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- /*
- * Seven Kingdoms: Ancient Adversaries
- *
- * Copyright 1997,1998 Enlight Software Ltd.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- */
- //Filename : OTALKRES.CPP
- //Description : Object Talk
- #include <OMOUSE.h>
- #include <OSYS.h>
- #include <OVGA.h>
- #include <OINFO.h>
- #include <OFONT.h>
- #include <OTECHRES.h>
- #include <OGAMESET.h>
- #include <ONEWS.h>
- #include <ONATION.h>
- #include <OTALKRES.h>
- #include <OREMOTE.h>
- // #### begin Gilbert 9/10 ######//
- #include <OSE.h>
- // #### end Gilbert 9/10 ######//
- //---------- the subtitle area ----------//
- enum { TALK_X1 = ZOOM_X1+16,
- TALK_Y1 = ZOOM_Y1+252,
- TALK_X2 = ZOOM_X2-16,
- TALK_Y2 = ZOOM_Y2-86,
- };
- enum { TALK_LINE_HEIGHT = 18 };
- //------- define constant --------//
- #define MESSAGE_SENT_STR "The message has been sent."
- //------- define static vars -------//
- static String nation_name_str_array[MAX_NATION];
- //---------- Begin of function TalkRes::TalkRes -----------//
- //
- TalkRes::TalkRes() : talk_msg_array( sizeof(TalkMsg), 100 )
- {
- }
- //---------- End of function TalkRes::TalkRes -----------//
- //---------- Begin of function TalkRes::init -----------//
- //
- void TalkRes::init()
- {
- memset( this, 0, sizeof(TalkRes) - sizeof(talk_msg_array) );
- talk_msg_array.zap();
- }
- //---------- End of function TalkRes::init -----------//
- //---------- Begin of function TalkRes::deinit -----------//
- //
- void TalkRes::deinit()
- {
- }
- //---------- End of function TalkRes::deinit -----------//
- //------- Begin of function TalkRes::init_conversion --------//
- //
- // <int> toNationRecno - recno of the nation which the player
- // is going to talk to.
- //
- void TalkRes::init_conversion(int toNationRecno)
- {
- memset( &cur_talk_msg, 0, sizeof(TalkMsg) );
- cur_talk_msg.from_nation_recno = (char) nation_array.player_recno;
- cur_talk_msg.to_nation_recno = toNationRecno;
- reply_talk_msg_recno = 0;
- set_talk_choices();
- }
- //-------- End of function TalkRes::init_conversion ---------//
- //---- Begin of function TalkRes::set_talk_choices ------//
- //
- // Set the choices of the next talk.
- //
- // return : <int> 1 - choices are set
- // 0 - if there is no additional talk segment for this talk
- //
- int TalkRes::set_talk_choices()
- {
- //------------------------------------//
- Nation* playerNation = ~nation_array;
- talk_choice_count = 0;
- choice_question = NULL;
- choice_question_second_line = NULL;
- cur_choice_id = 0;
- //------------------------------------//
- int rc=0;
- memset( available_talk_id_array, 0, sizeof(available_talk_id_array) );
- switch( cur_talk_msg.talk_id )
- {
- //--- add the main option choices ---//
- case 0:
- add_main_choices();
- return 1;
- case TALK_PROPOSE_TRADE_TREATY:
- case TALK_PROPOSE_FRIENDLY_TREATY:
- case TALK_PROPOSE_ALLIANCE_TREATY:
- case TALK_END_TRADE_TREATY:
- case TALK_END_FRIENDLY_TREATY:
- case TALK_END_ALLIANCE_TREATY:
- case TALK_REQUEST_CEASE_WAR:
- case TALK_DECLARE_WAR:
- case TALK_REQUEST_MILITARY_AID:
- return 0;
- case TALK_REQUEST_TRADE_EMBARGO:
- rc = add_trade_embargo_choices();
- break;
- case TALK_REQUEST_DECLARE_WAR:
- rc = add_declare_war_choices();
- break;
- case TALK_REQUEST_BUY_FOOD:
- rc = add_buy_food_choices();
- break;
- case TALK_GIVE_TRIBUTE:
- case TALK_DEMAND_TRIBUTE:
- rc = add_tribute_choices();
- if( rc )
- choice_question = "How much tribute?"; // add the choice question here because we use the same function for both tribute and aid
- break;
- case TALK_GIVE_AID:
- case TALK_DEMAND_AID:
- rc = add_tribute_choices();
- if( rc )
- choice_question = "How much aid?";
- break;
- case TALK_GIVE_TECH:
- case TALK_DEMAND_TECH:
- rc = add_give_tech_choices();
- break;
- case TALK_REQUEST_SURRENDER:
- rc = add_request_surrender_choices();
- break;
- case TALK_SURRENDER:
- rc = add_surrender_choices();
- break;
- default:
- err_here();
- }
- if( rc )
- add_talk_choice( "Cancel.", 0 );
- return rc;
- }
- //----- End of function TalkRes::set_talk_choices -------//
- //---- Begin of function TalkRes::add_main_choices ------//
- //
