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- /*
- * Seven Kingdoms: Ancient Adversaries
- *
- * Copyright 1997,1998 Enlight Software Ltd.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- */
- //Filename : OSPY.CPP
- //Description : Object Spy
- #include <OPOWER.h>
- #include <OGAME.h>
- #include <ODATE.h>
- #include <ONEWS.h>
- #include <OFONT.h>
- #include <OUNIT.h>
- #include <OWORLD.h>
- #include <OBUTTON.h>
- #include <OFIRM.h>
- #include <OTOWN.h>
- #include <ONATION.h>
- #include <ORACERES.h>
- #include <OSYS.h>
- #include <OSPY.h>
- //----- Define constants for viewing secret menu ------//
- #define SECRET_REPORT_COUNT 7
- static char* secret_report_str_array[] = { "Kingdoms", "Villages", "Economy", "Trade", "Military", "Technology", "Espionage" };
- static char secret_view_mode_array[] = { MODE_NATION, MODE_TOWN, MODE_ECONOMY, MODE_TRADE, MODE_MILITARY, MODE_TECH, MODE_SPY };
- static char secret_view_skill_array[] = { 40, 20, 30, 30, 50, 40, 90 };
- static Button button_secret_report_array[SECRET_REPORT_COUNT];
- static Button button_secret_report_cancel;
- //--------- Begin of function SpyArray::SpyArray ----------//
- SpyArray::SpyArray() : DynArrayB(sizeof(Spy), 10)
- {
- }
- //--------- End of function SpyArray::SpyArary ----------//
- //------- Begin of function SpyArray::~SpyArray ----------//
- //
- SpyArray::~SpyArray()
- {
- deinit();
- }
- //--------- End of function SpyArray::~SpyArray ----------//
- //--------- Begin of function SpyArray::init ----------//
- //
- void SpyArray::init()
- {
- }
- //---------- End of function SpyArray::init ----------//
- //--------- Begin of function SpyArray::deinit ----------//
- //
- void SpyArray::deinit()
- {
- if( size()==0 )
- return;
- //-------- zap the array -----------//
- zap();
- }
- //---------- End of function SpyArray::deinit ----------//
- //--------- Begin of function SpyArray::add_spy ----------//
- //
- // <int> unitRecno - unit recno of the spy
- // <int> spySkill - spying skill of the unit
- //
- // return: <int> recno of the spy record added
- //
- int SpyArray::add_spy(int unitRecno, int spySkill)
- {
- Spy spy;
- Unit* unitPtr = unit_array[unitRecno];
- memset( &spy, 0, sizeof(spy) );
- spy.spy_place = SPY_MOBILE;
- spy.spy_place_para = unitRecno;
- spy.spy_skill = spySkill;
- spy.spy_loyalty = unitPtr->loyalty;
- spy.race_id = unitPtr->race_id;
- spy.name_id = unitPtr->name_id;
- err_when( unitPtr->race_id < 1 || unitPtr->race_id > MAX_RACE );
- err_when( nation_array.is_deleted(unitPtr->nation_recno) );
- spy.true_nation_recno = unitPtr->nation_recno;
- spy.cloaked_nation_recno = unitPtr->nation_recno;
- //--- spies hold a use right of the name id even though the unit itself will register the usage right of the name already ---//
- race_res[spy.race_id]->use_name_id(spy.name_id); // the spy will free it up in deinit(). Keep an additional right because when a spy is assigned to a town, the normal program will free up the name id., so we have to keep an additional copy
- //------- link in the spy_array -------//
- linkin( &spy );
- ((Spy*)get())->spy_recno = recno();
- return recno();
- }
- //---------- End of function SpyArray::add_spy ----------//
- //--------- Begin of function SpyArray::add_spy ----------//
- //
- // This overloaded version of add_spy() just add a spy without
- // setting parameters of the Spy.
