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- struct match_player {
- // Player General...
- short tm_player;
- float tm_x, tm_xdis, tm_y, tm_ydis, tm_z, tm_zdis;
- float mface_x,mface_y;
- short mface_time;
- char mface;
- float tm_dist;
- char tm_pos;
- short tm_limbo;
- short guy_on;
- char control;
- char tm_srng;
- signed char tm_off;
- char tm_stopped;
- char tm_trap;
- short special;
- short tm_strike;
- float tm_stime;
- short tm_ftime;
- short ball_state;
- short tm_fpass_type;
- short tm_fpass_to;
- char draw_me;
- short shirt;
- // Player Attributes...
- unsigned char tm_rate; //Speed.
- unsigned char tm_pow; //Physical Power.
- unsigned char tm_cont; //Ball Control.
- unsigned char tm_flair; //Flair.
- unsigned char tm_vis; //Vision.
- unsigned char tm_ac; //Accuracy.
- unsigned char tm_stam; //Stamina.
- unsigned char tm_disc; //Discipline.
- // Match Stats...
- unsigned char tm_book; //Bookings.
- unsigned char tm_fouls; //Fouls Committed.
- short tm_tacks; //Tackles attempted.
- short tm_twon; //Tackles won.
- short tm_shots; //Shots attempted.
- short tm_saved; //Shots saved.
- unsigned char tm_goals; //Goals scored.
- short tm_pass; //Passes attempted.
- short tm_pwon; //Passes completed.
- unsigned short tm_inj; //Injury type.
- short tm_posst; //Time in possession.
- int tm_work; //Distance ran.
- short tm_kpsaves; //Keeper save ratio.
- unsigned char tm_ogs; //Own goals scored.
- unsigned char tm_time; //Player on field for mins.
-
- // Animation Data...
- short turn_dir, face_dir, dir_mode;
- float tm_frm,tm_fstep;
- unsigned short tm_anim;
- unsigned char tm_hcol,tm_htype;
- float tm_mcspd;
- float ls_anim,ls_frm;
- float contact;
- char tm_newanim;
- char tm_barge;
- char tm_limp;
- // Action Data...
- short tm_act, tm_poss, tm_wall, tm_leave, tm_mark;
- int go_dist;
- int go_cnt;
- float go_txdis,go_tydis,go_tx,go_ty,go_xoff,go_yoff,tm_jump;
- char go_stop;
- char go_step;
- char tm_notme;
-
- // Player Intelligence...
- short int_move, int_cnt, mess_num, mess_cnt;
- short tm_comm,tm_ccnt;
- };
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