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- /* Copyright (c) 2002-2012 Croteam Ltd.
- This program is free software; you can redistribute it and/or modify
- it under the terms of version 2 of the GNU General Public License as published by
- the Free Software Foundation
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
- // ChildFrm.cpp : implementation of the CChildFrame class
- //
- #include "stdafx.h"
- #include "ChildFrm.h"
- #ifdef _DEBUG
- #undef new
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
- extern INDEX wed_bSaveTestGameFirstTime = TRUE;
- ENGINE_API extern INDEX snd_iFormat;
- /////////////////////////////////////////////////////////////////////////////
- // CChildFrame
- IMPLEMENT_DYNCREATE(CChildFrame, CMDIChildWnd)
- BEGIN_MESSAGE_MAP(CChildFrame, CMDIChildWnd)
- //{{AFX_MSG_MAP(CChildFrame)
- ON_COMMAND(ID_GRID_ON_OFF, OnGridOnOff)
- ON_UPDATE_COMMAND_UI(ID_GRID_ON_OFF, OnUpdateGridOnOff)
- ON_COMMAND(ID_TEST_GAME, OnTestGameWindowed)
- ON_COMMAND(ID_TEST_GAME_FULLSCREEN, OnTestGameFullScreen)
- ON_UPDATE_COMMAND_UI(ID_TEST_GAME, OnUpdateTestGame)
- ON_COMMAND(ID_RENDER_TARGETS, OnRenderTargets)
- ON_UPDATE_COMMAND_UI(ID_RENDER_TARGETS, OnUpdateRenderTargets)
- ON_COMMAND(ID_MOVE_ANCHORED, OnMoveAnchored)
- ON_UPDATE_COMMAND_UI(ID_MOVE_ANCHORED, OnUpdateMoveAnchored)
- ON_WM_TIMER()
- ON_COMMAND(ID_SCENE_RENDERING_TIME, OnSceneRenderingTime)
- ON_UPDATE_COMMAND_UI(ID_SCENE_RENDERING_TIME, OnUpdateSceneRenderingTime)
- ON_COMMAND(ID_AUTO_MIP_LEVELING, OnAutoMipLeveling)
- ON_UPDATE_COMMAND_UI(ID_AUTO_MIP_LEVELING, OnUpdateAutoMipLeveling)
- ON_COMMAND(ID_WINDOW_CLOSE, OnWindowClose)
- ON_COMMAND(ID_VIEW_SELECTION, OnViewSelection)
- ON_UPDATE_COMMAND_UI(ID_VIEW_SELECTION, OnUpdateViewSelection)
- ON_COMMAND(ID_MAXIMIZE_VIEW, OnMaximizeView)
- ON_COMMAND(ID_TOGGLE_VIEW_PICTURES, OnToggleViewPictures)
- ON_UPDATE_COMMAND_UI(ID_TOGGLE_VIEW_PICTURES, OnUpdateToggleViewPictures)
- ON_COMMAND(ID_VIEW_FROM_ENTITY, OnViewFromEntity)
- ON_UPDATE_COMMAND_UI(ID_VIEW_FROM_ENTITY, OnUpdateViewFromEntity)
- ON_COMMAND(ID_VIEW_SHADOWS_ONOFF, OnViewShadowsOnoff)
- ON_COMMAND(ID_CALCULATE_SHADOWS_ONOFF, OnCalculateShadowsOnoff)
- ON_UPDATE_COMMAND_UI(ID_VIEW_SHADOWS_ONOFF, OnUpdateViewShadowsOnoff)
- ON_UPDATE_COMMAND_UI(ID_CALCULATE_SHADOWS_ONOFF, OnUpdateCalculateShadowsOnoff)
- ON_COMMAND(ID_STORE_POSITION01, OnStorePosition01)
- ON_COMMAND(ID_STORE_POSITION02, OnStorePosition02)
- ON_COMMAND(ID_RESTORE_POSITION01, OnRestorePosition01)
- ON_COMMAND(ID_RESTORE_POSITION02, OnRestorePosition02)
- ON_COMMAND(ID_TOGGLE_ENTITY_NAMES, OnToggleEntityNames)
- ON_UPDATE_COMMAND_UI(ID_TOGGLE_ENTITY_NAMES, OnUpdateToggleEntityNames)
- ON_COMMAND(ID_TOGGLE_VISIBILITY_TWEAKS, OnToggleVisibilityTweaks)
- ON_UPDATE_COMMAND_UI(ID_TOGGLE_VISIBILITY_TWEAKS, OnUpdateToggleVisibilityTweaks)
- ON_COMMAND(ID_ENABLE_VISIBILITY_TWEAKS, OnEnableVisibilityTweaks)
- ON_UPDATE_COMMAND_UI(ID_ENABLE_VISIBILITY_TWEAKS, OnUpdateEnableVisibilityTweaks)
- ON_COMMAND(ID_RESTORE_POSITION03, OnRestorePosition03)
- ON_COMMAND(ID_RESTORE_POSITION04, OnRestorePosition04)
- ON_COMMAND(ID_STORE_POSITION03, OnStorePosition03)
- ON_COMMAND(ID_STORE_POSITION04, OnStorePosition04)
- ON_COMMAND(ID_KEY_B, OnKeyB)
- ON_UPDATE_COMMAND_UI(ID_KEY_B, OnUpdateKeyB)
- ON_COMMAND(ID_KEY_G, OnKeyG)
- ON_UPDATE_COMMAND_UI(ID_KEY_G, OnUpdateKeyG)
- ON_COMMAND(ID_KEY_Y, OnKeyY)
- ON_UPDATE_COMMAND_UI(ID_KEY_Y, OnUpdateKeyY)
- ON_UPDATE_COMMAND_UI(ID_TEST_GAME_FULLSCREEN, OnUpdateTestGame)
- ON_COMMAND(ID_KEY_CTRL_G, OnKeyCtrlG)
- ON_UPDATE_COMMAND_UI(ID_KEY_CTRL_G, OnUpdateKeyCtrlG)
- //}}AFX_MSG_MAP
- END_MESSAGE_MAP()
- /////////////////////////////////////////////////////////////////////////////
- // CChildFrame construction/destruction
- CChildFrame::CChildFrame()
- {
- m_bShowVisibilityTweaks=FALSE;
- m_bDisableVisibilityTweaks=FALSE;
- m_bTestGameOn = FALSE;
- m_bShowTargets = FALSE;
- m_bShowEntityNames = FALSE;
- m_fManualMipBrushingFactor = 1.0f;
- m_bLastAutoMipBrushingOn = FALSE;
- m_bAutoMipBrushingOn = FALSE;
- m_iSelectedConfiguration = 0;
- m_bSceneRenderingTime = FALSE;
- m_bRenderViewPictures = FALSE;
- // don't allow moving of anchored entities
- m_bAncoredMovingAllowed = FALSE;
