Shad_Down_Pattern
- dc.l 0
- dc.l 0
- dc.w 6
- dc.b PLAYER_NO_COLLISION_SET+ALIEN_NO_COLLISION_SET ;lives off - screen - only death of wasp can kill it
- dc.b 0
-
- Spore_Shad_Down_Pattern
- dc.w 0,DOWN_INC
- dc.w OBJECT_PATTERN_RESTART
-
-
- *-----------------------
-
- Spore_Bomber_Left_Object
- dc.w 41<<6+3
- dc.w BPR-6
- dc.w 2 ;
- dc.w DONT_ANIMATE ;
- dc.l Spore_Bomber_Graphics
- dc.l Spore_Bomber_Graphics+(41*4)*2*NUM_PLANES
- dc.w 32 ;xsize
- dc.w 41 ;ysize
- dc.w 41*4*2 ;plane size
- dc.w 41*4 ;frame size
- dc.w 3 ;alien x words
- dc.l Spore_Bomber_Left_Pattern
- dc.l Spore_Bomber_Death
- dc.l 0
- dc.w 4
- dc.b OFF_SCREEN_SET+PLAYER_NO_COLLISION_SET+ATTACH_SET
- dc.b Spore_Bomber_Right
- Spore_Bomber_Left_Pattern
- dc.w OBJECT_SIMPLE_ADD_CONNECT
- dc.w 7,4
- dc.l Spore_Wait_Object
- dc.w OBJECT_SET_COUNTER
- dc.w INITIAL_WAIT_TIME
- Spore_Bomber_Left_Wait
- dc.w 0,0
- dc.w OBJECT_UNTIL
- dc.l Spore_Bomber_Left_Wait
- dc.w OBJECT_FRAME_SET
- dc.w 1
- dc.w 0,0
- dc.w OBJECT_KILL_ATTACHED_OBJECT
- dc.w OBJECT_SIMPLE_ADD
- dc.w 7,-8
- dc.l Spore_Bomb_Left_Object
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w OBJECT_FRAME_SET
- dc.w 0
- dc.w OBJECT_SET_PAT
- dc.l Spore_Reset_Time
-
- Spore_Bomb_Left_Object
- dc.w 11<<6+2
- dc.w BPR-4
- dc.w 1 ;
- dc.w DONT_ANIMATE ;
- dc.l Spore_Graphics
- dc.l Spore_Graphics+(11*2)*NUM_PLANES
- dc.w 16 ;xsize
- dc.w 11 ;ysize
- dc.w 11*2 ;plane size
- dc.w 11*2 ;frame size
- dc.w 2 ;alien x words
- dc.l Spore_Bomb_Left_Pattern
- dc.l Spore_Death
- dc.l 0
- dc.w 0
- dc.b ALIEN_NO_COLLISION_SET+PLAYER_NO_COLLISION_SET+ALIEN_PRI_SET
- dc.b 0
- Spore_Bomb_Left_Pattern
- dc.w OBJECT_SIMPLE_ADD_CONNECT
- dc.w 7,58
- dc.l Spore_RL_Shadow
-
- dc.w -SX_INC,-10
- dc.w -SX_INC,-9
- dc.w -SX_INC,-7
- dc.w -SX_INC,-5
- dc.w -SX_INC,-3
- dc.w -SX_INC,-2
- dc.w -SX_INC,-1
-
- dc.w -SX_INC,0
- dc.w -SX_INC,0
- dc.w OBJECT_SOUND_EFFECT_4
- dc.w Sound_Whistle
-
- dc.w -SX_INC,1
- dc.w -SX_INC,2
- dc.w -SX_INC,3
- dc.w -SX_INC,5
- dc.w -SX_INC,7
- dc.w -SX_INC,9
- dc.w -SX_INC,10
- dc.w -SX_INC,10
- dc.w -SX_INC,11
- dc.w -SX_INC-1,11
- dc.w -SX_INC-1,12
- dc.w -SX_INC-2,12
-
- dc.w OBJECT_KILL_ATTACHED_OBJECT
- dc.w OBJECT_SOUND_EFFECT_1 ;****
- dc.w Sound_Crap
- dc.w OBJECT_SIMPLE_ADD
- dc.w -11,0
- dc.l Pig_Explosion
- dc.w OBJECT_SIMPLE_ADD_LOTS
- dc.w 0,0
- dc.l Spore_Fragment_Object1
- dc.l Spore_Fragment_Object2
