123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423 |
- <?xml version="1.0" encoding="utf-8"?>
- <Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup Label="ProjectConfigurations">
- <ProjectConfiguration Include="Debug|Win32">
- <Configuration>Debug</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|Win32">
- <Configuration>Release</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Template|Win32">
- <Configuration>Template</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- </ItemGroup>
- <PropertyGroup Label="Globals">
- <SccProjectName>
- </SccProjectName>
- <SccLocalPath>
- </SccLocalPath>
- <Keyword>MFCProj</Keyword>
- <ProjectGuid>{DC47DA88-14E2-0634-61C5-7CEEC46A45C2}</ProjectGuid>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Template|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <PlatformToolset>v120</PlatformToolset>
- <CharacterSet>Unicode</CharacterSet>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <UseOfMfc>Dynamic</UseOfMfc>
- <CharacterSet>Unicode</CharacterSet>
- <PlatformToolset>v120</PlatformToolset>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <UseOfMfc>Dynamic</UseOfMfc>
- <CharacterSet>Unicode</CharacterSet>
- <PlatformToolset>v120</PlatformToolset>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
- <ImportGroup Label="ExtensionSettings">
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
- </ImportGroup>
- <PropertyGroup Label="UserMacros" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <OutDir>Release\</OutDir>
- <IntDir>Release\</IntDir>
- <LinkIncremental>false</LinkIncremental>
- <IncludePath>$(SolutionDir);$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Include;$(IncludePath)</IncludePath>
- <LibraryPath>$(SolutionDir)..\Bin;$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Lib;$(LibraryPath)</LibraryPath>
- <TargetName>SeriousEditor</TargetName>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <OutDir>Debug\</OutDir>
- <IntDir>Debug\</IntDir>
- <LinkIncremental>false</LinkIncremental>
- <IncludePath>$(SolutionDir);$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Include;$(IncludePath)</IncludePath>
- <LibraryPath>$(SolutionDir)..\Bin\Debug;$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Lib;$(LibraryPath)</LibraryPath>
- <TargetName>SeriousEditor</TargetName>
- </PropertyGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <ClCompile>
- <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
- <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
- <FunctionLevelLinking>false</FunctionLevelLinking>
- <Optimization>MaxSpeed</Optimization>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <WarningLevel>Level3</WarningLevel>
- <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
- <IntrinsicFunctions>true</IntrinsicFunctions>
- <OmitFramePointers>false</OmitFramePointers>
- <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;DIRECT3D_VERSION=0x0800;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <AssemblerListingLocation>.\Release\</AssemblerListingLocation>
- <PrecompiledHeaderOutputFile>.\Release\WorldEditor.pch</PrecompiledHeaderOutputFile>
- <PrecompiledHeader>Use</PrecompiledHeader>
- <PrecompiledHeaderFile>stdafx.h</PrecompiledHeaderFile>
- <ObjectFileName>.\Release\</ObjectFileName>
- <ProgramDataBaseFileName>.\Release\</ProgramDataBaseFileName>
- <DisableSpecificWarnings>4996;4333</DisableSpecificWarnings>
- </ClCompile>
- <Midl>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <TypeLibraryName>.\Release\WorldEditor.tlb</TypeLibraryName>
- <MkTypLibCompatible>true</MkTypLibCompatible>
- <TargetEnvironment>Win32</TargetEnvironment>
