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- /*
- * Seven Kingdoms: Ancient Adversaries
- *
- * Copyright 1997,1998 Enlight Software Ltd.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- */
- //Filename : OTORNADO.H
- //Description : Header file of Object Tornado
- //Ownership : Gilbert
- #ifndef __OTORNADO_H
- #define __OTORNADO_H
- #ifndef __OSPRITE_H
- #include <OSPRITE.h>
- #endif
- //#ifndef __OUNIT_H
- //#include <OUNIT.h>
- //#endif
- //#ifndef __OFIRM_H
- //#include <OFIRM.h>
- //#endif
- //--------- Define constant -----------//
- //----------- Define class Tornado -----------//
- #pragma pack(1)
- class Tornado : public Sprite
- {
- public:
- float attack_damage;
- short life_time;
- short dmg_offset_x;
- short dmg_offset_y;
- public:
- void init(short startX, short startY, short lifeTime);
- //void update_abs_pos(SpriteFrame* =0);
- //void draw();
- void pre_process();
- void process_move();
- void hit_target();
- void hit_building();
- void hit_plant();
- void hit_fire();
- short damage_x_loc() { return (cur_x + dmg_offset_x) >> ZOOM_X_SHIFT_COUNT; }
- short damage_y_loc() { return (cur_y + dmg_offset_y) >> ZOOM_Y_SHIFT_COUNT; }
- //--------- file functions -----------//
- int write_file(File* filePtr);
- int read_file(File* filePtr);
- };
- #pragma pack()
- //------- Define class TornadoArray ---------//
- class TornadoArray : public SpriteArray
- {
- public:
- TornadoArray(int initArraySize);
- short create_tornado();
- short add_tornado(int xLoc, int yLoc, short lifeTime); // unit attacks firm, townzone
- // short tornado_possible(int parentXLoc, int parentYLoc, int targetXLoc, int targetYLoc, char tornadoSpeed);
- #ifdef DEBUG
- Tornado* operator[](int recNo);
- #else
- Tornado* operator[](int recNo) { return (Tornado*) get_ptr(recNo); }
- #endif
- void process();
- void draw_dot();
- //--------- file functions -----------//
- int write_file(File* filePtr);
- int read_file(File* filePtr);
- };
- extern TornadoArray tornado_array;
- //-----------------------------------------//
- #endif
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