- dc.l Spore_Fragment_Object3
- dc.l $ffffffff
- dc.w OBJECT_KILL,0,0
- Spore_Fragment_Object1
- dc.w 18<<6+2
- dc.w BPR-4
- dc.w 8 ;
- dc.w DONT_ANIMATE ;
- dc.l Spore_Fragment_Graphics
- dc.l Spore_Fragment_Graphics+(18*2*8)*NUM_PLANES
- dc.w 16 ;xsize
- dc.w 18 ;ysize
- dc.w 18*2*8 ;plane size
- dc.w 18*2 ;frame size
- dc.w 2 ;alien x words
- dc.l Spore_Fragment_Pattern1
- dc.l Spore_Fragment_Death
- dc.l 0
- dc.w 4
- dc.b ALIEN_NO_COLLISION_SET+OFF_SCREEN_SET
- dc.b Spore_Fragment
- Spore_Fragment_Object2
- dc.w 18<<6+2
- dc.w BPR-4
- dc.w 8 ;
- dc.w DONT_ANIMATE ;
- dc.l Spore_Fragment_Graphics
- dc.l Spore_Fragment_Graphics+(18*2*8)*NUM_PLANES
- dc.w 16 ;xsize
- dc.w 18 ;ysize
- dc.w 18*2*8 ;plane size
- dc.w 18*2 ;frame size
- dc.w 2 ;alien x words
- dc.l Spore_Fragment_Pattern2
- dc.l Spore_Fragment_Death
- dc.l 0
- dc.w 4
- dc.b ALIEN_NO_COLLISION_SET+OFF_SCREEN_SET
- dc.b Spore_Fragment
- Spore_Fragment_Object3
- dc.w 18<<6+2
- dc.w BPR-4
- dc.w 6 ;
- dc.w DONT_ANIMATE ;
- dc.l Spore_Fragment_Graphics
- dc.l Spore_Fragment_Graphics+(18*2*8)*NUM_PLANES
- dc.w 16 ;xsize
- dc.w 18 ;ysize
- dc.w 18*2*8 ;plane size
- dc.w 18*2 ;frame size
- dc.w 2 ;alien x words
- dc.l Spore_Fragment_Pattern3
- dc.l Spore_Fragment_Death
- dc.l 0
- dc.w 4
- dc.b ALIEN_NO_COLLISION_SET+OFF_SCREEN_SET
- dc.b Spore_Fragment
- Spore_Fragment_Death
- dc.w OBJECT_KILL,0,0
- Spore_Fragment_Pattern1
- include "data/patterns/spore1.s"
- dc.w OBJECT_KILL,0,0
- Spore_Fragment_Pattern2
- include "data/patterns/spore2.s"
- dc.w OBJECT_KILL,0,0
- Spore_Fragment_Pattern3
- include "data/patterns/spore3.s"
- dc.w OBJECT_KILL,0,0
- Spore_Bomber_Up_Object
- dc.w 41<<6+3
- dc.w BPR-6
- dc.w 2 ;
- dc.w DONT_ANIMATE ;
- dc.l Spore_Bomber_Graphics
- dc.l Spore_Bomber_Graphics+(41*4)*2*NUM_PLANES
- dc.w 32 ;xsize
- dc.w 41 ;ysize
- dc.w 41*4*2 ;plane size
- dc.w 41*4 ;frame size
- dc.w 3 ;alien x words
- dc.l Spore_Bomber_Up_Pattern
- dc.l Spore_Bomber_Death
- dc.l 0
- dc.w 4
- dc.b OFF_SCREEN_SET+PLAYER_NO_COLLISION_SET+ATTACH_SET
- dc.b Spore_Bomber_Right
- Spore_Bomber_Up_Pattern
- dc.w OBJECT_SIMPLE_ADD_CONNECT
- dc.w 7,4
- dc.l Spore_Wait_Object
- dc.w OBJECT_SET_COUNTER
- dc.w INITIAL_WAIT_TIME
- Spore_Bomber_Up_Wait
- dc.w 0,0
- dc.w OBJECT_UNTIL
- dc.l Spore_Bomber_Up_Wait
- dc.w OBJECT_FRAME_SET
- dc.w 1
- dc.w 0,0
- dc.w OBJECT_KILL_ATTACHED_OBJECT
- dc.w OBJECT_SIMPLE_ADD
- dc.w 7,-8
