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- /*
- * Seven Kingdoms: Ancient Adversaries
- *
- * Copyright 1997,1998 Enlight Software Ltd.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- */
- //Filename : OMOUSE.CPP
- //Description : Mouse handling Object
- #if( !defined(GERMAN) && !defined(FRENCH) && !defined(SPANISH))
- #include <ALL.h>
- #include <OSYS.h>
- #include <OVGA.h>
- #include <OPOWER.h>
- #include <OMOUSE.h>
- #include <OMOUSECR.h>
- #include <OMOUSE2.h>
- #include <KEY.h>
- #include <OVGALOCK.h>
- #ifdef WIN32
- #include <cctype>
- #endif
- //--- define the size of a buffer for real-time vga screen updating ---//
- #define VGA_UPDATE_BUF_SIZE (100*100) // 100 x 100
- //--------- Define Click Threshold -----------//
- //
- // Clock tick is incremented 1000 times per second or once per millisecond.
- //
- // The minimum time interval between consequent mouse click is set to
- // = 0.3 seconds
- //
- //--------------------------------------------//
- static DWORD click_threshold = (LONG)(0.3 * 1000);
- //------- Define static functions -----------//
- LRESULT CALLBACK key_hook_proc(int nCode, WORD wParam, LONG lParam);
- // static unsigned translate_key(unsigned scanCode, unsigned short skeyState);
- //------- define constant --------//
- #define MOUSE_BUFFER_SIZE 100
- #define KEYB_BUFFER_SIZE 16
- #define DOUBLE_SPEED_THREHOLD 8
- //------- define static storage -----------//
- static DIDEVICEOBJECTDATA mouse_data[MOUSE_BUFFER_SIZE];
- static DIDEVICEOBJECTDATA keyb_data[KEYB_BUFFER_SIZE];
- static int update_x1, update_y1, update_x2, update_y2; // coordination of the last double-buffer update area
- //--------- Start of Mouse::Mouse ---------//
- //
- Mouse::Mouse()
- {
- memset( this, 0, sizeof(Mouse) );
- double_speed_threshold = DEFAULT_DOUBLE_SPEED_THRESHOLD;
- triple_speed_threshold = DEFAULT_TRIPLE_SPEED_THRESHOLD;
- }
- //---------- End of Mouse::Mouse ---------//
- //---------- Begin of Mouse::~Mouse --------//
- //
- // Deinitialize the mouse driver, reset event handler
- //
- Mouse::~Mouse()
- {
- deinit();
- }
- //------------ End of Mouse::~Mouse --------//
- //------------ Start of Mouse::init ------------//
- //
- void Mouse::init(HINSTANCE hinst, HWND hwnd, LPDIRECTINPUT createdDirectInput)
- {
- //-------- set starting position ---------//
- POINT pt;
- GetCursorPos(&pt);
- cur_x = pt.x;
- cur_y = pt.y;
- /*
- //------ install keyboard hook ---------//
- key_hook_handle = SetWindowsHookEx(WH_KEYBOARD, (HOOKPROC) key_hook_proc, sys.app_hinstance, NULL);
- if( !key_hook_handle )
- err.run( "Failed installing keyboard hook." );
- */
- //-------- initialize DirectInput Mouse device--------//
- /*
- direct_mouse_handle = DMouseOpen();
- if( !direct_mouse_handle )
- err.run( "Failed installing direct mouse." );
- */
- HRESULT hr;
- if( createdDirectInput )
- {
- direct_input = createdDirectInput;
- hr = direct_input->AddRef();
- }
- else
- {
- hr = DirectInputCreate(hinst, DIRECTINPUT_VERSION, &direct_input, NULL);
- }
- if(hr)
- err.run( "Failed creating DirectInput");
- // ####### begin Gilbert 12/9 #######//
- {
- VgaFrontLock vgaLock;
- hr = direct_input->CreateDevice(GUID_SysMouse,&di_mouse_device,NULL);
- }
- // ####### end Gilbert 12/9 #######//
- if(hr)
- err.run( "Failed creating mouse interface from DirectInput");
- // ------- set cooperative level --------//
- hr = di_mouse_device->SetCooperativeLevel(hwnd, DISCL_FOREGROUND | DISCL_EXCLUSIVE);
- // ------- set data format ---------//
- if(!hr)
- hr = di_mouse_device->SetDataFormat(&c_dfDIMouse);
- // ------- set relative coordinate mode --------//
- // DirectInput default is relative
- if(!hr)
- {
- DIPROPDWORD propDword;
- propDword.diph.dwSize = sizeof(DIPROPDWORD);
- propDword.diph.dwHeaderSize = sizeof(DIPROPHEADER);
- propDword.diph.dwHow = DIPH_DEVICE; // Entire device
- propDword.diph.dwObj = 0; // Entire device, so zero
- propDword.dwData = DIPROPAXISMODE_REL;
- hr = di_mouse_device->SetProperty(DIPROP_AXISMODE, &propDword.diph);
- }
- // ------- set buffer size --------//
- if(!hr)
- {
- DIPROPDWORD propDword;
- propDword.diph.dwSize = sizeof(DIPROPDWORD);
- propDword.diph.dwHeaderSize = sizeof(DIPROPHEADER);
- propDword.diph.dwHow = DIPH_DEVICE; // Entire device
- propDword.diph.dwObj = 0; // Entire device, so zero
- propDword.dwData = MOUSE_BUFFER_SIZE * sizeof(DIDEVICEOBJECTDATA);
- hr = di_mouse_device->SetProperty(DIPROP_BUFFERSIZE, &propDword.diph);
- }
- if(hr)
- err.run( "Failed initializing mouse interface");
- // ------- create direct input keyboard interface --------- //
- // ####### begin Gilbert 12/9 #######//
- {
- VgaFrontLock vgaLock;
- hr = direct_input->CreateDevice(GUID_SysKeyboard,&di_keyb_device,NULL);
- }
- // ####### end Gilbert 12/9 #######//
- if(hr)
- err.run( "Failed creating keyboard interface from DirectInput");
- // ------- set cooperative level --------//
- hr = di_keyb_device->SetCooperativeLevel(hwnd, DISCL_FOREGROUND | DISCL_NONEXCLUSIVE);
- // ------- set data format ---------//
- if(!hr)
- hr = di_keyb_device->SetDataFormat(&c_dfDIKeyboard);
- // ------- set buffer size --------//
- if(!hr)
- {
- DIPROPDWORD propDword;
- propDword.diph.dwSize = sizeof(DIPROPDWORD);
- propDword.diph.dwHeaderSize = sizeof(DIPROPHEADER);
- propDword.diph.dwHow = DIPH_DEVICE; // Entire device
- propDword.diph.dwObj = 0; // Entire device, so zero
- propDword.dwData = KEYB_BUFFER_SIZE * sizeof(DIDEVICEOBJECTDATA);
- hr = di_keyb_device->SetProperty(DIPROP_BUFFERSIZE, &propDword.diph);
- }
- if(hr)
- err.run( "Failed initializing keyboard interface");
- // ------- get initial keyboard state ----------//
- skey_state = 0;
- if(GetKeyState(VK_LSHIFT) < 0)
- skey_state |= LEFT_SHIFT_KEY_MASK;
- if(GetKeyState(VK_RSHIFT) < 0)
- skey_state |= RIGHT_SHIFT_KEY_MASK;
- if(GetKeyState(VK_LCONTROL) < 0)
- skey_state |= LEFT_CONTROL_KEY_MASK;
- if(GetKeyState(VK_RCONTROL) < 0)
- skey_state |= RIGHT_CONTROL_KEY_MASK;
