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- /*
- * Seven Kingdoms: Ancient Adversaries
- *
- * Copyright 1997,1998 Enlight Software Ltd.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- */
- //Filename : OGENMAP.CPP
- //Description : World Map generation function part 1
- //Ownership : Gilbert
- #include <time.h>
- #include <stdlib.h>
- #include <ALL.h>
- #include <OGAME.h>
- #include <OVGA.h>
- #include <OTERRAIN.h>
- #include <OWORLD.h>
- #include <OPLASMA.h>
- #include <OREGION.h>
- #include <OFIRMID.h>
- //-------- Begin of function World::generate_map ----------//
- //
- void World::generate_map()
- {
- const int dispProgress = 1;
- const int maxGenMapSteps = 14;
- vga_front.unlock_buf();
- int curGenMapSteps = 0;
- if( dispProgress )
- {
- vga_front.lock_buf();
- game.disp_gen_map_status( curGenMapSteps, maxGenMapSteps, 0 );
- vga_front.unlock_buf();
- }
- //--- loc_matrix, first store terrain height, then world map icon id ---//
- loc_matrix = (Location*) mem_resize( loc_matrix, MAX_WORLD_X_LOC * MAX_WORLD_Y_LOC * sizeof(Location) );
- max_x_loc = MAX_WORLD_X_LOC;
- max_y_loc = MAX_WORLD_Y_LOC;
- /*
- #ifdef DEBUG
- // testing the completeness of Ocean-DarkGrass joint //
- static TerrainTypeCode ta[6] = { TERRAIN_OCEAN,TERRAIN_OCEAN,TERRAIN_OCEAN,
- TERRAIN_DARK_GRASS,TERRAIN_DARK_GRASS,TERRAIN_DARK_GRASS };
- static SubTerrainMask sta[6] = { BOTTOM_MASK, MIDDLE_MASK, TOP_MASK,
- BOTTOM_MASK, MIDDLE_MASK, TOP_MASK };
- int failure = 0;
- int nw, ne, sw, se;
- for( nw = 0; nw < 6; ++nw)
- for( ne = 0; ne < 6; ++ne)
- for( sw = 0; sw < 6; ++sw)
- for( se = 0; se < 6; ++se)
- {
- if(!terrain_res.scan( ta[nw], sta[nw], ta[ne], sta[ne],
- ta[sw], sta[sw], ta[se], sta[se], 1,0,0))
- {
- TerrainTypeCode nwType=ta[nw], neType=ta[ne], swType=ta[sw], seType=ta[se];
- SubTerrainMask nwMask=sta[nw], neMask=sta[ne], swMask=sta[sw], seMask=sta[se];
- failure++;
- };
- }
- #endif
- */
- //----------- start generating -----------//
- // ---------- generate plasma map ----------//
- Plasma heightMap;
- memset( loc_matrix , 0, sizeof(Location) * MAX_WORLD_X_LOC * MAX_WORLD_Y_LOC );
- heightMap.init(max_x_loc, max_y_loc);
- heightMap.generate( m.random(2), 5, m.rand() );
- curGenMapSteps++; // 1
- if( dispProgress )
- {
- vga_front.lock_buf();
- game.disp_gen_map_status( curGenMapSteps, maxGenMapSteps, 0 );
- vga_front.unlock_buf();
- }
- // ###### begin Gilbert 27/8 ########//
- // ---------- add base level --------//
- // heightMap.add_base_level(heightMap.calc_tera_base_level(TerrainRes::min_height(TERRAIN_DARK_GRASS)));
- // grouping plasma sample data, find sea or land first
- int totalLoc = (max_x_loc+1) * (max_y_loc+1);
- short heightLimit[2];
- int heightFreq[2];
- int minLandCount, maxLandCount;
- int initHeightLimit = TerrainRes::min_height(TERRAIN_DARK_GRASS);
- switch(config.land_mass)
- {
- case OPTION_LOW:
- minLandCount = totalLoc *4/10;
- maxLandCount = totalLoc *6/10;
- break;
- case OPTION_MODERATE:
- minLandCount = totalLoc *6/10;
- maxLandCount = totalLoc *8/10;
- break;
- case OPTION_HIGH:
- minLandCount = totalLoc *8 /10;
- maxLandCount = totalLoc;
- break;
- default:
- err_here();
- }
- int avgLandCount = (minLandCount + maxLandCount) /2;
- heightLimit[0] = 0;
- heightLimit[1] = initHeightLimit;
- heightMap.stat(2, heightLimit, heightFreq);
-
- int& landCount = heightFreq[1];
- int& seaCount = heightFreq[0];
- int loopCount = 0;
