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- #define TRUE 1
- #define FALSE 0
- enum {
- NET_ONLINE,
- NET_GO,
- NET_MESSAGE,
- NET_QUIT,
- NET_SINGLE,
- NET_MULTIPLE,
- NET_READY,
- NET_SEED,
- NET_PAUSE,
- NET_INFO
- };
- typedef struct // Header packet
- {
- int dwSequence; // reserved by NetNow!
- short player; // player
- short type; // type
- int frame; // frame number when issued (not always used)
- } packet_header;
- typedef struct // Setup info packet
- {
- _NETNOW_NODE_ADDR address; //node received info from.
- int Team_A,Team_B;
- int Team;
- int Player;
- } packet_info;
- typedef struct // Input data packet
- {
- short x,y; // 15 bits of signed directional data + lowest bits for two buttons
- } packet_single;
- typedef struct // Multiple input data packet
- {
- packet_single inp[20];
- } packet_multiple;
- typedef struct // Message packet
- {
- char mes[12];
- } packet_data;
- typedef struct // Random seed packet
- {
- int num;
- } packet_seed;
- typedef struct // Pause key packet
- {
- int paused;
- } packet_pause;
- extern packet_header in_header;
- extern packet_data in_data[8];
- extern short wConsoleNode;
- extern volatile int writeptr,readptr;
- extern volatile packet_multiple copy_multiple[512];
- extern short master;
- extern volatile int active_nodes;
- extern volatile int net_quit;
- void __far nethandler(void);
- void Initialise_Network();
- void send_quit();
- void send_mes(char *m);
- int receive_mes();
- void close_network();
- void send_seed(int num);
- void send_ready();
- void send_single(int plyr);
- void send_multiple();
- void receive_multiple();
- void receive_all_singles();
- void send_name(char *m);
- void TransmitInit(void);
- int FindNodes();
- void send_pause();
- void transmitpausetoslaves(void);
- void NetInitialisation();
- void FoundNodes();
- void SendNetDone();
- void SendPlayerInfo();
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