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- /* Copyright (c) 2002-2012 Croteam Ltd.
- This program is free software; you can redistribute it and/or modify
- it under the terms of version 2 of the GNU General Public License as published by
- the Free Software Foundation
- This program is distributed in the hope that it will be useful,
- but WITHOUT ANY WARRANTY; without even the implied warranty of
- MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- GNU General Public License for more details.
- You should have received a copy of the GNU General Public License along
- with this program; if not, write to the Free Software Foundation, Inc.,
- 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
- #ifndef SE_INCL_PROGRESSHOOK_H
- #define SE_INCL_PROGRESSHOOK_H
- #ifdef PRAGMA_ONCE
- #pragma once
- #endif
- // structure describing current state during loading, passed to loading hook
- class CProgressHookInfo {
- public:
- CTString phi_strDescription; // world/savegame/session that is loading/connecting, etc.
- FLOAT phi_fCompleted; // completed ratio [0..1]
- };
- // set hook for loading/connecting
- extern ENGINE_API void SetProgressHook(void (*pHook_t)(CProgressHookInfo *pgli));
- // call loading/connecting hook
- extern ENGINE_API void SetProgressDescription(const CTString &strDescription);
- extern ENGINE_API void CallProgressHook_t(FLOAT fCompleted);
- #endif /* include-once check. */
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