- //
- // return: <int> recno of the spy record added
- //
- int SpyArray::add_spy()
- {
- Spy spy;
- memset( &spy, 0, sizeof(spy) );
- linkin( &spy );
- ((Spy*)get())->spy_recno = recno();
- return recno();
- }
- //---------- End of function SpyArray::add_spy ----------//
- //--------- Begin of function SpyArray::del_spy ----------//
- //
- // <int> spyRecno - recno of the spy to be deleted
- //
- void SpyArray::del_spy(int spyRecno)
- {
- spy_array[spyRecno]->deinit();
- linkout(spyRecno);
- }
- //---------- End of function SpyArray::del_spy ----------//
- //--------- Begin of function SpyArray::next_day ----------//
- //
- void SpyArray::next_day()
- {
- int spyCount = size();
- Spy* spyPtr;
- for( int i=1 ; i<=spyCount ; i++ )
- {
- if( spy_array.is_deleted(i) )
- continue;
- spyPtr = spy_array[i];
- spyPtr->next_day();
- if( spy_array.is_deleted(i) )
- continue;
- if( nation_array[spyPtr->true_nation_recno]->is_ai() )
- spyPtr->process_ai();
- }
- //---------- update Firm::sabotage_level ----------//
- if( info.game_date%15==0 )
- process_sabotage();
- }
- //---------- End of function SpyArray::next_day ----------//
- //--------- Begin of function SpyArray::find_town_spy ----------//
- //
- // Find a spy meeting the specific criteria
- //
- // <int> townRecno - town recno of the spy to find
- // <int> raceId - race id. of the spy to find
- // <int> spySeq - sequence id. of the spy in spy_array
- //
- // return: <int> recno of the spy found
- //
- int SpyArray::find_town_spy(int townRecno, int raceId, int spySeq)
- {
- int spyCount=size(), matchCount=0;
- Spy* spyPtr;
- for( int i=1 ; i<=spyCount ; i++ )
- {
- if( spy_array.is_deleted(i) )
- continue;
- spyPtr = spy_array[i];
- if( spyPtr->spy_place==SPY_TOWN &&
- spyPtr->spy_place_para==townRecno &&
- spyPtr->race_id==raceId )
- {
- if( ++matchCount == spySeq )
- return i;
- }
- }
- return 0;
- }
- //---------- End of function SpyArray::find_town_spy ----------//
- //--------- Begin of function SpyArray::process_sabotage ----------//
- //
- void SpyArray::process_sabotage()
- {
- Spy* spyPtr;
- Firm* firmPtr;
- //-------- reset firms' sabotage_level -------//
- int i;
- for( i=firm_array.size() ; i>0 ; i-- )
- {
- if( firm_array.is_deleted(i) )
- continue;
- firm_array[i]->sabotage_level = 0;
- }
- //------- increase firms' sabotage_level -----//
- for( i=spy_array.size() ; i>0 ; i-- )
- {
- if( spy_array.is_deleted(i) )
- continue;
- spyPtr = spy_array[i];
- if( spyPtr->action_mode == SPY_SABOTAGE )
- {
- err_when( spyPtr->spy_place != SPY_FIRM );
- firmPtr = firm_array[spyPtr->spy_place_para];
- firmPtr->sabotage_level += spyPtr->spy_skill/5;
- if( firmPtr->sabotage_level > 100 )
- firmPtr->sabotage_level = 100;
- }
- }
- }
- //---------- End of function SpyArray::process_sabotage ----------//
- //--------- Begin of function SpyArray::mobilize_all_spy ----------//
- //
- // Mobilize all spies of the specific nation in the specific place.
- //
- // <int> spyPlace - place id. of the spy
- // <int> spyPlacePara - town or firm recno of the spy's staying
- // <int> nationRecno - recno of the nation which the spy should
- // be mobilized.