- if( theApp.m_Preferences.ap_bHideShadowsOnOpen)
- {
- m_stShadowType = CWorldRenderPrefs::SHT_NONE;
- m_bShadowsVisible = FALSE;
- m_bShadowsCalculate = TRUE;
- }
- else
- {
- m_stShadowType = CWorldRenderPrefs::SHT_FULL;
- m_bShadowsVisible = TRUE;
- m_bShadowsCalculate = TRUE;
- }
- m_iAnchoredResetTimerID = -1;
- m_bInfoVisible = 0;
- m_bSelectionVisible = TRUE;
- m_bViewFromEntity = FALSE;
- wo_plStored01 = CPlacement3D( FLOAT3D(0.0f,0.0f,0.0f), ANGLE3D(0,0,0));
- wo_plStored02 = CPlacement3D( FLOAT3D(0.0f,0.0f,0.0f), ANGLE3D(0,0,0));
- wo_plStored03 = CPlacement3D( FLOAT3D(0.0f,0.0f,0.0f), ANGLE3D(0,0,0));
- wo_plStored04 = CPlacement3D( FLOAT3D(0.0f,0.0f,0.0f), ANGLE3D(0,0,0));
- wo_fStored01 = 10.0f;
- wo_fStored02 = 10.0f;
- wo_fStored03 = 10.0f;
- wo_fStored04 = 10.0f;
- }
- CChildFrame::~CChildFrame()
- {
- }
- BOOL CChildFrame::OnCreateClient( LPCREATESTRUCT /*lpcs*/,
- CCreateContext* pContext)
- {
- return m_wndSplitter.Create( this,
- 2, 2, // TODO: adjust the number of rows, columns
- CSize( 10, 10 ), // TODO: adjust the minimum pane size
- pContext, WS_CHILD | WS_VISIBLE | SPLS_DYNAMIC_SPLIT);
- }
- BOOL CChildFrame::PreCreateWindow(CREATESTRUCT& cs)
- {
- // TODO: Modify the Window class or styles here by modifying
- // the CREATESTRUCT cs
- BOOL bMaximized = FALSE;
- CMDIFrameWnd *pFrame = (CMDIFrameWnd *)AfxGetApp()->m_pMainWnd;
- if( ((pFrame->MDIGetActive( &bMaximized) == NULL) || (bMaximized)) &&
- (theApp.m_Preferences.ap_AutoMaximizeWindow) )
- {
- cs.style |= WS_VISIBLE | WS_MAXIMIZE;
- }
- return CMDIChildWnd::PreCreateWindow(cs);
- }
- /////////////////////////////////////////////////////////////////////////////
- // CChildFrame diagnostics
- #ifdef _DEBUG
- void CChildFrame::AssertValid() const
- {
- CMDIChildWnd::AssertValid();
- }
- void CChildFrame::Dump(CDumpContext& dc) const
- {
- CMDIChildWnd::Dump(dc);
- }
- #endif //_DEBUG
- /////////////////////////////////////////////////////////////////////////////
- // CChildFrame message handlers
- /*
- * Set new child's configuration
- */
- void CChildFrame::RememberChildConfiguration( INDEX iViewConfiguration)
- {
- INDEX i, j;
- // get client size
- CRect rectClient;
- GetClientRect( &rectClient);
- PIX pixClientWidth, pixClientHeight;
- pixClientWidth = rectClient.Width();
- pixClientHeight = rectClient.Height();
- // create reference to choosed view configuration
- CChildConfiguration &CC = theApp.m_ccChildConfigurations[ iViewConfiguration];
- // look for numbers of vertical splitter windows
- CC.m_iVerticalSplitters = m_wndSplitter.GetColumnCount();
- ASSERT( CC.m_iVerticalSplitters <= 2);
- // look for numbers of horizontal splitter windows
- CC.m_iHorizontalSplitters = m_wndSplitter.GetRowCount();
- ASSERT( CC.m_iHorizontalSplitters <= 2);
- // here we will receive splitter's sizes
- int iCurWidth, iCurHeight;
- // get width and height of splitter windows
- CWnd *pWnd = m_wndSplitter.GetPane( 0, 0);
- CRect rectLU;
- pWnd->GetClientRect( &rectLU);
- iCurWidth = rectLU.Width();
- iCurHeight = rectLU.Height();
- // if window is splitted vericaly
- if( CC.m_iVerticalSplitters != 1)
- {
- // calculate percentages of left window
- CC.m_fPercentageLeft = ((FLOAT)iCurWidth)/pixClientWidth;
- }
- // if window is splitted horizontaly
- if( CC.m_iHorizontalSplitters != 1)
- {
- // calculate percentages of top window
- CC.m_fPercentageTop = ((FLOAT)iCurHeight)/pixClientHeight;
- }
- // remember grid on/off flag
- CC.m_bGridOn = m_bGridOn;
- // remember rendering preferences of all views
- for( j=0; j<CC.m_iVerticalSplitters; j++)
- {
- for( i=0; i<CC.m_iHorizontalSplitters; i++)
- {
- CWorldEditorView *pWEDView = (CWorldEditorView *) m_wndSplitter.GetPane( j, i);
- ASSERT( pWEDView != NULL);
- CC.m_vpViewPrefs[ j*2 + i] = pWEDView->m_vpViewPrefs;
- CC.m_ptProjectionType[ j*2 + i] = pWEDView->m_ptProjectionType;
- }
- }
- }
- void CChildFrame::ApplySettingsFromPerspectiveView( CWorldEditorView *pwedView, INDEX iViewConfiguration)
- {
- CChildConfiguration &cc = theApp.m_ccChildConfigurations[ iViewConfiguration];
- // type of projection
- for( INDEX iView=0; iView<cc.m_iHorizontalSplitters*cc.m_iHorizontalSplitters; iView++)
- {
- if( cc.m_ptProjectionType[ iView] == CSlaveViewer::PT_PERSPECTIVE)
- {