- dc.l Spore_Bomb_Up_Object
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w OBJECT_FRAME_SET
- dc.w 0
- dc.w OBJECT_SET_PAT
- dc.l Spore_Reset_Time
-
- Spore_Bomb_Up_Object
- dc.w 11<<6+2
- dc.w BPR-4
- dc.w 1 ;
- dc.w DONT_ANIMATE ;
- dc.l Spore_Graphics
- dc.l Spore_Graphics+(11*2)*NUM_PLANES
- dc.w 16 ;xsize
- dc.w 11 ;ysize
- dc.w 11*2 ;plane size
- dc.w 11*2 ;frame size
- dc.w 2 ;alien x words
- dc.l Spore_Bomb_Up_Pattern
- dc.l Spore_Death
- dc.l 0
- dc.w 0
- dc.b ALIEN_NO_COLLISION_SET+PLAYER_NO_COLLISION_SET+ALIEN_PRI_SET
- dc.b 0
- Spore_Bomb_Up_Pattern
- dc.w OBJECT_SIMPLE_ADD_CONNECT
- dc.w 0,58
- dc.l Spore_UP_Shadow
-
- dc.w 0,-10-SX_INC
- dc.w 0,-9-SX_INC
- dc.w 0,-7-SX_INC
- dc.w 0,-5-SX_INC
- dc.w 0,-3-SX_INC
- dc.w 0,-2-SX_INC
- dc.w 0,-1-SX_INC
-
- dc.w 0,0-SX_INC
- dc.w 0,0-SX_INC
- dc.w OBJECT_SOUND_EFFECT_4
- dc.w Sound_Whistle
-
- dc.w 0,1-SX_INC
- dc.w 0,2-SX_INC
- dc.w 0,3-SX_INC
- dc.w 0,5-SX_INC
- dc.w 0,7-SX_INC
- dc.w 0,9-SX_INC
- dc.w 0,10-SX_INC
- dc.w 0,10-SX_INC
- dc.w 0,11-SX_INC
- dc.w 0,11-SX_INC
- dc.w 0,12-SX_INC
- dc.w 0,12-SX_INC
- dc.w OBJECT_KILL_ATTACHED_OBJECT
- dc.w OBJECT_SOUND_EFFECT_1 ;****
- dc.w Sound_Crap
- dc.w OBJECT_SIMPLE_ADD
- dc.w -11,0
- dc.l Pig_Explosion
- dc.w OBJECT_SIMPLE_ADD_LOTS
- dc.w 0,0
- dc.l Spore_Fragment_Object1
- dc.l Spore_Fragment_Object2
- dc.l Spore_Fragment_Object3
- dc.l $ffffffff
- dc.w OBJECT_KILL,0,0
- Spore_Bomber_Down_Object
- dc.w 41<<6+3
- dc.w BPR-6
- dc.w 2 ;
- dc.w DONT_ANIMATE ;
- dc.l Spore_Bomber_Graphics
- dc.l Spore_Bomber_Graphics+(41*4)*2*NUM_PLANES
- dc.w 32 ;xsize
- dc.w 41 ;ysize
- dc.w 41*4*2 ;plane size
- dc.w 41*4 ;frame size
- dc.w 3 ;alien x words
- dc.l Spore_Bomber_Down_Pattern
- dc.l Spore_Bomber_Death
- dc.l 0
- dc.w 4
- dc.b OFF_SCREEN_SET+PLAYER_NO_COLLISION_SET+ATTACH_SET
- dc.b Spore_Bomber_Right
- Spore_Bomber_Down_Pattern
- dc.w OBJECT_SIMPLE_ADD_CONNECT
- dc.w 7,4
- dc.l Spore_Wait_Object
- dc.w OBJECT_SET_COUNTER
- dc.w INITIAL_WAIT_TIME
- Spore_Bomber_Down_Wait
- dc.w 0,0
- dc.w OBJECT_UNTIL
- dc.l Spore_Bomber_Down_Wait
- dc.w OBJECT_FRAME_SET
- dc.w 1
- dc.w 0,0
- dc.w OBJECT_KILL_ATTACHED_OBJECT
- dc.w OBJECT_SIMPLE_ADD
- dc.w 7,-8
- dc.l Spore_Bomb_Down_Object
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w OBJECT_FRAME_SET
- dc.w 0
- dc.w OBJECT_SET_PAT
- dc.l Spore_Reset_Time
-
- Spore_Bomb_Down_Object
- dc.w 11<<6+2
- dc.w BPR-4