- </Midl>
- <ResourceCompile>
- <Culture>0x0409</Culture>
- <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- </ResourceCompile>
- <Bscmake>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <OutputFile>.\Release\WorldEditor.bsc</OutputFile>
- </Bscmake>
- <Link>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <SubSystem>Windows</SubSystem>
- <IgnoreSpecificDefaultLibraries>game.lib gamemp.lib gamegui.lib gameguimp.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
- <OutputFile>Release/SeriousEditor.exe</OutputFile>
- <AdditionalDependencies>htmlhelp.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <GenerateMapFile>true</GenerateMapFile>
- </Link>
- <CustomBuildStep>
- <Command>copy Release\$(TargetName).exe $(SolutionDir)..\Bin\ >nul
- copy Release\$(TargetName).map $(SolutionDir)..\Bin\ >nul</Command>
- <Message>Copying %(Filename) binaries to $(ENGINE_DIR)\Bin</Message>
- <Outputs>$(ENGINE_DIR)\Bin\$(InputName).exe;%(Outputs)</Outputs>
- </CustomBuildStep>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <ClCompile>
- <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
- <InlineFunctionExpansion>Default</InlineFunctionExpansion>
- <FunctionLevelLinking>false</FunctionLevelLinking>
- <Optimization>Disabled</Optimization>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <WarningLevel>Level3</WarningLevel>
- <MinimalRebuild>true</MinimalRebuild>
- <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;DIRECT3D_VERSION=0x0800;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <AssemblerListingLocation>.\Debug\</AssemblerListingLocation>
- <PrecompiledHeaderOutputFile>.\Debug\WorldEditor.pch</PrecompiledHeaderOutputFile>
- <PrecompiledHeader>Use</PrecompiledHeader>
- <PrecompiledHeaderFile>stdafx.h</PrecompiledHeaderFile>
- <ObjectFileName>.\Debug\</ObjectFileName>
- <ProgramDataBaseFileName>.\Debug\</ProgramDataBaseFileName>
- <DisableSpecificWarnings>4996;4333</DisableSpecificWarnings>
- </ClCompile>
- <Midl>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <TypeLibraryName>.\Debug\WorldEditor.tlb</TypeLibraryName>
- <MkTypLibCompatible>true</MkTypLibCompatible>
- <TargetEnvironment>Win32</TargetEnvironment>
- </Midl>
- <ResourceCompile>
- <Culture>0x0409</Culture>
- <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- </ResourceCompile>
- <Bscmake>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <OutputFile>.\Debug\WorldEditor.bsc</OutputFile>
- </Bscmake>
- <Link>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <SubSystem>Windows</SubSystem>
- <IgnoreSpecificDefaultLibraries>gamed.lib gamempd.lib gameguid.lib gameguimpd.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
- <OutputFile>Debug/SeriousEditor.exe</OutputFile>
- <AdditionalDependencies>htmlhelp.lib;EngineD.lib;EngineGUID.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <GenerateMapFile>true</GenerateMapFile>
- </Link>
- <CustomBuildStep>
- <Command>copy Debug\$(TargetName).exe $(SolutionDir)..\Bin\Debug\ >nul
- copy Debug\$(TargetName).map $(SolutionDir)..\Bin\Debug\ >nul</Command>
- <Message>Copying %(Filename) binaries to $(ENGINE_DIR)\Bin\Debug</Message>
- <Outputs>$(ENGINE_DIR)\Bin\Debug\$(InputName).exe;%(Outputs)</Outputs>
- </CustomBuildStep>
- </ItemDefinitionGroup>
- <ItemGroup>
- <ClCompile Include="ActiveTextureWnd.cpp" />
- <ClCompile Include="Browser.cpp" />
- <ClCompile Include="BrowseWindow.cpp" />
- <ClCompile Include="BrushPaletteWnd.cpp" />
- <ClCompile Include="ChildFrm.cpp" />
- <ClCompile Include="ColoredButton.cpp" />
- <ClCompile Include="ColorPaletteWnd.cpp" />