- if(GetKeyState(VK_LMENU) < 0)
- skey_state |= LEFT_ALT_KEY_MASK;
- if(GetKeyState(VK_RMENU) < 0)
- skey_state |= RIGHT_ALT_KEY_MASK;
- if(GetKeyState(VK_NUMLOCK) & 1)
- skey_state |= NUM_LOCK_STATE_MASK;
- if(GetKeyState(VK_CAPITAL) & 1)
- skey_state |= CAP_LOCK_STATE_MASK;
- if(GetKeyState(VK_SCROLL) & 1)
- skey_state |= SCROLL_LOCK_STATE_MASK;
- skey_state |= INSERT_STATE_MASK; // enable insert mode by default
- //------- initialize VGA update buffer -------//
- vga_update_buf = mem_add( VGA_UPDATE_BUF_SIZE );
- // ------ initialize mouse boundary ---------//
- reset_boundary();
- // ------- initialize event queue ---------//
- head_ptr = tail_ptr = 0;
- //--------------------------------------------//
- init_flag = 1;
- }
- //------------- End of Mouse::init -------------//
- //------------ Start of Mouse::deinit ------------//
- //
- void Mouse::deinit()
- {
- if( init_flag )
- {
- // UnhookWindowsHookEx(key_hook_handle);
- // DMouseClose(direct_mouse_handle);
- init_flag = 0;
- }
- if( vga_update_buf )
- {
- mem_del(vga_update_buf);
- vga_update_buf = NULL;
- }
- if( di_keyb_device )
- {
- di_keyb_device->Unacquire();
- di_keyb_device->Release();
- di_keyb_device = NULL;
- }
- if( di_mouse_device )
- {
- di_mouse_device->Unacquire();
- di_mouse_device->Release();
- di_mouse_device = NULL;
- }
- if( direct_input )
- {
- direct_input->Release();
- direct_input = NULL;
- }
- }
- //------------- End of Mouse::deinit -------------//
- //--------- Start of Mouse::hide -------//
- //
- // Suspend the mouse function, use resume() to resume to function
- //
- void Mouse::hide()
- {
- mouse_cursor.hide_all_flag=1;
- mouse_cursor.process(cur_x, cur_y);
- }
- //---------- End of Mouse::hide --------//
- //--------- Start of Mouse::show -------//
- //
- // Resume the mouse function which is previously hideed by hide()
- //
- void Mouse::show()
- {
- mouse_cursor.hide_all_flag=0;
- mouse_cursor.process(cur_x, cur_y);
- }
- //---------- End of Mouse::show --------//
- //--------- Begin of Mouse::hide_area ----------//
- //
- void Mouse::hide_area(int x1, int y1, int x2, int y2)
- {
- mouse_cursor.hide_area_flag++;
- if( mouse_cursor.hide_area_flag!=1 ) // only process for the first call of hide_area()
- return;
- mouse_cursor.hide_x1 = x1;
- mouse_cursor.hide_y1 = y1;
- mouse_cursor.hide_x2 = x2;
- mouse_cursor.hide_y2 = y2;
- int curX = cur_x - mouse_cursor.hot_spot_x;
- int curY = cur_y - mouse_cursor.hot_spot_y;
- if( m.is_touch( x1, y1, x2, y2, curX, curY,
- curX+mouse_cursor.icon_width-1,
- curY+mouse_cursor.icon_height-1 ) )
- {
- if( handle_flicking )
- {
- update_x1 = min(x1, curX);
- update_y1 = min(y1, curY);
- update_x2 = max(x2, curX+mouse_cursor.icon_width-1);
- update_y2 = max(y2, curY+mouse_cursor.icon_height-1);
- update_x1 = max(0, update_x1);
- update_y1 = max(0, update_y1);
- update_x2 = min(VGA_WIDTH-1 , update_x2);
- update_y2 = min(VGA_HEIGHT-1, update_y2);
- err_when( (update_x2-update_x1+1) * (update_y2-update_y1+1) > VGA_UPDATE_BUF_SIZE );
- //---- save the update area of the back buf to a temp buffer ----//
- vga_back.read_bitmap( update_x1, update_y1, update_x2, update_y2, vga_update_buf );
- //--- copy the update area from the front buf to the back buf ---//
- IMGcopy( vga_back.buf_ptr(), vga_back.buf_pitch(), vga_front.buf_ptr(), vga_front.buf_pitch(),
- update_x1, update_y1, update_x2, update_y2 );
- //-- redirect the front VGA buffer pointer to the back VGA buffer --//
- vga_front.set_buf_ptr( vga_back.buf_ptr() );
- }
- //------ hide up the mouse cursor --------//
- mouse_cursor.process(cur_x, cur_y);
- }
- }
- //--------- End of Mouse::hide_area --------------//
- //--------- Begin of Mouse::show_area ----------//
- //
- void Mouse::show_area()
- {
- mouse_cursor.hide_area_flag--;
- if( mouse_cursor.hide_area_flag!=0 ) // only process for the first call of hide_area()
- return;
- int curX = cur_x - mouse_cursor.hot_spot_x;
- int curY = cur_y - mouse_cursor.hot_spot_y;
- if( m.is_touch( mouse_cursor.hide_x1, mouse_cursor.hide_y1,
- mouse_cursor.hide_x2, mouse_cursor.hide_y2,
- curX, curY, curX+mouse_cursor.icon_width-1,
- curY+mouse_cursor.icon_height-1 ) )
- {
- //----- redisplay the mouse cursor ------//
- mouse_cursor.process(cur_x, cur_y);
- if( handle_flicking )
- {
- //--- copy the update area from the back buf to the front buf ---//
- IMGcopy( vga_front.buf_ptr(), vga_front.buf_pitch(), vga_back.buf_ptr(), vga_back.buf_pitch(),
- update_x1, update_y1, update_x2, update_y2 );
- //--- restore the update area of the back buf with the temp buffer ---//
- vga_back.fast_put_bitmap( update_x1, update_y1, vga_update_buf );
- //--- restore the VGA front buffer's buf ptr ---//
- vga_front.set_default_buf_ptr();
- }
- }
- }
- //--------- End of Mouse::show_area --------------//
- //--------- Start of Mouse::add_event ---------//
- //
- // Called by handler interrupt to procss the state
- //
- void Mouse::add_event(MouseEvent *mouseEvent)
- {
- //---- call the game object to see if the mouse cursor icon needs to be changed, or if the nation selection square needs to be activated ----//
- power.mouse_handler();
- //--------- update the mouse cursor ----------//
- mouse_cursor.process(cur_x, cur_y); // repaint mouse cursor
- //-------- save state into the event queue --------//
- if((head_ptr == tail_ptr-1) || // see if the buffer is full
- (head_ptr == EVENT_BUFFER_SIZE-1 && tail_ptr == 0))
- {
- return;
- }
- event_buffer[head_ptr] = *mouseEvent;
- if(++head_ptr >= EVENT_BUFFER_SIZE) // increment the head ptr
- head_ptr = 0;
- }
- //----------- End of Mouse::add_event ----------//
- //--------- Start of Mouse::add_key_event ---------//
- //
- // Called by key handler to save the key pressed
- //
- void Mouse::add_key_event(unsigned scanCode, DWORD timeStamp)
- {
- if((head_ptr == tail_ptr-1) || // see if the buffer is full
- (head_ptr == EVENT_BUFFER_SIZE-1 && tail_ptr == 0))
- {
- return;
- }
- MouseEvent *ev = event_buffer + head_ptr;
