SeriousSam.vcxproj 19 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364
  1. <?xml version="1.0" encoding="utf-8"?>
  2. <Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  3. <ItemGroup Label="ProjectConfigurations">
  4. <ProjectConfiguration Include="Debug|Win32">
  5. <Configuration>Debug</Configuration>
  6. <Platform>Win32</Platform>
  7. </ProjectConfiguration>
  8. <ProjectConfiguration Include="Release|Win32">
  9. <Configuration>Release</Configuration>
  10. <Platform>Win32</Platform>
  11. </ProjectConfiguration>
  12. <ProjectConfiguration Include="Template|Win32">
  13. <Configuration>Template</Configuration>
  14. <Platform>Win32</Platform>
  15. </ProjectConfiguration>
  16. </ItemGroup>
  17. <PropertyGroup Label="Globals">
  18. <SccProjectName>
  19. </SccProjectName>
  20. <SccLocalPath>
  21. </SccLocalPath>
  22. <ProjectGuid>{F0E01B8A-1C93-85CB-693E-B9CA24A27168}</ProjectGuid>
  23. </PropertyGroup>
  24. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  25. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Template|Win32'" Label="Configuration">
  26. <ConfigurationType>Application</ConfigurationType>
  27. <PlatformToolset>v120</PlatformToolset>
  28. <CharacterSet>Unicode</CharacterSet>
  29. </PropertyGroup>
  30. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
  31. <ConfigurationType>Application</ConfigurationType>
  32. <UseOfMfc>false</UseOfMfc>
  33. <CharacterSet>Unicode</CharacterSet>
  34. <PlatformToolset>v120</PlatformToolset>
  35. </PropertyGroup>
  36. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
  37. <ConfigurationType>Application</ConfigurationType>
  38. <UseOfMfc>false</UseOfMfc>
  39. <PlatformToolset>v120</PlatformToolset>
  40. <CharacterSet>Unicode</CharacterSet>
  41. </PropertyGroup>
  42. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  43. <ImportGroup Label="ExtensionSettings">
  44. </ImportGroup>
  45. <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">
  46. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  47. </ImportGroup>
  48. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
  49. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  50. <Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
  51. </ImportGroup>
  52. <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
  53. <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  54. <Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
  55. </ImportGroup>
  56. <PropertyGroup Label="UserMacros" />
  57. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  58. <OutDir>Debug\</OutDir>
  59. <IntDir>Debug\</IntDir>
  60. <LinkIncremental>false</LinkIncremental>
  61. <IncludePath>$(SolutionDir);$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Include;$(ProjectDir);$(IncludePath)</IncludePath>
  62. <LibraryPath>$(SolutionDir)..\Bin\Debug;$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Lib;$(LibraryPath)</LibraryPath>
  63. <GenerateManifest>true</GenerateManifest>
  64. <EmbedManifest>true</EmbedManifest>
  65. </PropertyGroup>
  66. <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  67. <OutDir>Release\</OutDir>
  68. <IntDir>Release\</IntDir>
  69. <LinkIncremental>false</LinkIncremental>
  70. <IncludePath>$(SolutionDir);$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Include;$(ProjectDir);$(IncludePath)</IncludePath>
  71. <LibraryPath>$(SolutionDir)..\Bin;$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Lib;$(LibraryPath)</LibraryPath>
  72. <GenerateManifest>true</GenerateManifest>
  73. <EmbedManifest>true</EmbedManifest>
  74. </PropertyGroup>
  75. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
  76. <ClCompile>
  77. <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