- void TalkRes::add_main_choices()
- {
- static char* talkMsgArray[] =
- {
- "Propose a trade treaty.",
- "Propose a friendly treaty.",
- "Propose an alliance treaty.",
- "Terminate our trade treaty.",
- "Terminate our friendly treaty.",
- "Terminate our alliance treaty.",
- "Request immediate military aid.",
- "Request a trade embargo.",
- "Request a cease-fire.",
- "Request a declaration of war against a foe.",
- "Request to purchase food.",
- "Declare war.",
- "Offer to pay tribute.",
- "Demand tribute.",
- "Offer aid.",
- "Request aid.",
- "Offer to transfer technology.",
- "Request technology.",
- "Offer to purchase throne and unite kingdoms.",
- "Surrender.",
- };
- //-----------------------------------------//
- int rc;
- int relationStatus = (~nation_array)->get_relation_status(cur_talk_msg.to_nation_recno);
- for( int i=1 ; i<=MAX_TALK_TYPE ; i++ )
- {
- if( !can_send_msg(cur_talk_msg.to_nation_recno, nation_array.player_recno, i) )
- continue;
- rc=0;
- if( !rc )
- add_talk_choice( talkMsgArray[i-1], i );
- available_talk_id_array[i-1] = 1;
- }
- }
- //----- End of function TalkRes::add_main_choices -------//
- //---- Begin of function TalkRes::add_trade_embargo_choices ------//
- //
- int TalkRes::add_trade_embargo_choices()
- {
- if( cur_talk_msg.talk_para1 )
- return 0;
- choice_question = "Request an embargo on trade with which kingdom?";
- Nation* fromNation = nation_array[cur_talk_msg.from_nation_recno];
- Nation* toNation = nation_array[cur_talk_msg.to_nation_recno];
- for( int i=1 ; i<=nation_array.size() ; i++ )
- {
- if( nation_array.is_deleted(i) )
- continue;
- if( i==cur_talk_msg.from_nation_recno ||
- i==cur_talk_msg.to_nation_recno )
- {
- continue;
- }
- if( fromNation->get_relation(i)->trade_treaty==0 &&
- toNation->get_relation(i)->trade_treaty==1 )
- {
- //------ add color bar -------//
- char colorCodeStr[] = "0 ";
- colorCodeStr[0] = FIRST_NATION_COLOR_CODE_IN_TEXT + nation_array[i]->color_scheme_id;
- nation_name_str_array[i-1] = colorCodeStr;
- //------ add natino name ------//
- nation_name_str_array[i-1] += nation_array[i]->nation_name();
- //---- add talk choice string ------//
- add_talk_choice( nation_name_str_array[i-1], i );
- }
- }
- return 1;
- }
- //----- End of function TalkRes::add_trade_embargo_choices -------//
- //---- Begin of function TalkRes::add_declare_war_choices ------//
- //
- int TalkRes::add_declare_war_choices()
- {
- if( cur_talk_msg.talk_para1 )
- return 0;
- choice_question = "Declare war on which kingdom?";
- Nation* fromNation = nation_array[cur_talk_msg.from_nation_recno];
- Nation* toNation = nation_array[cur_talk_msg.to_nation_recno];
- for( int i=1 ; i<=nation_array.size() ; i++ )
- {
- if( nation_array.is_deleted(i) )
- continue;
- //--- can only ask another nation to declare war with a nation that is currently at war with our nation ---//
- if( fromNation->get_relation_status(i) == NATION_HOSTILE &&
- toNation->get_relation_status(i) != NATION_HOSTILE )
- {
- //------ add color bar -------//
- char colorCodeStr[] = "0 ";
- colorCodeStr[0] = FIRST_NATION_COLOR_CODE_IN_TEXT + nation_array[i]->color_scheme_id;
- nation_name_str_array[i-1] = colorCodeStr;
- //------ add natino name ------//
- nation_name_str_array[i-1] += nation_array[i]->nation_name();
- //---- add talk choice string ------//
- add_talk_choice( nation_name_str_array[i-1], i );
- }
- }
- return 1;
- }
- //----- End of function TalkRes::add_declare_war_choices -------//
- //---- Begin of function TalkRes::add_buy_food_choices ------//
- //
- int TalkRes::add_buy_food_choices()
- {
- #define MIN_FOOD_PURCHASE_PRICE 5
- if( !cur_talk_msg.talk_para1 )
- {
- choice_question = "How much food do you want to purchase?";
- static char* qtyStrArray[] = { "500.", "1000.", "2000.", "4000." };
- static short qtyArray[] = { 500, 1000, 2000, 4000 };
- for( int i=0 ; i<4 ; i++ )
- {
- if( (~nation_array)->cash >= qtyArray[i] * MIN_FOOD_PURCHASE_PRICE / 10 )
- add_talk_choice( qtyStrArray[i], qtyArray[i] );
- }
- return 1;
- }
- else if( !cur_talk_msg.talk_para2 )
- {
- choice_question = "How much do you offer for 10 units of food?";
- static char* priceStrArray[] = { "$5.", "$10.", "$15.", "$20." };
