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- ; Seven Kingdoms: Ancient Adversaries
- ;
- ; Copyright 1997,1998 Enlight Software Ltd.
- ;
- ; This program is free software: you can redistribute it and/or modify
- ; it under the terms of the GNU General Public License as published by
- ; the Free Software Foundation, either version 2 of the License, or
- ; (at your option) any later version.
- ;
- ; This program is distributed in the hope that it will be useful,
- ; but WITHOUT ANY WARRANTY; without even the implied warranty of
- ; MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- ; GNU General Public License for more details.
- ;
- ; You should have received a copy of the GNU General Public License
- ; along with this program. If not, see <http://www.gnu.org/licenses/>.
- ;
- ;Filename : IB_TRD.ASM
- ;Description : Blt a bitmap to the display surface buffer
- ; with decompression, transparency handling and colormaping
- INCLUDE IMGFUN.inc
- INCLUDE COLCODE.inc
- .CODE
- ;----------- BEGIN OF FUNCTION IMGbltTransRemapDecompress ------
- ;
- ; Put a compressed bitmap on image buffer.
- ; It does handle color key transparency and remaping.
- ;
- ; Syntax : IMGbltTransRemapDecompress( imageBuf, pitch, x, y, bitmapBuf,
- ; colorTable)
- ;
- ; char *imageBuf - the pointer to the display surface buffer
- ; int pitch - pitch of the display surface buffer
- ; int x,y - where to put the image on the surface buffer
- ; char *bitmapPtr - the pointer to the bitmap buffer
- ; char *colorTable - color remaping table
- ;
- ; two counters are maintained, EDX and ECX for counting no. of rows
- ; and no. of columns remaining to draw
- ; if the counter reach zero, exit the loop
- ;
- ; ESI initally points to the start of bitmap data
- ; EDI initally points to the top left hand cornder of the destination
- ; in video memory
- ;
- ; compressed data is loaded from ESI, into AL
- ; If AL is non-transparent, blit the point to video memory.
- ; If AL is transparent, seek EDI forward. If the right side of the
- ; destination is passed,
- ; 1. seek EDI to the left side of the next line
- ; 2. if run-length is still very long, seek one more line
- ; 3. residue (of run-length) is added to EDI, ECX will count from a number
- ; lower than the width of bitmap
- ;
- ;-------------------------------------------------
- ;
- ; Format of the bitmap data :
- ;
- ; <short> width
- ; <short> height
- ; <char..> bitmap image
- ;
- ;-------------------------------------------------
- PUBLIC IMGbltTransRemapDecompress
- IMGbltTransRemapDecompress PROC imageBuf,pitch,x,y,bitmapPtr,colorTable
- LOCAL bitmapWidth:DWORD, bitmapHeight:DWORD
- STARTPROC
- MOV EAX, imageBuf ; store the address of the image buffer to a variable
- MOV image_buf, EAX
- ;------ get the bitmap width and height -----;
- MOV AX , DS
- MOV ES , AX
- MOV ESI, bitmapPtr
- CLD
- ;------ calculate destination on the video memory ----;
- CALC_ADDR EDI, x, y, pitch ; Get the address to the destination buffer
- ;------ calculate bitmapWidth - no. of points ploted on each row --;
- XOR EAX, EAX
- LODSW ; get bitmap width
- MOV bitmapWidth, EAX
- ;----- calculate number of rows to be ploted on the screen
- LODSW ; get bitmap height
- MOV bitmapHeight, EAX
- MOV EDX, EAX ; EDX contains no. of rows remain
- MOV EBX, colorTable
- @@loopY:
- MOV ECX, bitmapWidth
- @@loopX:
- LODSB
- PRE_REMAP
- JUMP_IF_TRANS al, @@compressed1
- @@nonTrans:
- ; ----- 00-F7, simply blit the point on video memory ----
- POST_REMAP
- STOSB
- ; ---------- test end of line ------------
- ; (pass the right of clipping window)
- LOOP @@loopX
- ADD EDI, pitch
- SUB EDI, bitmapWidth
- ; JMP @@endloopY ; reduce jump
- DEC EDX
- JNE @@loopY
- JMP @@end
- ALIGN 4
- @@compressed1:
- JUMP_IF_NOT_MANY_TRANS al, @@compress1a
- ; F8
- LODSB
- ENCODE_FEW_TRANS_CODE al
- @@compress1a:
- ; F7-FF
- DECODE_FEW_TRANS_CODE al
- MOVZX AX,AL
- CMP ECX, EAX
- JBE @@compress2
- ; ECX > EAX
- ; meaning the run-length is still within output bitmap
- ADD EDI, EAX ; skip the number of points
- SUB ECX, EAX
- JMP @@loopX
- ALIGN 4
- @@compress2:
- ; run-length is outside clip window
- ; adjust EDI to point to left of next line
- SUB EAX, ECX
- ADD EDI, pitch
- ADD EDI, ECX
- SUB EDI, bitmapWidth
- @@compress3a:
- ; if EAX is longer than width of bitmap,
- ; position to EDI one line below
- CMP EAX, bitmapWidth
- JB @@compress4
- ADD EDI, pitch
- SUB EAX, bitmapWidth
- DEC EDX ; minus y remain by 1
- JNE @@compress3a
- JMP @@end
- ALIGN 4
- @@compress4:
- ; add remainder to EDI
- ; ECX has another initial value other than bitmapWidth
- ADD EDI, EAX
- MOV ECX, bitmapWidth
- SUB ECX, EAX
- DEC EDX
- JNE @@loopX
- JMP @@end
- ALIGN 4
- @@endloopY:
- DEC EDX
- JNE @@loopY
- @@end: ENDPROC
- IMGbltTransRemapDecompress ENDP
- ;----------- END OF FUNCTION IMGbltTransRemapDecompress ----------
- END
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