  78. <InlineFunctionExpansion>Default</InlineFunctionExpansion>
  79. <FunctionLevelLinking>false</FunctionLevelLinking>
  80. <Optimization>Disabled</Optimization>
  81. <SuppressStartupBanner>true</SuppressStartupBanner>
  82. <WarningLevel>Level3</WarningLevel>
  83. <MinimalRebuild>true</MinimalRebuild>
  84. <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_AFXDLL;_WINDLL;_USRDLL;DIRECT3D_VERSION=0x0800;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  85. <AssemblerListingLocation>.\Debug\</AssemblerListingLocation>
  86. <PrecompiledHeaderOutputFile>.\Debug\SeriousSam.pch</PrecompiledHeaderOutputFile>
  87. <PrecompiledHeader>Use</PrecompiledHeader>
  88. <PrecompiledHeaderFile>StdH.h</PrecompiledHeaderFile>
  89. <ObjectFileName>.\Debug\</ObjectFileName>
  90. <ProgramDataBaseFileName>.\Debug\</ProgramDataBaseFileName>
  91. <DisableSpecificWarnings>4996;4333</DisableSpecificWarnings>
  92. </ClCompile>
  93. <Midl>
  94. <SuppressStartupBanner>true</SuppressStartupBanner>
  95. <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  96. <TypeLibraryName>.\Debug\SeriousSam.tlb</TypeLibraryName>
  97. <MkTypLibCompatible>true</MkTypLibCompatible>
  98. <RedirectOutputAndErrors>NUL</RedirectOutputAndErrors>
  99. <TargetEnvironment>Win32</TargetEnvironment>
  100. </Midl>
  101. <ResourceCompile>
  102. <Culture>0x0409</Culture>
  103. <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  104. </ResourceCompile>
  105. <Bscmake>
  106. <SuppressStartupBanner>true</SuppressStartupBanner>
  107. <OutputFile>.\Debug\SeriousSam.bsc</OutputFile>
  108. </Bscmake>
  109. <Link>
  110. <SuppressStartupBanner>true</SuppressStartupBanner>
  111. <GenerateDebugInformation>true</GenerateDebugInformation>
  112. <SubSystem>Windows</SubSystem>
  113. <IgnoreSpecificDefaultLibraries>gamed.lib gamempd.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
  114. <OutputFile>Debug\SeriousSam.exe</OutputFile>
  115. <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;%(AdditionalDependencies)</AdditionalDependencies>
  116. <GenerateMapFile>true</GenerateMapFile>
  117. </Link>
  118. <CustomBuildStep>
  119. <Command>copy Debug\$(TargetName).exe $(SolutionDir)..\Bin\Debug\ &gt;nul
  120. copy Debug\$(TargetName).map $(SolutionDir)..\Bin\Debug\ &gt;nul </Command>
  121. <Message>Copying %(Filename) binaries to \Bin\Debug</Message>
  122. <Outputs>$(SolutionDir)..\Bin\Debug\$(InputName).exe;%(Outputs)</Outputs>
  123. </CustomBuildStep>
  124. </ItemDefinitionGroup>
  125. <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
  126. <ClCompile>
  127. <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
  128. <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
  129. <FunctionLevelLinking>false</FunctionLevelLinking>
  130. <Optimization>MaxSpeed</Optimization>
  131. <SuppressStartupBanner>true</SuppressStartupBanner>
  132. <WarningLevel>Level3</WarningLevel>
  133. <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
  134. <IntrinsicFunctions>true</IntrinsicFunctions>
  135. <OmitFramePointers>false</OmitFramePointers>
  136. <StringPooling>true</StringPooling>
  137. <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_WINDLL;_AFXDLL;_USRDLL;DIRECT3D_VERSION=0x0800;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  138. <AssemblerListingLocation>.\Release\</AssemblerListingLocation>
  139. <PrecompiledHeaderOutputFile>.\Release\SeriousSam.pch</PrecompiledHeaderOutputFile>
  140. <PrecompiledHeader>Use</PrecompiledHeader>
  141. <PrecompiledHeaderFile>StdH.h</PrecompiledHeaderFile>
  142. <ObjectFileName>.\Release\</ObjectFileName>
  143. <ProgramDataBaseFileName>.\Release\</ProgramDataBaseFileName>
  144. <DisableSpecificWarnings>4996;4333</DisableSpecificWarnings>
  145. </ClCompile>
  146. <Midl>