- static short priceArray[] = { 5, 10, 15, 20 };
- for( int i=0 ; i<4 ; i++ )
- {
- if( i==0 || (~nation_array)->cash >= cur_talk_msg.talk_para1 * priceArray[i] / 10 ) // i==0 to at least add one option
- add_talk_choice( priceStrArray[i], priceArray[i] );
- }
- return 1;
- }
- else
- return 0;
- }
- //----- End of function TalkRes::add_buy_food_choices -------//
- //---- Begin of function TalkRes::add_tribute_choices ------//
- //
- int TalkRes::add_tribute_choices()
- {
- if( cur_talk_msg.talk_para1 )
- return 0;
- static char* tributeStrArray[] = { "$500.", "$1000.", "$2000.", "$3000.", "$4000." };
- static short tributeAmtArray[] = { 500, 1000, 2000, 3000, 4000 };
- for( int i=0 ; i<5 ; i++ )
- {
- if( cur_talk_msg.talk_id == TALK_DEMAND_TRIBUTE || // when demand tribute, the amount can be sent to any
- cur_talk_msg.talk_id == TALK_DEMAND_AID ||
- (~nation_array)->cash >= tributeAmtArray[i] )
- {
- add_talk_choice( tributeStrArray[i], tributeAmtArray[i] );
- }
- }
- return 1;
- }
- //----- End of function TalkRes::add_tribute_choices -------//
- //---- Begin of function TalkRes::add_give_tech_choices ------//
- //
- int TalkRes::add_give_tech_choices()
- {
- int i, techNationRecno;
- if( cur_talk_msg.talk_id == TALK_GIVE_TECH )
- techNationRecno = cur_talk_msg.from_nation_recno;
- else // demand tech
- techNationRecno = cur_talk_msg.to_nation_recno;
- if( !cur_talk_msg.talk_para1 )
- {
- choice_question = "Which technology?";
- for( i=1 ; i<=tech_res.tech_count ; i++ )
- {
- if( tech_res[i]->get_nation_tech_level(techNationRecno) > 0 )
- {
- add_talk_choice( tech_res[i]->tech_des(), i );
- }
- }
- return 1;
- }
- else if( !cur_talk_msg.talk_para2 && cur_talk_msg.talk_id == TALK_GIVE_TECH )
- {
- TechInfo* techInfo = tech_res[cur_talk_msg.talk_para1];
- if( techInfo->max_tech_level==1 ) // this tech only has one level
- return 0;
- choice_question = "Which version?";
- int nationLevel = techInfo->get_nation_tech_level(techNationRecno);
- err_when( nationLevel<1 || nationLevel>3 );
- static char* verStrArray[] = { "Mark I", "Mark II", "Mark III" };
- for( i=1 ; i<=min(3, nationLevel) ; i++ )
- add_talk_choice( verStrArray[i-1], i );
- return 1;
- }
- else
- return 0;
- }
- //----- End of function TalkRes::add_give_tech_choices -------//
- //---- Begin of function TalkRes::add_request_surrender_choices ------//
- //
- int TalkRes::add_request_surrender_choices()
- {
- if( cur_talk_msg.talk_para1 )
- return 0;
- choice_question = "How much do you offer?";
- static char* strArray[] = { "$5000.", "$7500.", "$10000.",
- "$15000.", "$20000.", "$30000.", "$40000.", "$50000." };
- static int amtArray[] = { 5000, 7500, 10000, 15000, 20000, 30000, 40000, 50000 };
- for( int i=0 ; i<8 ; i++ )
- {
- if( (~nation_array)->cash >= amtArray[i] )
- {
- add_talk_choice( strArray[i], amtArray[i]/10 ); // divided by 10 to cope with the limit of <short>
- }
- }
- return 1;
- }
- //----- End of function TalkRes::add_request_surrender_choices -------//
- //---- Begin of function TalkRes::add_surrender_choices ------//
- //
- int TalkRes::add_surrender_choices()
- {
- if( cur_talk_msg.talk_para1 )
- return 0;
- static String str;
- #if(defined(GERMAN))
- str = "Wollen Sie wirklich vor ";
- str += nation_array[cur_talk_msg.to_nation_recno]->nation_name();
- str += " kapitulieren?";
- #else
- // SPANISH, FRENCH and US
- str = translate.process("Do you really want to Surrender to ");
- str += nation_array[cur_talk_msg.to_nation_recno]->nation_name();
- str += "?";
- #endif
- choice_question = str;
- add_talk_choice( "Confirm.", 1 );
- return 1;
- }
- //----- End of function TalkRes::add_surrender_choices -------//
- //------- Begin of function TalkRes::can_send_any_msg --------//
- //
- int TalkRes::can_send_any_msg(int toNationRecno, int fromNationRecno)
- {
- return wait_msg_count(toNationRecno, fromNationRecno) < MAX_WAIT_MSG_PER_NATION;
- }
- //-------- End of function TalkRes::can_send_any_msg ---------//
- //------- Begin of function TalkRes::can_send_msg --------//
- //
- // return whether one specific nation can send a specific message
- // to another specific nation.