- pwedView->m_vpViewPrefs = cc.m_vpViewPrefs[ iView];
- }
- }
- }
- /*
- * Set new child's configuration
- */
- void CChildFrame::SetChildConfiguration( INDEX iViewConfiguration)
- {
- INDEX i, j;
- // get client size
- CRect rectClient;
- GetClientRect( &rectClient);
- PIX pixClientWidth, pixClientHeight;
- pixClientWidth = rectClient.Width();
- pixClientHeight = rectClient.Height();
- CChildConfiguration &CC = theApp.m_ccChildConfigurations[ iViewConfiguration];
- m_iSelectedConfiguration = iViewConfiguration;
- // delete all possible columns
- for( i=1; i<m_wndSplitter.GetColumnCount(); i++)
- {
- m_wndSplitter.DeleteColumn( 0);
- }
- // delete all possible rows
- for( i=1; i<m_wndSplitter.GetRowCount(); i++)
- {
- m_wndSplitter.DeleteRow( 0);
- }
- // restore grid on/off flag
- m_bGridOn = CC.m_bGridOn;
- // here we will prepare splitter's size
- int iCurWidth, iCurHeight;
- // if window is splitted vericaly
- if( CC.m_iVerticalSplitters != 1)
- {
- // add new splitter with position calculated using remembered percentage
- iCurWidth = (int) (pixClientWidth * CC.m_fPercentageLeft) + 2;
- m_wndSplitter.SplitColumn( iCurWidth);
- }
- // if window is splitted horizontaly
- if( CC.m_iHorizontalSplitters != 1)
- {
- // add new splitter with position calculated using remembered percentage
- iCurHeight = (int) (pixClientHeight * CC.m_fPercentageTop) + 3;
- m_wndSplitter.SplitRow( iCurHeight);
- }
- // restore rendering preferences of all views
- for( j=0; j<CC.m_iVerticalSplitters; j++)
- {
- for( i=0; i<CC.m_iHorizontalSplitters; i++)
- {
- CWorldEditorView *pWEDView = (CWorldEditorView *) m_wndSplitter.GetPane( j, i);
- ASSERT( pWEDView != NULL);
- pWEDView->m_vpViewPrefs = CC.m_vpViewPrefs[ j*2 + i];
- pWEDView->m_ptProjectionType = CC.m_ptProjectionType[ j*2 + i];
- // resize it
- pWEDView->m_pvpViewPort->Resize();
- }
- }
-
- CWorldEditorView *pWEDView = (CWorldEditorView *) m_wndSplitter.GetPane( 0, 0);
- // redraw all views, child configuration changed
- pWEDView->GetDocument()->UpdateAllViews( NULL);
- RecalcLayout();
- }
- void CChildFrame::KeyPressed(UINT nChar, UINT nRepCnt, UINT nFlags)
- {
- // first set invalid view configuration buffer number
- INDEX iViewConfiguration = -1;
- // if control pressed
- BOOL bCtrl = (GetKeyState( VK_CONTROL) & 128) != 0;
- // look for wanted keys on numeric part of keyboard and extract buffer number
- if( nFlags == 0x52) iViewConfiguration = 0;
- if( nFlags == 0x4f) iViewConfiguration = 1;
- if( nFlags == 0x50) iViewConfiguration = 2;
- if( nFlags == 0x51) iViewConfiguration = 3;
- if( nFlags == 0x4b) iViewConfiguration = 4;
- if( nFlags == 0x4c) iViewConfiguration = 5;
- if( nFlags == 0x4d) iViewConfiguration = 6;
- if( nFlags == 0x47) iViewConfiguration = 7;
- if( nFlags == 0x48) iViewConfiguration = 8;
- if( nFlags == 0x49) iViewConfiguration = 9;
- // if any of view configuration buffers requested
- if( iViewConfiguration != -1)
- {
- if( bCtrl)
- {
- // edit child's configuration
- RememberChildConfiguration( iViewConfiguration);
- }
- else
- {
- // set new child's configuration
- SetChildConfiguration( iViewConfiguration);
- }
- }
- }
- void CChildFrame::ActivateFrame(int nCmdShow)
- {
- CMDIChildWnd::ActivateFrame(nCmdShow);
- // set default child's configuration
- SetChildConfiguration( theApp.m_Preferences.ap_iStartupWindowSetup);
- }
- void CChildFrame::OnGridOnOff()
- {
- m_bGridOn = !m_bGridOn;
- Invalidate( FALSE);
- }
- void CChildFrame::OnUpdateGridOnOff(CCmdUI* pCmdUI)
- {
- pCmdUI->SetCheck( m_bGridOn);
- }
- CWorldEditorView *CChildFrame::GetPerspectiveView(void)
- {
- CWorldEditorView *pPerspectiveView = NULL;
- // create reference to choosed view configuration
- CChildConfiguration &CC = theApp.m_ccChildConfigurations[ m_iSelectedConfiguration];
- // find perspective view
- for( INDEX iVerticalSpliter=0; iVerticalSpliter<GetVSplitters(); iVerticalSpliter++)
- {
- for( INDEX iHorizontalSpliter=0; iHorizontalSpliter<GetHSplitters(); iHorizontalSpliter++)
- {
- CWorldEditorView *pWEDView = (CWorldEditorView *)
- m_wndSplitter.GetPane( iVerticalSpliter, iHorizontalSpliter);
- ASSERT( pWEDView != NULL);
- if( pWEDView->m_ptProjectionType == CSlaveViewer::PT_PERSPECTIVE)
- {
- pPerspectiveView = pWEDView;
- break;
- }
- }
- }
