123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211 |
- <?xml version="1.0" encoding="utf-8"?>
- <Project DefaultTargets="Build" ToolsVersion="12.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
- <ItemGroup Label="ProjectConfigurations">
- <ProjectConfiguration Include="Debug|Win32">
- <Configuration>Debug</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Release|Win32">
- <Configuration>Release</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- <ProjectConfiguration Include="Template|Win32">
- <Configuration>Template</Configuration>
- <Platform>Win32</Platform>
- </ProjectConfiguration>
- </ItemGroup>
- <PropertyGroup Label="Globals">
- <SccProjectName>
- </SccProjectName>
- <SccLocalPath>
- </SccLocalPath>
- <Keyword>MFCProj</Keyword>
- <ProjectGuid>{4410EEB1-AFAD-A936-2168-716C245D36D5}</ProjectGuid>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Template|Win32'" Label="Configuration">
- <ConfigurationType>Application</ConfigurationType>
- <PlatformToolset>v120</PlatformToolset>
- <CharacterSet>Unicode</CharacterSet>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <UseOfMfc>Dynamic</UseOfMfc>
- <CharacterSet>Unicode</CharacterSet>
- <PlatformToolset>v120</PlatformToolset>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
- <ConfigurationType>DynamicLibrary</ConfigurationType>
- <UseOfMfc>Dynamic</UseOfMfc>
- <CharacterSet>Unicode</CharacterSet>
- <PlatformToolset>v120</PlatformToolset>
- </PropertyGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
- <ImportGroup Label="ExtensionSettings">
- </ImportGroup>
- <ImportGroup Label="PropertySheets" Condition="'$(Configuration)|$(Platform)'=='Template|Win32'">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
- </ImportGroup>
- <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
- <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
- <Import Project="$(VCTargetsPath)Microsoft.Cpp.UpgradeFromVC60.props" />
- </ImportGroup>
- <PropertyGroup Label="UserMacros" />
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <OutDir>.\Release\</OutDir>
- <IntDir>.\Release\</IntDir>
- <LinkIncremental>false</LinkIncremental>
- <IncludePath>$(SolutionDir);$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Include;$(IncludePath)</IncludePath>
- <LibraryPath>$(SolutionDir)..\Bin;$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Lib;$(LibraryPath)</LibraryPath>
- </PropertyGroup>
- <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <OutDir>Debug\</OutDir>
- <IntDir>Debug\</IntDir>
- <LinkIncremental>false</LinkIncremental>
- <IncludePath>$(SolutionDir);$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Include;$(IncludePath)</IncludePath>
- <LibraryPath>$(SolutionDir)..\Bin\Debug;$(SolutionDir)..\Tools.Win32\Libraries\DX8SDK\Lib;$(LibraryPath)</LibraryPath>
- <TargetName>$(ProjectName)D</TargetName>
- </PropertyGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
- <ClCompile>
- <RuntimeLibrary>MultiThreadedDLL</RuntimeLibrary>
- <InlineFunctionExpansion>OnlyExplicitInline</InlineFunctionExpansion>
- <FunctionLevelLinking>false</FunctionLevelLinking>
- <Optimization>MaxSpeed</Optimization>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <WarningLevel>Level3</WarningLevel>
- <FavorSizeOrSpeed>Speed</FavorSizeOrSpeed>
- <IntrinsicFunctions>true</IntrinsicFunctions>
- <OmitFramePointers>false</OmitFramePointers>
- <StringPooling>true</StringPooling>
- <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_WINDLL;_USRDLL;GAME_EXPORTS;DIRECT3D_VERSION=0x0800;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <AssemblerListingLocation>.\Release\</AssemblerListingLocation>
- <PrecompiledHeaderOutputFile>.\Release\GameMP.pch</PrecompiledHeaderOutputFile>
- <PrecompiledHeader>Use</PrecompiledHeader>
- <PrecompiledHeaderFile>stdafx.h</PrecompiledHeaderFile>
- <ObjectFileName>Release\</ObjectFileName>
- <ProgramDataBaseFileName>Release\</ProgramDataBaseFileName>
- <DisableSpecificWarnings>4996;4333</DisableSpecificWarnings>
- </ClCompile>
- <Midl>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <TypeLibraryName>.\Release\GameMP.tlb</TypeLibraryName>
- <MkTypLibCompatible>true</MkTypLibCompatible>
- <TargetEnvironment>Win32</TargetEnvironment>
- </Midl>
- <ResourceCompile>
- <Culture>0x0409</Culture>
- <PreprocessorDefinitions>NDEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- </ResourceCompile>
- <Bscmake>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <OutputFile>.\Release\GameMP.bsc</OutputFile>
- </Bscmake>
