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- /*
- * Seven Kingdoms: Ancient Adversaries
- *
- * Copyright 1997,1998 Enlight Software Ltd.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- */
- //Filename : OSPRTRES.CPP
- //Description : Object Sprite resource
- #include <ALL.h>
- #include <OSYS.h>
- #include <OWORLD.h>
- #include <OGAMESET.h>
- #include <OSPRTRES.h>
- #include <OWEATHER.h>
- //-------- define file name -----------//
- #define SPRITE_DB "SPRITE"
- #define SPRITE_ACTION_DB "SACTION"
- #define SUB_SPRITE_DB "SUB_SPR"
- //-------- Begin of function SpriteRes::init ---------//
- void SpriteRes::init()
- {
- deinit();
- load_sprite_info();
- load_sub_sprite_info();
- init_flag=1;
- }
- //--------- End of function SpriteRes::init ----------//
- //-------- Begin of function SpriteRes::deinit ---------//
- void SpriteRes::deinit()
- {
- if( init_flag )
- {
- delete[] sprite_info_array;
- mem_del(sub_sprite_info_array);
- init_flag=0;
- }
- }
- //--------- End of function SpriteRes::deinit ----------//
- //-------- Begin of function SpriteRes::load_sprite_info ---------//
- void SpriteRes::load_sprite_info()
- {
- Database *dbSprite = game_set.open_db(SPRITE_DB);
- SpriteRec *spriteRec;
- SpriteInfo *spriteInfo;
- SpriteActionRec *spriteActionRec;
- SpriteMove *spriteMove;
- SpriteAttack *spriteAttack;
- int i, j, actionRecno, dirId;
- sprite_info_count = dbSprite->rec_count();
- sprite_info_array = new SpriteInfo[sprite_info_count];
- memset( sprite_info_array, 0, sizeof(SpriteInfo)*sprite_info_count );
- short* first_dir_recno_array = (short*) mem_add( sizeof(short) * sprite_info_count ); // allocate temporary arrays for temporary storage
- short* dir_count_array = (short*) mem_add( sizeof(short) * sprite_info_count );
- //------------ read in sprite info -------------//
- for( i=0 ; i<sprite_info_count ; i++ )
- {
- spriteRec = (SpriteRec*) dbSprite->read(i+1);
- spriteInfo = sprite_info_array+i;
- m.rtrim_fld( spriteInfo->sprite_code, spriteRec->sprite_code, spriteRec->CODE_LEN );
- spriteInfo->sprite_type = spriteRec->sprite_type;
- if(spriteInfo->sprite_type == ' ')
- spriteInfo->sprite_type = 0;
- spriteInfo->sprite_sub_type = spriteRec->sprite_sub_type;
- if(spriteInfo->sprite_sub_type == ' ')
- spriteInfo->sprite_sub_type = 0;
- if( spriteRec->need_turning != ' ' )
- spriteInfo->need_turning = spriteRec->need_turning-'0';
- spriteInfo->turn_resolution = m.atoi(spriteRec->turn_resolution, spriteRec->TURN_RES_LEN);
- spriteInfo->loc_width = m.atoi(spriteRec->loc_width , spriteRec->SPRITE_PARA_LEN);
- spriteInfo->loc_height = m.atoi(spriteRec->loc_height, spriteRec->SPRITE_PARA_LEN);
- spriteInfo->speed = m.atoi(spriteRec->speed , spriteRec->SPRITE_PARA_LEN);
- spriteInfo->max_speed = m.atoi(spriteRec->speed , spriteRec->SPRITE_PARA_LEN);
- //### begin alex 2/6 ###//
- /*#ifdef DEBUG2
- spriteInfo->speed *=2;
- spriteInfo->max_speed *=2;
- #endif*/
- //#### end alex 2/6 ####//
- spriteInfo->frames_per_step = m.atoi(spriteRec->frames_per_step, spriteRec->SPRITE_PARA_LEN);
- spriteInfo->max_rain_slowdown = m.atoi(spriteRec->max_rain_slowdown, spriteRec->SPRITE_PARA_LEN);
- spriteInfo->max_snow_slowdown = m.atoi(spriteRec->max_snow_slowdown, spriteRec->SPRITE_PARA_LEN);
- spriteInfo->lightning_damage = m.atoi(spriteRec->lightning_damage, spriteRec->DAMAGE_LEN);
- // ###### begin Gilbert 21/8 ########//
- if( spriteRec->remap_bitmap_flag == '\0'
- || spriteRec->remap_bitmap_flag == ' '
- || spriteRec->remap_bitmap_flag == '0' )
- spriteInfo->remap_bitmap_flag = 0;
- else
- spriteInfo->remap_bitmap_flag = 1;
- // ###### end Gilbert 21/8 ########//
- first_dir_recno_array[i] = m.atoi(spriteRec->first_move_recno, spriteRec->RECNO_LEN);
- dir_count_array[i] = m.atoi(spriteRec->move_count , spriteRec->COUNT_LEN);
- }
- //------- read in sprite action info ---------//
- Database *dbSpriteMove = game_set.open_db(SPRITE_ACTION_DB);
