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- /*
- * Seven Kingdoms: Ancient Adversaries
- *
- * Copyright 1997,1998 Enlight Software Ltd.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- */
- //Filename : OMONSRES.H
- //Description : Header file of object RaceRes
- #ifndef __OMONSRES_H
- #define __OMONSRES_H
- #ifndef __ORESDB_H
- #include <ORESDB.h>
- #endif
- //----------- Define constant ------------//
- enum { MAX_MONSTER_LEVEL = 9 };
- enum { MAX_ACTIVE_MONSTER = 3 }; // No. of monster type in each game
- //----------- Define constant ------------//
- #define REPUTATION_INCREASE_PER_ATTACK_MONSTER ((float)0.001)
- //------------ Define struct RaceRec ---------------//
- struct MonsterRec
- {
- enum { UNIT_CODE_LEN=8, RANK_LEN=8, NAME_LEN=20, FIRM_BUILD_CODE_LEN=8, UNIT_ID_LEN=3 };
- char unit_code[UNIT_CODE_LEN];
- char name[NAME_LEN];
- char level; // the level of the 1-9 monster, the higher the level is, the more powerful the monster is.
- char firm_build_code[FIRM_BUILD_CODE_LEN];
- char unit_id[UNIT_ID_LEN];
- };
- //------------- Define struct MonsterInfo --------------//
- struct MonsterInfo
- {
- public:
- //------- constant vars --------//
- enum { NAME_LEN=20, FIRM_BUILD_CODE_LEN=8 };
- short monster_id;
- char name[NAME_LEN+1];
- short unit_id;
- char level;
- char firm_build_code[FIRM_BUILD_CODE_LEN+1];
- public:
- int create_firm_monster();
- int build_firm_monster(int xLoc, int yLoc, int fullHitPoints=1);
- };
- //----------- Define class MonsterRes ---------------//
- class MonsterRes
- {
- public:
- char init_flag;
- short monster_count;
- MonsterInfo* monster_info_array;
- short active_monster_array[MAX_ACTIVE_MONSTER];
- ResourceDb res_bitmap;
- public:
- MonsterRes();
- void init();
- void deinit();
- void init_active_monster();
- void generate(int generateCount);
- void stop_attack_nation(short nationRecno);
- int write_file(File* filePtr);
- int read_file(File* filePtr);
- MonsterInfo* operator[](int monsterId); // pass monsterId as recno
- private:
- void load_monster_info();
- };
- extern MonsterRes monster_res;
- //----------------------------------------------------//
- #endif
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