- <ClCompile Include="CSGDesitnationCombo.cpp" />
- <ClCompile Include="CtlTipOfTheDayText.cpp" />
- <ClCompile Include="CtrlAxisRadio.cpp" />
- <ClCompile Include="CtrlBrowseFile.cpp" />
- <ClCompile Include="CtrlEditBoolean.cpp" />
- <ClCompile Include="CtrlEditFlags.cpp" />
- <ClCompile Include="CtrlEditFloat.cpp" />
- <ClCompile Include="CtrlEditString.cpp" />
- <ClCompile Include="CtrlEnumCombo.cpp" />
- <ClCompile Include="CustomComboWnd.cpp" />
- <ClCompile Include="DlgAllignVertices.cpp" />
- <ClCompile Include="DlgAutoDeltaCSG.cpp" />
- <ClCompile Include="DlgAutTexturize.cpp" />
- <ClCompile Include="DlgBrowseByClass.cpp" />
- <ClCompile Include="DlgComment.cpp" />
- <ClCompile Include="DlgCreateVirtualDirectory.cpp" />
- <ClCompile Include="DlgDisplaceMapSize.cpp" />
- <ClCompile Include="DlgEditFloat.cpp" />
- <ClCompile Include="DlgEditTerrainBrush.cpp" />
- <ClCompile Include="DlgEditTerrainLayer.cpp" />
- <ClCompile Include="DlgFilterPolygonSelection.cpp" />
- <ClCompile Include="DlgFilterVertexSelection.cpp" />
- <ClCompile Include="DlgGenerateFBM.cpp" />
- <ClCompile Include="DlgLightAnimationEditor.cpp" />
- <ClCompile Include="DlgLinkTree.cpp" />
- <ClCompile Include="DlgMirrorAndStretch.cpp" />
- <ClCompile Include="DlgNumericAlpha.cpp" />
- <ClCompile Include="DlgPgGlobal.cpp" />
- <ClCompile Include="DlgPgPolygon.cpp" />
- <ClCompile Include="DlgPgPosition.cpp" />
- <ClCompile Include="DlgPgPrimitive.cpp" />
- <ClCompile Include="DlgPgRenderingStatistics.cpp" />
- <ClCompile Include="DlgPgSector.cpp" />
- <ClCompile Include="DlgPgShadow.cpp" />
- <ClCompile Include="DlgPgTerrain.cpp" />
- <ClCompile Include="DlgPgTexture.cpp" />
- <ClCompile Include="DlgPreferences.cpp" />
- <ClCompile Include="DlgProgress.cpp" />
- <ClCompile Include="DlgRenderingPreferences.cpp" />
- <ClCompile Include="DlgSelectByName.cpp" />
- <ClCompile Include="DlgSnapVertex.cpp" />
- <ClCompile Include="DlgStretchChildOffset.cpp" />
- <ClCompile Include="DlgTEOperationSettings.cpp" />
- <ClCompile Include="DlgTerrainProperties.cpp" />
- <ClCompile Include="DlgTipOfTheDay.cpp" />
- <ClCompile Include="DlgTreeShortcuts.cpp" />
- <ClCompile Include="DlgWorldSettings.cpp" />
- <ClCompile Include="EditMipSwitchDistance.cpp" />
- <ClCompile Include="EntitySelectionListBox.cpp" />
- <ClCompile Include="InfoFrame.cpp" />
- <ClCompile Include="InfoSheet.cpp" />
- <ClCompile Include="MainFrm.cpp" />
- <ClCompile Include="PrimitiveHistoryCombo.cpp" />
- <ClCompile Include="PropertyComboBar.cpp" />
- <ClCompile Include="PropertyComboBox.cpp" />
- <ClCompile Include="SkyFloat.cpp" />
- <ClCompile Include="StdAfx.cpp">
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
- <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">stdafx.h</PrecompiledHeaderFile>
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
- <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">stdafx.h</PrecompiledHeaderFile>
- </ClCompile>
- <ClCompile Include="TerrainEditing.cpp" />
- <ClCompile Include="TerrainInterface.cpp" />
- <ClCompile Include="ToolTipWnd.cpp" />
- <ClCompile Include="TriangularisationCombo.cpp" />
- <ClCompile Include="Viewers.cpp" />
- <ClCompile Include="ViewTexture.cpp" />
- <ClCompile Include="VirtualTreeCtrl.cpp" />
- <ClCompile Include="VirtualTreeNode.cpp" />
- <ClCompile Include="WndAnimationFrames.cpp" />
- <ClCompile Include="WndDisplayTexture.cpp" />
- <ClCompile Include="WndTerrainTilePalette.cpp" />
- <ClCompile Include="WndTestAnimation.cpp" />
- <ClCompile Include="WorldEditor.cpp" />
- <ClCompile Include="WorldEditorDoc.cpp" />
- <ClCompile Include="WorldEditorView.cpp" />