- dc.w 1 ;
- dc.w DONT_ANIMATE ;
- dc.l Spore_Graphics
- dc.l Spore_Graphics+(11*2)*NUM_PLANES
- dc.w 16 ;xsize
- dc.w 11 ;ysize
- dc.w 11*2 ;plane size
- dc.w 11*2 ;frame size
- dc.w 2 ;alien x words
- dc.l Spore_Bomb_Down_Pattern
- dc.l Spore_Death
- dc.l 0
- dc.w 0
- dc.b ALIEN_NO_COLLISION_SET+PLAYER_NO_COLLISION_SET+ALIEN_PRI_SET
- dc.b 0
- DOWN_INC EQU 4
- Spore_Bomb_Down_Pattern
- dc.w OBJECT_SIMPLE_ADD_CONNECT
- dc.w 0,58
- dc.l Spore_Down_Shadow
-
- dc.w 0,-10+DOWN_INC
- dc.w 0,-9+DOWN_INC
- dc.w 0,-7+DOWN_INC
- dc.w 0,-5+DOWN_INC
- dc.w 0,-3+DOWN_INC
- dc.w 0,-2+DOWN_INC
- dc.w 0,-1+DOWN_INC
-
- dc.w 0,0+DOWN_INC
- dc.w 0,0+DOWN_INC
- dc.w OBJECT_SOUND_EFFECT_4
- dc.w Sound_Whistle
-
- dc.w 0,1+DOWN_INC
- dc.w 0,2+DOWN_INC
- dc.w 0,3+DOWN_INC
- dc.w 0,5+DOWN_INC
- dc.w 0,7+DOWN_INC
- dc.w 0,9+DOWN_INC
- dc.w 0,10+DOWN_INC
- dc.w 0,10+DOWN_INC
- dc.w 0,11+DOWN_INC
- dc.w 0,11+DOWN_INC
- dc.w 0,12+DOWN_INC
- dc.w 0,12+DOWN_INC
- dc.w OBJECT_KILL_ATTACHED_OBJECT
- dc.w OBJECT_SOUND_EFFECT_1 ;****
- dc.w Sound_Crap
- dc.w OBJECT_SIMPLE_ADD
- dc.w -11,0
- dc.l Pig_Explosion
- dc.w OBJECT_SIMPLE_ADD_LOTS
- dc.w 0,0
- dc.l Spore_Fragment_Object1
- dc.l Spore_Fragment_Object2
- dc.l Spore_Fragment_Object3
- dc.l $ffffffff
- dc.w OBJECT_KILL,0,0
-
- Spore_Fragment_Object
- dc.w 18<<6+2
- dc.w BPR-4
- dc.w 8 ;
- dc.w 1 ;
- dc.l Spore_Fragment_Graphics
- dc.l Spore_Fragment_Graphics+(18*2*8)*NUM_PLANES
- dc.w 16 ;xsize
- dc.w 18 ;ysize
- dc.w 18*2*8 ;plane size
- dc.w 18*2 ;frame size
- dc.w 2 ;alien x words
- dc.l Spore_Fragment_Pattern
- dc.l Spore_Fragment_Death
- dc.l 0
- dc.w 4
- dc.b ALIEN_NO_COLLISION_SET+OFF_SCREEN_SET
- dc.b Spore_Fragment
- Spore_Fragment_Pattern
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w OBJECT_KILL,0,0
- Spider_Object
- dc.w 18<<6+2
- dc.w BPR-4
- dc.w 2 ;
- dc.w 2 ;
- dc.l Spider_Graphics
- dc.l Spider_Graphics+(18*2*2)*NUM_PLANES
- dc.w 16 ;xsize
- dc.w 18 ;ysize
- dc.w 18*2*2 ;plane size
- dc.w 18*2 ;frame size
- dc.w 2 ;alien x words
- dc.l Spider_Pattern
- dc.l Spider_Death
- dc.l 0
- dc.w 8
- dc.b OFF_SCREEN_SET
- dc.b Spider
-
- Spider_Pattern
- dc.w OBJECT_STOP_ANIM
- dc.w OBJECT_SET_RANDOM_COUNTER
- dc.w (25/4),(2*25/4)
- Spider_Wait1_Rep
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w OBJECT_UNTIL
- dc.l Spider_Wait1_Rep
- dc.w OBJECT_START_ANIM
- dc.w -1,2
- dc.w -1,2
- dc.w -1,2
- dc.w -1,2
- dc.w -1,2
