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- /* Copyright (c) 2002-2012 Croteam Ltd.
- This program is free software; you can redistribute it and/or modify
- it under the terms of version 2 of the GNU General Public License as published by
- the Free Software Foundation
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
- // WndTestAnimation.cpp : implementation file
- //
- #include "stdafx.h"
- #include "WorldEditor.h"
- #include "WndTestAnimation.h"
- #ifdef _DEBUG
- #undef new
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
- /////////////////////////////////////////////////////////////////////////////
- // CWndTestAnimation
- CWndTestAnimation::CWndTestAnimation()
- {
- m_pDrawPort = NULL;
- m_pViewPort = NULL;
- // mark that timer is not yet started
- m_iTimerID = -1;
- }
- CWndTestAnimation::~CWndTestAnimation()
- {
- }
- BEGIN_MESSAGE_MAP(CWndTestAnimation, CWnd)
- //{{AFX_MSG_MAP(CWndTestAnimation)
- ON_WM_PAINT()
- ON_WM_TIMER()
- ON_WM_DESTROY()
- //}}AFX_MSG_MAP
- END_MESSAGE_MAP()
- /////////////////////////////////////////////////////////////////////////////
- // CWndTestAnimation message handlers
- void CWndTestAnimation::OnPaint()
- {
- {
- CPaintDC dc(this); // device context for painting
- }
- if( m_iTimerID == -1)
- {
- m_iTimerID = (int) SetTimer( 1, 50, NULL);
- }
- if( (m_pViewPort == NULL) && (m_pDrawPort == NULL) )
- {
- // initialize canvas for active texture button
- _pGfx->CreateWindowCanvas( m_hWnd, &m_pViewPort, &m_pDrawPort);
- }
- // if there is a valid drawport, and the drawport can be locked
- if( (m_pDrawPort != NULL) && (m_pDrawPort->Lock()) )
- {
- // get curently selected light animation combo member
- INDEX iLightAnimation = m_pParentDlg->GetSelectedLightAnimation();
- // if animation has changed
- if( iLightAnimation != m_aoAnimObject.GetAnim() )
- {
- // start new animation
- m_aoAnimObject.StartAnim( iLightAnimation);
- }
- // get current frame (color)
- SLONG col0, col1;
- FLOAT fRatio;
- m_aoAnimObject.GetFrame(col0, col1, fRatio);
- COLOR colorFrame = LerpColor(col0, col1, fRatio);
- // clear window background to black
- m_pDrawPort->Fill( colorFrame | CT_OPAQUE);
- // unlock the drawport
- m_pDrawPort->Unlock();
- // if there is a valid viewport
- if (m_pViewPort!=NULL)
- {
- // swap it
- m_pViewPort->SwapBuffers();
- }
- }
- }
- static TIME timeLastTick=TIME(0);
- void CWndTestAnimation::OnTimer(UINT nIDEvent)
- {
- // on our timer discard test animation window
- if( nIDEvent == 1)
- {
- TIME timeCurrentTick = _pTimer->GetRealTimeTick();
- if( timeCurrentTick > timeLastTick )
- {
- _pTimer->SetCurrentTick( timeCurrentTick);
- timeLastTick = timeCurrentTick;
- }
- Invalidate(FALSE);
- }
- CWnd::OnTimer(nIDEvent);
- }
- void CWndTestAnimation::OnDestroy()
- {
- KillTimer( m_iTimerID);
- _pTimer->SetCurrentTick( 0.0f);
- CWnd::OnDestroy();
- if( m_pViewPort != NULL)
- {
- _pGfx->DestroyWindowCanvas( m_pViewPort);
- m_pViewPort = NULL;
- }
- m_pViewPort = NULL;
- m_pDrawPort = NULL;
- }
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