- </ItemGroup>
- <ItemGroup>
- <CustomBuild Include="ReadMe.txt" />
- <CustomBuild Include="..\..\Flesh\Data\SED_TipOfTheDay.txt" />
- <CustomBuild Include="arrowcop.cur" />
- <CustomBuild Include="res\bmp00001.bmp" />
- <CustomBuild Include="res\bmp00002.bmp" />
- <CustomBuild Include="res\bmp00003.bmp" />
- <CustomBuild Include="RES\bmp00004.bmp" />
- <CustomBuild Include="res\bmp00005.bmp" />
- <CustomBuild Include="res\bmp00006.bmp" />
- <CustomBuild Include="res\csg_tool.bmp" />
- <CustomBuild Include="RES\cur00001.cur" />
- <CustomBuild Include="RES\cur00002.cur" />
- <CustomBuild Include="RES\cur00003.cur" />
- <CustomBuild Include="RES\cur00004.cur" />
- <CustomBuild Include="res\cut_curs.ico" />
- <CustomBuild Include="res\cut_line.cur" />
- <CustomBuild Include="res\director.bmp" />
- <CustomBuild Include="res\ico00001.ico" />
- <CustomBuild Include="res\ico00002.ico" />
- <CustomBuild Include="res\ico00003.ico" />
- <CustomBuild Include="res\ico00004.ico" />
- <CustomBuild Include="res\ico00005.ico" />
- <CustomBuild Include="res\ico00006.ico" />
- <CustomBuild Include="res\ico00007.ico" />
- <CustomBuild Include="res\ico00008.ico" />
- <CustomBuild Include="res\ico00009.ico" />
- <CustomBuild Include="res\ico00010.ico" />
- <CustomBuild Include="res\ico00011.ico" />
- <CustomBuild Include="res\ico00012.ico" />
- <CustomBuild Include="res\ico00013.ico" />
- <CustomBuild Include="res\ico00014.ico" />
- <CustomBuild Include="res\ico00015.ico" />
- <CustomBuild Include="res\ico00016.ico" />
- <CustomBuild Include="res\ico00017.ico" />
- <CustomBuild Include="res\ico00018.ico" />
- <CustomBuild Include="res\ico00019.ico" />
- <CustomBuild Include="res\ico00020.ico" />
- <CustomBuild Include="res\ico00021.ico" />
- <CustomBuild Include="res\ico00022.ico" />
- <CustomBuild Include="res\ico00023.ico" />
- <CustomBuild Include="res\ico00024.ico" />
- <CustomBuild Include="res\ico00025.ico" />
- <CustomBuild Include="res\ico00026.ico" />
- <CustomBuild Include="RES\ico00027.ico" />
- <CustomBuild Include="res\icon1.ico" />
- <CustomBuild Include="res\idr_icon.ico" />
- <CustomBuild Include="res\mainfram.bmp" />
- <CustomBuild Include="res\mirror1.cur" />
- <CustomBuild Include="RES\te_erase.cur" />
- <CustomBuild Include="RES\te_heigh.cur" />
- <CustomBuild Include="RES\te_layer.cur" />
- <CustomBuild Include="RES\te_max1.cur" />
- <CustomBuild Include="RES\te_min1.cur" />
- <CustomBuild Include="RES\te_noise.cur" />
- <CustomBuild Include="RES\te_pick.cur" />
- <CustomBuild Include="RES\te_pick1.cur" />
- <CustomBuild Include="RES\te_poste.cur" />
- <CustomBuild Include="res\TipOfTheDay.bmp" />
- <CustomBuild Include="res\Toolbar.bmp" />
- <CustomBuild Include="res\toolbar1.bmp" />
- <CustomBuild Include="res\view_too.bmp" />
- <CustomBuild Include="res\WorldEditor.ico" />
- <CustomBuild Include="res\WorldEditor.rc2">
- <FileType>RC</FileType>
- </CustomBuild>
- <CustomBuild Include="res\WorldEditorDoc.ico" />
- <CustomBuild Include="WorldEditor.clw">
- <FileType>Document</FileType>
- </CustomBuild>
- </ItemGroup>
- <ItemGroup>
- <ResourceCompile Include="WorldEditor.rc" />
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="ActiveTextureWnd.h" />
- <ClInclude Include="Browser.h" />
- <ClInclude Include="browsewindow.h" />
- <ClInclude Include="BrushPaletteWnd.h" />
- <ClInclude Include="ChildFrm.h" />
- <ClInclude Include="coloredbutton.h" />
- <ClInclude Include="ColorPaletteWnd.h" />
- <ClInclude Include="CSGDesitnationCombo.h" />
- <ClInclude Include="CtlTipOfTheDayText.h" />
- <ClInclude Include="ctrlaxisradio.h" />
