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- /* Copyright (c) 2002-2012 Croteam Ltd.
- This program is free software; you can redistribute it and/or modify
- it under the terms of version 2 of the GNU General Public License as published by
- the Free Software Foundation
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
- // DlgConsole.cpp : implementation file
- //
- #include "stdafx.h"
- #ifdef _DEBUG
- #undef new
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
- /////////////////////////////////////////////////////////////////////////////
- // CDlgConsole dialog
- CDlgConsole::CDlgConsole(CWnd* pParent /*=NULL*/)
- : CDialog(CDlgConsole::IDD, pParent)
- {
- //{{AFX_DATA_INIT(CDlgConsole)
- m_strConsoleOutput = _T("");
- //}}AFX_DATA_INIT
- }
- void CDlgConsole::DoDataExchange(CDataExchange* pDX)
- {
- CDialog::DoDataExchange(pDX);
- //{{AFX_DATA_MAP(CDlgConsole)
- DDX_Control(pDX, IDC_CONSOLE_SYMBOLS, m_ctrConsoleSymbolsCombo);
- DDX_Control(pDX, IDC_CONSOLE_INPUT, m_ctrlEditConsole);
- DDX_Text(pDX, IDC_CONSOLE_OUTPUT, m_strConsoleOutput);
- //}}AFX_DATA_MAP
- // if dialog is reciving data
- if( pDX->m_bSaveAndValidate == FALSE)
- {
- //m_strConsoleOutput = "Default output string";
- // m_strConsoleOutput = _pConsole->GetBuffer();
- m_ctrlEditConsole.SetTextFromConsole();
- }
- }
- BEGIN_MESSAGE_MAP(CDlgConsole, CDialog)
- //{{AFX_MSG_MAP(CDlgConsole)
- //}}AFX_MSG_MAP
- END_MESSAGE_MAP()
- /////////////////////////////////////////////////////////////////////////////
- // CDlgConsole message handlers
- BOOL CDlgConsole::OnInitDialog()
- {
- CDialog::OnInitDialog();
- // set default console text
- //m_ctrlEditConsole.SetWindowText( "Default input string");
- m_ctrlEditConsole.SetWindowText( CString(_pGame->gam_strConsoleInputBuffer));
- /*
- // create application windows font for console
- LOGFONT logFont;
- CFont fntFont;
- memset(&logFont, 0, sizeof(logFont));
- if (!::GetSystemMetrics(SM_DBCSENABLED))
- {
- logFont.lfHeight = -11;
- logFont.lfWeight = FW_REGULAR;
- logFont.lfPitchAndFamily = FF_ROMAN|FIXED_PITCH;
- logFont.lfOrientation = 10;
- logFont.lfQuality = PROOF_QUALITY;
- logFont.lfItalic = TRUE;
- // prepare default font name
- CString strDefaultFont;
- strDefaultFont.LoadString(IDS_DEFAULT_ARIAL);
- lstrcpy(logFont.lfFaceName, strDefaultFont);
- // try to create font
- if( !fntFont.CreateFontIndirect(&logFont))
- TRACE0("Could Not create font for console\n");
- }
- else
- {
- fntFont.Attach(::GetStockObject(SYSTEM_FONT));
- }
- m_ctrlEditConsole.SetFont( &fntFont);
- */
-
- // fill symbols combo box
- m_ctrConsoleSymbolsCombo.ResetContent();
- // for each of symbols in the shell
- FOREACHINDYNAMICARRAY(_pShell->sh_assSymbols, CShellSymbol, itss)
- {
- // if it is not visible to user
- if (!(itss->ss_ulFlags&SSF_USER)) {
- // skip it
- continue;
- }
- // get completion name for that symbol
- CTString strSymbol = itss->GetCompletionString();
- // add string to console
- m_ctrConsoleSymbolsCombo.AddString( CString(strSymbol));
- }
- // select first combo member
- m_ctrConsoleSymbolsCombo.SetCurSel( 0);
- m_ctrlEditConsole.SetSel( -1, 60000);
- return TRUE; // return TRUE unless you set the focus to a control
- // EXCEPTION: OCX Property Pages should return FALSE
- }
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