DlgSelectPlayer.h 2.0 KB

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  1. /* Copyright (c) 2002-2012 Croteam Ltd.
  2. This program is free software; you can redistribute it and/or modify
  3. it under the terms of version 2 of the GNU General Public License as published by
  4. the Free Software Foundation
  5. This program is distributed in the hope that it will be useful,
  6. but WITHOUT ANY WARRANTY; without even the implied warranty of
  7. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  8. GNU General Public License for more details.
  9. You should have received a copy of the GNU General Public License along
  10. with this program; if not, write to the Free Software Foundation, Inc.,
  11. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
  12. #if !defined(AFX_DLGSELECTPLAYER_H__FCDE2F73_3A65_11D2_8384_004095812ACC__INCLUDED_)
  13. #define AFX_DLGSELECTPLAYER_H__FCDE2F73_3A65_11D2_8384_004095812ACC__INCLUDED_
  14. #if _MSC_VER >= 1000
  15. #pragma once
  16. #endif // _MSC_VER >= 1000
  17. // DlgSelectPlayer.h : header file
  18. //
  19. /////////////////////////////////////////////////////////////////////////////
  20. // CDlgSelectPlayer dialog
  21. class CDlgSelectPlayer : public CDialog
  22. {
  23. // Construction
  24. public:
  25. CDlgSelectPlayer(CWnd* pParent = NULL); // standard constructor
  26. // Dialog Data
  27. //{{AFX_DATA(CDlgSelectPlayer)
  28. enum { IDD = IDD_SELECT_PLAYER };
  29. CComboBox m_comboAvailablePlayers;
  30. CComboBox m_comboAvailableControls;
  31. //}}AFX_DATA
  32. // Overrides
  33. // ClassWizard generated virtual function overrides
  34. //{{AFX_VIRTUAL(CDlgSelectPlayer)
  35. protected:
  36. virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
  37. //}}AFX_VIRTUAL
  38. // Implementation
  39. protected:
  40. // Generated message map functions
  41. //{{AFX_MSG(CDlgSelectPlayer)
  42. virtual BOOL OnInitDialog();
  43. afx_msg void OnSelchangeComboAvailablePlayers();
  44. afx_msg void OnSelchangeComboAvailableControls();
  45. //}}AFX_MSG
  46. DECLARE_MESSAGE_MAP()
  47. };
  48. //{{AFX_INSERT_LOCATION}}
  49. // Microsoft Developer Studio will insert additional declarations immediately before the previous line.
  50. #endif // !defined(AFX_DLGSELECTPLAYER_H__FCDE2F73_3A65_11D2_8384_004095812ACC__INCLUDED_)