12345678910111213141516171819202122232425262728293031323334353637383940414243444546474849505152535455565758596061626364656667686970717273747576777879808182 |
- /*
- * Seven Kingdoms: Ancient Adversaries
- *
- * Copyright 1997,1998 Enlight Software Ltd.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- */
- // Filename : OSNOW.H
- // Description : header file for class SnowLayer
- // Ownership : Gilbert
- #ifndef __OSNOW_H
- #define __OSNOW_H
- //------------ Define constant -------------//
- #define SNOW_LAYERS 4
- //--------- Define class SnowLayer ----------//
- class VgaBuf;
- class SnowLayer
- {
- public:
- int bound_x1, bound_y1, bound_x2, bound_y2;
- short h_sep, v_sep; // horizontal/vertical separation of each snow
- short fall_speed; // falling speed
- short amplitude; // amplitude of random shift
- short radius; // radius of each snow
- short slide_speed; // horizontal speed
- short period; // no. of row to draw, maximum 1000
- char blind_site;
- char anim_speed; // animation speed range from 1 to 10
- char anim_phase;
- private:
- int snow_x, snow_y; // location of any snow;
- unsigned seed;
- unsigned random(unsigned);
-
- public:
- void set_bound(int x1, int y1, int x2, int y2);
- void init(short h, short v, short speed, short amp, short r, double s,
- char animSpeed = 100, short initPeriod = 1000);
- void fall();
- void draw_step(VgaBuf *);
- };
- //----------- Define class Snow ------------//
- class Snow
- {
- public:
- SnowLayer layer[SNOW_LAYERS];
- public:
- void set_bound(int x1, int y1, int x2, int y2);
- void init(double slope, char animSpeed); // animSpeed from 1 to 10
- void fall();
- void draw_step(VgaBuf *vgabuf);
- };
- //------------------------------------------//
- #endif
|