- dc.w -1,1
- dc.w -1,1
- dc.w OBJECT_STOP_ANIM
-
-
- dc.w OBJECT_EXECUTE_CODE
- dc.l Fire_Spider_Bullet
-
- dc.w OBJECT_SET_RANDOM_COUNTER
- dc.w (25/4),(2*25/4)
- Spider_Wait2_Rep
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w OBJECT_UNTIL
- dc.l Spider_Wait2_Rep
- dc.w OBJECT_START_ANIM
- dc.w 2,0
- dc.w 2,0
- dc.w 2,0
- dc.w 2,0
- dc.w 2,0
- dc.w OBJECT_STOP_ANIM
- dc.w OBJECT_SET_RANDOM_COUNTER
- dc.w (25/4),(2*25/4)
- Spider_Wait3_Rep
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w OBJECT_UNTIL
- dc.l Spider_Wait3_Rep
- dc.w OBJECT_EXECUTE_CODE
- dc.l Fire_Spider_Bullet
- dc.w OBJECT_START_ANIM
- dc.w 0,-2
- dc.w -1,-2
- dc.w 0,-2
- dc.w -1,-2
- dc.w 0,-2
- dc.w -1,-2
- dc.w OBJECT_PATTERN_RESTART
- Spider_Death
- dc.w OBJECT_SIMPLE_ADD
- dc.w 0,-1
- dc.l Block_Chain_Explosion
- dc.w OBJECT_SOUND_EFFECT_3
- dc.w Sound_Splat
- dc.w OBJECT_KILL,0,0
-
- Spider_Missile_Object
- dc.w 11<<6+2
- dc.w BPR-4
- dc.w 3 ;
- dc.w 1 ;
- dc.l Spider_Missile_Graphics
- dc.l Spider_Missile_Graphics+(11*2*3)*NUM_PLANES
- dc.w 16 ;xsize
- dc.w 11 ;ysize
- dc.w 11*2*3 ;plane size
- dc.w 11*2 ;frame size
- dc.w 2 ;alien x words
- dc.l Spider_Missile_Pattern
- dc.l Spider_Missile_Death
- dc.l 0
- dc.w 1
- dc.b OFF_SCREEN_SET
- dc.b Spider_Missile
-
- Spider_Missile_Pattern
- dc.w OBJECT_SET_COUNTER
- dc.w 20
- Spider_Missile_Repeat
- dc.w OBJECT_EXECUTE_CODE
- dc.l Increment_Bullet_Position
- dc.w 0,0
- dc.w OBJECT_EXECUTE_CODE
- dc.l Increment_Bullet_Position
- dc.w 0,0
- dc.w OBJECT_EXECUTE_CODE
- dc.l Increment_Bullet_Position
- dc.w 0,0
- dc.w OBJECT_EXECUTE_CODE
- dc.l Increment_Bullet_Position
- dc.w OBJECT_EXECUTE_CODE
- dc.l Re_Aim_Spider_Bullet
- dc.w 0,0
- dc.w OBJECT_SET_PAT
- dc.l Spider_Missile_Repeat ;fall into death routine
- Spider_Missile_Death
- dc.w OBJECT_SIMPLE_ADD
- dc.w -3,-3
- dc.l Block_Chain_Explosion
- dc.w OBJECT_KILL,0,0
- CHAIN1_X_START EQU 9
- CHAIN1_Y_START EQU -26
- Chain_Link_Appear_Object
- dc.w 16<<6+2
- dc.w BPR-4
- dc.w 7 ;
- dc.w 1 ;
- dc.l Generic_Block_Graphics
- dc.l Generic_Block_Graphics+(16*2)*7*NUM_PLANES
- dc.w 16 ;xsize
- dc.w 16 ;ysize
- dc.w 16*2*7 ;plane size
- dc.w 16*2 ;frame size
- dc.w 2 ;alien x words
- dc.l Chain_Link_Appear_Pattern
- dc.l 0
- dc.l 0
- dc.w 0
- dc.b PLAYER_NO_COLLISION_SET+ALIEN_NO_COLLISION_SET+ALIEN_PRI_SET
- dc.b 0
- Chain_Link_Appear_Pattern
- dc.w 0,0
- Fast_Appear_Chain_Object