- //
- int TalkRes::can_send_msg(int toNationRecno, int fromNationRecno, int talkId)
- {
- Nation* fromNation = nation_array[fromNationRecno];
- Nation* toNation = nation_array[toNationRecno];
- NationRelation *nationRelation = fromNation->get_relation(toNationRecno);
- int relationStatus = nationRelation->status;
- switch( talkId )
- {
- case TALK_PROPOSE_TRADE_TREATY:
- return relationStatus !=NATION_ALLIANCE && // allied nations are oblied to trade with each other
- relationStatus !=NATION_HOSTILE &&
- !toNation->get_relation(fromNationRecno)->trade_treaty;
- case TALK_PROPOSE_FRIENDLY_TREATY:
- return relationStatus==NATION_TENSE ||
- relationStatus==NATION_NEUTRAL;
- case TALK_PROPOSE_ALLIANCE_TREATY:
- return relationStatus==NATION_FRIENDLY ||
- relationStatus==NATION_NEUTRAL;
- case TALK_END_TRADE_TREATY:
- return relationStatus !=NATION_ALLIANCE && // allied nations are oblied to trade with each other
- toNation->get_relation(fromNationRecno)->trade_treaty;
- case TALK_END_FRIENDLY_TREATY:
- return relationStatus==NATION_FRIENDLY;
- case TALK_END_ALLIANCE_TREATY:
- return relationStatus==NATION_ALLIANCE;
- case TALK_REQUEST_MILITARY_AID:
- return fromNation->is_at_war() &&
- (relationStatus==NATION_FRIENDLY ||
- relationStatus==NATION_ALLIANCE);
- case TALK_REQUEST_TRADE_EMBARGO:
- return relationStatus==NATION_FRIENDLY ||
- relationStatus==NATION_ALLIANCE;
- case TALK_REQUEST_CEASE_WAR:
- return relationStatus==NATION_HOSTILE;
- case TALK_REQUEST_DECLARE_WAR: // can only request an allied nation to declare war with another nation
- {
- if( relationStatus != NATION_ALLIANCE )
- return 0;
- //--- see if this nation has an enemy right now ---//
- for( int i=nation_array.size() ; i>0 ; i-- )
- {
- if( nation_array.is_deleted(i) )
- continue;
- if( fromNation->get_relation(i)->status == NATION_HOSTILE )
- return 1;
- }
- return 0;
- }
- case TALK_REQUEST_BUY_FOOD:
- return relationStatus != NATION_HOSTILE;
- case TALK_DECLARE_WAR:
- return relationStatus != NATION_ALLIANCE &&
- relationStatus != NATION_FRIENDLY &&
- relationStatus != NATION_HOSTILE;
- case TALK_GIVE_TRIBUTE:
- case TALK_DEMAND_TRIBUTE:
- return relationStatus <= NATION_NEUTRAL;
- case TALK_GIVE_AID:
- case TALK_DEMAND_AID:
- return relationStatus >= NATION_FRIENDLY;
- case TALK_GIVE_TECH:
- return fromNation->total_tech_level() > 0;
- case TALK_DEMAND_TECH:
- return toNation->total_tech_level() > 0;
- case TALK_REQUEST_SURRENDER:
- return 1;
- case TALK_SURRENDER:
- return 1;
- }
- return 0;
- }
- //-------- End of function TalkRes::can_send_msg ---------//
- //------- Begin of function TalkRes::add_talk_choice --------//
- //
- void TalkRes::add_talk_choice(char* talkStr, int talkPara)
- {
- err_when( talk_choice_count >= MAX_TALK_CHOICE );
- talk_choice_count++;
- talk_choice_array[talk_choice_count-1].str = talkStr;
- talk_choice_array[talk_choice_count-1].para = talkPara;
- }
- //-------- End of function TalkRes::add_talk_choice ---------//
- //------- Begin of function TalkRes::ai_send_talk_msg --------//
- //
- // <int> toNationRecno - the nation which this message is being sent to
- // <int> fromNationRecno - the nation which this message is from
- // <int> talkId - id. of the talk
- // [int] talkPara1 - talk para 1
- // [int] talkPara2 - talk para 2
- // [int] forceSend - if 1, then should_diplomacy_retry() won't
- // be checked. (default: 0)
- //
- int TalkRes::ai_send_talk_msg(int toNationRecno, int fromNationRecno, int talkId, int talkPara1, int talkPara2, int forceSend)
- {
- Nation* fromNation = nation_array[fromNationRecno];
- if( !fromNation->is_ai() )
- return 0;
- //--- first check again if the nation should send the message now ---//
- if( !forceSend )
- {
- if( !fromNation->should_diplomacy_retry(talkId, toNationRecno) )
- return 0;
- }
- //-------- avoid send opposite message too soon ----//
- int oppTalkId=0;
- switch( talkId )
- {
- case TALK_PROPOSE_ALLIANCE_TREATY:
- oppTalkId = TALK_END_FRIENDLY_TREATY;
- break;
- case TALK_GIVE_TRIBUTE:
- oppTalkId = TALK_DEMAND_TRIBUTE;
- break;
- case TALK_DEMAND_TRIBUTE:
- oppTalkId = TALK_GIVE_TRIBUTE;
- break;
- case TALK_GIVE_AID:
- oppTalkId = TALK_DEMAND_AID;
- break;
- case TALK_DEMAND_AID:
- oppTalkId = TALK_GIVE_AID;
- break;
- case TALK_GIVE_TECH:
- oppTalkId = TALK_DEMAND_TECH;
- break;
- case TALK_DEMAND_TECH:
- oppTalkId = TALK_GIVE_TECH;
- break;
- }
- if( oppTalkId )
- {
- fromNation->get_relation(toNationRecno)->
- last_talk_reject_date_array[oppTalkId-1] = info.game_date;
- }
- //------------------------------------------//
- TalkMsg talkMsg;
- memset(&talkMsg, 0, sizeof(TalkMsg));
- talkMsg.to_nation_recno = toNationRecno;
- talkMsg.from_nation_recno = fromNationRecno;
- talkMsg.talk_id = talkId;
- talkMsg.talk_para1 = talkPara1;
- talkMsg.talk_para2 = talkPara2;
- err_when( !nation_array[fromNationRecno]->is_ai() );
- send_talk_msg( &talkMsg, COMMAND_AI );
- return 1;
- }
- //-------- End of function TalkRes::ai_send_talk_msg ---------//
- //------- Begin of function TalkRes::send_talk_msg --------//
- //
- // Now records in talk_msg_array cannot be deleted as
- // news_array.diplomacy() use recno to refer to talk_msg_array.