- for( i=0 ; i<sprite_info_count ; i++ )
- {
- spriteInfo = sprite_info_array+i;
- for( j=0, actionRecno=first_dir_recno_array[i] ; j<dir_count_array[i] ; j++, actionRecno++ )
- {
- spriteActionRec = (SpriteActionRec*) dbSpriteMove->read(actionRecno);
- dirId = m.atoi(spriteActionRec->dir_id, spriteActionRec->DIR_ID_LEN);
- //--------- move motion --------//
- if( spriteActionRec->action[0] == 'M' )
- {
- spriteMove = spriteInfo->move_array+dirId;
- spriteMove->first_frame_recno = m.atoi(spriteActionRec->first_frame_recno, spriteActionRec->RECNO_LEN);
- spriteMove->frame_count = m.atoi(spriteActionRec->frame_count, spriteActionRec->COUNT_LEN);
- //--- the first movement frame is the default stop frame ---//
- if( spriteInfo->stop_array[dirId].frame_recno == 0)
- {
- spriteInfo->stop_array[dirId].frame_recno = spriteMove->first_frame_recno;
- spriteInfo->stop_array[dirId].frame_count = 1;
- }
- }
- //-------- attacking motion or weapon motion --------//
- else if( spriteActionRec->action[0] == 'A' )
- {
- err_when( spriteActionRec->action[1] < '1' || spriteActionRec->action[1] > '9' );
- spriteAttack = spriteInfo->attack_array[spriteActionRec->action[1]-'1'] + dirId;
- spriteAttack->first_frame_recno = m.atoi(spriteActionRec->first_frame_recno, spriteActionRec->RECNO_LEN);
- spriteAttack->frame_count = m.atoi(spriteActionRec->frame_count , spriteActionRec->COUNT_LEN);
- }
- //--------- stop bitmap ---------//
- else if( spriteActionRec->action[0] == 'S' )
- {
- spriteInfo->stop_array[dirId].frame_recno = m.atoi(spriteActionRec->first_frame_recno, spriteActionRec->RECNO_LEN);
- spriteInfo->stop_array[dirId].frame_count = m.atoi(spriteActionRec->frame_count, spriteActionRec->COUNT_LEN);
- }
- //-------- dying motion ---------//
- else if( spriteActionRec->action[0] == 'D' )
- {
- spriteInfo->die.first_frame_recno = m.atoi(spriteActionRec->first_frame_recno, spriteActionRec->RECNO_LEN);
- spriteInfo->die.frame_count = m.atoi(spriteActionRec->frame_count , spriteActionRec->COUNT_LEN);
- }
- //--------- guarding motion --------//
- else if( spriteActionRec->action[0] == 'G' )
- {
- if( spriteActionRec->action[1] == 'M' )
- {
- // moving guard
- SpriteGuardMove *spriteGuardMove = spriteInfo->guard_move_array+dirId;
- spriteGuardMove->first_frame_recno = m.atoi(spriteActionRec->first_frame_recno, spriteActionRec->RECNO_LEN);
- spriteGuardMove->frame_count = m.atoi(spriteActionRec->frame_count, spriteActionRec->COUNT_LEN);
- // set can_guard_flag
- spriteInfo->can_guard_flag |= 2;
- }
- else
- {
- // standing guard
- SpriteGuardStop *spriteGuardStop = spriteInfo->guard_stop_array+dirId;
- spriteGuardStop->first_frame_recno = m.atoi(spriteActionRec->first_frame_recno, spriteActionRec->RECNO_LEN);
- spriteGuardStop->frame_count = m.atoi(spriteActionRec->frame_count, spriteActionRec->COUNT_LEN);
- // set can_guard_flag
- spriteInfo->can_guard_flag |= 1;
- }
- }
- }
- }
- //----------- delete temp arrays -------------//
- mem_del( first_dir_recno_array );
- mem_del( dir_count_array );
- }
- //-------- End of function SpriteRes::load_sprite_info ---------//
- //-------- Begin of function SpriteRes::load_sub_sprite_info ---------//
- void SpriteRes::load_sub_sprite_info()
- {
- //------------ read in sub sprite info -------------//
- Database *dbSubSprite = game_set.open_db(SUB_SPRITE_DB);
- int subSpriteCount = dbSubSprite->rec_count();
- sub_sprite_info_array = (SubSpriteInfo*) mem_add( sizeof(SubSpriteInfo) * subSpriteCount );
- memset( sub_sprite_info_array, 0, sizeof(SubSpriteInfo) * subSpriteCount);
- for( int i=0 ; i<subSpriteCount; i++ )
- {
- SubSpriteRec *subSpriteRec = (SubSpriteRec *) dbSubSprite->read(i+1);
- SubSpriteInfo *subSpriteInfo = sub_sprite_info_array+i;
- subSpriteInfo->sprite_id = m.atoi(subSpriteRec->sub_sprite_id, subSpriteRec->RECNO_LEN);
- err_when( subSpriteInfo->sprite_id > sprite_info_count );
- subSpriteInfo->sprite_info = sprite_info_array + subSpriteInfo->sprite_id -1;