- return pPerspectiveView;
- }
- // test game routines
- #define APPLICATION_NAME "TestGame FullScreen"
- void CChildFrame::TestGame( BOOL bFullScreen)
- {
- // turn off info window
- CMainFrame* pMainFrame = STATIC_DOWNCAST(CMainFrame, AfxGetMainWnd());
- pMainFrame->HideInfoWindow();
- CWorldEditorView *pPerspectiveView = GetPerspectiveView();
- ASSERT( pPerspectiveView != NULL);
- SetActiveView( pPerspectiveView, FALSE);
- CWorldEditorDoc* pDoc = pPerspectiveView->GetDocument();
- CTFileName fnmWorldToPlay;
- CTFileName fnmTempWorld = CTString("Temp\\TestGame.wld");
- // if the world was never saved or if it is modified
- if( (!pDoc->m_bWasEverSaved && wed_bSaveTestGameFirstTime) || pDoc->IsModified())
- { // save world under temporary name
- ASSERT_VALID(pDoc);
- try {
- pDoc->m_woWorld.Save_t(fnmTempWorld);
- fnmWorldToPlay = fnmTempWorld;
- } catch( char *strError) {
- AfxMessageBox( CString(strError));
- pPerspectiveView->EnableToolTips(TRUE);
- return;
- }
- // if the world is not modified (it is saved on disk)
- } else
- { // use the saved world
- fnmWorldToPlay = CTString(CStringA(pDoc->GetPathName()));
- try {
- fnmWorldToPlay.RemoveApplicationPath_t();
- } catch( char *strError) {
- AfxMessageBox( CString(strError));
- pPerspectiveView->EnableToolTips(TRUE);
- return;
- }
- }
- // set rendering preferences
- _wrpWorldRenderPrefs = pPerspectiveView->m_vpViewPrefs.m_wrpWorldRenderPrefs;
- _mrpModelRenderPrefs = pPerspectiveView->m_vpViewPrefs.m_mrpModelRenderPrefs;
- _wrpWorldRenderPrefs.SetShadowsType( pPerspectiveView->GetChildFrame()->m_stShadowType);
- _wrpWorldRenderPrefs.SetSelectedEntityModel( theApp.m_pEntityMarkerModelObject);
- _wrpWorldRenderPrefs.SetSelectedPortalModel( theApp.m_pPortalMarkerModelObject);
- _wrpWorldRenderPrefs.SetEmptyBrushModel( theApp.m_pEmptyBrushModelObject);
- _wrpWorldRenderPrefs.SetTextureLayerOn( theApp.m_bTexture1, 0);
- _wrpWorldRenderPrefs.SetTextureLayerOn( theApp.m_bTexture2, 1);
- _wrpWorldRenderPrefs.SetTextureLayerOn( theApp.m_bTexture3, 2);
- _wrpWorldRenderPrefs.DisableVisTweaks(FALSE);
- _wrpWorldRenderPrefs.SetSelectedEntityModel( theApp.m_pEntityMarkerModelObject);
- _wrpWorldRenderPrefs.SetSelectedPortalModel( theApp.m_pPortalMarkerModelObject);
- _wrpWorldRenderPrefs.SetEmptyBrushModel( theApp.m_pEmptyBrushModelObject);
- // prepare test game view/draw ports
- CViewPort *pvp = pPerspectiveView->m_pvpViewPort;
- CDrawPort *pdp = pPerspectiveView->m_pdpDrawPort;
- pdp->SetOverlappedRendering(FALSE); // we are not rendering scene over already rendered scene (used for CSG layer)
- // if full screen mode is required
- HWND hWndFullScreen=NULL;
- HINSTANCE hInstanceFullScreen;
- WNDCLASSEX wcFullScreen;
- char achWindowTitle[256]; // current window title
- if( bFullScreen)
- {
- // get full screen display mode info
- const PIX pixSizeI = theApp.m_dmFullScreen.dm_pixSizeI;
- const PIX pixSizeJ = theApp.m_dmFullScreen.dm_pixSizeJ;
- const DisplayDepth dd = theApp.m_dmFullScreen.dm_ddDepth;
- const GfxAPIType gat = theApp.m_gatFullScreen;
- // set OpenGL fullscreen (before window)
- if( gat==GAT_OGL) {
- const BOOL bRes = _pGfx->SetDisplayMode( gat, 0, pixSizeI, pixSizeJ, dd);
- if( !bRes) {
- WarningMessage( "Unable to setup full screen display.");
- return;
- }
- } // register the window class
- hInstanceFullScreen = AfxGetInstanceHandle();
- ASSERT( hInstanceFullScreen!=NULL);
- wcFullScreen.cbSize = sizeof(wcFullScreen);
- wcFullScreen.style = CS_HREDRAW | CS_VREDRAW;
- wcFullScreen.lpfnWndProc = ::DefWindowProc;
- wcFullScreen.cbClsExtra = 0;
- wcFullScreen.cbWndExtra = 0;
- wcFullScreen.hInstance = hInstanceFullScreen;
- wcFullScreen.hIcon = LoadIcon( hInstanceFullScreen, (LPCTSTR)IDR_MAINFRAME );
- wcFullScreen.hCursor = NULL;
- wcFullScreen.hbrBackground = NULL;
- wcFullScreen.lpszMenuName = CString(APPLICATION_NAME);
- wcFullScreen.lpszClassName = CString(APPLICATION_NAME);
- wcFullScreen.hIconSm = NULL;
- RegisterClassEx(&wcFullScreen);
- // create a window, invisible initially
- hWndFullScreen = CreateWindowExA(
- WS_EX_TOPMOST,
- APPLICATION_NAME,
- "Serious Editor - Full Screen Test Game", // title
- WS_POPUP,
- 0,0,
- pixSizeI, pixSizeJ, // window size
- NULL,
- NULL,
- hInstanceFullScreen,
- NULL);
- // didn't make it?