- ev->event_type = KEY_PRESS;
- ev->scan_code = scanCode;
- ev->skey_state = skey_state;
- ev->time = timeStamp;
- // put mouse state
- // ev->state = 0; //ev->state = left_press | right_press;
- ev->x = cur_x;
- ev->y = cur_y;
- if(++head_ptr >= EVENT_BUFFER_SIZE) // increment the head ptr
- head_ptr = 0;
- }
- //----------- End of Mouse::add_key_event ----------//
- //--------- Start of Mouse::get_event ---------//
- //
- // Get next event from the event buffer
- //
- // return : <int> 1 - event fetched from the event queue
- // 0 - not event remained in the buffer
- //
- // to know what type of event :
- // 1. check is_mouse_event() or is_key_event()
- // 2. if is_mouse_event(), check mouse_event_type
- // if( LEFT_BUTTON or LEFT_BUTTON_RELEASE, read click_buffer[LEFT_BUTTON]
- // if( RIGHT_BUTTON or RIGHT_BUTTON_RELEASE, read click_buffer[RIGHT_BUTTON]
- // 3. if is_key_event(), check event_skey_state, scan_code and key_code
- //
- int Mouse::get_event()
- {
- if(head_ptr == tail_ptr) // no event queue left in the buffer
- {
- scan_code =0; // no keyboard event
- key_code =0;
- has_mouse_event=0; // no mouse event
- return 0;
- }
- //--------- get event from queue ---------//
- MouseEvent* eptr = event_buffer + tail_ptr;
- MouseClick* cptr;
- event_skey_state = eptr->skey_state;
- mouse_event_type = eptr->event_type;
- switch( eptr->event_type )
- {
- case LEFT_BUTTON:
- case RIGHT_BUTTON:
- // set count of other button to zero
- click_buffer[LEFT_BUTTON+RIGHT_BUTTON-eptr->event_type].count = 0;
- cptr = click_buffer + eptr->event_type;
- if( //eptr->event_type == LEFT_BUTTON && // left button has double click
- eptr->time - cptr->time < click_threshold )
- cptr->count++;
- else
- cptr->count = 1;
- cptr->time = eptr->time;
- cptr->x = eptr->x;
- cptr->y = eptr->y;
- scan_code = 0;
- key_code = 0;
- has_mouse_event = 1;
- break;
- case KEY_PRESS:
- scan_code = eptr->scan_code;
- key_code = mouse.is_key(mouse.scan_code, mouse.event_skey_state, (WORD) 0, K_CHAR_KEY);
- has_mouse_event = 0;
- break;
- case LEFT_BUTTON_RELEASE:
- case RIGHT_BUTTON_RELEASE:
- cptr = click_buffer + eptr->event_type - LEFT_BUTTON_RELEASE;
- cptr->release_time = eptr->time;
- cptr->release_x = eptr->x;
- cptr->release_y = eptr->y;
- scan_code = 0;
- key_code = 0;
- has_mouse_event = 1;
- break;
- case KEY_RELEASE:
- // no action
- break;
- default:
- err_here();
- }
- if(++tail_ptr >= EVENT_BUFFER_SIZE)
- tail_ptr = 0;
- return 1;
- }
- //----------- End of Mouse::get_event ----------//
- //--------- Begin of Mouse::in_area ----------//
- //
- // <Real-time access>
- //
- // Detect whether mouse cursor is in the specified area
- //
- // <int> x1,y1,x2,y2 = the coordinations of the area
- //
- // Return : 1 - if the mouse cursor is in the area
- // 0 - if not
- //
- int Mouse::in_area(int x1, int y1, int x2, int y2)
- {
- return( cur_x >= x1 && cur_y >= y1 && cur_x <= x2 && cur_y <= y2 );
- }
- //--------- End of Mouse::in_area --------------//
- //--------- Begin of Mouse::press_area ----------//
- //
- // <Real-time access>
- //
- // Detect whether the specified area has been pressed by mouse
- //
- // <int> x1,y1,x2,y2 = the coordinations of the area
- // <int> buttonId = which button ( 0=left, 1-right, 2-left or right )
- //
- // Return : 1 - if the area has been pressed (left button)
- // 1 - if the area has been pressed (right button)
- // 0 - if not
- //
- int Mouse::press_area(int x1, int y1, int x2, int y2, int buttonId)
- {
- if( cur_x >= x1 && cur_y >= y1 && cur_x <= x2 && cur_y <= y2 )
- {
- if( left_press && (buttonId==0 || buttonId==2) ) // Left button
- return 1;
- if( right_press && (buttonId==1 || buttonId==2) ) // Right button
- return 2;
- }
- return 0;
- }
- //--------- End of Mouse::press_area --------------//
- //--------- Begin of Mouse::set_boundary ----------//
- //
- // for each parameter, put -1 to mean unchange
- //
- void Mouse::set_boundary(int x1, int y1, int x2, int y2)
- {
- if( x1 >= 0)
- bound_x1 = x1;
- if( y1 >= 0)
- bound_y1 = y1;
- if( x2 >= 0)
- bound_x2 = x2 > MOUSE_X_UPPER_LIMIT ? MOUSE_X_UPPER_LIMIT : x2;
- if( y2 >= 0)
- bound_y2 = y2 > MOUSE_Y_UPPER_LIMIT ? MOUSE_Y_UPPER_LIMIT : y2;
- }
- //--------- End of Mouse::set_boundary ----------//
- //--------- Begin of Mouse::reset_boundary ----------//
- void Mouse::reset_boundary()
- {
- bound_x1 = 0;
- bound_y1 = 0;
- bound_x2 = MOUSE_X_UPPER_LIMIT;
- bound_y2 = MOUSE_Y_UPPER_LIMIT;
- }
- //--------- End of Mouse::set_boundary ----------//
- //--------- Begin of Mouse::single_click ----------//
- //
- // <Event queue access>
- //
- // Detect whether the specified area has been single clicked by mouse
- //
- // <int> x1,y1,x2,y2 = the coordinations of the area
- // [int] buttonId = which button ( 0=left, 1-right, 2-both)
- // (default:0)
- //
- // Return : 1 - if the area has been clicked (left click)
- // 2 - if the area has been clicked (right click)
- // 0 - if not
- //
- int Mouse::single_click(int x1, int y1, int x2, int y2,int buttonId)
- {
- if( !has_mouse_event )
- return 0;
- MouseClick* cptr;
- if( buttonId==0 || buttonId==2 ) // left button
- {
- cptr = click_buffer+LEFT_BUTTON;
- if( mouse_event_type == LEFT_BUTTON
- && cptr->count == 1
- && cptr->x >= x1 && cptr->y >= y1
- && cptr->x <= x2 && cptr->y <= y2 )
- {
- return 1;
- }
- }
- if( buttonId==1 || buttonId==2 ) // right button
- {
- cptr = click_buffer+RIGHT_BUTTON;
- if( mouse_event_type == RIGHT_BUTTON
- && cptr->count == 1
- && cptr->x >= x1 && cptr->y >= y1
- && cptr->x <= x2 && cptr->y <= y2 )
- {
- return 2;
- }
- }
- return 0;
- }
- //--------- End of Mouse::single_click --------------//
- //--------- Begin of Mouse::double_click ----------//
- //
- // <Event queue access>
- //
- // Detect whether the specified area has been double clicked by mouse
- //
- // Note : when a mouse double click, it will FIRST generate a SINGLE
- // click signal and then a DOUBLE click signal.
