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- /* Copyright (c) 2002-2012 Croteam Ltd.
- This program is free software; you can redistribute it and/or modify
- it under the terms of version 2 of the GNU General Public License as published by
- the Free Software Foundation
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
- #ifndef SE_INCL_INTERNALCLASSES_H
- #define SE_INCL_INTERNALCLASSES_H
- #ifdef PRAGMA_ONCE
- #pragma once
- #endif
- #include <Engine/Entities/Entity.h>
- #include <Engine/Entities/EntityProperties.h>
- #include <Engine/Base/CTString.h>
- #include <Engine/Base/FileName.h>
- #include <Engine/Math/Vector.h>
- #include <Engine/Math/Matrix.h>
- #include <Engine/Math/AABBox.h>
- #include <Engine/Math/Placement.h>
- #include <Engine/Entities/PlayerCharacter.h>
- #define DECL_DLL ENGINE_API
- #include <Engine/Classes/MovableEntity.h>
- #include <Engine/Classes/MovableModelEntity.h>
- #include <Engine/Classes/MovableBrushEntity.h>
- #include <Engine/Classes/PlayerEntity.h>
- #undef DECL_DLL
- #endif /* include-once check. */
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