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- /* Copyright (c) 2002-2012 Croteam Ltd.
- This program is free software; you can redistribute it and/or modify
- it under the terms of version 2 of the GNU General Public License as published by
- the Free Software Foundation
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
- #ifndef SE_INCL_LASTPOSITIONS_H
- #define SE_INCL_LASTPOSITIONS_H
- #ifdef PRAGMA_ONCE
- #pragma once
- #endif
- #include <Engine/Templates/StaticArray.h>
- #include <Engine/Math/Vector.h>
- // last positions for particle systems
- class ENGINE_API CLastPositions {
- public:
- CStaticArray<FLOAT3D> lp_avPositions;
- INDEX lp_iLast; // where entity was last placed
- INDEX lp_ctUsed; // how many positions are actually used
- TIME lp_tmLastAdded; // time when last updated
-
- CLastPositions() {};
- CLastPositions(const CLastPositions &lpOrg);
- // add a new position
- void AddPosition(const FLOAT3D &vPos);
- // get a position
- const FLOAT3D &GetPosition(INDEX iPre);
- };
- #endif /* include-once check. */
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