- while( ++loopCount <= 4 && (landCount<minLandCount || landCount>maxLandCount) )
- {
- if( landCount < minLandCount )
- {
- // positive add_base_level to gain more land
- // find a level between 0 to TerrainRes::min_height(TERRAIN_DARK_GRASS)
- // assume heightlevel below heightLimit[1] is evenly distributed,
- // approximate a new heightLimit[1] such that landCount is avgLandCount
- // (heightLimit[1] - newheightLimit[1]) * seaCount / (heightLimit[1] - heightLimit[0]) + landCount = avgLandCount
-
- heightLimit[1] = heightLimit[1] - (avgLandCount - landCount) * (heightLimit[1] - heightLimit[0]) / seaCount;
- }
- else if( landCount > maxLandCount )
- {
- // negative add_base_level to reduce land
- // find a level above TerrainRes::min_height(TERRAIN_DARK_GRASS)
- // assume heightlevel above heightLimit[1] is evenly distributed,
- // approximate a new heightLimit[1] such that landCount is avgLandCount
- const int maxHeightLimit = 255;
- // landCount * (maxHeightLimit - newheightLimit[1])/ (maxHeightLimit - heightLimit[1]) = avgLandCount
- heightLimit[1] = maxHeightLimit - avgLandCount * (maxHeightLimit - heightLimit[1]) / landCount;
- }
- heightMap.stat(2, heightLimit, heightFreq);
- }
- if( abs( heightLimit[1] - initHeightLimit ) > 2 )
- {
- heightMap.add_base_level(initHeightLimit - heightLimit[1]);
- }
- curGenMapSteps++; // 2
- if( dispProgress )
- {
- vga_front.lock_buf();
- game.disp_gen_map_status( curGenMapSteps, maxGenMapSteps, 0 );
- vga_front.unlock_buf();
- }
- // ###### end Gilbert 27/8 ########//
- // --------- remove odd terrain --------//
- for(short y = 0; y <= heightMap.max_y; ++y)
- for(short x = 0; x <= heightMap.max_x; ++x)
- {
- remove_odd(heightMap, x, y, 5);
- }
- curGenMapSteps++; // 3
- if( dispProgress )
- {
- vga_front.lock_buf();
- game.disp_gen_map_status( curGenMapSteps, maxGenMapSteps, 0 );
- vga_front.unlock_buf();
- }
- // ------------ shuffle sub-terrain level ---------//
- heightMap.shuffle_level(TerrainRes::min_height(TERRAIN_OCEAN),
- TerrainRes::max_height(TERRAIN_OCEAN), -3 );
- heightMap.shuffle_level(TerrainRes::min_height(TERRAIN_DARK_GRASS),
- TerrainRes::max_height(TERRAIN_DARK_GRASS), 3 );
- heightMap.shuffle_level(TerrainRes::min_height(TERRAIN_LIGHT_GRASS),
- TerrainRes::max_height(TERRAIN_LIGHT_GRASS), 3 );
- heightMap.shuffle_level(TerrainRes::min_height(TERRAIN_DARK_DIRT),
- TerrainRes::max_height(TERRAIN_DARK_DIRT), 3 );
- curGenMapSteps++; // 4
- if( dispProgress )
- {
- vga_front.lock_buf();
- game.disp_gen_map_status( curGenMapSteps, maxGenMapSteps, 0 );
- vga_front.unlock_buf();
- }
- set_tera_id(heightMap);
- curGenMapSteps++; // 5
- if( dispProgress )
- {
- vga_front.lock_buf();
- game.disp_gen_map_status( curGenMapSteps, maxGenMapSteps, 0 );
- vga_front.unlock_buf();
- }
- substitute_pattern();
- curGenMapSteps++; // 6
- if( dispProgress )
- {
- vga_front.lock_buf();
- game.disp_gen_map_status( curGenMapSteps, maxGenMapSteps, 0 );
- vga_front.unlock_buf();
- }
- set_loc_flags();
- //--------- assign the map --------//
- assign_map();
- curGenMapSteps++; // 7
- if( dispProgress )
- {
- vga_front.lock_buf();
- game.disp_gen_map_status( curGenMapSteps, maxGenMapSteps, 0 );
- vga_front.unlock_buf();
- }
- gen_hills(TERRAIN_DARK_DIRT);
- curGenMapSteps++; // 8
- if( dispProgress )
- {
- vga_front.lock_buf();
- game.disp_gen_map_status( curGenMapSteps, maxGenMapSteps, 0 );
- vga_front.unlock_buf();
- }
- set_region_id();
- curGenMapSteps++; // 9
- if( dispProgress )