- subSpriteInfo->offset_x = m.atoi(subSpriteRec->offset_x, subSpriteRec->OFFSET_LEN);
- subSpriteInfo->offset_y = m.atoi(subSpriteRec->offset_y, subSpriteRec->OFFSET_LEN);
- // set link from parent
- // assume SUB_SPR database is sorted by sprite_name and sub_no
- int subNo = m.atoi(subSpriteRec->sub_no, subSpriteRec->SUB_NO_LEN);
- SpriteInfo *parentSprite = sprite_res[m.atoi(subSpriteRec->sprite_id, subSpriteRec->RECNO_LEN)];
- if( subNo == 1)
- parentSprite->sub_sprite_info = subSpriteInfo;
- parentSprite->sub_sprite_count = subNo;
- }
- }
- //-------- End of function SpriteRes::load_sub_sprite_info ---------//
- //-------- Begin of function SpriteRes::update_speed -------//
- void SpriteRes::update_speed()
- {
- SpriteInfo *spriteInfo;
- short rainScale = weather.rain_scale();
- short snowScale = weather.snow_scale();
- short speedDrop;
- rainScale = rainScale > 7 ? 7 : rainScale;
- snowScale = snowScale > 7 ? 7 : snowScale;
- for( int i=0 ; i<sprite_info_count ; i++ )
- {
- speedDrop = 0;
- spriteInfo = sprite_info_array+i;
- if( rainScale > 0 && spriteInfo->max_rain_slowdown > 0 )
- {
- speedDrop += rainScale*spriteInfo->max_rain_slowdown/8 + 1;
- }
- if( snowScale > 0 && spriteInfo->max_snow_slowdown > 0 )
- {
- speedDrop += snowScale*spriteInfo->max_snow_slowdown/8 + 1;
- }
- spriteInfo->speed = spriteInfo->max_speed - speedDrop;
- }
- }
- //-------- End of function SpriteRes::update_speed -------//
- #ifdef DEBUG
- //-------- Begin of function SpriteRes::operator[] -------//
- SpriteInfo* SpriteRes::operator[](int recNo)
- {
- if( recNo<1 || recNo>sprite_info_count )
- err.run( "SpriteRes::operator[%d]", recNo );
- return sprite_info_array+recNo-1;
- }
- //--------- End of function SpriteRes::operator[] --------//
- #endif
- //------- Begin of function SpriteInfo::~SpriteInfo -------//
- SpriteInfo::~SpriteInfo()
- {
- res_bitmap.deinit();
- }
- //--------- End of function SpriteInfo::~SpriteInfo -------//
- //------- Begin of function SpriteInfo::load_bitmap_res -------//
- void SpriteInfo::load_bitmap_res()
- {
- if( ++loaded_count > 1 ) // if bitmaps of this sprite has been loaded
- return;
- //----- open sprite bitmap resource file -------//
- String str;
- str = DIR_SPRITE;
- str += sprite_code;
- str += ".SPR";
- res_bitmap.init_imported(str, 1); // 1-read all into buffer
- }
- //-------- End of function SpriteInfo::load_bitmap_res -------//
- //------- Begin of function SpriteInfo::free_bitmap_res -------//
- void SpriteInfo::free_bitmap_res()
- {
- loaded_count--;
- err_when( loaded_count < 0 );
- if( loaded_count==0 ) // if this bitmap is still needed by other sprites
- res_bitmap.deinit();
- }
- //-------- End of function SpriteInfo::free_bitmap_res -------//
- //------- Begin of function SpriteInfo::get_sub_sprite -------//
- SpriteInfo *SpriteInfo::get_sub_sprite(int i)
- {
- if( i < 1 || i > sub_sprite_count)
- return NULL;
- else
- return (sub_sprite_info+i-1)->sprite_info;
- }
- //------- End of function SpriteInfo::get_sub_sprite -------//
- //------- Begin of function SpriteInfo::get_sub_sprite_info -------//
- SubSpriteInfo *SpriteInfo::get_sub_sprite_info(int i)
- {
- if( i < 1 || i > sub_sprite_count)
- return NULL;
- else
- return sub_sprite_info+i-1;
- }
- //------- End of function SpriteInfo::get_sub_sprite_info -------//
- //-------- Begin of function SpriteInfo::travel_days ---------//
- //
- // <int> travelDistance - total distance in location units.
- //
- // return: <int> the no. of days it will take to travel the distance.
- //
- int SpriteInfo::travel_days(int travelDistance)
- {
- int travelFrames = ZOOM_LOC_WIDTH * travelDistance / speed;
- return travelFrames / FRAMES_PER_DAY * 110 / 100; // + 10% for circumstances that the units are blocked and needed to wait and turning, etc.
- }
- //--------- End of function SpriteInfo::travel_days ----------//
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