- //
- void SpyArray::mobilize_all_spy(int spyPlace, int spyPlacePara, int nationRecno)
- {
- Spy* spyPtr;
- for( int i=size() ; i>0 ; i-- )
- {
- if( spy_array.is_deleted(i) )
- continue;
- spyPtr = spy_array[i];
- if( spyPtr->spy_place == spyPlace &&
- spyPtr->spy_place_para == spyPlacePara &&
- spyPtr->true_nation_recno == nationRecno )
- {
- if( spyPtr->spy_place == SPY_TOWN )
- spyPtr->mobilize_town_spy();
- else if( spyPtr->spy_place == SPY_FIRM )
- spyPtr->mobilize_firm_spy();
- }
- }
- }
- //---------- End of function SpyArray::mobilize_all_spy ----------//
- //--------- Begin of function SpyArray::disp_view_secret_menu ---------//
- //
- void SpyArray::disp_view_secret_menu(int spyRecno, int refreshFlag)
- {
- if( refreshFlag != INFO_REPAINT )
- return;
- //------------------------------------//
- vga.d3_panel_up( INFO_X1, INFO_Y1, INFO_X2, INFO_Y1+42 );
- font_san.put_paragraph( INFO_X1+7, INFO_Y1+5, INFO_X2-7, INFO_Y2-5,
- "Steal which type of secrets?" );
- //------------------------------------//
- int y=INFO_Y1+45;
- err_when( spy_array.is_deleted(spyRecno) );
- Spy* spyPtr = spy_array[spyRecno];
- for( int i=0 ; i<SECRET_REPORT_COUNT ; i++ )
- {
- if( spyPtr->spy_skill >= secret_view_skill_array[i] )
- {
- button_secret_report_array[i].paint_text( INFO_X1, y, INFO_X2, y+21, secret_report_str_array[i] );
- y+=23;
- }
- else
- {
- button_secret_report_array[i].reset();
- }
- }
- button_secret_report_cancel.paint_text( INFO_X1, y, INFO_X2, y+22, "Cancel" );
- }
- //----------- End of function SpyArray::disp_view_secret_menu -----------//
- //--------- Begin of function SpyArray::detect_view_secret_menu ---------//
- //
- // <int> spyRecno - recno of the spy to view secret info.
- // <int> nationRecno - recno of the nation which this spy is going to investigate
- //
- int SpyArray::detect_view_secret_menu(int spyRecno, int nationRecno)
- {
- //---- detect secret report button ----//
- int rc=0;
- for( int i=0 ; i<SECRET_REPORT_COUNT ; i++ )
- {
- if( button_secret_report_array[i].detect() )
- {
- sys.set_view_mode( secret_view_mode_array[i], nationRecno, spyRecno );
- rc=1;
- break;
- }
- }
- //-------- detect cancel button --------//
- if( button_secret_report_cancel.detect() )
- rc = 1;
- return rc;
- }
- //----------- End of function SpyArray::detect_view_secret_menu -----------//
- //--------- Begin of function SpyArray::update_firm_spy_count ---------//
- //
- // Update the player_spy_count of this firm. This function is called
- // when the firm change its nation.
- //
- // <int> firmRecno - recno of the firm to be updated.
- //
- void SpyArray::update_firm_spy_count(int firmRecno)
- {
- //---- recalculate Firm::player_spy_count -----//
- Spy* spyPtr;
- Firm* firmPtr = firm_array[firmRecno];
- firmPtr->player_spy_count = 0;
- for( int i=spy_array.size() ; i>0 ; i-- )
- {
- if( spy_array.is_deleted(i) )
- continue;
- spyPtr = spy_array[i];
- if( spyPtr->spy_place == SPY_FIRM &&
- spyPtr->spy_place_para == firmRecno &&
- spyPtr->true_nation_recno == nation_array.player_recno )
- {
- firmPtr->player_spy_count++;
- }
- }
- }
- //----------- End of function SpyArray::update_firm_spy_count -----------//
- //--------- Begin of function SpyArray::change_cloaked_nation ---------//
- //
- // Change the cloak of all the spies in the specific place.
- //
- // This function is called when a firm or town change nation.
- //
- // <int> spyPlace - spy place
- // <int> spyPlacePara - spy place para
- // <int> fromNationRecno - change any spies in the place whose cloaked_nation_recno
- // <int> toNationRecno is fromNationRecno to toNationRecno.