- //
- void TalkRes::send_talk_msg(TalkMsg* talkMsgPtr, char remoteAction)
- {
- //-------- send multiplayer -----------//
- if( !remoteAction && remote.is_enable() )
- {
- // packet strcture : <TalkMsg>
- char* dataPtr = remote.new_send_queue_msg(MSG_SEND_TALK_MSG, sizeof(TalkMsg) );
- memcpy( dataPtr, talkMsgPtr, sizeof(TalkMsg) );
- return;
- }
- //------ the TalkMsg::reply_type ------//
- if( talkMsgPtr->is_reply_needed() )
- talkMsgPtr->reply_type = REPLY_WAITING;
- else
- talkMsgPtr->reply_type = REPLY_NOT_NEEDED;
- //-- If this is an AI message check if this message has already been sent --//
- if( nation_array[talkMsgPtr->from_nation_recno]->nation_type == NATION_AI )
- {
- if( talkMsgPtr->reply_type == REPLY_WAITING ) // for messages that do not need a reply, duplication in the message log is allowed.
- {
- if( is_talk_msg_exist(talkMsgPtr, 0) ) // 0-don't check talk_para1 & talk_para2
- return;
- }
- }
- //--- in a multiplayer game, when the msg comes back from the network, can_send_msg might be different, so we have to check it again ---//
- if( !can_send_msg( talkMsgPtr->to_nation_recno, talkMsgPtr->from_nation_recno, talkMsgPtr->talk_id ) )
- return;
- //-------- send the message now ---------//
- send_talk_msg_now(talkMsgPtr);
- //---- if it's a notification message ----//
- if( talkMsgPtr->reply_type == REPLY_NOT_NEEDED )
- talkMsgPtr->process_accepted_reply();
- }
- //-------- End of function TalkRes::send_talk_msg ---------//
- //------- Begin of function TalkRes::send_talk_msg_now --------//
- //
- void TalkRes::send_talk_msg_now(TalkMsg* talkMsgPtr)
- {
- //--------- add the message ------------//
- Nation* toNation = nation_array[talkMsgPtr->to_nation_recno];
- talkMsgPtr->date = info.game_date;
- talkMsgPtr->relation_status = toNation->get_relation_status(talkMsgPtr->from_nation_recno);
- talk_msg_array.linkin( talkMsgPtr );
- err_when( nation_array.is_deleted(talkMsgPtr->from_nation_recno) );
- err_when( nation_array.is_deleted(talkMsgPtr->to_nation_recno) );
- //--------------------------------------//
- switch(toNation->nation_type)
- {
- case NATION_OWN: // can be from both AI or a remote player
- news_array.diplomacy( talk_msg_array.recno() );
- // ###### begin Gilbert 9/10 ########//
- // sound effect
- se_ctrl.immediate_sound(talkMsgPtr->talk_id==TALK_DECLARE_WAR ? (char*)"DECL_WAR":(char*)"GONG");
- // ###### end Gilbert 9/10 ########//
- break;
- case NATION_AI:
- if( talkMsgPtr->reply_type == REPLY_WAITING )
- {
- //-- put the message in the receiver's actin queue --//
- toNation->add_action( 0, 0, 0, 0, ACTION_AI_PROCESS_TALK_MSG, talk_msg_array.recno() );
- }
- else if( talkMsgPtr->reply_type == REPLY_NOT_NEEDED )
- {
- //--- notify the receiver immediately ---//
- toNation->notify_talk_msg( talkMsgPtr );
- }
- else
- err_here();
- break;
- case NATION_REMOTE: // do nothing here as NATION_OWN handle both msg from AI and a remote player
- break;
- }
- }
- //-------- End of function TalkRes::send_talk_msg_now ---------//
- //------- Begin of function TalkRes::reply_talk_msg --------//
- //
- // If the nation which receives this message decides to accept
- // the offer of this message, this function is called.
- //
- // <int> talkMsgRecno - the recno of the TalkMsg
- // <char> replyType - reply type, either REPLY_ACCEPT or REPLY_REJECT
- // <char> remoteAction - remote action type
- //
- void TalkRes::reply_talk_msg(int talkMsgRecno, char replyType, char remoteAction)
- {
- //-------- send multiplayer -----------//
- if( !remoteAction && remote.is_enable() )
- {
- // packet structure : <talkRecno:int> <reply type:char> <padding:char>
- char* charPtr = remote.new_send_queue_msg( MSG_REPLY_TALK_MSG, sizeof(int)+2*sizeof(char) );
- *(int *)charPtr = talkMsgRecno;
- charPtr[sizeof(int)] = replyType;
- charPtr[sizeof(int)+sizeof(char)] = 0;
- return;
- }
- //-------------------------------------//
- err_when( is_talk_msg_deleted(talkMsgRecno) );
- TalkMsg* talkMsgPtr = get_talk_msg(talkMsgRecno);
- Nation* fromNation = nation_array[talkMsgPtr->from_nation_recno];
- err_when( talkMsgPtr->reply_type == REPLY_NOT_NEEDED );
- err_when( replyType != REPLY_ACCEPT && replyType != REPLY_REJECT );
- talkMsgPtr->reply_type = replyType;
- talkMsgPtr->reply_date = info.game_date;
- switch( fromNation->nation_type )
- {
- case NATION_OWN:
- news_array.diplomacy( talkMsgRecno );
- // ###### begin Gilbert 9/10 ########//
- // sound effect
- se_ctrl.immediate_sound("GONG");
- // ###### end Gilbert 9/10 ########//
- break;
- case NATION_AI:
- fromNation->ai_notify_reply( talkMsgRecno ); // notify the AI nation about this reply.