- dc.w 24<<6+3
- dc.w BPR-6
- dc.w 10
- dc.w 1 ;update anim frame every 2 frames
- dc.l Appear_Graphics
- dc.l Appear_Graphics+(24*4)*10*NUM_PLANES
- dc.w 32 ;xsize
- dc.w 24 ;ysize
- dc.w (24*4)*10 ;plane size - so can get to next alien
- dc.w (24*4) ;frame size
- dc.w 3 ;alien x words
- dc.l Fast_Appear_Chain_Pattern
- dc.l 0
- dc.l 0
- dc.w 2
- dc.b OFF_SCREEN_SET+ALIEN_PRI_SET+PLAYER_NO_COLLISION_SET+ALIEN_NO_COLLISION_SET
- dc.b 0
- Fast_Appear_Chain_Pattern
- dc.w 0,0,0,0,0,0,0,0,0,0
- dc.w OBJECT_SIMPLE_ADD
- dc.w 0,3+8
- dc.l Chain_Link4_Dummy_Object
- dc.w 0,0,0,0,0,0,0,0,0,0
- dc.w OBJECT_KILL,0,0
- Chain_Link1_Object
- dc.w 8<<6+2
- dc.w BPR-4
- dc.w 1 ;
- dc.w DONT_ANIMATE ;
- dc.l Chain_Link_Graphics
- dc.l Chain_Link_Graphics+(8*2)*NUM_PLANES
- dc.w 16 ;xsize
- dc.w 8 ;ysize
- dc.w 8*2 ;plane size
- dc.w 8*2 ;frame size
- dc.w 2 ;alien x words
- dc.l Chain_Pattern1
- dc.l Chain_Death ;remember nothing attached to this
- dc.l 0
- dc.w 1
- dc.b ALIEN_NO_COLLISION_SET+PLAYER_NO_COLLISION_SET
- dc.b 0
- Chain_Link2_Object
- dc.w 8<<6+2
- dc.w BPR-4
- dc.w 1 ;
- dc.w DONT_ANIMATE ;
- dc.l Chain_Link_Graphics
- dc.l Chain_Link_Graphics+(8*2)*NUM_PLANES
- dc.w 16 ;xsize
- dc.w 8 ;ysize
- dc.w 8*2 ;plane size
- dc.w 8*2 ;frame size
- dc.w 2 ;alien x words
- dc.l Chain_Pattern2
- dc.l Chain_Death_Attached
- dc.l 0
- dc.w 1
- dc.b ALIEN_NO_COLLISION_SET+PLAYER_NO_COLLISION_SET
- dc.b 0
- Chain_Link3_Object
- dc.w 8<<6+2
- dc.w BPR-4
- dc.w 1 ;
- dc.w DONT_ANIMATE ;
- dc.l Chain_Link_Graphics
- dc.l Chain_Link_Graphics+(8*2)*NUM_PLANES
- dc.w 16 ;xsize
- dc.w 8 ;ysize
- dc.w 8*2 ;plane size
- dc.w 8*2 ;frame size
- dc.w 2 ;alien x words
- dc.l Chain_Pattern3
- dc.l Chain_Death_Attached
- dc.l 0
- dc.w 1
- dc.b ALIEN_NO_COLLISION_SET+PLAYER_NO_COLLISION_SET
- dc.b 0
- Chain_Link4_Object
- dc.w 16<<6+3
- dc.w BPR-6
- dc.w 1 ;
- dc.w DONT_ANIMATE ;
- dc.l Chain_Block_Graphics
- dc.l Chain_Block_Graphics+(16*4)*NUM_PLANES
- dc.w 22 ;xsize
- dc.w 16 ;ysize
- dc.w 16*4 ;plane size
- dc.w 16*4 ;frame size
- dc.w 3 ;alien x words
- dc.l Chain_Pattern4
- dc.l Main_Chain_Death
- dc.l 0
- dc.w 12
- dc.b PLAYER_NO_COLLISION_SET+ALIEN_NO_COLLISION_SET+ALIEN_PRI_SET
- dc.b 0
- Chain_Link4_Shootable_Object
- dc.w 16<<6+3
- dc.w BPR-6
- dc.w 1 ;
- dc.w DONT_ANIMATE ;
- dc.l Chain_Block_Graphics
- dc.l Chain_Block_Graphics+(16*4)*NUM_PLANES
- dc.w 22 ;xsize
- dc.w 16 ;ysize