- {
- vga_front.lock_buf();
- game.disp_gen_map_status( curGenMapSteps, maxGenMapSteps, 0 );
- vga_front.unlock_buf();
- }
- gen_dirt(40,30,60);
- curGenMapSteps++; // 10
- if( dispProgress )
- {
- vga_front.lock_buf();
- game.disp_gen_map_status( curGenMapSteps, maxGenMapSteps, 0 );
- vga_front.unlock_buf();
- }
- gen_rocks(5,10,30);
- curGenMapSteps++; // 11
- if( dispProgress )
- {
- vga_front.lock_buf();
- game.disp_gen_map_status( curGenMapSteps, maxGenMapSteps, 0 );
- vga_front.unlock_buf();
- }
- set_harbor_bit();
- curGenMapSteps++; // 12
- if( dispProgress )
- {
- vga_front.lock_buf();
- game.disp_gen_map_status( curGenMapSteps, maxGenMapSteps, 0 );
- vga_front.unlock_buf();
- }
- plant_init();
- curGenMapSteps++; // 13
- if( dispProgress )
- {
- vga_front.lock_buf();
- game.disp_gen_map_status( curGenMapSteps, maxGenMapSteps, 0 );
- vga_front.unlock_buf();
- }
- init_fire();
- curGenMapSteps++; // 14
- if( dispProgress )
- {
- vga_front.lock_buf();
- game.disp_gen_map_status( curGenMapSteps, maxGenMapSteps, 0 );
- vga_front.unlock_buf();
- }
- /*
- // randomly put a fire
- Location *locPtr;
- do
- {
- locPtr = zoom_matrix->get_loc(m.random(MAX_MAP_WIDTH), m.random(MAX_MAP_HEIGHT));
- if( locPtr->flammability > 0)
- {
- locPtr->fire_level = 80;
- break;
- }
- } while(1);
- */
- vga_front.lock_buf();
- //----- debug code: validate terrain_id -----//
- #ifdef DEBUG
- Location* locPtr = loc_matrix;
- for( int i=0 ; i<MAX_WORLD_X_LOC*MAX_WORLD_Y_LOC ; i++, locPtr++ )
- {
- err_when( locPtr->terrain_id < 1 ||
- locPtr->terrain_id > terrain_res.terrain_count );
- }
- #endif
- }
- //---------- End of function World::generate_map ------------//
- //---------- Begin of function World::set_tera_id -----------//
- //
- // Set terrain icon id
- //
- void World::set_tera_id(Plasma &plasma)
- {
- //------- create a world map based on the terrain map ------//
- memset(loc_matrix, 0, sizeof(Location)*max_x_loc*max_y_loc);
- for( int y = 0; y < max_y_loc; ++y)
- {
- for( int x = 0; x < max_x_loc; ++x)
- {
- int nwType, neType, swType, seType;
- int nwSubType, neSubType, swSubType, seSubType;
- nwType = TerrainRes::terrain_height(plasma.get_pix(x,y), &nwSubType);
- neType = TerrainRes::terrain_height(plasma.get_pix(x+1,y), &neSubType);
- swType = TerrainRes::terrain_height(plasma.get_pix(x,y+1), &swSubType);
- seType = TerrainRes::terrain_height(plasma.get_pix(x+1,y+1), &seSubType);
- if((get_loc(x,y)->terrain_id = terrain_res.scan( nwType, nwSubType,
- neType, neSubType, swType, swSubType, seType, seSubType ,0,1,0)) == 0)
- {
- err.run("Error World::set_tera_id, Cannot find terrain type %d:%d, %d:%d, %d:%d, %d:%d",
- nwType, nwSubType, neType, neSubType, swType, swSubType,
- seType, seSubType);
- }
- }
- }
- }
- //---------- End of function World::set_tera_id -----------//
- //---------- Begin of function World::set_loc_flags -----------//
- //
- void World::set_loc_flags()
- {
- int i;
- int totalLoc=MAX_WORLD_X_LOC*MAX_WORLD_Y_LOC;
- Location* locPtr=loc_matrix;
- //----- set power_off of the map edges -----//
- for( int xLoc=0 ; xLoc<MAX_WORLD_X_LOC ; xLoc++ ) // set the top and bottom edges
- {
- get_loc(xLoc, 0)->set_power_off();
- get_loc(xLoc, MAX_WORLD_Y_LOC-1)->set_power_off();
- }
- for( int yLoc=0 ; yLoc<MAX_WORLD_Y_LOC ; yLoc++ ) // set the left and right edges
- {
- get_loc(0, yLoc)->set_power_off();
- get_loc(MAX_WORLD_X_LOC-1, yLoc)->set_power_off();
- }
