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- /* Copyright (c) 2002-2012 Croteam Ltd.
- This program is free software; you can redistribute it and/or modify
- it under the terms of version 2 of the GNU General Public License as published by
- the Free Software Foundation
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
- // DlgAudioQuality.cpp : implementation file
- //
- #include "stdafx.h"
- #ifdef _DEBUG
- #undef new
- #define new DEBUG_NEW
- #undef THIS_FILE
- static char THIS_FILE[] = __FILE__;
- #endif
- /////////////////////////////////////////////////////////////////////////////
- // CDlgAudioQuality dialog
- CDlgAudioQuality::CDlgAudioQuality(CWnd* pParent /*=NULL*/)
- : CDialog(CDlgAudioQuality::IDD, pParent)
- {
- //{{AFX_DATA_INIT(CDlgAudioQuality)
- m_iAudioQualityRadio = -1;
- m_bUseDirectSound3D = FALSE;
- //}}AFX_DATA_INIT
- }
- void CDlgAudioQuality::DoDataExchange(CDataExchange* pDX)
- {
- CDialog::DoDataExchange(pDX);
- // if dialog is recieving data
- if( pDX->m_bSaveAndValidate == FALSE)
- {
- // set current state of audio quality radio button
- /* switch( Flesh.gm_aqAudioQuality)
- {
- case CGame::AQ_LOW:{ m_iAudioQualityRadio = 0; break; }
- case CGame::AQ_MEDIUM:{ m_iAudioQualityRadio = 1; break; }
- case CGame::AQ_HIGH:{ m_iAudioQualityRadio = 2; break; }
- default:{ ASSERTALWAYS( "Illegal audio quality value found!"); }
- }
- */
- m_bUseDirectSound3D = FALSE;
- }
- //{{AFX_DATA_MAP(CDlgAudioQuality)
- DDX_Radio(pDX, IDC_AUDIO_QUALITY_LOW, m_iAudioQualityRadio);
- DDX_Check(pDX, IDC_USE_DSOUND3D, m_bUseDirectSound3D);
- //}}AFX_DATA_MAP
-
- // if dialog is giving data
- if( pDX->m_bSaveAndValidate != FALSE)
- {
- // apply selected state of audio quality radio button
- /* switch( m_iAudioQualityRadio)
- {
- case 0:{ Flesh.gm_aqAudioQuality = CGame::AQ_LOW; break; }
- case 1:{ Flesh.gm_aqAudioQuality = CGame::AQ_MEDIUM; break; }
- case 2:{ Flesh.gm_aqAudioQuality = CGame::AQ_HIGH; break; }
- default:{ ASSERTALWAYS( "Illegal audio quality radio value found!"); }
- }
- */
- //Flesh.gm_bUseDirectSound3D = m_bUseDirectSound3D;
- }
- }
- BEGIN_MESSAGE_MAP(CDlgAudioQuality, CDialog)
- //{{AFX_MSG_MAP(CDlgAudioQuality)
- // NOTE: the ClassWizard will add message map macros here
- //}}AFX_MSG_MAP
- END_MESSAGE_MAP()
- /////////////////////////////////////////////////////////////////////////////
- // CDlgAudioQuality message handlers
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