- ASSERT( hWndFullScreen!=NULL);
- if( hWndFullScreen==NULL) {
- if( gat==GAT_OGL) _pGfx->ResetDisplayMode( (enum GfxAPIType)theApp.m_iApi);
- WarningMessage( "Unable to setup window for full screen display.");
- return;
- }
- // set windows for engine
- CMainFrame* pMainFrame = STATIC_DOWNCAST(CMainFrame, AfxGetMainWnd());
- SE_UpdateWindowHandle( hWndFullScreen);
- // set window title and show it
- sprintf( achWindowTitle, "Serious Editor - Test Game (FullScreen %dx%d)", pixSizeI, pixSizeJ);
- ::SetWindowTextA( hWndFullScreen, achWindowTitle);
- ::ShowWindow( hWndFullScreen, SW_SHOWNORMAL);
- // set Direct3D full screen (after window)
- #ifdef SE1_D3D
- if( gat==GAT_D3D) {
- const BOOL bRes = _pGfx->SetDisplayMode( gat, 0, pixSizeI, pixSizeJ, dd);
- if( !bRes) {
- WarningMessage( "Unable to setup full screen display.");
- ::DestroyWindow( hWndFullScreen);
- SE_UpdateWindowHandle( pMainFrame->m_hWnd);
- return;
- }
- }
- #endif // SE1_D3D
- // create canvas
- _pGfx->CreateWindowCanvas( hWndFullScreen, &pvp, &pdp);
- // initial screen fill and swap, just to get context running
- BOOL bSuccess = FALSE;
- if( pdp!=NULL && pdp->Lock()) {
- pdp->Fill(C_dGREEN|CT_OPAQUE);
- pdp->Unlock();
- pvp->SwapBuffers();
- bSuccess = TRUE;
- }
- // must succeed!
- ASSERT( bSuccess);
- if( !bSuccess) {
- _pGfx->ResetDisplayMode( (enum GfxAPIType)theApp.m_iApi);
- WarningMessage( "Unable to setup canvas for full screen display.");
- return;
- }
- }
- // enable sound
- snd_iFormat = Clamp( snd_iFormat, (INDEX)CSoundLibrary::SF_NONE, (INDEX)CSoundLibrary::SF_44100_16);
- _pSound->SetFormat( (enum CSoundLibrary::SoundFormat)snd_iFormat, TRUE);
- // run quick test game
- extern BOOL _bInOnDraw;
- _bInOnDraw = TRUE;
- _pGameGUI->QuickTest( fnmWorldToPlay, pdp, pvp);
- _bInOnDraw = FALSE;
- // disable sound
- _pSound->SetFormat( CSoundLibrary::SF_NONE);
- // restore default display mode and close test full screen window
- if( hWndFullScreen!=NULL) {
- _pGfx->ResetDisplayMode( (enum GfxAPIType)theApp.m_iApi);
- ::DestroyWindow( hWndFullScreen);
- SE_UpdateWindowHandle( pMainFrame->m_hWnd);
- }
- // redraw all views
- pDoc->UpdateAllViews( NULL);
- pPerspectiveView->EnableToolTips( TRUE);
- }
- void CChildFrame::OnTestGameWindowed()
- {
- m_bTestGameOn = TRUE;
- // run test game in perspective window
- TestGame( FALSE);
- m_bTestGameOn = FALSE;
- }
- void CChildFrame::OnTestGameFullScreen()
- {
- m_bTestGameOn = TRUE;
- // run test game in full screen
- TestGame( TRUE);
- m_bTestGameOn = FALSE;
- }
- void CChildFrame::OnUpdateTestGame(CCmdUI* pCmdUI)
- {
- CWorldEditorView *pPerspectiveView = GetPerspectiveView();
- pCmdUI->Enable( pPerspectiveView != NULL);
- }
- void CChildFrame::OnKeyG()
- {
- OnRenderTargets();
- }
- void CChildFrame::OnUpdateKeyG(CCmdUI* pCmdUI)
- {
- pCmdUI->SetCheck( TRUE);
- }
- void CChildFrame::OnRenderTargets()
- {
- m_bShowTargets = !m_bShowTargets;
- Invalidate( FALSE);
- }
- void CChildFrame::OnUpdateRenderTargets(CCmdUI* pCmdUI)
- {
- pCmdUI->SetCheck( m_bShowTargets);
- }
- void CChildFrame::DeleteViewsExcept( CWnd *pwndViewToLeave)
- {
- // delete all rows
- INDEX iRowToDelete = 0;
- while( iRowToDelete<GetVSplitters())
- {
- BOOL bCanDeleteRow = TRUE;
- // for all collumns
- for( INDEX iColumn=0; iColumn<GetHSplitters(); iColumn++)
- {
- if( m_wndSplitter.GetPane( iRowToDelete, iColumn) == pwndViewToLeave)
- {
- bCanDeleteRow = FALSE;
- break;
- }
- }
- if( bCanDeleteRow)
- {
- m_wndSplitter.DeleteRow( iRowToDelete);
- }
- else
- {
- iRowToDelete++;
- }
- }
- // delete all columns
- INDEX iColumnToDelete = 0;
- while( iColumnToDelete<GetHSplitters())
- {
- BOOL bCanDeleteColumn = TRUE;
- // for all collumns
- for( INDEX iRow=0; iRow<GetVSplitters(); iRow++)
- {
- if( m_wndSplitter.GetPane( iRow, iColumnToDelete) == pwndViewToLeave)
