KEEP 7.5 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163
  1. EURO '96
  2. (C) Gremlin Interactive 1995,96
  3. þ Version: 1.0 15/12/1995
  4. þ Running DOS version.
  5. þ Video mode initialised.
  6. þ Attempting NETWORK game.
  7. þ Outputting VERBOSE information.
  8. þ Memory check: 6397952
  9. þ Keyboard 1 initialised.
  10. þ Keyboard 2 initialised.
  11. þ Mouse Driver found and initialised.
  12. þ Network initialised okay.
  13. þ Data Offset file loaded.
  14. þ Memory allocated for Text buffer.
  15. þ Memory check: 6369280
  16. þ 24576 Bytes allocated for script file text.
  17. þ 20785 Bytes used for script file text.
  18. þ Memory allocated for Pseudo buffer.
  19. þ Memory check: 6057984
  20. þ Memory allocated for Background buffer.
  21. þ Memory check: 5746688
  22. þ Memory allocated for Texture Pages.
  23. þ Memory check: 3284992
  24. þ Calling Set_Comm_Type with comm type: 0
  25. þ Calling Start_Network_Game.
  26. DEALLOCATING MEMORY BEFORE RUNNING MATCH.
  27. þ Memory check: 5746688
  28. þ Memory for Texture Pages DeAllocated.
  29. þ Memory check: 5746688
  30. þ Memory check: 6057984
  31. þ Memory for Background buffer DeAllocated.
  32. þ Memory check: 6057984
  33. þ Memory check: 6369280
  34. þ Memory for Pseudo buffer DeAllocated.
  35. þ Memory check: 6369280
  36.  User 0 BULGARIA
  37. MATCH INTERFACE DATA:
  38.  Home Team: BULGARIA
  39.  Away Team: CROATIA
  40. plyr 0 (0) pace: 49 power: 52 cntrl: 40 flair: 64 vision: 62 accry: 67 stam: 44 disc: 51 fit: 99
  41. plyr 1 (1) pace: 54 power: 52 cntrl: 50 flair: 50 vision: 65 accry: 65 stam: 47 disc: 41 fit: 99
  42. plyr 2 (2) pace: 47 power: 65 cntrl: 47 flair: 53 vision: 48 accry: 52 stam: 41 disc: 69 fit: 99
  43. plyr 3 (3) pace: 52 power: 62 cntrl: 44 flair: 54 vision: 40 accry: 54 stam: 47 disc: 70 fit: 99
  44. plyr 4 (4) pace: 56 power: 77 cntrl: 49 flair: 42 vision: 43 accry: 43 stam: 50 disc: 63 fit: 99
  45. plyr 5 (5) pace: 45 power: 56 cntrl: 55 flair: 40 vision: 68 accry: 64 stam: 48 disc: 47 fit: 99
  46. plyr 6 (6) pace: 59 power: 49 cntrl: 52 flair: 53 vision: 61 accry: 69 stam: 40 disc: 50 fit: 99
  47. plyr 7 (7) pace: 60 power: 57 cntrl: 55 flair: 60 vision: 69 accry: 70 stam: 49 disc: 55 fit: 99
  48. plyr 8 (8) pace: 75 power: 83 cntrl: 69 flair: 72 vision: 75 accry: 86 stam: 70 disc: 40 fit: 99
