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- /* Copyright (c) 2002-2012 Croteam Ltd.
- This program is free software; you can redistribute it and/or modify
- it under the terms of version 2 of the GNU General Public License as published by
- the Free Software Foundation
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
- // ChildFrm.h : interface of the CChildFrame class
- //
- /////////////////////////////////////////////////////////////////////////////
- #ifndef CHILDFRAME_H
- #define CHILDFRAME_H 1
- class CChildFrame : public CMDIChildWnd
- {
- DECLARE_DYNCREATE(CChildFrame)
- public:
- CChildFrame();
- // Attributes
- protected:
- CSplitterWnd m_wndSplitter;
- public:
- BOOL m_bDisableVisibilityTweaks;
- BOOL m_bShowVisibilityTweaks;
- BOOL m_bTestGameOn;
- CPlacement3D wo_plStored01;
- CPlacement3D wo_plStored02;
- CPlacement3D wo_plStored03;
- CPlacement3D wo_plStored04;
- FLOAT wo_fStored01;
- FLOAT wo_fStored02;
- FLOAT wo_fStored03;
- FLOAT wo_fStored04;
- BOOL m_bShowTargets;
- BOOL m_bShowEntityNames;
- LONG m_OldStyleEx;
- LONG m_OldStyle;
- BOOL m_bShadowsVisible;
- BOOL m_bShadowsCalculate;
- BOOL m_bViewFromEntity;
- BOOL m_bSelectionVisible; // if selection should be visible
- BOOL m_bLastAutoMipBrushingOn;
- BOOL m_bAutoMipBrushingOn;
- FLOAT m_fManualMipBrushingFactor;
- BOOL m_bAncoredMovingAllowed;
- UINT m_iAnchoredResetTimerID;
- BOOL m_bSceneRenderingTime;
- BOOL m_bInfoVisible;
- BOOL m_bRenderViewPictures;
- CMasterViewer m_mvViewer; // master viewer for all views inside this frame
- // grid on/off flag
- BOOL m_bGridOn;
- // selected configuration
- INDEX m_iSelectedConfiguration;
- CWorldRenderPrefs::ShadowsType m_stShadowType;
- // Operations
- public:
- // called from view
- void KeyPressed(UINT nChar, UINT nRepCnt, UINT nFlags);
- void RememberChildConfiguration( INDEX iViewConfiguration);
- void SetChildConfiguration( INDEX iViewConfiguration);
- void ApplySettingsFromPerspectiveView( CWorldEditorView *pwedView, INDEX iViewConfiguration);
- void DeleteViewsExcept( CWnd *pwndViewToLeave);
- inline INDEX CChildFrame::GetHSplitters(void) { return m_wndSplitter.GetColumnCount();}
- inline INDEX CChildFrame::GetVSplitters(void) { return m_wndSplitter.GetRowCount();}
- CWorldEditorView *GetPerspectiveView(void);
- void TestGame( BOOL bFullScreen);
- // Overrides
- // ClassWizard generated virtual function overrides
- //{{AFX_VIRTUAL(CChildFrame)
- public:
- virtual BOOL OnCreateClient(LPCREATESTRUCT lpcs, CCreateContext* pContext);
- virtual BOOL PreCreateWindow(CREATESTRUCT& cs);
- virtual void ActivateFrame(int nCmdShow = -1);
- //}}AFX_VIRTUAL
- // Implementation
- public:
- virtual ~CChildFrame();
- #ifdef _DEBUG
- virtual void AssertValid() const;
- virtual void Dump(CDumpContext& dc) const;
- #endif
- // Generated message map functions
- public:
- //{{AFX_MSG(CChildFrame)
- afx_msg void OnGridOnOff();
- afx_msg void OnUpdateGridOnOff(CCmdUI* pCmdUI);
- afx_msg void OnTestGameWindowed();
- afx_msg void OnTestGameFullScreen();
- afx_msg void OnUpdateTestGame(CCmdUI* pCmdUI);
- afx_msg void OnRenderTargets();
- afx_msg void OnUpdateRenderTargets(CCmdUI* pCmdUI);
- afx_msg void OnMoveAnchored();
- afx_msg void OnUpdateMoveAnchored(CCmdUI* pCmdUI);
- afx_msg void OnTimer(UINT nIDEvent);
- afx_msg void OnSceneRenderingTime();
- afx_msg void OnUpdateSceneRenderingTime(CCmdUI* pCmdUI);
- afx_msg void OnAutoMipLeveling();
- afx_msg void OnUpdateAutoMipLeveling(CCmdUI* pCmdUI);
- afx_msg void OnWindowClose();
- afx_msg void OnViewSelection();
- afx_msg void OnUpdateViewSelection(CCmdUI* pCmdUI);
- afx_msg void OnMaximizeView();
- afx_msg void OnToggleViewPictures();
- afx_msg void OnUpdateToggleViewPictures(CCmdUI* pCmdUI);
- afx_msg void OnViewFromEntity();
- afx_msg void OnUpdateViewFromEntity(CCmdUI* pCmdUI);
- afx_msg void OnViewShadowsOnoff();
- afx_msg void OnCalculateShadowsOnoff();
- afx_msg void OnUpdateViewShadowsOnoff(CCmdUI* pCmdUI);
- afx_msg void OnUpdateCalculateShadowsOnoff(CCmdUI* pCmdUI);
- afx_msg void OnStorePosition01();
- afx_msg void OnStorePosition02();
- afx_msg void OnRestorePosition01();
- afx_msg void OnRestorePosition02();
- afx_msg void OnToggleEntityNames();
- afx_msg void OnUpdateToggleEntityNames(CCmdUI* pCmdUI);
- afx_msg void OnToggleVisibilityTweaks();
- afx_msg void OnUpdateToggleVisibilityTweaks(CCmdUI* pCmdUI);
- afx_msg void OnEnableVisibilityTweaks();
- afx_msg void OnUpdateEnableVisibilityTweaks(CCmdUI* pCmdUI);
- afx_msg void OnRestorePosition03();
- afx_msg void OnRestorePosition04();
- afx_msg void OnStorePosition03();
- afx_msg void OnStorePosition04();
- afx_msg void OnKeyB();
- afx_msg void OnUpdateKeyB(CCmdUI* pCmdUI);
- afx_msg void OnKeyG();
- afx_msg void OnUpdateKeyG(CCmdUI* pCmdUI);
- afx_msg void OnKeyY();
- afx_msg void OnUpdateKeyY(CCmdUI* pCmdUI);
- afx_msg void OnKeyCtrlG();
- afx_msg void OnUpdateKeyCtrlG(CCmdUI* pCmdUI);
- //}}AFX_MSG
- DECLARE_MESSAGE_MAP()
- };
- /////////////////////////////////////////////////////////////////////////////
- #endif // CHILDFRAME_H
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