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- /* Copyright (c) 2002-2012 Croteam Ltd.
- This program is free software; you can redistribute it and/or modify
- it under the terms of version 2 of the GNU General Public License as published by
- the Free Software Foundation
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
- #ifndef SE_INCL_GFXSTEREO_H
- #define SE_INCL_GFXSTEREO_H
- #ifdef PRAGMA_ONCE
- #pragma once
- #endif
- //
- // stereo rendering support
- //
- // note: left and right are in succession, to be able to make 'for' loops
- // if stereo is disabled, 'left' has same effect as 'both' to all functions
- #define STEREO_LEFT 0
- #define STEREO_RIGHT 1
- #define STEREO_BOTH 2
- // query whether user has turned stereo rendering on
- ENGINE_API BOOL Stereo_IsEnabled(void);
- // set buffer for stereo rendering left/right/both
- ENGINE_API void Stereo_SetBuffer(INDEX iEye);
- // adjust perspective projection for stereo rendering left/right/both
- ENGINE_API void Stereo_AdjustProjection(CProjection3D &pr, INDEX iEye, FLOAT fFactor);
- #endif /* include-once check. */
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