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- /*
- * Seven Kingdoms: Ancient Adversaries
- *
- * Copyright 1997,1998 Enlight Software Ltd.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- */
- // Filename : WALLTILE.H
- // Description: constant for wall tiles
- // Ownership : Gilbert
- #ifndef __WALLTILE_H
- #define __WALLTILE_H
- // North gate, west tower
- #define NGATE_WTOWER_NW 0x01
- #define NGATE_WTOWER_NE 0x02
- #define NGATE_WTOWER_SW 0x03
- #define NGATE_WTOWER_SE 0x04
- // North gate, east tower
- #define NGATE_ETOWER_NW 0x05
- #define NGATE_ETOWER_NE 0x06
- #define NGATE_ETOWER_SW 0x07
- #define NGATE_ETOWER_SE 0x08
- // South gate, east tower
- #define SGATE_WTOWER_NW 0x09
- #define SGATE_WTOWER_NE 0x0a
- #define SGATE_WTOWER_SW 0x0b
- #define SGATE_WTOWER_SE 0x0c
- // South gate, west tower
- #define SGATE_ETOWER_NW 0x0d
- #define SGATE_ETOWER_NE 0x0e
- #define SGATE_ETOWER_SW 0x0f
- #define SGATE_ETOWER_SE 0x10
- // West gate, north tower
- #define WGATE_NTOWER_NW 0x11
- #define WGATE_NTOWER_NE 0x12
- #define WGATE_NTOWER_SW 0x13
- #define WGATE_NTOWER_SE 0x14
- // West gate, south tower
- #define WGATE_STOWER_NW 0x15
- #define WGATE_STOWER_NE 0x16
- #define WGATE_STOWER_SW 0x17
- #define WGATE_STOWER_SE 0x18
- // East gate, north tower
- #define EGATE_NTOWER_NW 0x19
- #define EGATE_NTOWER_NE 0x1a
- #define EGATE_NTOWER_SW 0x1b
- #define EGATE_NTOWER_SE 0x1c
- // East gate, south tower
- #define EGATE_STOWER_NW 0x1d
- #define EGATE_STOWER_NE 0x1e
- #define EGATE_STOWER_SW 0x1f
- #define EGATE_STOWER_SE 0x20
- // Guard tower
- #define NWTOWER 0x21
- #define NETOWER 0x22
- #define SWTOWER 0x23
- #define SETOWER 0x24
- #define NTOWER 0x21
- #define STOWER 0x23
- #define WTOWER 0x23
- #define ETOWER 0x24
- #define SINGLE_TOWER 0x23
- // Wall tiles
- #define NSWALL 0x25
- #define NSWALL_SHADOW 0x26
- #define EWWALL 0x27
- #define EWWALL_SHADOW 0x28
- // constructing wall tiles
- #define NSWALL_CON1 0x51
- #define NSWALL_CON2 0x52
- #define NSWALL_CON3 0x53
- #define EWWALL_CON1 0x54
- #define EWWALL_CON2 0x55
- #define EWWALL_CON3 0x56
- #define TOWER_CON1 0x57
- #define TOWER_CON2 0x58
- #define TOWER_CON3 0x59
- // destructing wall tiles
- #define NSWALL_DES1 0x5a
- #define NSWALL_DES2 0x5b
- #define NSWALL_DES3 0x5c
- #define EWWALL_DES1 0x5d
- #define EWWALL_DES2 0x5e
- #define EWWALL_DES3 0x5f
- #define TOWER_DES1 0x60
- #define TOWER_DES2 0x61
- #define TOWER_DES3 0x62
- inline int is_wall_rubble(int w)
- {
- return (w >= 0x51 && w <= 0x62);
- }
- // Gate tiles
- /*inline int is_gate(char wallId)
- {
- return wallId > 0x30;
- }
- */
- // north gate 31-38
- #define NGATE_BASE 0x31
- #define NGATE_W 0x35
- #define NGATE_E 0x38
- // south gate 39-40
- #define SGATE_BASE 0x39
- #define SGATE_W 0x39
- #define SGATE_E 0x3c
- // west gate 41-48
- #define WGATE_BASE 0x41
- #define WGATE_N 0x42
- #define WGATE_S 0x48
- // east gate 49-50
- #define EGATE_BASE 0x49
- #define EGATE_N 0x49
- #define EGATE_S 0x4f
- #define GATE_LENGTH 8
- #define GATE_WIDTH 2
- #endif
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