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- /*
- * Seven Kingdoms: Ancient Adversaries
- *
- * Copyright 1997,1998 Enlight Software Ltd.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- */
- //Filename : OF_FACT.H
- //Description : Header of FirmFactory
- #ifndef __OF_FACT_H
- #define __OF_FACT_H
- #ifndef __OFIRM_H
- #include <OFIRM.h>
- #endif
- //------- Define class FirmFactory --------//
- #pragma pack(1)
- class FirmFactory : public Firm
- {
- public:
- int product_raw_id; // the raw id. of the product
- float stock_qty; // mined raw materials stock
- float max_stock_qty;
- float raw_stock_qty; // raw materials stock
- float max_raw_stock_qty;
- float cur_month_production;
- float last_month_production;
- float production_30days() { return last_month_production*(30-info.game_day)/30 +
- cur_month_production; }
- short next_output_link_id;
- short next_output_firm_recno;
- int is_operating() { return productivity > 0 && production_30days() > 0; }
- int ai_has_excess_worker();
- public:
- FirmFactory();
- ~FirmFactory();
- void init_derived();
- void draw(int displayLayer=1);
- void put_info(int refreshFlag);
- void detect_info();
- void next_day();
- void next_month();
- void set_product(int rawId) { product_raw_id = rawId; };
- virtual FirmFactory* cast_to_FirmFactory() { return this; };
- //-------------- multiplayer checking codes ---------------//
- virtual UCHAR crc8();
- virtual void clear_ptr();
- private:
- void auto_set_product();
- void disp_factory_info(int dispY1, int refreshFlag);
- void change_production();
- void set_production(int newProductId);
- void set_next_output_firm();
- void production();
- void input_raw();
- void manufacture(float maxMftQty);
- //--------------- AI actions ----------------//
- void process_ai();
- int think_build_market();
- int think_inc_productivity();
- int think_change_production();
- };
- #pragma pack()
- //--------------------------------------//
- #endif
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