- //
- void SpyArray::change_cloaked_nation(int spyPlace, int spyPlacePara, int fromNationRecno, int toNationRecno)
- {
- Spy* spyPtr;
- for( int i=spy_array.size() ; i>0 ; i-- )
- {
- if( spy_array.is_deleted(i) )
- continue;
- spyPtr = spy_array[i];
- if( spyPtr->cloaked_nation_recno != fromNationRecno )
- continue;
- if( spyPtr->spy_place != spyPlace )
- continue;
- //--- check if the spy is in the specific firm or town ---//
- if( spyPlace == SPY_FIRM || spyPlace == SPY_TOWN ) // only check spy_place_para when spyPlace is SPY_TOWN or SPY_FIRM
- {
- if( spyPtr->spy_place_para != spyPlacePara )
- continue;
- }
- if(spyPlace==spyPtr->spy_place && spyPlacePara==spyPtr->spy_place_para &&
- spyPtr->true_nation_recno==toNationRecno)
- spyPtr->set_action_mode(SPY_IDLE);
- //----- if the spy is associated with a unit (mobile or firm overseer), we call Unit::spy_chnage_nation() ---//
- if( spyPlace == SPY_FIRM )
- {
- int firmOverseerRecno = firm_array[spyPtr->spy_place_para]->overseer_recno;
- if( firmOverseerRecno && unit_array[firmOverseerRecno]->spy_recno == i )
- {
- unit_array[firmOverseerRecno]->spy_change_nation(toNationRecno, COMMAND_AUTO);
- continue;
- }
- }
- else if( spyPlace == SPY_MOBILE )
- {
- unit_array[spyPtr->spy_place_para]->spy_change_nation(toNationRecno, COMMAND_AUTO);
- continue;
- }
- //---- otherwise, just change the spy cloak ----//
- spyPtr->cloaked_nation_recno = toNationRecno;
- }
- }
- //----------- End of function SpyArray::change_cloaked_nation -----------//
- //--------- Begin of function SpyArray::total_spy_skill_level ---------//
- //
- // Calculate the combined skill levels of all the spies of the
- // specific nation in the specific place.
- //
- // <int> spyPlace - spy place
- // <int> spyPlacePara - spy place para
- // <int> spyNationRecno - nation recno
- // <int&> spyCount - the total no. of spies meeting the criteria.
- //
- int SpyArray::total_spy_skill_level(int spyPlace, int spyPlacePara, int spyNationRecno, int& spyCount)
- {
- int totalSpyLevel=0;
- Spy* spyPtr;
- spyCount = 0;
- for( int i=spy_array.size() ; i>0 ; i-- )
- {
- if( spy_array.is_deleted(i) )
- continue;
- spyPtr = spy_array[i];
- if( spyPtr->true_nation_recno != spyNationRecno )
- continue;
- if( spyPtr->spy_place != spyPlace )
- continue;
- if( spyPtr->spy_place_para != spyPlacePara )
- continue;
- spyCount++;
- totalSpyLevel += spyPtr->spy_skill;
- }
- return totalSpyLevel;
- }
- //----------- End of function SpyArray::total_spy_skill_level -----------//
- //-------- Begin of function SpyArray::catch_spy ------//
- //
- // <int> spyPlace - either SPY_TOWN or SPY_FIRM
- // <int> spyPlacePara - town_recno or firm_recno
- //
- int SpyArray::catch_spy(int spyPlace, int spyPlacePara)
- {
- int nationRecno, totalPop;
- if( spyPlace == SPY_TOWN )
- {
- Town* townPtr = town_array[spyPlacePara];
- nationRecno = townPtr->nation_recno;
- totalPop = townPtr->population;
- }
- else if( spyPlace == SPY_FIRM )
- {
- Firm* firmPtr = firm_array[spyPlacePara];
- nationRecno = firmPtr->nation_recno;
- totalPop = firmPtr->worker_count + (firmPtr->overseer_recno>0);
- }
- else
- err_here();
- //--- calculate the total of anti-spy skill in this town ----//
- int enemySpyCount=0, counterSpySkill=0;
- Spy* spyPtr;
- int i;
- for( i=size() ; i>0 ; i-- )
- {
- if( is_deleted(i) )
- continue;
- spyPtr = spy_array[i];
- if( spyPtr->spy_place == spyPlace &&
- spyPtr->spy_place_para == spyPlacePara )
- {
- if( spyPtr->true_nation_recno == nationRecno )
- counterSpySkill += spyPtr->spy_skill;
