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- #ifndef __CGL_DEF__
- #define __CGL_DEF__
- /*********************************************************************
- cgldef.h
- Copyright (c) Creative Technology Ltd. 1994-1995. All Rights Reserved.
- THIS CODE AND INFORMATION IS PROVIDED "AS IS" WITHOUT WARRANTY OF ANY
- KIND, EITHER EXPRESSED OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE
- IMPLIED WARRANTIES OF MERCHANTABILITY AND/OR FITNESS FOR A PARTICULAR
- PURPOSE.
- *********************************************************************/
- /*
- * @@ SOURCE DOCUMENTATION
- *
- * TITLE : cgldef.h
- *
- * VERSION : 0.01
- *
- * DATE : 1 December 1994
- *
- * AUTHOR : Philip Teo
- * Toh Chin Kok
- * Burak Alp
- *
- * BRIEF : This file includes all constants and marco used.
- *
- * @@ LOG CHANGE
- * DATE VERSION REV DESCRIPTION
- * 13 Feb 95 1.0 Philip Teo First library version
- * 11 Mar 95 1.1 Philip Teo Second library version
- */
- //====================//
- // CGL_SendStream //
- //====================//
- ////////////////////////
- // Stream Handling //
- ////////////////////////
- /////////////////////
- // Operation Type //
- /////////////////////
- #define CGL_RENDER 1
- #define CGL_COPY 2
- //////////////////////
- // Primitive Types //
- //////////////////////
- #define CGL_POINT (CGL_INT16) 0x0000
- #define CGL_LINE (CGL_INT16) 0x0100
- #define CGL_LINE_STRIP (CGL_INT16) 0x0101
- #define CGL_LINE_LOOP (CGL_INT16) 0x0102
- #define CGL_TRIANGLE (CGL_INT16) 0x0200
- #define CGL_TRIANGLE_STRIP (CGL_INT16) 0x0201
- #define CGL_TRIANGLE_FAN (CGL_INT16) 0x0202
- #define CGL_QUAD (CGL_INT16) 0x0300
- #define CGL_QUAD_STRIP (CGL_INT16) 0x0301
- #define CGL_RECTANGLE (CGL_INT16) 0x0400
- #define CGL_SPAN_LINE (CGL_INT16) 0x0501
- #define CGL_SPAN_VLINE (CGL_INT16) 0x0502
- /////////////////////////
- // Primitive Property //
- /////////////////////////
- //////////////////
- // Shading //
- //////////////////
- #define CGL_GOURAUD 1
- #define CGL_FLAT 0
- //////////////////////////
- // Stencil Read/Write //
- /////////////////////////
- #define CGL_WRITE_ENABLE 1
- #define CGL_READ_ENABLE 2
- //===================//
- // CGL_InitScreen //
- //===================//
- ///////////////////////
- // Screen Reference //
- ///////////////////////
- #define CGL_TOP_LEFT 0
- #define CGL_BOTTOM_LEFT 1
- ///////////////////////
- // Screen Mode //
- ///////////////////////
- // multisync monitor required
- #define CGL_M320x200x70Hz 0
- #define CGL_M320x240x60Hz 1
- #define CGL_M640x480x75Hz 2
- #define CGL_M800x600x75Hz 3
- #define CGL_M1024x768x75Hz 4
- #define CGL_M1280x1024x75Hz 5
- // standard SVGA range
- #define CGL_M640x480x72Hz 6
- #define CGL_M800x600x56Hz 7
- #define CGL_M800x600x60Hz 8
- #define CGL_M800x600x72Hz 9
- #define CGL_M1024x768x60Hz 10
- #define CGL_M1280x1024x57Hz 11
- // standard VGA range
- #define CGL_M640x480x60Hz 13
- #define CGL_M640x400x70Hz 14
- #define CGL_M640x350x70Hz 15
- ///////////////////////
- // Color Order //
- ///////////////////////
- #define CGL_RGB_MODE 1
- #define CGL_BGR_MODE 0
- ///////////////////////
- // Color Format //
- ///////////////////////
- #define CGL_CI8 14
- #define CGL_RGB232 11
- #define CGL_RGB2321 9
- #define CGL_RGB332 5
- #define CGL_RGB4444 2
- #define CGL_RGB5551 1
- #define CGL_RGB8888 0
- /////////////////////////////
- // Single/Double Buffering //
- /////////////////////////////
