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- /*
- * Seven Kingdoms: Ancient Adversaries
- *
- * Copyright 1997,1998 Enlight Software Ltd.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- */
- //Filename : OSFRMRES.H
- //Description : Header file of Object SpriteFrame resource
- #ifndef __OSFRMRES_H
- #define __OSFRMRES_H
- #ifndef __ALL_H
- #include <ALL.h>
- #endif
- #ifndef __OSPRTRES_H
- #include <OSPRTRES.h>
- #endif
- //-------- Define struct SpriteFrameRec ----------//
- struct SpriteFrameRec
- {
- enum { NAME_LEN=8, ACTION_LEN=2, DIR_LEN=2, FRAME_ID_LEN=2, OFFSET_LEN=4,
- WIDTH_LEN=3, HEIGHT_LEN=3, FILE_NAME_LEN=8, BITMAP_OFFSET_LEN=4 };
- char sprite_name[NAME_LEN];
- char action[ACTION_LEN];
- char dir[DIR_LEN];
- char frame_id[FRAME_ID_LEN];
- char offset_x[OFFSET_LEN];
- char offset_y[OFFSET_LEN];
- char width[WIDTH_LEN];
- char height[HEIGHT_LEN];
- char file_name[FILE_NAME_LEN];
- char bitmap_offset[BITMAP_OFFSET_LEN];
- };
- //------- Define struct SpriteFrame --------//
- struct SpriteFrame
- {
- char offset_x, offset_y;
- short width, height;
- long bitmap_offset;
- };
- //--------- Define class SpriteFrameRes --------//
- class SpriteFrameRes
- {
- public:
- int sprite_frame_count;
- char init_flag;
- private:
- SpriteFrame* sprite_frame_array;
- public:
- SpriteFrameRes() { init_flag=0; }
- void init();
- void deinit();
- void load_info();
- #ifdef DEBUG
- SpriteFrame* operator[](int recNo);
- #else
- SpriteFrame* operator[](int recNo) { return sprite_frame_array+recNo-1; }
- #endif
- };
- extern SpriteFrameRes sprite_frame_res;
- //----------------------------------------------//
- #endif
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