- // Because a double click is consisted of two single click
- //
- // <int> x1,y1,x2,y2 = the coordinations of the area
- // [int] buttonId = which button ( 0=left, 1-right, 2-left or right)
- // (default:0)
- //
- // Return : 1 - if the area has been clicked
- // 0 - if not
- //
- int Mouse::double_click(int x1, int y1, int x2, int y2,int buttonId)
- {
- if( !has_mouse_event )
- return 0;
- MouseClick* cptr;
- if( buttonId==0 || buttonId==2 ) // left button
- {
- cptr = click_buffer+LEFT_BUTTON;
- if( mouse_event_type == LEFT_BUTTON
- && cptr->count == 2
- && cptr->x >= x1 && cptr->y >= y1
- && cptr->x <= x2 && cptr->y <= y2 )
- {
- return 1;
- }
- }
- if( buttonId==1 || buttonId==2 ) // right button
- {
- cptr = click_buffer+RIGHT_BUTTON;
- if( mouse_event_type == RIGHT_BUTTON
- && cptr->count == 2
- && cptr->x >= x1 && cptr->y >= y1
- && cptr->x <= x2 && cptr->y <= y2 )
- {
- return 1;
- }
- }
- return 0;
- }
- //--------- End of Mouse::double_click --------------//
- //--------- Begin of Mouse::any_click ----------//
- //
- // <Event queue access>
- //
- // Detect whether the specified area has been single or double clicked by mouse
- //
- // <int> x1,y1,x2,y2 = the coordinations of the area
- // [int] buttonId = which button ( 0=left, 1-right, 2-left or right)
- // (default:0)
- //
- // Return : >0 - the no. of click if the area has been clicked
- // 0 - if not
- //
- int Mouse::any_click(int x1, int y1, int x2, int y2,int buttonId)
- {
- if( !has_mouse_event )
- return 0;
- MouseClick* cptr;
- if( buttonId==0 || buttonId==2 ) // left button
- {
- cptr = click_buffer+LEFT_BUTTON;
- if( mouse_event_type == LEFT_BUTTON
- && cptr->count >= 1
- && cptr->x >= x1 && cptr->y >= y1
- && cptr->x <= x2 && cptr->y <= y2 )
- {
- return cptr->count;
- }
- }
- if( buttonId==1 || buttonId==2 ) // right button
- {
- cptr = click_buffer+RIGHT_BUTTON;
- if( mouse_event_type == RIGHT_BUTTON
- && cptr->count >= 1
- && cptr->x >= x1 && cptr->y >= y1
- && cptr->x <= x2 && cptr->y <= y2 )
- {
- return cptr->count;
- }
- }
- return 0;
- }
- //--------- End of Mouse::any_click --------------//
- //--------- Begin of Mouse::any_click ----------//
- //
- // <Event queue access>
- //
- // Detect whether the specified area has been single or double clicked by mouse
- // Only check button, don't check mouse coordination
- //
- // [int] buttonId = which button ( 0=left, 1-right, 2-left or right)
- // (default:0)
- //
- // Return : >0 - the no. of click if the area has been clicked
- // 0 - if not
- //
- int Mouse::any_click(int buttonId)
- {
- if( !has_mouse_event )
- return 0;
- MouseClick* cptr;
- if( buttonId==0 || buttonId==2 ) // left button
- {
- cptr = click_buffer+LEFT_BUTTON;
- if( mouse_event_type == LEFT_BUTTON && cptr->count >= 1 )
- return cptr->count;
- }
- if( buttonId==1 || buttonId==2 ) // right button
- {
- cptr = click_buffer+RIGHT_BUTTON;
- if( mouse_event_type == RIGHT_BUTTON && cptr->count >= 1 )
- return cptr->count;
- }
- return 0;
- }
- //--------- End of Mouse::any_click --------------//
- //--------- Begin of Mouse::release_click ----------//
- //
- // <Event queue access>
- //
- // Detect whether the specified area has been released button by mouse
- //
- // <int> x1,y1,x2,y2 = the coordinations of the area
- // [int] buttonId = which button ( 0=left, 1-right, 2-both)
- // (default:0)
- //
- // Return : 1 - if the area has been clicked (left click)
- // 2 - if the area has been clicked (right click)
- // 0 - if not
- //
- int Mouse::release_click(int x1, int y1, int x2, int y2,int buttonId)
- {
- if( !has_mouse_event )
- return 0;
- MouseClick* cptr;
- if( buttonId==0 || buttonId==2 ) // left button
- {
- cptr = click_buffer+LEFT_BUTTON;
- if( mouse_event_type == LEFT_BUTTON_RELEASE
- && cptr->release_x >= x1 && cptr->release_y >= y1
- && cptr->release_x <= x2 && cptr->release_y <= y2 )
- {
- return 1;
- }
- }
- if( buttonId==1 || buttonId==2 ) // right button
- {
- cptr = click_buffer+RIGHT_BUTTON;
- if( mouse_event_type == RIGHT_BUTTON_RELEASE
- && cptr->release_x >= x1 && cptr->release_y >= y1
- && cptr->release_x <= x2 && cptr->release_y <= y2 )
- {
- return 2;
- }
- }
- return 0;
- }
- //--------- End of Mouse::release_click --------------//
- //------- Begin of function key_hook_proc --------//
- LRESULT CALLBACK key_hook_proc(int nCode, WORD wParam, LONG lParam)
- {
- if (nCode >= 0)
- mouse.add_key_event(wParam, m.get_time());
- return CallNextHookEx(mouse.key_hook_handle, nCode, wParam, lParam);
- }
- //-------- End of function key_hook_proc --------//
- //--------- Begin of Mouse::poll_event ----------//
- //
- // Poll mouse events from the direct mouse VXD.