- #define CGL_SINGLE 1
- #define CGL_DOUBLE 2
- /////////////////////////////
- // Stencil/Depth //
- /////////////////////////////
- #define CGL_D0S0 0
- #define CGL_D16S0 1
- #define CGL_D15S1 2
- //===================================//
- // cglSetDepthMode/cglSetStencilMode //
- //===================================//
- /////////////////////////////
- // Depth/Stencil Test //
- /////////////////////////////
- #define CGL_NEVER 0
- #define CGL_LESS 1
- #define CGL_EQUAL 2
- #define CGL_LESS_OR_EQUAL 3
- #define CGL_GREATER 4
- #define CGL_NOT_EQUAL 5
- #define CGL_GREATER_OR_EQUAL 6
- #define CGL_ALWAYS 7
- #define CGL_KEEP 0
- #define CGL_RESET 1
- #define CGL_REPLACE 2
- #define CGL_INVERT 5
- ///////////////////////
- // Buffer Type/Mask //
- ///////////////////////
- #define CGL_FRAME_BUFFER 0x10
- #define CGL_DEPTH_BUFFER 0x08
- #define CGL_STENCIL_BUFFER 0x04
- ////////////////////////
- // Buffer Operation //
- ////////////////////////
- #define CGL_FRONT_TO_BACK 1
- #define CGL_BACK_TO_FRONT 2
- #define CGL_FRONT_BUFFER 1
- #define CGL_BACK_BUFFER 2
- #define CGL_LOCAL_BUFFER 3
- #define CGL_TEXTURE_BUFFER 4
- ///////////////////////////
- // Logical Operation //
- ///////////////////////////
- #define CGL_LOGICOP_CLEAR 0
- #define CGL_LOGICOP_AND 1
- #define CGL_LOGICOP_AND_NOT 2
- #define CGL_LOGICOP_COPY 3
- #define CGL_LOGICOP_NOT_AND 4
- #define CGL_LOGICOP_NOP 5
- #define CGL_LOGICOP_XOR 6
- #define CGL_LOGICOP_OR 7
- #define CGL_LOGICOP_NOR 8
- #define CGL_LOGICOP_NOT_XOR 9
- #define CGL_LOGICOP_INVERT 10
- #define CGL_LOGICOP_OR_NOT 11
- #define CGL_LOGICOP_NOT 12
- #define CGL_LOGICOP_NOT_OR 13
- #define CGL_LOGICOP_NAND 14
- #define CGL_LOGICOP_SET 15
- #define CGL_NO_BLEND 90
- #define CGL_BLEND_IMAGE 91
- #define CGL_BLEND_PIXEL 92
- //===========================//
- // CGL_SetTextureFilter //
- //===========================//
- #define CGL_TEXTURE_DISABLE_FILTER 0
- #define CGL_TEXTURE_FILTER_TYPE_1 1
- #define CGL_TEXTURE_FILTER_TYPE_2 2
- #define CGL_TEXTURE_FILTER_TYPE_3 3
- #define CGL_TEXTURE_FILTER_TYPE_4 4
- #define CGL_TEXTURE_FILTER_TYPE_5 5
- #define CGL_MODULATE_TEXTURE 0
- #define CGL_DECAL_TEXTURE 1
- #define CGL_COPY_TEXTURE 3
- #define CGL_TEXTURE_CLAMP 0
- #define CGL_TEXTURE_REPEAT 1
- #define CGL_TEXTURE_MIRROR 2
- //===========================//
- // CGL_SetPickRegion //
- // CGL_SetExtentRegion //
- //===========================//
- ///////////////////////////////
- // Query Control Parameters //
- ///////////////////////////////
- #define CGL_INSIDE_REGION 0x0
- #define CGL_OUTSIDE_REGION 0x1
- #define CGL_EXCLUDE_CULL_PIXEL 0x0
- #define CGL_INCLUDE_CULL_PIXEL 0x2
- #define CGL_EXCLUDE_DRAWN_PIXEL 0x4
- #define CGL_INCLUDE_DRAWN_PIXEL 0x0
- #define CGL_EAGLE1_REV01 0x0001
- #define CGL_EAGLE1_REV02 0x0002
- #define CGL_GLINT300SX_REV01 0x0100
- #define CGL_GLINT300SX_REV02 0x0200
- // Cursor (CGL_DISABLE for disable cursor)
- #define CGL_32x32x3 0x01
- #define CGL_32x32x2HL 0x02
- #define CGL_32x32x2 0x03
- #define CGL_64x64x3 0x05
- #define CGL_64x64x2HL 0x06
- #define CGL_64x64x2 0x07
- //////////////////////////////
- // MISCELLANEOUS //
- //////////////////////////////
- #define CGL_ENABLE 1
- #define CGL_DISABLE 0
- //-- Interrupt
- #define CGL_INTR_VRETRACE 0x0001
- #define CGL_INTR_SCANLINE 0x0002
- #define CGL_INTR_SWAPBUFFER 0x0100
- #endif // __CGL_DEF__
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