- //-----------------------------------------//
- if( config.explore_whole_map )
- {
- for( i=0 ; i<totalLoc ; i++, locPtr++ )
- {
- //------- set explored flag ----------//
- locPtr->explored_on();
- if( terrain_res[locPtr->terrain_id]->is_coast() )
- {
- locPtr->loc_flag |= LOCATE_COAST;
- if(terrain_res[locPtr->terrain_id]->average_type!=TERRAIN_OCEAN)
- locPtr->set_power_off();
- else
- set_surr_power_off(i%MAX_WORLD_X_LOC, i/MAX_WORLD_X_LOC);
- }
- locPtr->walkable_reset();
- }
- }
- else
- {
- for( i=0 ; i<totalLoc ; i++, locPtr++ )
- {
- //------- clear explored flag ----------//
- locPtr->explored_off();
- if( terrain_res[locPtr->terrain_id]->is_coast() )
- {
- locPtr->loc_flag |= LOCATE_COAST;
- if(terrain_res[locPtr->terrain_id]->average_type!=TERRAIN_OCEAN)
- locPtr->set_power_off();
- else
- set_surr_power_off(i%MAX_WORLD_X_LOC, i/MAX_WORLD_X_LOC);
- }
- locPtr->walkable_reset();
- }
- }
- }
- //---------- End of function World::set_loc_flags -----------//
- //---------- Begin of function World::remove_odd --------//
- void World::remove_odd(Plasma &plasma, short x, short y, short recur)
- {
- if( recur < 0)
- return;
- // -------- compare the TerrainTypeCode of four adjacent square ------//
- int center = TerrainRes::terrain_height(plasma.get_pix(x,y));
- int same = 0;
- int diff = 0;
- short diffTerrain = -1;
- short diffHeight;
- short sameX, sameY;
-
- // ------- compare north square -------//
- if( y > 0)
- {
- if( center == TerrainRes::terrain_height(plasma.get_pix(x,y-1)) )
- {
- same++;
- sameX = x; sameY = y-1;
- }
- else
- {
- diff++;
- if( diffTerrain < 0)
- {
- // new diffHeight
- diffHeight = plasma.get_pix(x,y-1);
- diffTerrain = TerrainRes::terrain_height(diffHeight);
-
- }
- else
- {
- // three terrain types are close, don't change anything
- if( diffTerrain != TerrainRes::terrain_height(plasma.get_pix(x,y-1)))
- return;
- }
- }
- }
- // ------- compare south square -------//
- if( y < plasma.max_y)
- {
- if( center == TerrainRes::terrain_height(plasma.get_pix(x,y+1)) )
- {
- same++;
- sameX = x; sameY = y+1;
- }
- else
- {
- diff++;
- if( diffTerrain < 0)
- {
- // new diffHeight
- diffHeight = plasma.get_pix(x,y+1);
- diffTerrain = TerrainRes::terrain_height(diffHeight);
- }
- else
- {
- // three terrain types are close, don't change anything
- if( diffTerrain != TerrainRes::terrain_height(plasma.get_pix(x,y+1)))
- return;
- }
- }
- }
- // ------- compare west square -------//
- if( x > 0)
- {
- if( center == TerrainRes::terrain_height(plasma.get_pix(x-1,y)) )
- {
- same++;
- sameX = x-1; sameY = y;
- }
- else
- {
- diff++;
- if( diffTerrain < 0)
- {
- // new diffHeight
- diffHeight = plasma.get_pix(x-1,y);
- diffTerrain = TerrainRes::terrain_height(diffHeight);
- }
- else
- {
- // three terrain types are close, don't change anything
- if( diffTerrain != TerrainRes::terrain_height(plasma.get_pix(x-1,y)))
- return;
- }
- }
- }
- // ------- compare east square -------//
- if( x < plasma.max_x)
- {
- if( center == TerrainRes::terrain_height(plasma.get_pix(x+1,y)) )
- {
- same++;
- sameX = x+1; sameY = y;
- }
- else
- {
- diff++;
- if( diffTerrain < 0)
- {
- // new diffHeight
- diffHeight = plasma.get_pix(x+1,y);
- diffTerrain = TerrainRes::terrain_height(diffHeight);
- }
- else
- {
- // three terrain types are close, don't change anything
- if( diffTerrain != TerrainRes::terrain_height(plasma.get_pix(x+1,y)))
- return;
- }
- }
- }
- if( same <= 1 && diff >= 2)
- {