  49. plyr 9 (9) pace: 50 power: 65 cntrl: 55 flair: 56 vision: 60 accry: 70 stam: 50 disc: 44 fit: 99
  50. plyr 10 (10) pace: 57 power: 62 cntrl: 48 flair: 57 vision: 59 accry: 66 stam: 47 disc: 27 fit: 99
  51. plyr 11 (11) pace: 35 power: 47 cntrl: 44 flair: 56 vision: 51 accry: 58 stam: 45 disc: 57 fit: 99
  52. plyr 12 (12) pace: 47 power: 60 cntrl: 55 flair: 51 vision: 50 accry: 62 stam: 63 disc: 15 fit: 99
  53. plyr 13 (13) pace: 51 power: 65 cntrl: 40 flair: 35 vision: 50 accry: 43 stam: 64 disc: 71 fit: 99
  54. plyr 14 (14) pace: 46 power: 39 cntrl: 46 flair: 39 vision: 66 accry: 71 stam: 44 disc: 49 fit: 99
  55. plyr 15 (15) pace: 57 power: 69 cntrl: 36 flair: 39 vision: 49 accry: 70 stam: 55 disc: 25 fit: 99
  56. plyr 16 (16) pace: 55 power: 67 cntrl: 41 flair: 33 vision: 47 accry: 55 stam: 42 disc: 65 fit: 99
  57. plyr 17 (17) pace: 60 power: 63 cntrl: 51 flair: 55 vision: 50 accry: 65 stam: 49 disc: 25 fit: 99
  58. plyr 18 (18) pace: 42 power: 69 cntrl: 49 flair: 59 vision: 53 accry: 71 stam: 51 disc: 29 fit: 99
  59. plyr 19 (19) pace: 52 power: 59 cntrl: 50 flair: 58 vision: 65 accry: 67 stam: 53 disc: 20 fit: 99
  60.  Number Of Users Playing Next Match: 1
  61.  User 0 KEYBOARD ONE
  62. MATCH AND ENVIRONMENT SETTINGS.
  63.  Bookings: OFF
  64.  Freekicks: OFF
  65. Free memory = 6053888
  66. Preparing memory areas...
  67. Motion capture frames: 3782
  68. Reading data files...
  69. Remapping textures...
  70. Preparing segment selectors...
  71. Free memory = 2666496
  72. Making colour filters...
  73. Intialising data objects...
  74. Preparing miscellaneous data...
  75. Geting VESA information...
  76. ALLOCATING MEMORY AFTER RUNNING MATCH AND RETURNING TO FRONTEND.
  77. þ Memory allocated for Pseudo buffer.
  78. þ Memory check: 3026944
  79. þ Memory allocated for Background buffer.
  80. þ Memory check: 2957312
  81. þ Memory allocated for Texture Pages.
  82. þ Memory check: 2957312
  83. þ Calling Set_Comm_Type with comm type: 0
  84. þ Calling Start_Network_Game.
  85. DEALLOCATING MEMORY BEFORE RUNNING MATCH.
  86. þ Memory check: 2957312
  87. þ Memory for Texture Pages DeAllocated.
  88. þ Memory check: 2957312
  89. þ Memory check: 3026944
  90. þ Memory for Background buffer DeAllocated.
  91. þ Memory check: 3026944
  92. þ Memory check: 3338240
  93. þ Memory for Pseudo buffer DeAllocated.