- else
- enemySpyCount++;
- }
- }
- //----- if all villagers are enemy spies ----//
- if( enemySpyCount == totalPop )
- return 0;
- err_when( enemySpyCount > totalPop );
- //-------- try to catch enemy spies now ------//
- for( i=spy_array.size() ; i>0 ; i-- )
- {
- if( spy_array.is_deleted(i) )
- continue;
- spyPtr = spy_array[i];
- if( spyPtr->action_mode == SPY_IDLE ) // it is very hard to get caught in sleep mode
- continue;
- if( spyPtr->spy_place == spyPlace &&
- spyPtr->spy_place_para == spyPlacePara &&
- spyPtr->true_nation_recno != nationRecno ) // doesn't get caught in sleep mode
- {
- int escapeChance = 100 + spyPtr->spy_skill - counterSpySkill;
- escapeChance = max( spyPtr->spy_skill/10, escapeChance );
- if( m.random(escapeChance) == 0 )
- {
- spyPtr->get_killed(); // only catch one spy per calling
- return 1;
- }
- }
- }
- return 0;
- }
- //---------- End of function SpyArray::catch_spy --------//
- //--------- Begin of function SpyArray::set_action_mode ----------//
- //
- // Set all spies in the given place to the specific action mode.
- //
- void SpyArray::set_action_mode(int spyPlace, int spyPlacePara, int actionMode)
- {
- int spyCount=size();
- Spy* spyPtr;
- for( int i=1 ; i<=spyCount ; i++ )
- {
- if( spy_array.is_deleted(i) )
- continue;
- spyPtr = spy_array[i];
- if( spyPtr->spy_place==spyPlace &&
- spyPtr->spy_place_para==spyPlacePara )
- {
- spyPtr->set_action_mode(actionMode);
- }
- }
- }
- //---------- End of function SpyArray::set_action_mode ----------//
- //--------- Begin of function SpyArray::ai_spy_town_rebel ----------//
- //
- // Tell the AI spies in the town that a rebellion is happening.
- //
- // When a rebellion happens, all the AI spies in the village will mobilize
- // and turn its cloak back to a nation that is not at war with the enemy
- // (and notification flag should be off.) and move to a safe place
- // (near to one of your towns). Then the spy reaches thedestination, it will
- // become idle and then the AI processing function on idle spy will be
- // called and handle the spy.
- //
- // <int> townRecno - recno of the town with rebellion happening.
- //
- void SpyArray::ai_spy_town_rebel(int townRecno)
- {
- int spyCount=size();
- Spy* spyPtr;
- for( int i=1 ; i<=spyCount ; i++ )
- {
- if( spy_array.is_deleted(i) )
- continue;
- spyPtr = spy_array[i];
- if( spyPtr->spy_place==SPY_TOWN &&
- spyPtr->spy_place_para==townRecno &&
- nation_array[spyPtr->true_nation_recno]->is_ai() )
- {
- //-------- mobilize the spy ----------//
- int unitRecno = spyPtr->mobilize_town_spy();
- //----- think new action for the spy ------//
- if( unitRecno )
- spyPtr->think_mobile_spy_new_action();
- }
- }
- }
- //---------- End of function SpyArray::ai_spy_town_rebel ----------//
- //--------- Begin of function SpyArray::needed_view_secret_skill ----------//
- //
- int SpyArray::needed_view_secret_skill(int viewMode)
- {
- for( int i=0 ; i<SECRET_REPORT_COUNT ; i++ )
- {
- if( secret_view_mode_array[i] == viewMode )
- return secret_view_skill_array[i];
- }
- return 0;
- }
- //---------- End of function SpyArray::needed_view_secret_skill ----------//
- #ifdef DEBUG
- //------- Begin of function SpyArray::operator[] -----//
- Spy* SpyArray::operator[](int recNo)
- {
- Spy* spyPtr = (Spy*) get(recNo);
- if( !spyPtr || spyPtr->spy_recno==0 )
- err.run( "SpyArray[] is deleted" );
- return spyPtr;
- }
- //--------- End of function SpyArray::operator[] ----//
- #endif
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