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- /* Copyright (c) 2002-2012 Croteam Ltd.
- This program is free software; you can redistribute it and/or modify
- it under the terms of version 2 of the GNU General Public License as published by
- the Free Software Foundation
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
- // PressKeyEditControl.cpp : implementation file
- //
- #include "stdafx.h"
- #ifdef _DEBUG
- #undef new
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
- /////////////////////////////////////////////////////////////////////////////
- // CPressKeyEditControl
- CPressKeyEditControl::CPressKeyEditControl()
- {
- }
- CPressKeyEditControl::~CPressKeyEditControl()
- {
- }
- BEGIN_MESSAGE_MAP(CPressKeyEditControl, CEdit)
- //{{AFX_MSG_MAP(CPressKeyEditControl)
- //}}AFX_MSG_MAP
- END_MESSAGE_MAP()
- /////////////////////////////////////////////////////////////////////////////
- // CPressKeyEditControl message handlers
- BOOL CPressKeyEditControl::PreTranslateMessage(MSG* pMsg)
- {
- // if direct input is curently on
- if( _pInput->IsInputEnabled())
- {
- // and if we caught alt key message
- if( pMsg->message==WM_SYSKEYDOWN)
- {
- // get key data
- int lKeyData = pMsg->lParam;
- // test if it is ghost Alt-F4 situation
- if( lKeyData & (1L<<29))
- {
- // don't continue translating the message
- return TRUE;
- }
- }
- // test if game is paused, stop messages otherwise let messages trough
- if (pMsg->message==WM_KEYDOWN)
- {
- // direct input is enabled, so don't translate messages
- return TRUE;
- }
- }
-
- return CEdit::PreTranslateMessage(pMsg);
- }
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