- break;
- case NATION_REMOTE:
- break;
- }
- //------- if the offer is accepted -------//
- if( talkMsgPtr->reply_type == REPLY_ACCEPT )
- talkMsgPtr->process_accepted_reply();
- //--- if the player has replyed the message, remove it from the news display ---//
- if( talkMsgPtr->to_nation_recno == nation_array.player_recno )
- news_array.remove(NEWS_DIPLOMACY, talkMsgRecno);
- }
- //-------- End of function TalkRes::reply_talk_msg ---------//
- //------- Begin of function TalkRes::disp_talk --------//
- void TalkRes::disp_talk()
- {
- //----- if the player can send no more message to the nation ---//
- if( !info.player_reply_mode &&
- !can_send_any_msg(cur_talk_msg.to_nation_recno, nation_array.player_recno) )
- {
- if( !( choice_question && strcmp(choice_question, MESSAGE_SENT_STR)==0 ) ) // if it's currently displaying the has sent notification, display that message
- {
- char* msgStr = "You've sent too many messages to this kingdom. "
- "You cannot send any new messages until the existing ones are processed.";
- font_san.put_paragraph( TALK_X1, TALK_Y1, TALK_X2, TALK_Y2, msgStr, 4 );
- return;
- }
- }
- //--- return whether the talk choices should be refreshed. ---//
- if( !reply_talk_msg_recno && !cur_talk_msg.talk_id ) // not replying and haven't selected a message type yet.
- {
- for( int i=0 ; i<MAX_TALK_TYPE ; i++ )
- {
- if( available_talk_id_array[i] != can_send_msg(cur_talk_msg.to_nation_recno, cur_talk_msg.from_nation_recno, i+1) )
- {
- set_talk_choices();
- break;
- }
- }
- }
- //------ repaint the area for displaying the sub-title ------//
- int y=TALK_Y1;
- String str;
- //----- if there is a question on the choices ------//
- if( choice_question )
- {
- font_san.put( TALK_X1+3, y, choice_question );
- y+=TALK_LINE_HEIGHT;
- }
- if( choice_question_second_line ) // second line message
- {
- font_san.put( TALK_X1+3, y, choice_question_second_line );
- y+=TALK_LINE_HEIGHT;
- }
- //--------- display talk choices ---------//
- for( int i=0 ; i<talk_choice_count ; i++, y+=TALK_LINE_HEIGHT )
- {
- if( i+1 == cur_choice_id ) // this is the one the mouse cursor is currently on
- vga_back.adjust_brightness( TALK_X1, y, TALK_X2, y+TALK_LINE_HEIGHT-1, -3 );
- if( choice_question )
- {
- str = "- "; // display bullets in front of the text strings
- str += translate.process( talk_choice_array[i].str );
- }
- else
- str = talk_choice_array[i].str;
- font_san.put_paragraph( TALK_X1+3, y+2, TALK_X2-3, y+font_san.height()+1, str );
- }
- }
- //-------- End of function TalkRes::disp_talk ---------//
- //------- Begin of function TalkRes::detect_talk_choices --------//
- //
- int TalkRes::detect_talk_choices()
- {
- int i, y=TALK_Y1;
- int newChoiceId=0;
- if( choice_question )
- y+=TALK_LINE_HEIGHT;
- if( choice_question_second_line )
- y+=TALK_LINE_HEIGHT;
- for( i=0 ; i<talk_choice_count ; i++, y+=TALK_LINE_HEIGHT )
- {
- if( mouse.in_area(TALK_X1, y, TALK_X2, y+TALK_LINE_HEIGHT-1) )
- {
- newChoiceId = i+1;
- break;
- }
- }
- //-------- refresh talk display -------//
- if( newChoiceId != cur_choice_id )
- {
- cur_choice_id = newChoiceId;
- disp_talk();
- }
- //------ if pressed on one of the talks ------//
- if( newChoiceId && mouse.single_click(TALK_X1, y, TALK_X2, y+TALK_LINE_HEIGHT-1) )
- return newChoiceId;
- return 0;
- }
- //-------- End of function TalkRes::detect_talk_choices ---------//
- //------- Begin of function TalkRes::detect_talk --------//
- //
- int TalkRes::detect_talk()
- {
- //----- if the message which player is reply is deleted (this can only happen when the player stays on the reply message screen for almost 1 year without doing anything and then the message is automatically deleted after having being kept for 1 year ---//
- if( reply_talk_msg_recno &&
- is_talk_msg_deleted(reply_talk_msg_recno) ) // the message may become invalid during the replying period
- {
- sys.set_view_mode(save_view_mode);
- if( save_view_mode == MODE_NATION )
- {
- cur_talk_msg.talk_id = 0;
- init_conversion(cur_talk_msg.to_nation_recno);
- }
- return 0;
- }
- //------------------------------------------//
- int choiceId = detect_talk_choices();
- if( !choiceId )
- return 0;