- {
- bCanDeleteColumn = FALSE;
- break;
- }
- }
- if( bCanDeleteColumn)
- {
- m_wndSplitter.DeleteColumn( iColumnToDelete);
- }
- else
- {
- iColumnToDelete++;
- }
- }
- // activate view that we want to leave
- SetActiveView( (CView*)pwndViewToLeave, FALSE);
- }
- void CChildFrame::OnSceneRenderingTime()
- {
- m_bSceneRenderingTime = !m_bSceneRenderingTime;
- Invalidate( FALSE);
- }
- void CChildFrame::OnUpdateSceneRenderingTime(CCmdUI* pCmdUI)
- {
- pCmdUI->SetCheck( m_bSceneRenderingTime);
- }
- void CChildFrame::OnMoveAnchored()
- {
- m_bAncoredMovingAllowed = !m_bAncoredMovingAllowed;
- m_iAnchoredResetTimerID = SetTimer( 1, 60000*5, NULL);
- }
- void CChildFrame::OnUpdateMoveAnchored(CCmdUI* pCmdUI)
- {
- pCmdUI->SetCheck( m_bAncoredMovingAllowed);
- }
- void CChildFrame::OnTimer(UINT nIDEvent)
- {
- // if anchored reset happend
- if( nIDEvent == m_iAnchoredResetTimerID)
- {
- m_bAncoredMovingAllowed = FALSE;
- // refresh "enable anchored moving" tool button
- CMainFrame* pMainFrame = STATIC_DOWNCAST(CMainFrame, AfxGetMainWnd());
- pMainFrame->RecalcLayout();
- KillTimer( m_iAnchoredResetTimerID);
- }
-
- CMDIChildWnd::OnTimer(nIDEvent);
- }
- void CChildFrame::OnAutoMipLeveling()
- {
- // remember current time as time when last mip brushing option has been used
- _fLastMipBrushingOptionUsed = _pTimer->GetRealTimeTick();
- // get view
- CWorldEditorView *pWEDView = (CWorldEditorView *) m_wndSplitter.GetPane( 0, 0);
- m_bAutoMipBrushingOn = !m_bAutoMipBrushingOn;
- pWEDView->SetEditingDataPaneInfo( TRUE);
- Invalidate( FALSE);
- }
- void CChildFrame::OnUpdateAutoMipLeveling(CCmdUI* pCmdUI)
- {
- if( theApp.GetDocument()->GetEditingMode() == CSG_MODE)
- {
- pCmdUI->Enable( FALSE);
- }
- pCmdUI->SetCheck( m_bAutoMipBrushingOn);
- }
- void CChildFrame::OnWindowClose()
- {
- OnClose();
- }
- void CChildFrame::OnViewSelection()
- {
- // get document
- CWorldEditorView *pWEDView = (CWorldEditorView *) m_wndSplitter.GetPane( 0, 0);
- ASSERT( pWEDView != NULL);
- CWorldEditorDoc* pDoc = pWEDView->GetDocument();
- ASSERT_VALID(pDoc);
- m_bSelectionVisible = !m_bSelectionVisible;
- pDoc->UpdateAllViews( NULL);
- }
- void CChildFrame::OnUpdateViewSelection(CCmdUI* pCmdUI)
- {
- pCmdUI->SetCheck( m_bSelectionVisible);
- }
- void CChildFrame::OnToggleVisibilityTweaks()
- {
- // get document
- CWorldEditorView *pWEDView = (CWorldEditorView *) m_wndSplitter.GetPane( 0, 0);
- ASSERT( pWEDView != NULL);
- CWorldEditorDoc* pDoc = pWEDView->GetDocument();
- ASSERT_VALID(pDoc);
- m_bShowVisibilityTweaks = !m_bShowVisibilityTweaks;
- // auto turn off disabling of visibility tweaks
- m_bDisableVisibilityTweaks = FALSE;
- pDoc->UpdateAllViews( NULL);
- }
- void CChildFrame::OnUpdateToggleVisibilityTweaks(CCmdUI* pCmdUI)
- {
- pCmdUI->SetCheck( m_bShowVisibilityTweaks);
- }
- void CChildFrame::OnMaximizeView()
- {
- // look for numbers of horizontal splitter windows
- if( (m_wndSplitter.GetRowCount()+m_wndSplitter.GetColumnCount() ) == 4)
- {
- // remember child configuration into temporary buffer
- RememberChildConfiguration( CHILD_CONFIGURATIONS_CT+1);
- // get active view
- CWorldEditorView *pWorldEditorView = theApp.GetActiveView();
- // delete all other views
- DeleteViewsExcept( pWorldEditorView);
- }
- else
- {
- // restore child configuration
- SetChildConfiguration( CHILD_CONFIGURATIONS_CT+1);
- }
- }
- void CChildFrame::OnToggleViewPictures()
- {
- m_bRenderViewPictures = !m_bRenderViewPictures;
- Invalidate( FALSE);
- }
- void CChildFrame::OnUpdateToggleViewPictures(CCmdUI* pCmdUI)
- {
- pCmdUI->SetCheck( m_bRenderViewPictures);
- }
- void CChildFrame::OnViewFromEntity()
- {
- m_bViewFromEntity = !m_bViewFromEntity;
- Invalidate( FALSE);
- }
- void CChildFrame::OnUpdateViewFromEntity(CCmdUI* pCmdUI)
- {
- /*
- CWorldEditorDoc* pDoc = theApp.GetActiveDocument();