- <ClInclude Include="CtrlBrowseFile.h" />
- <ClInclude Include="CtrlEditBoolean.h" />
- <ClInclude Include="CtrlEditFlags.h" />
- <ClInclude Include="CtrlEditFloat.h" />
- <ClInclude Include="CtrlEditString.h" />
- <ClInclude Include="CtrlEnumCombo.h" />
- <ClInclude Include="CustomComboWnd.h" />
- <ClInclude Include="DlgAllignVertices.h" />
- <ClInclude Include="DlgAutoDeltaCSG.h" />
- <ClInclude Include="DlgAutTexturize.h" />
- <ClInclude Include="DlgBrowseByClass.h" />
- <ClInclude Include="DlgComment.h" />
- <ClInclude Include="DlgCreateVirtualDirectory.h" />
- <ClInclude Include="DlgDisplaceMapSize.h" />
- <ClInclude Include="DlgEditFloat.h" />
- <ClInclude Include="DlgEditTerrainBrush.h" />
- <ClInclude Include="DlgEditTerrainLayer.h" />
- <ClInclude Include="DlgFilterPolygonSelection.h" />
- <ClInclude Include="DlgFilterVertexSelection.h" />
- <ClInclude Include="DlgGenerateFBM.h" />
- <ClInclude Include="DlgLightAnimationEditor.h" />
- <ClInclude Include="DlgLinkTree.h" />
- <ClInclude Include="DlgMirrorAndStretch.h" />
- <ClInclude Include="DlgNumericAlpha.h" />
- <ClInclude Include="DlgPgGlobal.h" />
- <ClInclude Include="DlgPgPolygon.h" />
- <ClInclude Include="DlgPgPosition.h" />
- <ClInclude Include="DlgPgPrimitive.h" />
- <ClInclude Include="DlgPgRenderingStatistics.h" />
- <ClInclude Include="DlgPgSector.h" />
- <ClInclude Include="DlgPgShadow.h" />
- <ClInclude Include="DlgPgTerrain.h" />
- <ClInclude Include="DlgPgTexture.h" />
- <ClInclude Include="DlgPreferences.h" />
- <ClInclude Include="DlgProgress.h" />
- <ClInclude Include="DlgRenderingPreferences.h" />
- <ClInclude Include="DlgSelectByName.h" />
- <ClInclude Include="DlgSnapVertex.h" />
- <ClInclude Include="DlgStretchChildOffset.h" />
- <ClInclude Include="DlgTEOperationSettings.h" />
- <ClInclude Include="DlgTerrainProperties.h" />
- <ClInclude Include="DlgTipOfTheDay.h" />
- <ClInclude Include="DlgTreeShortcuts.h" />
- <ClInclude Include="dlgworldsettings.h" />
- <ClInclude Include="EditMipSwitchDistance.h" />
- <ClInclude Include="EntitySelectionListBox.h" />
- <ClInclude Include="InfoFrame.h" />
- <ClInclude Include="InfoSheet.h" />
- <ClInclude Include="MainFrm.h" />
- <ClInclude Include="PrimitiveHistoryCombo.h" />
- <ClInclude Include="PropertyComboBar.h" />
- <ClInclude Include="PropertyComboBox.h" />
- <CustomBuild Include="resource.h">
- <Command Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">makehm ID_,HID_,0x10000 IDM_,HIDM_,0x10000 resource.h >>"hlp\resources.hm"</Command>
- <Message Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Building help ids from %(FullPath)</Message>
- <Outputs Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">hlp\resources.hm;%(Outputs)</Outputs>
- </CustomBuild>
- <ClInclude Include="SkyFloat.h" />
- <ClInclude Include="StdAfx.h" />
- <ClInclude Include="TerrainEditing.h" />
- <ClInclude Include="TerrainInterface.h" />
- <ClInclude Include="ToolTipWnd.h" />
- <ClInclude Include="TriangularisationCombo.h" />
- <ClInclude Include="Viewers.h" />
- <ClInclude Include="ViewTexture.h" />
- <ClInclude Include="VirtualTreeCtrl.h" />
- <ClInclude Include="VirtualTreeNode.h" />
- <ClInclude Include="WndAnimationFrames.h" />
- <ClInclude Include="WndDisplayTexture.h" />
- <ClInclude Include="WndTerrainTilePalette.h" />
- <ClInclude Include="WndTestAnimation.h" />
- <ClInclude Include="WorldEditor.h" />
- <ClInclude Include="WorldEditorDoc.h" />
- <ClInclude Include="WorldEditorView.h" />
- </ItemGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
- <ImportGroup Label="ExtensionTargets">
- </ImportGroup>
- </Project>
|