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- /* Copyright (c) 2002-2012 Croteam Ltd.
- This program is free software; you can redistribute it and/or modify
- it under the terms of version 2 of the GNU General Public License as published by
- the Free Software Foundation
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
- #ifndef SE_INCL_RENDERPOLY_H
- #define SE_INCL_RENDERPOLY_H
- #ifdef PRAGMA_ONCE
- #pragma once
- #endif
- // general structure
- struct PolyVertex2D
- {
- FLOAT pv2_fI, pv2_fJ; // DrawPort 2D coords
- FLOAT pv2_f1oK; // Viewpoint (camera) distance (z-buffer value)
- FLOAT pv2_fUoK, pv2_fVoK; // texture coordinates (for perspective mapping)
- };
- // functions for rendering triangles
- extern void SetTriangleTexture( ULONG *pulCurrentMipmap, PIX pixMipWidth, PIX pixMipHeight);
- extern void DrawTriangle_Mask( UBYTE *pubMaskPlane, SLONG slMaskWidth, SLONG slMaskHeight,
- struct PolyVertex2D *ppv2Vtx1, struct PolyVertex2D *ppv2Vtx2,
- struct PolyVertex2D *ppv2Vtx3, BOOL bTransparency);
- // has model cast some cluster shadow (shadow renderer needs this)
- extern BOOL _bSomeDarkExists;
- #endif /* include-once check. */
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