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- /*
- * Seven Kingdoms: Ancient Adversaries
- *
- * Copyright 1997,1998 Enlight Software Ltd.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- */
- // Filename : COLCODE.H
- // Description : C include file for defining special color
- // see/update also COLCODE.INC for assembly
- // for transparent code repeated for 1 to UNIQUE_REPEAT_CODE_NUM times,
- // write FEW_TRANSPARENT_CODE(repeated_times)
- // for transparent code repeated for UNIQUE_REPEAT_CODE_NUM+1 to 255 times,
- // write two bytes, MANY_TRANSPARENT_CODE and repeated_times
- #define TRANSPARENT_CODE 255
- #define UNIQUE_REPEAT_CODE_NUM 7 // total no. of bytes used by transparent pixels and compressed transparent pixels is 7+1 (the last 1 is the first byte of the 2 bytes compression code)
- #define FEW_TRANSPARENT_CODE(n) (0xFF-n+1)
- #define MANY_TRANSPARENT_CODE 0xf8
- #define MIN_TRANSPARENT_CODE 0xf8
- #define MAX_TRANSPARENT_CODE 0xff
- #define SHADOW_CODE 0x00
- #define OUTLINE_CODE 0xf2
- #define OUTLINE_SHADOW_CODE 0xf3
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