  147. <SuppressStartupBanner>true</SuppressStartupBanner>
  148. <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  149. <TypeLibraryName>.\Release\SeriousSam.tlb</TypeLibraryName>
  150. <MkTypLibCompatible>true</MkTypLibCompatible>
  151. <RedirectOutputAndErrors>NUL</RedirectOutputAndErrors>
  152. <TargetEnvironment>Win32</TargetEnvironment>
  153. </Midl>
  154. <ResourceCompile>
  155. <Culture>0x0409</Culture>
  156. <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
  157. </ResourceCompile>
  158. <Bscmake>
  159. <SuppressStartupBanner>true</SuppressStartupBanner>
  160. <OutputFile>.\Release\SeriousSam.bsc</OutputFile>
  161. </Bscmake>
  162. <Link>
  163. <SuppressStartupBanner>true</SuppressStartupBanner>
  164. <GenerateDebugInformation>true</GenerateDebugInformation>
  165. <SubSystem>Windows</SubSystem>
  166. <IgnoreSpecificDefaultLibraries>game.lib gamemp.lib;%(IgnoreSpecificDefaultLibraries)</IgnoreSpecificDefaultLibraries>
  167. <OutputFile>Release\SeriousSam.exe</OutputFile>
  168. <AdditionalDependencies>kernel32.lib;user32.lib;gdi32.lib;winspool.lib;comdlg32.lib;advapi32.lib;shell32.lib;ole32.lib;oleaut32.lib;uuid.lib;%(AdditionalDependencies)</AdditionalDependencies>
  169. <GenerateMapFile>true</GenerateMapFile>
  170. </Link>
  171. <CustomBuildStep>
  172. <Command>copy Release\$(TargetName).exe $(SolutionDir)..\Bin\ &gt;nul
  173. copy Release\$(TargetName).map $(SolutionDir)..\Bin\ &gt;nul </Command>
  174. <Message>Copying %(Filename) binaries to \Bin</Message>
  175. <Outputs>$(SolutionDir)..\Bin\$(InputName).exe;%(Outputs)</Outputs>
  176. </CustomBuildStep>
  177. </ItemDefinitionGroup>
  178. <ItemGroup>
  179. <ClCompile Include="CmdLine.cpp" />
  180. <ClCompile Include="Credits.cpp" />
  181. <ClCompile Include="GLSettings.cpp" />
  182. <ClCompile Include="GUI\Components\MenuGadget.cpp" />
  183. <ClCompile Include="GUI\Components\MGArrow.cpp" />
  184. <ClCompile Include="GUI\Components\MGButton.cpp" />
  185. <ClCompile Include="GUI\Components\MGChangePlayer.cpp" />
  186. <ClCompile Include="GUI\Components\MGEdit.cpp" />
  187. <ClCompile Include="GUI\Components\MGFileButton.cpp" />
  188. <ClCompile Include="GUI\Components\MGHighScore.cpp" />
  189. <ClCompile Include="GUI\Components\MGKeyDefinition.cpp" />
  190. <ClCompile Include="GUI\Components\MGLevelButton.cpp" />
  191. <ClCompile Include="GUI\Components\MGModel.cpp" />
  192. <ClCompile Include="GUI\Components\MGServerList.cpp" />
  193. <ClCompile Include="GUI\Components\MGSlider.cpp" />
  194. <ClCompile Include="GUI\Components\MGTitle.cpp" />
  195. <ClCompile Include="GUI\Components\MGTrigger.cpp" />
  196. <ClCompile Include="GUI\Components\MGVarButton.cpp" />
  197. <ClCompile Include="GUI\Menus\GameMenu.cpp" />
  198. <ClCompile Include="GUI\Menus\MAudioOptions.cpp" />
  199. <ClCompile Include="GUI\Menus\MConfirm.cpp" />
  200. <ClCompile Include="GUI\Menus\MControls.cpp" />
  201. <ClCompile Include="GUI\Menus\MCustomizeAxis.cpp" />
  202. <ClCompile Include="GUI\Menus\MCustomizeKeyboard.cpp" />
  203. <ClCompile Include="GUI\Menus\MDisabled.cpp" />
  204. <ClCompile Include="GUI\Menus\Menu.cpp" />
  205. <ClCompile Include="GUI\Menus\MenuStartersAF.cpp" />
  206. <ClCompile Include="GUI\Menus\MenuManager.cpp" />
  207. <ClCompile Include="GUI\Menus\MenuPrinting.cpp" />
  208. <ClCompile Include="GUI\Menus\MenuStuff.cpp" />
  209. <ClCompile Include="GUI\Menus\MenuActions.cpp" />
  210. <ClCompile Include="GUI\Menus\MHighScore.cpp" />
  211. <ClCompile Include="GUI\Menus\MInGame.cpp" />
  212. <ClCompile Include="GUI\Menus\MLevels.cpp" />
  213. <ClCompile Include="GUI\Menus\MLoadSave.cpp" />
  214. <ClCompile Include="GUI\Menus\MMain.cpp" />
  215. <ClCompile Include="GUI\Menus\MNetwork.cpp" />