- //
- void Mouse::poll_event()
- {
- if(!init_flag)
- return;
- // ---- acquire mouse device and count the message queued ----//
- HRESULT hr;
- if( (hr = di_mouse_device->Acquire()) != DI_OK && hr != S_FALSE)
- return;
- if( (hr = di_keyb_device->Acquire()) != DI_OK && hr != S_FALSE)
- return;
- // HRESULT hr;
- DWORD mouseLen, keybLen;
- int moveFlag = 0;
- while( 1 )
- {
- mouseLen = MOUSE_BUFFER_SIZE;
- keybLen = KEYB_BUFFER_SIZE;
- if( (hr = di_mouse_device->GetDeviceData( sizeof(DIDEVICEOBJECTDATA),
- mouse_data, &mouseLen, 0)) != DI_OK && hr != S_FALSE )
- mouseLen = 0;
- if( (hr = di_keyb_device->GetDeviceData( sizeof(DIDEVICEOBJECTDATA),
- keyb_data, &keybLen, 0)) != DI_OK && hr != S_FALSE)
- keybLen = 0;
- if( !mouseLen && !keybLen )
- break;
- DIDEVICEOBJECTDATA *mouseMsg = mouse_data, *keybMsg = keyb_data;
- while( mouseLen > 0 || keybLen > 0)
- {
- // merge mouse event and keyboard event
- MouseEvent ev;
- int earlyDevice = 0; // 1 = mouse, 2 = keyboard
- if( mouseLen > 0 && keybLen > 0 )
- {
- if( DISEQUENCE_COMPARE(mouseMsg->dwSequence, <=, keybMsg->dwSequence) )
- earlyDevice = 1;
- else
- earlyDevice = 2;
- }
- else if( mouseLen > 0)
- {
- earlyDevice = 1;
- }
- else if( keybLen > 0)
- {
- earlyDevice = 2;
- }
- if( earlyDevice == 1 )
- {
- if (mouseMsg->dwOfs == DIMOFS_BUTTON0)
- {
- if( mouseMsg->dwData & 0x80)
- {
- // mouse button pressed
- //ev.state = left_press = LEFT_BUTTON_MASK;
- left_press = LEFT_BUTTON_MASK;
- ev.event_type = LEFT_BUTTON;
- ev.x = cur_x;
- ev.y = cur_y;
- ev.time = mouseMsg->dwTimeStamp;
- ev.scan_code = 0;
- ev.skey_state = skey_state;
- add_event(&ev);
- }
- else
- {
- // mouse button released
- left_press = 0;
- ev.event_type = LEFT_BUTTON_RELEASE;
- ev.x = cur_x;
- ev.y = cur_y;
- ev.time = mouseMsg->dwTimeStamp;
- ev.scan_code = 0;
- ev.skey_state = skey_state;
- add_event(&ev);
- reset_boundary(); // reset_boundary whenever left button is released
- }
- }
- else if (mouseMsg->dwOfs == DIMOFS_BUTTON1)
- {
- if( mouseMsg->dwData & 0x80)
- {
- // mouse button pressed
- right_press = RIGHT_BUTTON_MASK;
- ev.event_type = RIGHT_BUTTON;
- ev.x = cur_x;
- ev.y = cur_y;
- ev.time = mouseMsg->dwTimeStamp;
- ev.scan_code = 0;
- ev.skey_state = skey_state;
- add_event(&ev);
- }
- else
- {
- // mouse button released
- right_press = 0;
- ev.event_type = RIGHT_BUTTON_RELEASE;
- ev.x = cur_x;
- ev.y = cur_y;
- ev.time = mouseMsg->dwTimeStamp;
- ev.scan_code = 0;
- ev.skey_state = skey_state;
- add_event(&ev);
- }
- }
- else if (mouseMsg->dwOfs == DIMOFS_BUTTON2)
- {
- // not interested
- }
- else if (mouseMsg->dwOfs == DIMOFS_BUTTON3)
- {
- // not interested
- }
- else if (mouseMsg->dwOfs == DIMOFS_X)
- {
- cur_x += micky_to_displacement(mouseMsg->dwData);
- if(cur_x < bound_x1)
- cur_x = bound_x1;
- if(cur_x > bound_x2)
- cur_x = bound_x2;
- moveFlag = 1;
- }
- else if (mouseMsg->dwOfs == DIMOFS_Y)
- {
- cur_y += micky_to_displacement(mouseMsg->dwData);
- if(cur_y < bound_y1)
- cur_y = bound_y1;
- if(cur_y > bound_y2)
- cur_y = bound_y2;
- moveFlag = 1;
- }
- else if (mouseMsg->dwOfs == DIMOFS_Z)
- {
- // not interested
- }
- --mouseLen;
- ++mouseMsg;
- }
- else if( earlyDevice == 2 )
- {
- // trap keys, such as shift, ctrl, alt, numlock, caplock and scrolllock
- // add to event if the key is none of the above
- switch( keybMsg->dwOfs )
- {
- case DIK_LSHIFT:
- if( keybMsg->dwData & 0x80 )
- skey_state |= LEFT_SHIFT_KEY_MASK;
- else
- skey_state &= ~LEFT_SHIFT_KEY_MASK;
- break;
- case DIK_RSHIFT:
- if( keybMsg->dwData & 0x80 )
- skey_state |= RIGHT_SHIFT_KEY_MASK;
- else
- skey_state &= ~RIGHT_SHIFT_KEY_MASK;
- break;
- case DIK_LCONTROL:
- if( keybMsg->dwData & 0x80 )
- skey_state |= LEFT_CONTROL_KEY_MASK;
- else
- skey_state &= ~LEFT_CONTROL_KEY_MASK;
- break;
- case DIK_RCONTROL:
- if( keybMsg->dwData & 0x80 )
- skey_state |= RIGHT_CONTROL_KEY_MASK;
- else
- skey_state &= ~RIGHT_CONTROL_KEY_MASK;
- break;
- case DIK_LMENU:
- if( keybMsg->dwData & 0x80 )
- skey_state |= LEFT_ALT_KEY_MASK;
- else
- skey_state &= ~LEFT_ALT_KEY_MASK;
- break;
- case DIK_RMENU:
- if( keybMsg->dwData & 0x80 )
- skey_state |= RIGHT_ALT_KEY_MASK;
- else
- skey_state &= ~RIGHT_ALT_KEY_MASK;
- break;
- case DIK_CAPITAL:
- if(keybMsg->dwData & 0x80)
- skey_state ^= CAP_LOCK_STATE_MASK;
- break;
- case DIK_NUMLOCK:
- if(keybMsg->dwData & 0x80)
- skey_state ^= NUM_LOCK_STATE_MASK;
- break;
- case DIK_SCROLL:
- if(keybMsg->dwData & 0x80)
- skey_state ^= SCROLL_LOCK_STATE_MASK;
- break;
- case DIK_INSERT:
- if(keybMsg->dwData & 0x80)
- {
- // insert is a special case, it toggle skey_state and
- // append event queue
- skey_state ^= INSERT_STATE_MASK;
- add_key_event(keybMsg->dwOfs, keybMsg->dwTimeStamp);
- }
- break;
- default:
- if( keybMsg->dwData & 0x80 )
- {
- add_key_event(keybMsg->dwOfs, keybMsg->dwTimeStamp);
- // ####### begin Gilbert 29/8 ######//
- // capture screen
- if(keybMsg->dwOfs == DIK_F11 && (skey_state & CONTROL_KEY_MASK))
- {
- sys.capture_screen();
- }
- // ####### end Gilbert 29/8 ######//
- }
- }
- --keybLen;
- ++keybMsg;
- }
- }
- }
- // ####### begin Gilbert 12/4 ########//
- if(moveFlag)
- {
- mouse_cursor.process(cur_x, cur_y); // repaint mouse cursor
- power.mouse_handler();
- }
- // ####### end Gilbert 12/4 ########//
- }
- //--------- End of Mouse::poll_event --------------//
- // ####### begin Gilbert 31/10 #########//
- //--------- Begin of Mouse::update_skey_state ----------//
- // called after task switch to get the lastest state of ctrl/alt/shift key
- void Mouse::update_skey_state()
- {
- // ------- get initial keyboard state ----------//
- skey_state = 0;
- if(GetKeyState(VK_LSHIFT) < 0)
- skey_state |= LEFT_SHIFT_KEY_MASK;
- if(GetKeyState(VK_RSHIFT) < 0)
- skey_state |= RIGHT_SHIFT_KEY_MASK;
- if(GetKeyState(VK_LCONTROL) < 0)
- skey_state |= LEFT_CONTROL_KEY_MASK;
- if(GetKeyState(VK_RCONTROL) < 0)
- skey_state |= RIGHT_CONTROL_KEY_MASK;
- if(GetKeyState(VK_LMENU) < 0)
- skey_state |= LEFT_ALT_KEY_MASK;
- if(GetKeyState(VK_RMENU) < 0)
- skey_state |= RIGHT_ALT_KEY_MASK;
- if(GetKeyState(VK_NUMLOCK) & 1)
- skey_state |= NUM_LOCK_STATE_MASK;
- if(GetKeyState(VK_CAPITAL) & 1)
- skey_state |= CAP_LOCK_STATE_MASK;
- if(GetKeyState(VK_SCROLL) & 1)
- skey_state |= SCROLL_LOCK_STATE_MASK;
- skey_state |= INSERT_STATE_MASK; // enable insert mode by default
- }
- //--------- End of Mouse::update_skey_state ----------//
- // ####### end Gilbert 31/10 #########//
- //--------- Begin of Mouse::wait_press ----------//
- //
- // Wait until one of the mouse buttons is pressed.