- int choicePara = talk_choice_array[choiceId-1].para;
- //---- if the player is replying message from other nation ----//
- if( reply_talk_msg_recno )
- {
- if( !is_talk_msg_deleted(reply_talk_msg_recno) ) // the message may become invalid during the replying period
- {
- if( choicePara==1 )
- reply_talk_msg(reply_talk_msg_recno, REPLY_ACCEPT, COMMAND_PLAYER);
- else
- reply_talk_msg(reply_talk_msg_recno, REPLY_REJECT, COMMAND_PLAYER);
- }
- sys.set_view_mode(save_view_mode);
- if( save_view_mode == MODE_NATION )
- {
- cur_talk_msg.talk_id = 0;
- init_conversion(cur_talk_msg.to_nation_recno);
- }
- return 1;
- }
- //---------------------------------------//
- if( strcmp( talk_choice_array[choiceId-1].str, "Cancel." ) == 0 ||
- (choice_question && strcmp( choice_question, MESSAGE_SENT_STR )==0) )
- {
- cur_talk_msg.talk_id = 0;
- init_conversion(cur_talk_msg.to_nation_recno);
- return 1;
- }
- //------ set the current choice to cur_talk_msg -------//
- if( cur_talk_msg.talk_id == 0 )
- cur_talk_msg.talk_id = choicePara;
- else if( cur_talk_msg.talk_para1 == 0 )
- cur_talk_msg.talk_para1 = choicePara;
- else if( cur_talk_msg.talk_para2 == 0 )
- cur_talk_msg.talk_para2 = choicePara;
- else
- err_here();
- //------ prepare the next available choices ------//
- if( !set_talk_choices() ) // the talk is complete
- {
- send_talk_msg( &cur_talk_msg, COMMAND_PLAYER );
- //--- the message has been sent, display notification message ---//
- choice_question = MESSAGE_SENT_STR;
- choice_question_second_line = NULL;
- talk_choice_count = 0;
- add_talk_choice( "Continue", 0 );
- }
- return 1;
- }
- //-------- End of function TalkRes::detect_talk ---------//
- //------- Begin of function TalkRes::get_talk_msg --------//
- TalkMsg* TalkRes::get_talk_msg(int recNo)
- {
- err_when( recNo < 1 || recNo > talk_msg_array.size() );
- TalkMsg* talkMsg = (TalkMsg*) talk_msg_array.get(recNo);
- if( !talkMsg->talk_id )
- err.run( "get_talk_msg() error, the TalkMsg is deleted." );
- return talkMsg;
- }
- //-------- End of function TalkRes::get_talk_msg ---------//
- //------- Begin of function TalkRes::is_talk_msg_deleted --------//
- int TalkRes::is_talk_msg_deleted(int recNo)
- {
- if( recNo < 1 || recNo > talk_msg_array.size() )
- return 1;
- TalkMsg* talkMsg = (TalkMsg*) talk_msg_array.get(recNo);
- return talkMsg->talk_id==0;
- }
- //-------- End of function TalkRes::is_talk_msg_deleted ---------//
- //------- Begin of function TalkRes::next_day --------//
- void TalkRes::next_day()
- {
- if( info.game_date%7 == 0 )
- process_talk_msg();
- }
- //-------- End of function TalkRes::next_day ---------//
- //------ Begin of function TalkRes::process_talk_msg ------//
- //
- void TalkRes::process_talk_msg()
- {
- int i;
- TalkMsg* talkMsg;
- for( i=talk_msg_count() ; i>0 ; i-- )
- {
- if( is_talk_msg_deleted(i) )
- continue;
- talkMsg = get_talk_msg(i);
- //--------------------------------------------------------//
- // If this is an AI message and there is no response from
- // the player after one month the message has been sent,
- // it presumes that the message has been rejected.
- //--------------------------------------------------------//
- if( nation_array[talkMsg->from_nation_recno]->nation_type == NATION_AI &&
- talkMsg->reply_type == REPLY_WAITING &&
- info.game_date > talkMsg->date + DISP_NEWS_DAYS )
- {
- talkMsg->reply_type = REPLY_REJECT;
- nation_array[talkMsg->from_nation_recno]->ai_notify_reply(i);
- }
- //--- delete the talk message after 2 months ---//
- if( info.game_date > talkMsg->date + TALK_MSG_KEEP_DAYS )
- del_talk_msg(i);
- }
- }
- //-------- End of function TalkRes::process_talk_msg ---------//
- //------ Begin of function TalkRes::del_talk_msg ------//
- //
- void TalkRes::del_talk_msg(int talkMsgRecno)
- {
- err_when( is_talk_msg_deleted(talkMsgRecno) );
- TalkMsg* talkMsg = get_talk_msg(talkMsgRecno);
- //--- if this message is sent to an AI nation ---//
- Nation* nationPtr = nation_array[talkMsg->to_nation_recno];
- if( nationPtr->nation_type == NATION_AI &&
- (talkMsg->reply_type == REPLY_NOT_NEEDED || // even if a reply is not needed, the message will still be sent to the AI for notification.
