ProgressHook.h 1.3 KB

1234567891011121314151617181920212223242526272829303132333435363738
  1. /* Copyright (c) 2002-2012 Croteam Ltd.
  2. This program is free software; you can redistribute it and/or modify
  3. it under the terms of version 2 of the GNU General Public License as published by
  4. the Free Software Foundation
  5. This program is distributed in the hope that it will be useful,
  6. but WITHOUT ANY WARRANTY; without even the implied warranty of
  7. MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
  8. GNU General Public License for more details.
  9. You should have received a copy of the GNU General Public License along
  10. with this program; if not, write to the Free Software Foundation, Inc.,
  11. 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
  12. #ifndef SE_INCL_PROGRESSHOOK_H
  13. #define SE_INCL_PROGRESSHOOK_H
  14. #ifdef PRAGMA_ONCE
  15. #pragma once
  16. #endif
  17. // structure describing current state during loading, passed to loading hook
  18. class CProgressHookInfo {
  19. public:
  20. CTString phi_strDescription; // world/savegame/session that is loading/connecting, etc.
  21. FLOAT phi_fCompleted; // completed ratio [0..1]
  22. };
  23. // set hook for loading/connecting
  24. extern ENGINE_API void SetProgressHook(void (*pHook_t)(CProgressHookInfo *pgli));
  25. // call loading/connecting hook
  26. extern ENGINE_API void SetProgressDescription(const CTString &strDescription);
  27. extern ENGINE_API void CallProgressHook_t(FLOAT fCompleted);
  28. #endif /* include-once check. */