- //
- // [int] timeOutSecond - no. of seconds to time out. If not
- // given, there will be no time out.
- //
- // return: <int> 1-left mouse button
- // 2-right mouse button
- //
- int Mouse::wait_press(int timeOutSecond)
- {
- while( mouse.left_press || mouse.any_click() || mouse.key_code ) // avoid repeat clicking
- {
- sys.yield();
- mouse.get_event();
- }
- int rc=0;
- unsigned int timeOutTime = m.get_time() + timeOutSecond*1000;
- while(1)
- {
- sys.yield();
- mouse.get_event();
- if( sys.debug_session )
- sys.blt_virtual_buf();
- if( right_press || mouse.key_code==KEY_ESC )
- {
- rc = 2;
- break;
- }
- if( left_press || mouse.key_code )
- {
- rc = 1;
- break;
- }
- if( timeOutSecond && m.get_time() > timeOutTime )
- break;
- }
- while( mouse.left_press || mouse.any_click() || mouse.key_code ) // avoid repeat clicking
- {
- sys.yield();
- mouse.get_event();
- }
- return rc;
- }
- //--------- End of Mouse::wait_press --------------//
- //--------- Begin of Mouse::reset_click ----------//
- //
- // Reset queued mouse clicks.
- //
- void Mouse::reset_click()
- {
- click_buffer[0].count=0;
- click_buffer[1].count=0;
- }
- //--------- End of Mouse::reset_click --------------//
- // ------ Begin of Mouse::mickey_to_displacment -------//
- long Mouse::micky_to_displacement(DWORD w)
- {
- long d = (long)w ;
- // long a = abs(d);
- // return a >= double_speed_threshold ? (a >= triple_speed_threshold ? 3 * d : 2 * d) : d;
- return abs(d) >= double_speed_threshold ? d+d : d;
- }
- // ------ End of Mouse::mickey_to_displacment -------//
- // ------ Begin of Mouse::is_key -------//
- // compare key with key code
- // e.g. to test a key is alt-a,
- // call mouse.is_key(mouse.scan_code, mouse.event_skey_state, 'a', K_CHAR_KEY | K_IS_ALT)
- //
- // pass 0 as charValue to disable checking in charValue
- // e.g pressed key is 'a'
- // mouse.is_key(mouse.scan_code, mouse.event_skey_state, (WORD) 0, K_CHAR_KEY) returns 'a'
- // but if key pressed is alt-a
- // the same function call returns 0
- // use mouse.is_key(mouse.scan_code, mouse.event_skey_state, (WORD) 0, K_CHAR_KEY | K_IS_ALT ) instead
- //
- int Mouse::is_key(unsigned scanCode, unsigned short skeyState, unsigned short charValue, unsigned flags)
- {
- unsigned short priChar = 0, shiftChar = 0, capitalChar = 0;
- unsigned onNumPad = 0;
- switch(scanCode)
- {
- case DIK_ESCAPE: priChar = shiftChar = capitalChar = KEY_ESC; break;
- case DIK_1: priChar = capitalChar = '1'; shiftChar = '!'; break;
- case DIK_2: priChar = capitalChar = '2'; shiftChar = '@'; break;
- case DIK_3: priChar = capitalChar = '3'; shiftChar = '#'; break;
- case DIK_4: priChar = capitalChar = '4'; shiftChar = '$'; break;
- case DIK_5: priChar = capitalChar = '5'; shiftChar = '%'; break;
- case DIK_6: priChar = capitalChar = '6'; shiftChar = '^'; break;
- case DIK_7: priChar = capitalChar = '7'; shiftChar = '&'; break;
- case DIK_8: priChar = capitalChar = '8'; shiftChar = '*'; break;
- case DIK_9: priChar = capitalChar = '9'; shiftChar = '('; break;
- case DIK_0: priChar = capitalChar = '0'; shiftChar = ')'; break;
- case DIK_MINUS: priChar = capitalChar = '-'; shiftChar = '_'; break;
- case DIK_EQUALS: priChar = capitalChar = '='; shiftChar = '+'; break;
- case DIK_BACK: priChar = capitalChar = shiftChar = KEY_BACK_SPACE; break; // backspace
- case DIK_TAB: priChar = capitalChar = shiftChar = KEY_TAB; break;
- case DIK_Q: priChar = 'q'; capitalChar = shiftChar = 'Q'; break;
- case DIK_W: priChar = 'w'; capitalChar = shiftChar = 'W'; break;
- case DIK_E: priChar = 'e'; capitalChar = shiftChar = 'E'; break;
- case DIK_R: priChar = 'r'; capitalChar = shiftChar = 'R'; break;
- case DIK_T: priChar = 't'; capitalChar = shiftChar = 'T'; break;
- case DIK_Y: priChar = 'y'; capitalChar = shiftChar = 'Y'; break;
- case DIK_U: priChar = 'u'; capitalChar = shiftChar = 'U'; break;
- case DIK_I: priChar = 'i'; capitalChar = shiftChar = 'I'; break;
- case DIK_O: priChar = 'o'; capitalChar = shiftChar = 'O'; break;
- case DIK_P: priChar = 'p'; capitalChar = shiftChar = 'P'; break;
- case DIK_LBRACKET: priChar = capitalChar = '['; shiftChar = '{'; break;
- case DIK_RBRACKET: priChar = capitalChar = ']'; shiftChar = '}'; break;
- case DIK_NUMPADENTER: // Enter on numeric keypad
- onNumPad = 1; // fall through
- case DIK_RETURN: priChar = capitalChar = shiftChar = KEY_RETURN; break;
- case DIK_A: priChar = 'a'; capitalChar = shiftChar = 'A'; break;
- case DIK_S: priChar = 's'; capitalChar = shiftChar = 'S'; break;
- case DIK_D: priChar = 'd'; capitalChar = shiftChar = 'D'; break;
- case DIK_F: priChar = 'f'; capitalChar = shiftChar = 'F'; break;
- case DIK_G: priChar = 'g'; capitalChar = shiftChar = 'G'; break;
- case DIK_H: priChar = 'h'; capitalChar = shiftChar = 'H'; break;
- case DIK_J: priChar = 'j'; capitalChar = shiftChar = 'J'; break;
- case DIK_K: priChar = 'k'; capitalChar = shiftChar = 'K'; break;
- case DIK_L: priChar = 'l'; capitalChar = shiftChar = 'L'; break;
- case DIK_SEMICOLON: priChar = capitalChar = ';'; shiftChar = ':'; break;
- case DIK_APOSTROPHE: priChar = capitalChar = '\''; shiftChar = '\"'; break;
- case DIK_GRAVE: priChar = capitalChar = '~'; shiftChar = '`'; break;
