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- /*
- * Seven Kingdoms: Ancient Adversaries
- *
- * Copyright 1997,1998 Enlight Software Ltd.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- */
- // Filename : OEFFECT.H
- // Description : header file of effect array
- #ifndef __OEFFECT_H
- #define __OEFFECT_H
- #include <OSPRITE.h>
- class Effect : public Sprite
- {
- public:
- char layer;
- int life;
- public:
- Effect();
- ~Effect();
- void init(short spriteId, short startX, short startY, char initAction, char initDir, char dispLayer, int effectLife);
- void pre_process();
- void process_idle();
- int process_die();
- static void create(short spriteId, short startX, short startY, char initAction, char initDir, char dispLayer, int effectLife);
- };
- // to add an effect to effect_array,
- // Effect *effectPtr = new Effect;
- // effectPtr->init(...)
- // effect_array.add(effectPtr);
- // or call Effect::create();
- extern SpriteArray effect_array;
- #endif
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