README 1.9 KB

1234567891011121314151617181920212223242526272829303132333435363738394041424344454647484950515253545556575859606162636465666768
  1. Seven Kingdoms: Ancient Adversaries
  2. -----------------------------------
  3. Release version 2.13.2
  4. Project website: www.7kfans.com
  5. This is the release of the Seven Kingdoms: Ancient Adversaries source
  6. code as authorized by Enlight by the 7kfans project. The game is
  7. provided under the terms of the GPL. See the file "COPYING" for the
  8. details of the license.
  9. This release brings Linux support for the game through the Wine API.
  10. The game source should remain compatable with Windows as well.
  11. However, this release is intended as an interim solution for linux
  12. and Windows users while the game undergoes an extensive rewrite to
  13. make it truly multiplatform.
  14. This version of the game deprecates the I*Magic network library and
  15. DirectPlay. Building the game will disable the network option by
  16. default. Renable it at your own risk. In the future, the 7kfans
  17. project intends to replace the network code anyhow.
  18. Building the game
  19. ---------
  20. General Requirements
  21. * GCC 3.0 or later
  22. * JWasm 2.00 or later
  23. * Perl (checked with 5.10.1)
  24. Linux
  25. * Wine 1.1.34 or later
  26. Windows
  27. * DX7 SDK (later not tested)
  28. We do not (yet?) provide the typical Makefile setup. To build
  29. execute:
  30. ./configure.pl
  31. Followed by:
  32. ./build.pl
  33. This will build the game suited for your system. If this does
  34. not work, please tell us.
  35. Running
  36. --------
  37. You can download the game data if you do not already have the game
  38. installed. You can find the game data from the 7kfans sourceforge
  39. page at http://sourceforge.net/projects/skfans/
  40. Copy the executable files "7kaa.exe*" from the build directory to
  41. your installed game directory. Run 7kaa.exe to start the game
  42. instead of the classic enlight version called 7k.exe. You may
  43. create a short-cut now.
  44. Other Tips
  45. ---------
  46. Since the game runs on Wine's DDraw, users may find the game runs
  47. rather slow for such an old game. We cannot correct this issue when
  48. using DDraw, but there are solutions found over at the Wine Project:
  49. http://wiki.winehq.org/DirectDraw