- case DIK_BACKSLASH: priChar = capitalChar = '\\'; shiftChar = '|'; break;
- case DIK_Z: priChar = 'z'; capitalChar = shiftChar = 'Z'; break;
- case DIK_X: priChar = 'x'; capitalChar = shiftChar = 'X'; break;
- case DIK_C: priChar = 'c'; capitalChar = shiftChar = 'C'; break;
- case DIK_V: priChar = 'v'; capitalChar = shiftChar = 'V'; break;
- case DIK_B: priChar = 'b'; capitalChar = shiftChar = 'B'; break;
- case DIK_N: priChar = 'n'; capitalChar = shiftChar = 'N'; break;
- case DIK_M: priChar = 'm'; capitalChar = shiftChar = 'M'; break;
- case DIK_COMMA: priChar = capitalChar = ','; shiftChar = '<'; break;
- case DIK_PERIOD: priChar = capitalChar = '.'; shiftChar = '>'; break;
- case DIK_SLASH: priChar = capitalChar = '/'; shiftChar = '\?'; break;
- case DIK_MULTIPLY: priChar = capitalChar = shiftChar = '*'; onNumPad = 1; break; // * on numeric keypad
- case DIK_SPACE: priChar = capitalChar = shiftChar = ' '; break;
- case DIK_ADD: priChar = capitalChar = shiftChar = '+'; onNumPad = 1; break; // + on numeric keypad
- case DIK_DIVIDE: priChar = capitalChar = shiftChar = '/'; onNumPad = 1; break; // / on numeric keypad
- case DIK_SUBTRACT: priChar = capitalChar = shiftChar = '-'; onNumPad = 1; break; // - on numeric keypad
-
- case DIK_NUMPAD7: priChar = shiftChar = capitalChar = '7'; onNumPad = 1; break;
- case DIK_NUMPAD8: priChar = shiftChar = capitalChar = '8'; onNumPad = 1; break;
- case DIK_NUMPAD9: priChar = shiftChar = capitalChar = '9'; onNumPad = 1; break;
- case DIK_NUMPAD4: priChar = shiftChar = capitalChar = '4'; onNumPad = 1; break;
- case DIK_NUMPAD5: priChar = shiftChar = capitalChar = '5'; onNumPad = 1; break;
- case DIK_NUMPAD6: priChar = shiftChar = capitalChar = '6'; onNumPad = 1; break;
- case DIK_NUMPAD1: priChar = shiftChar = capitalChar = '1'; onNumPad = 1; break;
- case DIK_NUMPAD2: priChar = shiftChar = capitalChar = '2'; onNumPad = 1; break;
- case DIK_NUMPAD3: priChar = shiftChar = capitalChar = '3'; onNumPad = 1; break;
- case DIK_NUMPAD0: priChar = shiftChar = capitalChar = '0'; onNumPad = 1; break;
- case DIK_DECIMAL: priChar = shiftChar = capitalChar = '.'; onNumPad = 1; break;
- // function keys
- case DIK_F1: priChar = shiftChar = capitalChar = KEY_F1; break;
- case DIK_F2: priChar = shiftChar = capitalChar = KEY_F2; break;
- case DIK_F3: priChar = shiftChar = capitalChar = KEY_F3; break;
- case DIK_F4: priChar = shiftChar = capitalChar = KEY_F4; break;
- case DIK_F5: priChar = shiftChar = capitalChar = KEY_F5; break;
- case DIK_F6: priChar = shiftChar = capitalChar = KEY_F6; break;
- case DIK_F7: priChar = shiftChar = capitalChar = KEY_F7; break;
- case DIK_F8: priChar = shiftChar = capitalChar = KEY_F8; break;
- case DIK_F9: priChar = shiftChar = capitalChar = KEY_F9; break;
- case DIK_F10: priChar = shiftChar = capitalChar = KEY_F10; break;
- case DIK_F11: priChar = shiftChar = capitalChar = KEY_F11; break;
- case DIK_F12: priChar = shiftChar = capitalChar = KEY_F12; break;
- // arrow keys
- case DIK_HOME: priChar = shiftChar = capitalChar = KEY_HOME; break;
- case DIK_UP: priChar = shiftChar = capitalChar = KEY_UP; break;
- case DIK_PRIOR: priChar = shiftChar = capitalChar = KEY_PGUP; break;
- case DIK_LEFT: priChar = shiftChar = capitalChar = KEY_LEFT; break;
- case DIK_RIGHT: priChar = shiftChar = capitalChar = KEY_RIGHT; break;
- case DIK_END: priChar = shiftChar = capitalChar = KEY_END; break;
- case DIK_DOWN: priChar = shiftChar = capitalChar = KEY_DOWN; break;
- case DIK_NEXT: priChar = shiftChar = capitalChar = KEY_PGDN; break;
- case DIK_INSERT: priChar = shiftChar = capitalChar = KEY_INS; break;
- case DIK_DELETE: priChar = shiftChar = capitalChar = KEY_DEL; break;
- // other keys found in Japanese keyboard
- case DIK_NUMPADCOMMA: priChar = shiftChar = capitalChar = ','; break;
- case DIK_NUMPADEQUALS: priChar = shiftChar = capitalChar = '='; break;
- case DIK_AT: priChar = shiftChar = capitalChar = '@'; break;
- case DIK_COLON: priChar = shiftChar = capitalChar = ':'; break;
- case DIK_UNDERLINE: priChar = shiftChar = capitalChar = '_'; break;
- }
- // BUGHERE : numpad key is not translated when numlock is off
- // check flags
- int retFlag = 1;
- // check shift key state
- if( !(flags & K_IGNORE_SHIFT) )
- {
- if( flags & K_IS_SHIFT )
- {
- if( !(skeyState & SHIFT_KEY_MASK) )
- retFlag = 0;
- }
- else
- {
- if( skeyState & SHIFT_KEY_MASK )
- retFlag = 0;
- }
- }
- // check contrl key state
- if( !(flags & K_IGNORE_CTRL) )
- {
- if( flags & K_IS_CTRL )
- {
- if( !(skeyState & CONTROL_KEY_MASK) )
- retFlag = 0;
- }
- else
- {
- if( skeyState & CONTROL_KEY_MASK )
- retFlag = 0;
- }
- }
- // check alt key state
- if( !(flags & K_IGNORE_ALT) )
- {
- if( flags & K_IS_ALT )
- {
- if( !(skeyState & ALT_KEY_MASK) )
- retFlag = 0;
- }
- else
- {
- if( skeyState & ALT_KEY_MASK )
- retFlag = 0;
- }
- }
- // check numpad state
- if( !(flags & K_IGNORE_NUMPAD) )
- {
- if( flags & K_ON_NUMPAD )
- {
- if( !onNumPad )
- retFlag = 0;
- }
- else
- {
- if( onNumPad )
- retFlag = 0;
- }
- }
- unsigned outChar = priChar;
- if( flags & K_TRANSLATE_KEY )
- {
- if( priChar == capitalChar )
- {
- // non-letter
- outChar = skeyState & SHIFT_KEY_MASK ? shiftChar : priChar;
- }
- else
- {
- // letter
- outChar = skeyState & CAP_LOCK_STATE_MASK ?