- <Link>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <LinkDLL>true</LinkDLL>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <SubSystem>Windows</SubSystem>
- <OutputFile>.\Release\GameMP.dll</OutputFile>
- <ImportLibrary>.\Release\GameMP.lib</ImportLibrary>
- <AdditionalDependencies>user32.lib;Engine.lib;EntitiesMP.lib;%(AdditionalDependencies)</AdditionalDependencies>
- </Link>
- <CustomBuildStep>
- <Command>copy Release\$(TargetName).dll $(SolutionDir)..\Bin\ >nul
- copy Release\$(TargetName).map $(SolutionDir)..\Bin\ >nul
- copy Release\$(TargetName).lib $(SolutionDir)..\Bin\ >nul</Command>
- <Message>Copying %(Filename) binaries to $(ENGINE_DIR)\Bin</Message>
- <Outputs>$(ENGINE_DIR)\Bin\$(InputName).dll;%(Outputs)</Outputs>
- </CustomBuildStep>
- </ItemDefinitionGroup>
- <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
- <ClCompile>
- <RuntimeLibrary>MultiThreadedDebugDLL</RuntimeLibrary>
- <InlineFunctionExpansion>Default</InlineFunctionExpansion>
- <FunctionLevelLinking>false</FunctionLevelLinking>
- <Optimization>Disabled</Optimization>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <WarningLevel>Level3</WarningLevel>
- <MinimalRebuild>true</MinimalRebuild>
- <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_WINDLL;_USRDLL;GAME_EXPORTS;DIRECT3D_VERSION=0x0800;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <AssemblerListingLocation>Debug\</AssemblerListingLocation>
- <PrecompiledHeaderOutputFile>.\Debug\GameMP.pch</PrecompiledHeaderOutputFile>
- <PrecompiledHeader>Use</PrecompiledHeader>
- <PrecompiledHeaderFile>stdafx.h</PrecompiledHeaderFile>
- <ObjectFileName>Debug\</ObjectFileName>
- <ProgramDataBaseFileName>Debug\</ProgramDataBaseFileName>
- <DisableSpecificWarnings>4996;4333</DisableSpecificWarnings>
- </ClCompile>
- <Midl>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- <TypeLibraryName>.\Debug\GameMP.tlb</TypeLibraryName>
- <MkTypLibCompatible>true</MkTypLibCompatible>
- <TargetEnvironment>Win32</TargetEnvironment>
- </Midl>
- <ResourceCompile>
- <Culture>0x0409</Culture>
- <PreprocessorDefinitions>_DEBUG;%(PreprocessorDefinitions)</PreprocessorDefinitions>
- </ResourceCompile>
- <Bscmake>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <OutputFile>.\Debug\GameMP.bsc</OutputFile>
- </Bscmake>
- <Link>
- <SuppressStartupBanner>true</SuppressStartupBanner>
- <LinkDLL>true</LinkDLL>
- <GenerateDebugInformation>true</GenerateDebugInformation>
- <SubSystem>Windows</SubSystem>
- <OutputFile>Debug/GameMPD.dll</OutputFile>
- <ImportLibrary>.\Debug\GameMPD.lib</ImportLibrary>
- <AdditionalDependencies>user32.lib;EngineD.lib;EntitiesMPD.lib;%(AdditionalDependencies)</AdditionalDependencies>
- <GenerateMapFile>true</GenerateMapFile>
- </Link>
- <CustomBuildStep>
- <Command>copy Debug\$(TargetName).dll $(SolutionDir)..\Bin\Debug\ >nul
- copy Debug\$(TargetName).map $(SolutionDir)..\Bin\Debug\ >nul
- copy Debug\$(TargetName).lib $(SolutionDir)..\Bin\Debug\ >nul</Command>
- <Message>Copying %(Filename) binaries to $(ENGINE_DIR)\Bin\Debug</Message>
- <Outputs>$(ENGINE_DIR)\Bin\Debug\$(InputName).dll;%(Outputs)</Outputs>
- </CustomBuildStep>
- </ItemDefinitionGroup>
- <ItemGroup>
- <ClCompile Include="Camera.cpp" />
- <ClCompile Include="CompMessage.cpp" />
- <ClCompile Include="CompModels.cpp" />
- <ClCompile Include="Computer.cpp" />
- <ClCompile Include="Console.cpp" />
- <ClCompile Include="Controls.cpp" />
- <ClCompile Include="Game.cpp" />
- <ClCompile Include="LCDDrawing.cpp" />
- <ClCompile Include="LoadingHook.cpp" />
- <ClCompile Include="Map.cpp" />
- <ClCompile Include="SessionProperties.cpp" />
- <ClCompile Include="StdAfx.cpp">
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
- <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">stdafx.h</PrecompiledHeaderFile>
- <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
- <PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">stdafx.h</PrecompiledHeaderFile>
- </ClCompile>
- <ClCompile Include="WEDInterface.cpp" />
- </ItemGroup>
- <ItemGroup>
- <ClInclude Include="Camera.h" />
- <ClInclude Include="CompMessage.h" />
- <ClInclude Include="Computer.h" />
- <ClInclude Include="Game.h" />
- <ClInclude Include="LCDDrawing.h" />
- <ClInclude Include="PlayerSettings.h" />
- <ClInclude Include="SEColors.h" />
- <ClInclude Include="SessionProperties.h" />
- <ClInclude Include="StdAfx.h" />
- </ItemGroup>
- <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
- <ImportGroup Label="ExtensionTargets">
- </ImportGroup>
- </Project>
|