- // flatten
- plasma.plot(x,y, diffHeight);
- // propagate to next square
- if( same == 1)
- {
- remove_odd(plasma, sameX, sameY, recur-1);
- }
- }
- }
- //---------- End of function World::remove_odd --------//
- //---------- Begin of function World::substitute_pattern -----//
- void World::substitute_pattern()
- {
- short terrainId;
- int SubFound;
- const unsigned int resultArraySize = 20;
- TerrainSubInfo *candSub[resultArraySize];
- for( short y = 0; y < max_y_loc; ++y)
- {
- for( short x = 0; x < max_x_loc; ++x)
- {
- terrainId = get_loc(x,y)->terrain_id;
- SubFound = terrain_res.search_pattern(
- terrain_res[terrainId]->pattern_id, candSub, resultArraySize);
- for( int i = 0; i < SubFound; ++i)
- {
- short tx = x, ty = y;
- char flag = 1;
- TerrainSubInfo *terrainSubInfo = candSub[i];
- // ----- test if a substitution matches
- for(terrainSubInfo = candSub[i]; terrainSubInfo != NULL;
- terrainSubInfo = terrainSubInfo->next_step)
- {
- if( tx < 0 || tx >= max_x_loc || ty < 0 || ty >= max_y_loc ||
- terrain_res[get_loc(tx,ty)->terrain_id]->pattern_id
- != terrainSubInfo->old_pattern_id)
- {
- flag = 0;
- break;
- }
- // ----- update tx, ty according to post_move -----//
- switch(terrainSubInfo->post_move)
- {
- case 1: ty--; break; // North
- case 2: ty--; tx++; break; // NE
- case 3: tx++; break; // East
- case 4: tx++; ty++; break; // SE
- case 5: ty++; break; // South
- case 6: ty++; tx--; break; // SW
- case 7: tx--; break; // West
- case 8: tx--; ty--; break; // NW
- }
- }
- // ------ replace pattern -------//
- if(flag)
- {
- tx = x; ty = y;
- for(terrainSubInfo = candSub[i]; terrainSubInfo != NULL;
- terrainSubInfo = terrainSubInfo->next_step)
- {
- TerrainInfo *oldTerrain = terrain_res[get_loc(tx,ty)->terrain_id];
- if( !(get_loc(tx,ty)->terrain_id = terrain_res.scan(oldTerrain->average_type,
- oldTerrain->secondary_type + terrainSubInfo->sec_adj,
- terrainSubInfo->new_pattern_id, 0,1,0) ))
- {
- err_here(); // cannot find terrain_id
- }
- // ----- update tx, ty according to post_move -----//
- switch(terrainSubInfo->post_move)
- {
- case 1: ty--; break; // North
- case 2: ty--; tx++; break; // NE
- case 3: tx++; break; // East
- case 4: tx++; ty++; break; // SE
- case 5: ty++; break; // South
- case 6: ty++; tx--; break; // SW
- case 7: tx--; break; // West
- case 8: tx--; ty--; break; // NW
- }
- }
- break;
- }
- }
- }
- }
- }
- //---------- End of function World::substitute_pattern -----//
- //---------- Begin of function World::set_region_id -----//
- // must be called before any mountain or buildings on the map
- static RegionType walkable; // to save stack space
- static unsigned char regionId;
- void World::set_region_id()
- {
- int i,x,y;
- int totalLoc=max_x_loc * max_y_loc;
- Location* locPtr=loc_matrix;
- // -------- reset region_id to zero
- for( i=0 ; i<totalLoc ; i++, locPtr++ )
- {
- locPtr->region_id = 0;
- }
- regionId = 0;
- for( y = 0; y < max_y_loc; ++y)
- {
- locPtr = get_loc(0,y);
- for( x = 0; x < max_x_loc; ++x, ++locPtr)
- {
- if( !locPtr->region_id && locPtr->region_type() != REGION_INPASSABLE)
- {
- walkable = locPtr->region_type();
- ++regionId;
- fill_region(x,y);
- err_when( regionId == 255);
- }
- }
- }
- region_array.init(regionId);
- // ------ update adjacency information and region area ------//
- regionId = 0;
- for( y = 0; y < max_y_loc; ++y)
- {
- locPtr = get_loc(0,y);
- for( x = 0; x < max_x_loc; ++x, ++locPtr)
- {