- (skeyState & SHIFT_KEY_MASK ? priChar : capitalChar) :
- (skeyState & SHIFT_KEY_MASK ? shiftChar : priChar) ;
- }
- }
- if(!retFlag)
- return 0;
- int retFlag2 = (charValue == 0) || outChar == charValue
- || ((flags & K_IGNORE_SHIFT) && shiftChar == charValue)
- || ((flags & K_IGNORE_CAP_LOCK) && capitalChar == charValue)
- #ifdef WIN32
- || ((flags & K_CASE_INSENSITIVE) && outChar == (unsigned short) std::tolower(charValue));
- #else
- || ((flags & K_CASE_INSENSITIVE) && outChar == (unsigned short) tolower(charValue));
- #endif
- if(retFlag2)
- return outChar;
- else
- return 0;
- }
- // ------ End of Mouse::is_key -------//
- // ------ Begin of Mouse::is_key -------//
- int Mouse::is_key(unsigned scanCode, unsigned short skeyState, char *keyStr, unsigned flags)
- {
- int len = strlen(keyStr);
- if( len == 0)
- return 0;
- if( len == 1)
- return is_key(scanCode, skeyState, keyStr[0], flags);
- char *priChar = NULL;
- char *numLockChar = NULL;
- int onNumPad = 0;
- switch(scanCode)
- {
- case DIK_F1: numLockChar = priChar = "F1"; break;
- case DIK_F2: numLockChar = priChar = "F2"; break;
- case DIK_F3: numLockChar = priChar = "F3"; break;
- case DIK_F4: numLockChar = priChar = "F4"; break;
- case DIK_F5: numLockChar = priChar = "F5"; break;
- case DIK_F6: numLockChar = priChar = "F6"; break;
- case DIK_F7: numLockChar = priChar = "F7"; break;
- case DIK_F8: numLockChar = priChar = "F8"; break;
- case DIK_F9: numLockChar = priChar = "F9"; break;
- case DIK_F10: numLockChar = priChar = "F10"; break;
- case DIK_F11: numLockChar = priChar = "F11"; break;
- case DIK_F12: numLockChar = priChar = "F12"; break;
- case DIK_NUMPAD7: priChar = "HOME"; numLockChar = "7"; onNumPad = 1; break;
- case DIK_NUMPAD8: priChar = "UP"; numLockChar = "8"; onNumPad = 1; break;
- case DIK_NUMPAD9: priChar = "PAGE UP"; numLockChar = "9"; onNumPad = 1; break;
- case DIK_NUMPAD4: priChar = "LEFT"; numLockChar = "4"; onNumPad = 1; break;
- case DIK_NUMPAD5: priChar = "CENTER"; numLockChar = "5"; onNumPad = 1; break;
- case DIK_NUMPAD6: priChar = "RIGHT"; numLockChar = "6"; onNumPad = 1; break;
- case DIK_NUMPAD1: priChar = "END"; numLockChar = "1"; onNumPad = 1; break;
- case DIK_NUMPAD2: priChar = "DOWN"; numLockChar = "2"; onNumPad = 1; break;
- case DIK_NUMPAD3: priChar = "PAGE DOWN"; numLockChar = "3"; onNumPad = 1; break;
- case DIK_NUMPAD0: priChar = "INSERT"; numLockChar = "0"; onNumPad = 1; break;
- case DIK_DECIMAL: priChar = "DELETE"; numLockChar = "."; onNumPad = 1; break;
- // keys above arrow keys
- case DIK_HOME: priChar = numLockChar = "HOME"; break;
- case DIK_UP: priChar = numLockChar = "UP"; break;
- case DIK_PRIOR: priChar = numLockChar = "PAGE UP"; break;
- case DIK_LEFT: priChar = numLockChar = "LEFT"; break;
- case DIK_RIGHT: priChar = numLockChar = "RIGHT"; break;
- case DIK_END: priChar = numLockChar = "END"; break;
- case DIK_DOWN: priChar = numLockChar = "DOWN"; break;
- case DIK_NEXT: priChar = numLockChar = "PAGE DOWN"; break;
- case DIK_INSERT: priChar = numLockChar = "INSERT"; break;
- case DIK_DELETE: priChar = numLockChar = "DELETE"; break;
- // 104-key only
- case DIK_LWIN: priChar = numLockChar = "LEFT WINDOW"; break;
- case DIK_RWIN: priChar = numLockChar = "RIGHT WINDOW"; break;
- case DIK_APPS: priChar = numLockChar = "APP MENU"; break;
- }
- // check flags
- int retFlag = 1;
- // check shift key state
- if( !(flags & K_IGNORE_SHIFT) )
- {
- if( flags & K_IS_SHIFT )
- {
- if( !(skeyState & SHIFT_KEY_MASK) )
- retFlag = 0;
- }
- else
- {
- if( skeyState & SHIFT_KEY_MASK )
- retFlag = 0;
- }
- }
- // check contrl key state
- if( !(flags & K_IGNORE_CTRL) )
- {
- if( flags & K_IS_CTRL )
- {
- if( !(skeyState & CONTROL_KEY_MASK) )
- retFlag = 0;
- }
- else
- {
- if( skeyState & CONTROL_KEY_MASK )
- retFlag = 0;
- }
- }
- // check alt key state
- if( !(flags & K_IGNORE_ALT) )
- {
- if( flags & K_IS_ALT )
- {
- if( !(skeyState & ALT_KEY_MASK) )
- retFlag = 0;
- }
- else
- {
- if( skeyState & ALT_KEY_MASK )
- retFlag = 0;
- }
- }
- // check numpad state
- if( !(flags & K_IGNORE_NUMPAD) )
- {
- if( flags & K_ON_NUMPAD )
- {
- if( !onNumPad )
- retFlag = 0;
- }
- else
- {
- if( onNumPad )
- retFlag = 0;
- }
- }
- char *outChar = skeyState & NUM_LOCK_STATE_MASK ? numLockChar : priChar;
- int retFlag2 = outChar ? !strcmp(outChar, keyStr) : 0;
- return retFlag && retFlag2;
- }
- // ------ End of Mouse::is_key -------//
- #endif
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