- talkMsg->reply_type == REPLY_WAITING) )
- {
- //--- it may still have the message in its action queue ---//
- ActionNode* actionNode;
- for( int i=nationPtr->action_count() ; i>0 ; i-- )
- {
- actionNode = nationPtr->get_action(i);
- if( actionNode->action_mode == ACTION_AI_PROCESS_TALK_MSG &&
- actionNode->action_para == talkMsgRecno )
- {
- nationPtr->del_action(i);
- break;
- }
- }
- }
- //----- delete the message from the news array -----//
- if( talkMsg->to_nation_recno == nation_array.player_recno ||
- talkMsg->from_nation_recno == nation_array.player_recno )
- {
- news_array.remove( NEWS_DIPLOMACY, talkMsgRecno );
- }
- //----- link it out from talk_msg_array -----//
- talk_msg_array.linkout(talkMsgRecno);
- }
- //-------- End of function TalkRes::del_talk_msg ---------//
- //------- Begin of function TalkRes::is_talk_msg_exist --------//
- //
- // <int> checkPara - whether check talk_para1 and talk_para2
- // in comparing TalkMsg.
- //
- // return : <int> >0 - the recno of the talk msg that already exists
- // ==0 - not found
- //
- int TalkRes::is_talk_msg_exist(TalkMsg* thisTalkMsg, int checkPara)
- {
- int i;
- TalkMsg* talkMsg;
- for( i=talk_msg_count() ; i>0 ; i-- )
- {
- if( is_talk_msg_deleted(i) )
- continue;
- talkMsg = get_talk_msg(i);
- if( talkMsg->reply_type == REPLY_WAITING ||
- talkMsg->reply_type == REPLY_NOT_NEEDED )
- {
- if( talkMsg->talk_id == thisTalkMsg->talk_id &&
- talkMsg->from_nation_recno == thisTalkMsg->from_nation_recno &&
- talkMsg->to_nation_recno == thisTalkMsg->to_nation_recno )
- {
- if( checkPara )
- {
- if( talkMsg->talk_para1 == thisTalkMsg->talk_para1 &&
- talkMsg->talk_para2 == thisTalkMsg->talk_para2 )
- {
- return i;
- }
- }
- else
- return i;
- }
- }
- }
- return 0;
- }
- //-------- End of function TalkRes::is_talk_msg_exist ---------//
- //------- Begin of function TalkRes::wait_msg_count --------//
- //
- // Return the number of messages sent to the nation waiting
- // for its reply.
- //
- int TalkRes::wait_msg_count(int toNationRecno, int fromNationRecno)
- {
- int i, waitMsgCount=0;
- TalkMsg* talkMsg;
- for( i=talk_msg_count() ; i>0 ; i-- )
- {
- if( is_talk_msg_deleted(i) )
- continue;
- talkMsg = get_talk_msg(i);
- if( talkMsg->reply_type == REPLY_WAITING &&
- talkMsg->to_nation_recno == toNationRecno &&
- talkMsg->from_nation_recno == fromNationRecno &&
- info.game_date < talkMsg->date + 30 ) // only count message in a month
- {
- waitMsgCount++;
- }
- }
- return waitMsgCount;
- }
- //-------- End of function TalkRes::wait_msg_count ---------//
- //------- Begin of function TalkRes::player_reply --------//
- void TalkRes::player_reply(int talkMsgRecno)
- {
- //------- set the reply choices --------//
- err_when( is_talk_msg_deleted(talkMsgRecno) );
- TalkMsg* talkMsg = get_talk_msg(talkMsgRecno);
- if( nation_array.is_deleted(talkMsg->from_nation_recno) )
- return;
- init_conversion(talkMsg->from_nation_recno);
- talk_choice_count = 0;
- cur_choice_id = 0;
- reply_talk_msg_recno = talkMsgRecno;
- //--------- add talk choices ---------//
- static String msgStr, msgStr2;
- msgStr = talkMsg->msg_str(nation_array.player_recno); // make a static copy of it.
- choice_question = msgStr;
- //---- see if this message has a second line -----//
- msgStr2 = talkMsg->msg_str(nation_array.player_recno, 0, 1); // 1-display the second line of the question
- if( msgStr!=msgStr2 )
- choice_question_second_line = msgStr2;
- else
- choice_question_second_line = NULL;
- //--------- add choices to the question ---------//
- if( talkMsg->can_accept() ) // whether the replier can accept the request or demand of the message
- add_talk_choice( "Accept.", 1 );
- add_talk_choice( "Reject.", 0 );
- //--- switch to the nation report mode and go to the diplomacy mode ---//
- info.init_player_reply( talkMsg->from_nation_recno );
- save_view_mode = sys.view_mode;
- sys.set_view_mode(MODE_NATION);
- }
- //-------- End of function TalkRes::player_reply ---------//
- //------- Begin of function TalkRes::del_all_nation_msg --------//
- //
- // Delete all messages related to this nation.
- //
- void TalkRes::del_all_nation_msg(int nationRecno)
- {
- int i;
- TalkMsg* talkMsg;
- for( i=talk_msg_count() ; i>0 ; i-- )
- {
- if( is_talk_msg_deleted(i) )
- continue;
- talkMsg = get_talk_msg(i);
- if( talkMsg->from_nation_recno == nationRecno ||
- talkMsg->to_nation_recno == nationRecno ||
- !talkMsg->is_valid_to_disp() ) // if the nation is the talk_para1 (e.g. TRADE_EMBARGO), is_valid_to_disp() will return 0 and the talk message should than be deleted
- {
- del_talk_msg(i);
- }
- }
- }
- //-------- End of function TalkRes::del_all_nation_msg ---------//
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