- dc.w 16*4 ;plane size
- dc.w 16*4 ;frame size
- dc.w 3 ;alien x words
- dc.l Chain_Pattern4
- dc.l Main_Chain_Death
- dc.l 0
- dc.w 12
- dc.b PLAYER_NO_COLLISION_SET+ALIEN_PRI_SET
- dc.b 0
- Main_Chain_Death
- dc.w OBJECT_DECREASE
- dc.l Gen_Var
- dc.w OBJECT_UPDATE_SCORE
- dc.w 150
- dc.w OBJECT_SOUND_EFFECT_3
- dc.w Sound_Crap
- dc.w OBJECT_SIMPLE_ADD_LOTS
- dc.w -8,0
- dc.l Explo_Split_Object_1
- dc.l Explo_Split_Object_2
- dc.l Explo_Split_Object_3
- dc.l Explo_Split_Object_4
- dc.l $ffffffff
- dc.w OBJECT_BLOW_UP_ATTACHED
- dc.w OBJECT_KILL,0,0
- Chain_Link4_Dummy_Object
- dc.w 16<<6+3
- dc.w BPR-6
- dc.w 1 ;
- dc.w DONT_ANIMATE ;
- dc.l Chain_Block_Graphics
- dc.l Chain_Block_Graphics+(16*4)*NUM_PLANES
- dc.w 22 ;xsize
- dc.w 16 ;ysize
- dc.w 16*4 ;plane size
- dc.w 16*4 ;frame size
- dc.w 3 ;alien x words
- dc.l Chain_PatternStart4
- dc.l 0
- dc.l 0
- dc.w 6
- dc.b PLAYER_NO_COLLISION_SET+ALIEN_NO_COLLISION_SET
- dc.b 0
- Chain_PatternStart4
- dc.w OBJECT_INCREASE
- dc.l Gen_Var
- dc.w OBJECT_SIMPLE_ADD_CONNECT
- dc.w (22-11)/2,8+3
- dc.l Chain_Link3_Object
- dc.w 0,-8
- dc.w 0,0
- dc.w 0,0
- dc.w OBJECT_TRANSFORM_BOTCH
- dc.l Chain_Link4_Object
- dc.w OBJECT_KILL,0,0
-
- Chain_Pattern4
- include "data/patterns/chain4.s"
- dc.w OBJECT_CHANGE_TYPE
- dc.l Chain_Link4_Shootable_Object
- dc.w OBJECT_PATTERN_RESTART
- Chain_Pattern3
- dc.w OBJECT_SIMPLE_ADD_CONNECT
- dc.w 0,4+3
- dc.l Chain_Link2_Object
- dc.w 0,-4
- dc.w 0,0
- dc.w 0,0
- Chain_Pattern3_Repeat
- include "data/patterns/chain3.s"
- dc.w OBJECT_SET_PAT
- dc.l Chain_Pattern3_Repeat
- Chain_Pattern2
- dc.w OBJECT_SIMPLE_ADD_CONNECT
- dc.w 0,4+3
- dc.l Chain_Link1_Object
- dc.w 0,-4
- dc.w 0,0
- dc.w 0,0
- Chain_Pattern2_Repeat
- include "data/patterns/chain2.s"
- dc.w OBJECT_SET_PAT
- dc.l Chain_Pattern2_Repeat
- Chain_Pattern1
- dc.w 0,-4
- dc.w 0,0
- dc.w 0,0
- Chain_Pattern1_Repeat
- include "data/patterns/chain1.s"
- dc.w OBJECT_SET_PAT
- dc.l Chain_Pattern1_Repeat
- Chain_Death_Attached
- dc.w 0,0
- dc.w 0,0
- dc.w OBJECT_SOUND_EFFECT_4
- dc.w Sound_SExplo
- dc.w OBJECT_SIMPLE_ADD
- dc.w 0,0
- dc.l Block_Chain_Explosion
- dc.w OBJECT_BLOW_UP_ATTACHED
- dc.w OBJECT_KILL,0,0
- Chain_Death
- dc.w 0,0
- dc.w 0,0
- dc.w OBJECT_SOUND_EFFECT_3
- dc.w Sound_SExplo
- dc.w OBJECT_SIMPLE_ADD
- dc.w 0,0
- dc.l Block_Chain_Explosion
- dc.w OBJECT_KILL,0,0
-
- Bomb_Launch_Object
- dc.w 15<<6+2