- int thisRegionId = locPtr->region_id;
- // #### begin Gilbert 19/2 ######//
- if( thisRegionId > 0)
- {
- region_array.inc_size( thisRegionId );
- }
- // #### end Gilbert 19/2 ######//
- if( thisRegionId > regionId)
- {
- if(thisRegionId == regionId+1)
- regionId++;
- region_array.set_region( thisRegionId, locPtr->region_type());
- }
- int adjRegionId;
- if( y > 0)
- {
- if( x > 0 && (adjRegionId = get_loc(x-1,y-1)->region_id) < thisRegionId )
- region_array.set_adjacent( thisRegionId, adjRegionId);
- if( (adjRegionId = get_loc(x,y-1)->region_id) < thisRegionId )
- region_array.set_adjacent( thisRegionId, adjRegionId);
- if( x < max_x_loc-1 && (adjRegionId = get_loc(x+1,y-1)->region_id) < thisRegionId )
- region_array.set_adjacent( thisRegionId, adjRegionId);
- }
- if( x > 0 && (adjRegionId = get_loc(x-1,y)->region_id) < thisRegionId )
- region_array.set_adjacent( thisRegionId, adjRegionId);
- if( x < max_x_loc-1 && (adjRegionId = get_loc(x+1,y)->region_id) < thisRegionId )
- region_array.set_adjacent( thisRegionId, adjRegionId);
- if( y < max_y_loc-1)
- {
- if( x > 0 && (adjRegionId = get_loc(x-1,y+1)->region_id) < thisRegionId )
- region_array.set_adjacent( thisRegionId, adjRegionId);
- if( (adjRegionId = get_loc(x,y+1)->region_id) < thisRegionId )
- region_array.set_adjacent( thisRegionId, adjRegionId);
- if( x < max_x_loc-1 && (adjRegionId = get_loc(x+1,y+1)->region_id) < thisRegionId )
- region_array.set_adjacent( thisRegionId, adjRegionId);
- }
- }
- }
- //---- sort the region after setting its size ----//
- region_array.sort_region();
- //-------- initialize region_stat_array ----------//
- region_array.init_region_stat();
- }
- //---------- End of function World::set_region_id -----//
- //---------- Begin of function World::fill_region -----//
- void World::fill_region(short x, short y)
- {
- err_when( x < 0 || x >= max_x_loc || y < 0 || y >= max_y_loc);
- short left, right;
- // Location *locPtr;
- // extent x to left and right
- for( left = x; left >= 0 && !get_loc(left,y)->region_id && get_loc(left,y)->region_type() == walkable; --left)
- {
- get_loc(left,y)->region_id = regionId;
- }
- ++left;
- for( right=x+1; right < max_x_loc && !get_loc(right,y)->region_id && get_loc(right,y)->region_type() == walkable; ++right)
- {
- get_loc(right,y)->region_id = regionId;
- }
- --right;
- // ------- scan line below ---------//
- y++;
- if( y < max_y_loc )
- {
- for( x = left>0?left-1:0 ; x <= right+1 && x < max_x_loc; ++x )
- {
- if( !get_loc(x,y)->region_id && get_loc(x,y)->region_type() == walkable)
- {
- fill_region(x,y);
- }
- }
- }
- // ------- scan line above -------- //
- y -= 2;
- if( y >= 0)
- {
- for( x = left>0?left-1:0 ; x <= right+1 && x < max_x_loc; ++x )
- {
- if( !get_loc(x,y)->region_id && get_loc(x,y)->region_type() == walkable)
- {
- fill_region(x,y);
- }
- }
- }
- }
- //---------- End of function World::fill_region -----//
- //---------- Begin of function World::set_harbor_bit -----//
- void World::set_harbor_bit()
- {
- // a pass during genmap to set LOCATE_HARBOR_BIT
- // notice this bit is only a necessary condition to build harbor
- int x,y;
- Location *locPtr;
- for( y = 0; y < max_y_loc-2; ++y)
- {
- locPtr = get_loc(0,y);
- for( x = 0; x < max_x_loc-2; ++x, ++locPtr)
- {
- if( can_build_firm(x, y, FIRM_HARBOR))
- {
- locPtr->set_harbor_bit();
- }
- }
- }
- }
- //---------- End of function World::set_harbor_bit -----//
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