- pCmdUI->Enable(
- (pDoc != NULL) &&
- (pDoc->GetEditingMode() == ENTITY_MODE) &&
- (pDoc->m_selEntitySelection.Count() == 1) &&
- GetPerspectiveView() != NULL);
- */
- pCmdUI->SetCheck( m_bViewFromEntity);
- }
- #define APPLY_SHADOW_TYPE( stNewShadowType) \
- CWorldEditorView *pWEDView = (CWorldEditorView *) m_wndSplitter.GetPane( 0, 0);\
- CWorldEditorDoc* pDoc = pWEDView->GetDocument();\
- ASSERT_VALID(pDoc);\
- m_stShadowType = stNewShadowType;\
- pDoc->UpdateAllViews( NULL);\
- void CChildFrame::OnViewShadowsOnoff()
- {
- CWorldRenderPrefs::ShadowsType stNew;
- m_bShadowsVisible = !m_bShadowsVisible;
- // if shadows are now visible
- if( m_bShadowsVisible)
- {
- // if shadows are calculating
- if( m_bShadowsCalculate)
- {
- stNew = CWorldRenderPrefs::SHT_FULL;
- }
- // if shadows are not calculating
- else
- {
- stNew = CWorldRenderPrefs::SHT_NOAUTOCALCULATE;
- }
- }
- // if shadows should become visible
- else
- {
- stNew = CWorldRenderPrefs::SHT_NONE;
- }
- APPLY_SHADOW_TYPE( stNew);
- }
- void CChildFrame::OnUpdateViewShadowsOnoff(CCmdUI* pCmdUI)
- {
- CMainFrame* pMainFrame = STATIC_DOWNCAST(CMainFrame, AfxGetMainWnd());
- UINT nIDView, nStyleView;
- int iViewImage;
- pMainFrame->m_wndShadowsAndTexture.GetButtonInfo( 3, nIDView, nStyleView, iViewImage);
- // if shadows are visible
- if( m_bShadowsVisible)
- {
- pMainFrame->m_wndShadowsAndTexture.SetButtonInfo( 3, nIDView, nStyleView, 3);
- pCmdUI->SetCheck( TRUE);
- }
- // if shadows are not visible
- else
- {
- pMainFrame->m_wndShadowsAndTexture.SetButtonInfo( 3, nIDView, nStyleView, 5);
- pCmdUI->SetCheck( FALSE);
- }
- }
- void CChildFrame::OnCalculateShadowsOnoff()
- {
- CWorldRenderPrefs::ShadowsType stNew;
- m_bShadowsCalculate = !m_bShadowsCalculate;
- // if shadows should now calculate
- if( m_bShadowsCalculate)
- {
- // if shadows are visible
- if( m_bShadowsVisible)
- {
- stNew = CWorldRenderPrefs::SHT_FULL;
- }
- // if shadows are not visible
- else
- {
- stNew = CWorldRenderPrefs::SHT_NONE;
- }
- }
- // if shadows should stop calculating
- else
- {
- // if shadows are visible
- if( m_bShadowsVisible)
- {
- stNew = CWorldRenderPrefs::SHT_NOAUTOCALCULATE;
- }
- // if shadows are not visible
- else
- {
- stNew = CWorldRenderPrefs::SHT_NONE;
- }
- }
- APPLY_SHADOW_TYPE( stNew);
- }
- void CChildFrame::OnUpdateCalculateShadowsOnoff(CCmdUI* pCmdUI)
- {
- CMainFrame* pMainFrame = STATIC_DOWNCAST(CMainFrame, AfxGetMainWnd());
- UINT nIDCalculate, nStyleCalculate;
- int iCalculateImage;
- pMainFrame->m_wndShadowsAndTexture.GetButtonInfo( 4, nIDCalculate, nStyleCalculate, iCalculateImage);
- // if shadows are calculating
- if( m_bShadowsCalculate)
- {
- // if shadows are visible
- if( m_bShadowsVisible)
- {
- pMainFrame->m_wndShadowsAndTexture.SetButtonInfo( 4, nIDCalculate, nStyleCalculate, 4);
- }
- // if shadows are not visible
- else
- {
- pMainFrame->m_wndShadowsAndTexture.SetButtonInfo( 4, nIDCalculate, nStyleCalculate, 7);
- }
- pCmdUI->SetCheck( TRUE);
- }
- // if shadows are not visible
- else
- {
- // if shadows are visible
- if( m_bShadowsVisible)
- {
- pMainFrame->m_wndShadowsAndTexture.SetButtonInfo( 4, nIDCalculate, nStyleCalculate, 5);
- }
- // if shadows are not visible
- else
- {
- pMainFrame->m_wndShadowsAndTexture.SetButtonInfo( 4, nIDCalculate, nStyleCalculate, 8);
- }
- pCmdUI->SetCheck( FALSE);
- }
- }
- void CChildFrame::OnStorePosition01()
- {
- wo_plStored01 = m_mvViewer.mv_plViewer;
- wo_fStored01 = m_mvViewer.mv_fTargetDistance;
- }
- void CChildFrame::OnStorePosition02()
- {
- wo_plStored02 = m_mvViewer.mv_plViewer;
- wo_fStored02 = m_mvViewer.mv_fTargetDistance;
- }
- void CChildFrame::OnStorePosition03()
- {
- wo_plStored03 = m_mvViewer.mv_plViewer;
- wo_fStored03 = m_mvViewer.mv_fTargetDistance;
- }
- void CChildFrame::OnStorePosition04()