- dc.w BPR-4
- dc.w 1 ;
- dc.w DONT_ANIMATE ;
- dc.l Bomb_Launch_Graphics
- dc.l Bomb_Launch_Graphics+(15*2*3)*NUM_PLANES
- dc.w 16 ;xsize
- dc.w 15 ;ysize
- dc.w 15*2*3 ;plane size
- dc.w 15*2 ;frame size
- dc.w 2 ;alien x words
- dc.l Bomb_Launch_Pattern
- dc.l 0
- dc.l 0
- dc.w 6
- dc.b PLAYER_NO_COLLISION_SET+ALIEN_NO_COLLISION_SET
- dc.b 0
-
- Bomb_Launch_Pattern
- dc.w 7,-1
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w 0,0
- dc.w OBJECT_FRAME_SET
- dc.w 1
- dc.w 0,0
- dc.w OBJECT_FRAME_SET
- dc.w 2
- dc.w 0,0
- dc.w 0,0
- dc.w OBJECT_SIMPLE_ADD
- dc.w 0,-5
- dc.l Bomb_Object
- dc.w OBJECT_KILL,0,0
- Bomb_Object
- dc.w 20<<6+2
- dc.w BPR-4
- dc.w 1 ;
- dc.w DONT_ANIMATE ;
- dc.l Bomb_Graphics
- dc.l Bomb_Graphics+(20*2*7)*NUM_PLANES
- dc.w 16 ;xsize
- dc.w 20 ;ysize
- dc.w 20*2*7 ;plane size
- dc.w 20*2 ;frame size
- dc.w 2 ;alien x words
- dc.l Bomb_Attack_Pattern
- dc.l 0
- dc.l 0
- dc.w 6
- dc.b PLAYER_NO_COLLISION_SET+ALIEN_NO_COLLISION_SET+ALIEN_PRI_SET
- dc.b 0
- Bomb_Attack_Pattern
- dc.w OBJECT_SOUND_EFFECT_3
- dc.w Sound_Bomb
-
- dc.w OBJECT_SIMPLE_ADD
- dc.w 2,12
- dc.l Smoke
- dc.w 0,-8
- dc.w 0,-8
- dc.w OBJECT_SIMPLE_ADD
- dc.w 2,12
- dc.l Smoke
-
- dc.w 0,-8
- dc.w 0,-7
- dc.w OBJECT_SIMPLE_ADD
- dc.w 2,12
- dc.l Smoke
-
- dc.w 0,-7
- dc.w 0,-7
-
- dc.w OBJECT_SIMPLE_ADD
- dc.w 2,12
- dc.l Smoke
-
- dc.w 0,-6
- dc.w 0,-6
- dc.w OBJECT_SIMPLE_ADD
- dc.w 2,12
- dc.l Smoke
- dc.w 0,-6
- dc.w 0,-4
-
- dc.w OBJECT_SIMPLE_ADD
- dc.w 2,12
- dc.l Smoke
- dc.w 0,-4
- dc.w OBJECT_FRAME_SET,1
- dc.w 0,-4
-
- dc.w OBJECT_SIMPLE_ADD
- dc.w 2,12
- dc.l Smoke
- dc.w OBJECT_FRAME_SET,2
- dc.w 0,-2
- dc.w OBJECT_FRAME_SET,3
- dc.w 0,-1
- dc.w OBJECT_SIMPLE_ADD
- dc.w 2,12
- dc.l Smoke
- dc.w OBJECT_FRAME_SET,4
- dc.w 0,0
- dc.w OBJECT_FRAME_SET,5
- dc.w 0,1
- dc.w OBJECT_FRAME_SET,6
- dc.w 0,2
- dc.w 0,2
- dc.w OBJECT_SOUND_EFFECT_3
- dc.w Sound_Whistle
- dc.w 0,2
- dc.w 0,3
- dc.w 0,4
- dc.w 0,5
- dc.w 0,5
- dc.w 0,6
- dc.w 0,6
- dc.w 0,6
- dc.w 0,7
- dc.w 0,7
- dc.w 0,8
- dc.w 0,8
- dc.w 0,8
-
- dc.w OBJECT_SOUND_EFFECT_1
- dc.w Sound_Crap
- dc.w OBJECT_SIMPLE_ADD
- dc.w -11,0
- dc.l Pig_Explosion
- dc.w OBJECT_SIMPLE_ADD_LOTS
- dc.w 0,0
- dc.l Spore_Fragment_Object1
- dc.l Spore_Fragment_Object2
- dc.l Spore_Fragment_Object3
- dc.l $ffffffff
- dc.w OBJECT_KILL,0,0
-
- dc.w OBJECT_KILL,0,0
-
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