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- /*
- * Seven Kingdoms: Ancient Adversaries
- *
- * Copyright 1997,1998 Enlight Software Ltd.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- */
- //Filename : OF_BASE.H
- //Description : Header of FirmBase
- #ifndef __OF_BASE_H
- #define __OF_BASE_H
- #ifndef __OUNIT_H
- #include <OUNIT.h>
- #endif
- #ifndef __OSKILL_H
- #include <OSKILL.h>
- #endif
- #ifndef __OFIRM_H
- #include <OFIRM.h>
- #endif
- //------- Define constant -----------//
- #define MAX_BASE_PRAYER 30
- #define MAX_PRAY_POINTS 400
- //------- Define class FirmBase --------//
- #pragma pack(1)
- class FirmBase : public Firm
- {
- public:
- short god_id;
- short god_unit_recno; // unit recno of the summoned god
- float pray_points;
- public:
- FirmBase();
- ~FirmBase();
- void init_derived();
- void assign_unit(int unitRecno);
- void assign_overseer(int overseerRecno);
- void change_nation(int newNationRecno);
- void put_info(int refreshFlag);
- void detect_info();
- void next_day();
- void process_ai();
- int can_invoke();
- void invoke_god();
- virtual FirmBase* cast_to_FirmBase() { return this; };
- //-------------- multiplayer checking codes ---------------//
- virtual UCHAR crc8();
- virtual void clear_ptr();
- private:
- void disp_base_info(int dispY1, int refreshFlag);
- void disp_god_info(int dispY1, int refreshFlag);
- void train_unit();
- void recover_hit_point();
- //------------- AI actions --------------//
- void think_assign_unit();
- void think_invoke_god();
- };
- #pragma pack()
- //--------------------------------------//
- #endif
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