- {
- wo_plStored04 = m_mvViewer.mv_plViewer;
- wo_fStored04 = m_mvViewer.mv_fTargetDistance;
- }
- void CChildFrame::OnRestorePosition01()
- {
- m_mvViewer.mv_plViewer = wo_plStored01;
- m_mvViewer.mv_fTargetDistance = wo_fStored01;
- CWorldEditorView *pWEDView = (CWorldEditorView *) m_wndSplitter.GetPane( 0, 0);
- ASSERT( pWEDView != NULL);
- CWorldEditorDoc* pDoc = pWEDView->GetDocument();
- ASSERT_VALID(pDoc);
- pDoc->UpdateAllViews( NULL);
- }
- void CChildFrame::OnRestorePosition02()
- {
- m_mvViewer.mv_plViewer = wo_plStored02;
- m_mvViewer.mv_fTargetDistance = wo_fStored02;
- CWorldEditorView *pWEDView = (CWorldEditorView *) m_wndSplitter.GetPane( 0, 0);
- ASSERT( pWEDView != NULL);
- CWorldEditorDoc* pDoc = pWEDView->GetDocument();
- ASSERT_VALID(pDoc);
- pDoc->UpdateAllViews( NULL);
- }
- void CChildFrame::OnRestorePosition03()
- {
- m_mvViewer.mv_plViewer = wo_plStored03;
- m_mvViewer.mv_fTargetDistance = wo_fStored03;
- CWorldEditorView *pWEDView = (CWorldEditorView *) m_wndSplitter.GetPane( 0, 0);
- ASSERT( pWEDView != NULL);
- CWorldEditorDoc* pDoc = pWEDView->GetDocument();
- ASSERT_VALID(pDoc);
- pDoc->UpdateAllViews( NULL);
- }
- void CChildFrame::OnRestorePosition04()
- {
- m_mvViewer.mv_plViewer = wo_plStored04;
- m_mvViewer.mv_fTargetDistance = wo_fStored04;
- CWorldEditorView *pWEDView = (CWorldEditorView *) m_wndSplitter.GetPane( 0, 0);
- ASSERT( pWEDView != NULL);
- CWorldEditorDoc* pDoc = pWEDView->GetDocument();
- ASSERT_VALID(pDoc);
- pDoc->UpdateAllViews( NULL);
- }
- void CChildFrame::OnKeyCtrlG()
- {
- if( theApp.GetDocument()->GetEditingMode() == TERRAIN_MODE)
- {
- GenerateLayerDistribution(-1);
- }
- else
- {
- OnToggleEntityNames();
- }
- }
- void CChildFrame::OnUpdateKeyCtrlG(CCmdUI* pCmdUI)
- {
- if( theApp.GetDocument()->GetEditingMode() == TERRAIN_MODE)
- {
- pCmdUI->SetCheck(TRUE);
- }
- else
- {
- OnUpdateToggleEntityNames(pCmdUI);
- }
- }
- void CChildFrame::OnToggleEntityNames()
- {
- m_bShowEntityNames = !m_bShowEntityNames;
- Invalidate( FALSE);
- }
- void CChildFrame::OnUpdateToggleEntityNames(CCmdUI* pCmdUI)
- {
- pCmdUI->SetCheck( m_bShowEntityNames);
- }
- void CChildFrame::OnEnableVisibilityTweaks()
- {
- // get document
- CWorldEditorView *pWEDView = (CWorldEditorView *) m_wndSplitter.GetPane( 0, 0);
- ASSERT( pWEDView != NULL);
- CWorldEditorDoc* pDoc = pWEDView->GetDocument();
- ASSERT_VALID(pDoc);
- m_bDisableVisibilityTweaks = !m_bDisableVisibilityTweaks;
- pDoc->UpdateAllViews( NULL);
- }
- void CChildFrame::OnUpdateEnableVisibilityTweaks(CCmdUI* pCmdUI)
- {
- pCmdUI->SetCheck( m_bDisableVisibilityTweaks);
- }
- void CChildFrame::OnKeyB()
- {
- if( theApp.GetDocument()->GetEditingMode() == TERRAIN_MODE)
- {
- INDEX iNewMode=(INDEX(theApp.m_iTerrainBrushMode)+1)%CT_BRUSH_MODES;
- theApp.m_iTerrainBrushMode=iNewMode;
- theApp.m_ctTerrainPageCanvas.MarkChanged();
- theApp.GetDocument()->SetStatusLineModeInfoMessage();
- }
- else
- {
- OnAutoMipLeveling();
- }
- }
- void CChildFrame::OnUpdateKeyB(CCmdUI* pCmdUI)
- {
- if( theApp.GetDocument()->GetEditingMode() == TERRAIN_MODE)
- {
- pCmdUI->SetCheck(TRUE);
- }
- else
- {
- OnUpdateAutoMipLeveling(pCmdUI);
- }
- }
- void CChildFrame::OnKeyY()
- {
- CWorldEditorDoc* pDoc = theApp.GetActiveDocument();
- if( pDoc->GetEditingMode() == TERRAIN_MODE)
- {
- theApp.m_iTerrainBrushMode=TBM_CONTINOUS_NOISE;
- theApp.m_ctTerrainPageCanvas.MarkChanged();
- pDoc->SetStatusLineModeInfoMessage();
- return;
- }
- else
- {
- OnViewFromEntity();
- }
- }
- void CChildFrame::OnUpdateKeyY(CCmdUI* pCmdUI)
- {
- CWorldEditorDoc* pDoc = theApp.GetActiveDocument();
- if( pDoc->GetEditingMode() == TERRAIN_MODE)
- {
- pCmdUI->SetCheck(TRUE);
- }
- else
- {
- OnUpdateViewFromEntity(pCmdUI);
- }
- }
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