  94. þ Memory check: 3338240
  95.  User 0 BULGARIA
  96. MATCH INTERFACE DATA:
  97.  Home Team: BULGARIA
  98.  Away Team: CROATIA
  99. plyr 0 (0) pace: 49 power: 52 cntrl: 40 flair: 64 vision: 62 accry: 67 stam: 44 disc: 51 fit: 99
  100. plyr 1 (1) pace: 54 power: 52 cntrl: 50 flair: 50 vision: 65 accry: 65 stam: 47 disc: 41 fit: 99
  101. plyr 2 (2) pace: 47 power: 65 cntrl: 47 flair: 53 vision: 48 accry: 52 stam: 41 disc: 69 fit: 99
  102. plyr 3 (3) pace: 52 power: 62 cntrl: 44 flair: 54 vision: 40 accry: 54 stam: 47 disc: 70 fit: 99
  103. plyr 4 (4) pace: 56 power: 77 cntrl: 49 flair: 42 vision: 43 accry: 43 stam: 50 disc: 63 fit: 99
  104. plyr 5 (5) pace: 45 power: 56 cntrl: 55 flair: 40 vision: 68 accry: 64 stam: 48 disc: 47 fit: 99
  105. plyr 6 (6) pace: 59 power: 49 cntrl: 52 flair: 53 vision: 61 accry: 69 stam: 40 disc: 50 fit: 99
  106. plyr 7 (7) pace: 60 power: 57 cntrl: 55 flair: 60 vision: 69 accry: 70 stam: 49 disc: 55 fit: 99
  107. plyr 8 (8) pace: 75 power: 83 cntrl: 69 flair: 72 vision: 75 accry: 86 stam: 70 disc: 40 fit: 99
  108. plyr 9 (9) pace: 50 power: 65 cntrl: 55 flair: 56 vision: 60 accry: 70 stam: 50 disc: 44 fit: 99
  109. plyr 10 (10) pace: 57 power: 62 cntrl: 48 flair: 57 vision: 59 accry: 66 stam: 47 disc: 27 fit: 99
  110. plyr 11 (11) pace: 35 power: 47 cntrl: 44 flair: 56 vision: 51 accry: 58 stam: 45 disc: 57 fit: 99
  111. plyr 12 (12) pace: 47 power: 60 cntrl: 55 flair: 51 vision: 50 accry: 62 stam: 63 disc: 15 fit: 99
  112. plyr 13 (13) pace: 51 power: 65 cntrl: 40 flair: 35 vision: 50 accry: 43 stam: 64 disc: 71 fit: 99
  113. plyr 14 (14) pace: 46 power: 39 cntrl: 46 flair: 39 vision: 66 accry: 71 stam: 44 disc: 49 fit: 99
  114. plyr 15 (15) pace: 57 power: 69 cntrl: 36 flair: 39 vision: 49 accry: 70 stam: 55 disc: 25 fit: 99
  115. plyr 16 (16) pace: 55 power: 67 cntrl: 41 flair: 33 vision: 47 accry: 55 stam: 42 disc: 65 fit: 99
  116. plyr 17 (17) pace: 60 power: 63 cntrl: 51 flair: 55 vision: 50 accry: 65 stam: 49 disc: 25 fit: 99
  117. plyr 18 (18) pace: 42 power: 69 cntrl: 49 flair: 59 vision: 53 accry: 71 stam: 51 disc: 29 fit: 99
  118. plyr 19 (19) pace: 52 power: 59 cntrl: 50 flair: 58 vision: 65 accry: 67 stam: 53 disc: 20 fit: 99
  119.  Number Of Users Playing Next Match: 1
  120.  User 0 KEYBOARD ONE
  121. MATCH AND ENVIRONMENT SETTINGS.
  122.  Bookings: OFF
  123.  Freekicks: OFF
  124. Free memory = 3022848
  125. Preparing memory areas...
  126. Motion capture frames: 3782
  127. Reading data files...
  128. DOS/4GW error (2001): exception 0Eh (page fault) at 70:00000E64
  129. TSF32: prev_tsf32 4FAC
  130. SS 98 DS 20 ES D0 FS 0 GS 168
  131. EAX 2000 EBX 21F6 ECX 256 EDX 2000
  132. ESI A66A14 EDI 1B54 EBP 594E52 ESP 4E4C
  133. CS:IP 70:00000E64 ID 0E COD 2 FLG 13016
  134. CS= 70, USE16, byte granular, limit 596F, base 41C160, acc 9B
  135. SS= 98, USE16, byte granular, limit 7CFF, base 453DF0, acc 93
  136. DS= 20, USE16, byte granular, limit FFFF, base 36140, acc 93
  137. ES= D0, USE16, byte granular, limit FFFF, base A774AC, acc 93
  138. FS= 0, USE16, byte granular, limit 0, base 14, acc 0
  139. GS= 168, USE32, page granular, limit FFFFFFFF, base 0, acc CF93
  140. CR0: PG:1 ET:1 TS:0 EM:0 MP:0 PE:1 CR2: A79000 CR3: 39000