  216. <ClCompile Include="GUI\Menus\MNetworkJoin.cpp" />
  217. <ClCompile Include="GUI\Menus\MNetworkOpen.cpp" />
  218. <ClCompile Include="GUI\Menus\MNetworkStart.cpp" />
  219. <ClCompile Include="GUI\Menus\MOptions.cpp" />
  220. <ClCompile Include="GUI\Menus\MPlayerProfile.cpp" />
  221. <ClCompile Include="GUI\Menus\MSelectPlayers.cpp" />
  222. <ClCompile Include="GUI\Menus\MServers.cpp" />
  223. <ClCompile Include="GUI\Menus\MSinglePlayer.cpp" />
  224. <ClCompile Include="GUI\Menus\MSinglePlayerNew.cpp" />
  225. <ClCompile Include="GUI\Menus\MSplitScreen.cpp" />
  226. <ClCompile Include="GUI\Menus\MSplitStart.cpp" />
  227. <ClCompile Include="GUI\Menus\MVar.cpp" />
  228. <ClCompile Include="GUI\Menus\MVideoOptions.cpp" />
  229. <ClCompile Include="LCDDrawing.cpp" />
  230. <ClCompile Include="LevelInfo.cpp" />
  231. <ClCompile Include="MainWindow.cpp" />
  232. <ClInclude Include="GUI\Components\MenuGadget.h" />
  233. <ClInclude Include="GUI\Components\MGArrow.h" />
  234. <ClInclude Include="GUI\Components\MGButton.h" />
  235. <ClInclude Include="GUI\Components\MGChangePlayer.h" />
  236. <ClInclude Include="GUI\Components\MGEdit.h" />
  237. <ClInclude Include="GUI\Components\MGFileButton.h" />
  238. <ClInclude Include="GUI\Components\MGHighScore.h" />
  239. <ClInclude Include="GUI\Components\MGKeyDefinition.h" />
  240. <ClInclude Include="GUI\Components\MGLevelButton.h" />
  241. <ClInclude Include="GUI\Components\MGModel.h" />
  242. <ClInclude Include="GUI\Components\MGServerList.h" />
  243. <ClInclude Include="GUI\Components\MGSlider.h" />
  244. <ClInclude Include="GUI\Components\MGTitle.h" />
  245. <ClInclude Include="GUI\Components\MGTrigger.h" />
  246. <ClInclude Include="GUI\Components\MGVarButton.h" />
  247. <ClInclude Include="GUI\Menus\GameMenu.h" />
  248. <ClInclude Include="GUI\Menus\MAudioOptions.h" />
  249. <ClInclude Include="GUI\Menus\MConfirm.h" />
  250. <ClInclude Include="GUI\Menus\MControls.h" />
  251. <ClInclude Include="GUI\Menus\MCredits.h" />
  252. <ClInclude Include="GUI\Menus\MCustomizeAxis.h" />
  253. <ClInclude Include="GUI\Menus\MCustomizeKeyboard.h" />
  254. <ClInclude Include="GUI\Menus\MDisabled.h" />
  255. <ClInclude Include="GUI\Menus\Menu.h" />
  256. <ClInclude Include="GUI\Menus\MenuActions.h" />
  257. <ClInclude Include="GUI\Menus\MenuManager.h" />
  258. <ClInclude Include="GUI\Menus\MenuPrinting.h" />
  259. <ClInclude Include="GUI\Menus\MenuStartersAF.h" />
  260. <ClInclude Include="GUI\Menus\MenuStuff.h" />
  261. <ClInclude Include="GUI\Menus\MenuStarters.h" />
  262. <ClInclude Include="GUI\Menus\MHighScore.h" />
  263. <ClInclude Include="GUI\Menus\MInGame.h" />
  264. <ClInclude Include="GUI\Menus\MLevels.h" />
  265. <ClInclude Include="GUI\Menus\MLoadSave.h" />
  266. <ClInclude Include="GUI\Menus\MMain.h" />
  267. <ClInclude Include="GUI\Menus\MNetwork.h" />
  268. <ClInclude Include="GUI\Menus\MNetworkJoin.h" />
  269. <ClInclude Include="GUI\Menus\MNetworkOpen.h" />
  270. <ClInclude Include="GUI\Menus\MNetworkStart.h" />
  271. <ClInclude Include="GUI\Menus\MOptions.h" />
  272. <ClInclude Include="GUI\Menus\MPlayerProfile.h" />
  273. <ClInclude Include="GUI\Menus\MRenderingOptions.h" />
  274. <ClInclude Include="GUI\Menus\MSelectPlayers.h" />
  275. <ClInclude Include="GUI\Menus\MServers.h" />
  276. <ClInclude Include="GUI\Menus\MSinglePlayer.h" />
  277. <ClInclude Include="GUI\Menus\MSinglePlayerNew.h" />
  278. <ClInclude Include="GUI\Menus\MSplitScreen.h" />
  279. <ClInclude Include="GUI\Menus\MSplitStart.h" />
  280. <ClInclude Include="GUI\Menus\MVar.h" />
  281. <ClInclude Include="GUI\Menus\MVideoOptions.h" />
  282. <ClCompile Include="GUI\Menus\MenuStarters.cpp" />
  283. <ClCompile Include="SeriousSam.cpp">
