123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123 |
- /* Copyright (c) 2002-2012 Croteam Ltd.
- This program is free software; you can redistribute it and/or modify
- it under the terms of version 2 of the GNU General Public License as published by
- the Free Software Foundation
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
- // DlgVideoQuality.cpp : implementation file
- //
- #include "stdafx.h"
- #ifdef _DEBUG
- #undef new
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
- /////////////////////////////////////////////////////////////////////////////
- // CDlgVideoQuality dialog
- CDlgVideoQuality::CDlgVideoQuality(CWnd* pParent /*=NULL*/)
- : CDialog(CDlgVideoQuality::IDD, pParent)
- {
- //{{AFX_DATA_INIT(CDlgVideoQuality)
- m_radioObjectShadowQuality = -1;
- m_radioTextureQuality = -1;
- m_radioWorldShadowQuality = -1;
- //}}AFX_DATA_INIT
- }
- void CDlgVideoQuality::DoDataExchange(CDataExchange* pDX)
- {
- CDialog::DoDataExchange(pDX);
-
- // if dialog is recieving data
- if( pDX->m_bSaveAndValidate == FALSE)
- {
- // set current state of texture quality radio button
- /* switch( Flesh.gm_tqTextureQuality)
- {
- case CGame::TQ_LOW: { m_radioTextureQuality = 0; break; }
- case CGame::TQ_MEDIUM: { m_radioTextureQuality = 1; break; }
- case CGame::TQ_HIGH: { m_radioTextureQuality = 2; break; }
- default: { ASSERTALWAYS( "Illegal texture quality value found!"); }
- }
- // set current state of object shadow quality radio button
- switch( Flesh.gm_osqObjectShadowQuality)
- {
- case CGame::OSQ_OFF: { m_radioObjectShadowQuality = 0; break; }
- case CGame::OSQ_LOW: { m_radioObjectShadowQuality = 1; break; }
- case CGame::OSQ_HIGH: { m_radioObjectShadowQuality = 2; break; }
- default: { ASSERTALWAYS( "Illegal object shadow quality value found!"); }
- }
- // set current state of world shadow quality radio button
- switch( Flesh.gm_wsqWorldShadowQuality)
- {
- case CGame::WSQ_LOW: { m_radioWorldShadowQuality = 0; break; }
- case CGame::WSQ_MEDIUM: { m_radioWorldShadowQuality = 1; break; }
- case CGame::WSQ_HIGH: { m_radioWorldShadowQuality = 2; break; }
- default: { ASSERTALWAYS( "Illegal world shadow quality value found!"); }
- }
- */
- }
- //{{AFX_DATA_MAP(CDlgVideoQuality)
- DDX_Radio(pDX, IDC_OBJECT_SHADOW_QUALITY, m_radioObjectShadowQuality);
- DDX_Radio(pDX, IDC_TEXTURE_QUALITY, m_radioTextureQuality);
- DDX_Radio(pDX, IDC_WORLD_SHADOW_QUALITY, m_radioWorldShadowQuality);
- //}}AFX_DATA_MAP
-
- // if dialog is giving data
- if( pDX->m_bSaveAndValidate != FALSE)
- {
- // pick up states of texture quality radio button
- /* switch( m_radioTextureQuality)
- {
- case 0: { Flesh.gm_tqTextureQuality = CGame::TQ_LOW; break; }
- case 1: { Flesh.gm_tqTextureQuality = CGame::TQ_MEDIUM; break; }
- case 2: { Flesh.gm_tqTextureQuality = CGame::TQ_HIGH; break; }
- default: { ASSERTALWAYS( "Illegal texture quality radio value found!"); }
- }
- // pick up states of object shadow quality radio button
- switch( m_radioObjectShadowQuality)
- {
- case 0: { Flesh.gm_osqObjectShadowQuality = CGame::OSQ_OFF; break; }
- case 1: { Flesh.gm_osqObjectShadowQuality = CGame::OSQ_LOW; break; }
- case 2: { Flesh.gm_osqObjectShadowQuality = CGame::OSQ_HIGH; break; }
- default: { ASSERTALWAYS( "Illegal object shadow quality radio value found!"); }
- }
- // pick up states of world shadow quality radio button
- switch( m_radioWorldShadowQuality)
- {
- case 0: { Flesh.gm_wsqWorldShadowQuality = CGame::WSQ_LOW; break; }
- case 1: { Flesh.gm_wsqWorldShadowQuality = CGame::WSQ_MEDIUM; break; }
- case 2: { Flesh.gm_wsqWorldShadowQuality = CGame::WSQ_HIGH; break; }
- default: { ASSERTALWAYS( "Illegal world shadow quality radio value found!"); }
- }
- */
- }
- }
- BEGIN_MESSAGE_MAP(CDlgVideoQuality, CDialog)
- //{{AFX_MSG_MAP(CDlgVideoQuality)
- // NOTE: the ClassWizard will add message map macros here
- //}}AFX_MSG_MAP
- END_MESSAGE_MAP()
- /////////////////////////////////////////////////////////////////////////////
- // CDlgVideoQuality message handlers
|