123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128 |
- /*
- * Seven Kingdoms: Ancient Adversaries
- *
- * Copyright 1997,1998 Enlight Software Ltd.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- */
- //Filename : GAMEDEF.H
- //Description : Maximum game constant
- #ifndef __GAMEDEF_H
- #define __GAMEDEF_H
- //----------- define game version ------------//
- //#define GAME_VERSION_STR "1.1"
- extern char *GAME_VERSION_STR;
- //#define GAME_VERSION 110 // Version 1.00, don't change it unless the format of save game files has been changed
- extern const int GAME_VERSION;
- //-------- Define constant ------------//
- #define APP_NAME "SK" // application name
- #define WIN_CLASS_NAME "Seven_Kingdoms" // for registering window class
- #define WIN_TITLE "Seven Kingdoms" // window title
- //------- Data sub-directories -------//
- #define DIR_RES "RESOURCE\\"
- #define DIR_SPRITE "SPRITE\\"
- #define DIR_SOUND "SOUND\\"
- #define DIR_IMAGE sys.dir_image
- #define DIR_ENCYC sys.dir_encyc
- #ifdef AMPLUS
- #define DIR_ENCYC2 sys.dir_encyc2
- #endif
- #define DIR_MUSIC sys.dir_music
- #define DIR_MOVIE sys.dir_movie
- #define DIR_TUTORIAL sys.dir_tutorial
- #define DIR_SCENARIO sys.dir_scenario
- // see MAX_SCENARIO_PATH in sys
- #define DIR_SCENARIO_PATH(p) sys.dir_scenario_path[p]
- //--------- Define direction types -----------//
- enum { MAX_DIR=8 };
- enum { DIR_N, // building directions
- DIR_NE,
- DIR_E,
- DIR_SE,
- DIR_S,
- DIR_SW,
- DIR_W,
- DIR_NW
- };
- //---------- Link enable/disable status ---------//
- #define LINK_DD 0 // both sides disabled
- #define LINK_ED 1 // host side enabled, client side disabled
- #define LINK_DE 2 // host side disabled, client side enabled
- #define LINK_EE 3 // both sides enabled
- //------------- define command types ------------//
- enum { COMMAND_PLAYER=0, COMMAND_REMOTE=1, COMMAND_AI, COMMAND_AUTO };
- //-------- Define maximum game constant ---------//
- #ifdef AMPLUS
- #define MAX_RACE 10
- #else
- #define MAX_RACE 7
- #endif
- #define MAX_COLOR_SCHEME 7 // Maximum no. of color schemes
- #define MAX_NATION MAX_COLOR_SCHEME // Maximum no. of nation should be equal to the maximum no. of color scheme-1 (the exclude one is for independent nations)
- #define MAX_UNIT_ATTACK_TYPE 3
- #define MAX_SPRITE_DIR_TYPE 8
- #define MAX_LINKED_FIRM_FIRM 23
- #define MAX_LINKED_FIRM_TOWN 30
- #define MAX_LINKED_TOWN_TOWN 18
- #define PROCESS_GOODS_INTERVAL 3 // Process goods in mines, factories and market places once 3 days
- #define PEASANT_FOOD_YEAR_PRODUCTION 30 // A peasant produce 2 units of food per month
- #define PERSON_FOOD_YEAR_CONSUMPTION 10 // consume one unit of food per person per month
- #define NO_FOOD_LOYALTY_DECREASE_INTERVAL 5 // When your kingdom runs out of food, the loyalty of all your units will decrease 1 point every 5 days.
- #define RAW_PRICE 1 // Cost per raw material
- #define PRODUCT_PRICE 2 // Cost per product
- #define CONSUMER_PRICE 4 // Cost per product for consumers
- #define REWARD_COST 30
- #define REWARD_LOYALTY_INCREASE 10
- #define UNIT_BETRAY_LOYALTY 30 // if a unit's loyalty is below this, it will betray
- #define PROMOTE_LOYALTY_INCREASE 20
- #define DEMOTE_LOYALTY_DECREASE 40
- #define ATTACK_SLOW_DOWN 4 // how many times attacking damages should be reduced, this lessens all attacking damages, thus slowing down all battles.
- #define SPY_KILLED_REPUTATION_DECREASE 3
- //-----------------------------------------------//
- #endif
|