  284. <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
  285. <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">StdH.h</PrecompiledHeaderFile>
  286. <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Use</PrecompiledHeader>
  287. <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">StdH.h</PrecompiledHeaderFile>
  288. </ClCompile>
  289. <ClCompile Include="SplashScreen.cpp" />
  290. <ClCompile Include="StdH.cpp">
  291. <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
  292. <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">StdH.h</PrecompiledHeaderFile>
  293. <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
  294. <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">StdH.h</PrecompiledHeaderFile>
  295. </ClCompile>
  296. <ClCompile Include="VarList.cpp" />
  297. </ItemGroup>
  298. <ItemGroup>
  299. <ClInclude Include="ArrowDir.h" />
  300. <ClInclude Include="CmdLine.h" />
  301. <ClInclude Include="Credits.h" />
  302. <ClInclude Include="FileInfo.h" />
  303. <ClInclude Include="GLSettings.h" />
  304. <ClInclude Include="LCDDrawing.h" />
  305. <ClInclude Include="LevelInfo.h" />
  306. <ClInclude Include="MainWindow.h" />
  307. <ClInclude Include="resource.h" />
  308. <ClInclude Include="SeriousSam.h" />
  309. <ClInclude Include="SplashScreen.h" />
  310. <ClInclude Include="StdH.h" />
  311. <ClInclude Include="VarList.h" />
  312. </ItemGroup>
  313. <ItemGroup>
  314. <CustomBuild Include="nocursor.cur" />
  315. <CustomBuild Include="nodrop.cur" />
  316. <CustomBuild Include="res\SeriousSam.ico" />
  317. <CustomBuild Include="Splash.bmp" />
  318. <CustomBuild Include="..\..\Flesh\Scripts\Menu\ApplyShadowmaps.ini">
  319. <FileType>Document</FileType>
  320. </CustomBuild>
  321. <CustomBuild Include="..\..\Flesh\Scripts\Menu\ApplyTextures.ini">
  322. <FileType>Document</FileType>
  323. </CustomBuild>
  324. <CustomBuild Include="..\..\Flesh\Scripts\Menu\ApplyVideo.ini">
  325. <FileType>Document</FileType>
  326. </CustomBuild>
  327. <CustomBuild Include="..\..\Flesh\Scripts\CustomOptions\GameOptions.cfg">
  328. <FileType>Document</FileType>
  329. </CustomBuild>
  330. <CustomBuild Include="..\..\Flesh\Scripts\Menu\GameOptions.cfg">
  331. <FileType>Document</FileType>
  332. </CustomBuild>
  333. <CustomBuild Include="..\..\Flesh\Scripts\CustomOptions\GameOptions.des">
  334. <FileType>Document</FileType>
  335. </CustomBuild>
  336. <CustomBuild Include="..\..\Flesh\Scripts\CustomOptions\GFX-AdvancedRendering.cfg">
  337. <FileType>Document</FileType>
  338. </CustomBuild>
  339. <CustomBuild Include="..\..\Flesh\Scripts\CustomOptions\GFX-AdvancedRendering.des">
  340. <FileType>Document</FileType>
  341. </CustomBuild>
  342. <CustomBuild Include="..\..\Flesh\Scripts\CustomOptions\PredictionOptions.cfg">
  343. <FileType>Document</FileType>
  344. </CustomBuild>
  345. <CustomBuild Include="..\..\Flesh\Scripts\CustomOptions\PredictionOptions.des">
  346. <FileType>Document</FileType>
  347. </CustomBuild>
  348. <CustomBuild Include="..\..\Flesh\Scripts\Menu\RenderingOptions.cfg">
  349. <FileType>Document</FileType>
  350. </CustomBuild>
  351. <CustomBuild Include="..\..\Flesh\Scripts\Addons\SFX-AutoAdjust.des">
  352. <FileType>Document</FileType>
  353. </CustomBuild>
  354. <CustomBuild Include="..\..\Flesh\Data\Credits.txt" />
  355. <CustomBuild Include="..\..\Flesh\Data\Credits_Demo.txt" />
  356. <CustomBuild Include="..\..\Flesh\Data\Credits_End.txt" />
  357. </ItemGroup>
  358. <ItemGroup>
  359. <ResourceCompile Include="SeriousSam.rc" />
  360. </ItemGroup>
  361. <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  362. <ImportGroup Label="ExtensionTargets">
  363. </ImportGroup>
  364. </Project>