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- // NETWORK.C
- extern "C" void read_joystick(char j,int *x, int *y, int *sw);
- extern "C" void read_joy1(int *x, int *y, int *sw);
- extern "C" void read_joy2(int *x, int *y, int *sw);
- extern "C" void calibrate_joy(char j,unsigned short *x,unsigned short *y);
- extern "C" void get_joy_dir1(int *x,int *y,int *f);
- extern "C" void get_joy_dir2(int *x,int *y,int *f);
- extern "C" void get_user_inputs();
- extern "C" void process_user_inputs();
- extern "C" volatile int NetTeams[MAX_USERS],Players[MAX_USERS];
- extern "C" volatile int net_quit;
- extern "C" volatile char paused;
- extern "C" volatile char pause_request;
- extern "C" volatile char keys[256];
- extern "C" volatile char key_togs[256];
- //extern "C" void setdigivar(short handle);
- extern "C" short net_game_no;
- extern "C" volatile short net_error;
- extern "C" char cd_in;
- extern "C" volatile char net_cd_in;
- extern "C" void NetTest(void);
- extern "C" void Network_Play_Ready();
- extern "C" void Quit_Network_Play();
- extern "C" void End_Network_Game();
- extern "C" void __far nethandler(void);
- extern "C" unsigned int NetworkHandle;
- extern "C" short wConsoleNode;
- extern "C" int network_on;
- extern "C" volatile int count;
- extern "C" volatile int tick;
- extern "C" volatile int ftick;
- extern "C" volatile int writeptr;
- extern "C" volatile int readptr;
- extern "C" int game_speed; // Currently declared in network.c
- extern "C" void ConfigControl();
- extern "C" unsigned short joy1_cnt_x,joy1_cnt_y;
- extern "C" unsigned short joy2_cnt_x,joy2_cnt_y;
- extern "C" void ConfigControl();
- extern "C" void InitCalibration(int j);
- extern "C" void CalibrateJoy(int j);
- extern "C" char calibrate_flag,redefine_flag;
- extern "C" char print_joy_message,print_red_message;
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