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- /*
- * Seven Kingdoms: Ancient Adversaries
- *
- * Copyright 1997,1998 Enlight Software Ltd.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- */
- //Filename : OFIRMIF.CPP
- //Description : Firm interface routines
- #include <OSTR.h>
- #include <KEY.h>
- #include <OVGA.h>
- #include <OHELP.h>
- #include <OMOUSE.h>
- #include <OFONT.h>
- #include <OBUTT3D.h>
- #include <OBUTTON.h>
- #include <OSLIDER.h>
- #include <ONATION.h>
- #include <OINFO.h>
- #include <ORACERES.h>
- #include <OUNIT.h>
- #include <OSPY.h>
- #include <OTOWN.h>
- #include <OWORLD.h>
- #include <OFIRM.h>
- #include <OREMOTE.h>
- #include <OIMGRES.h>
- #include <OGAME.h>
- #include <OSYS.h>
- //---------- Define static variables ------------//
- static Button3D button_sell, button_destruct, button_builder;
- static short pop_disp_y1;
- //---------- Declare static function ------------//
- static void disp_worker_hit_points(int x1, int y1, int x2, int hitPoints, int maxHitPoints);
- //--------- Begin of function Firm::disp_info_both ---------//
- //
- void Firm::disp_info_both(int refreshFlag)
- {
- static char lastUnderConstruction;
- static short lastFirmRecno;
- static char lastShouldShowInfo;
- static short lastPlayerSpyCount;
- //------ check if under_construction has been changed -----//
- if( lastUnderConstruction != under_construction )
- {
- lastUnderConstruction = under_construction;
- if( refreshFlag == INFO_UPDATE )
- info.disp(); // refresh the display
- }
- //--------------------------------------------//
- if( under_construction )
- {
- disp_basic_info(INFO_Y1, refreshFlag);
- if( refreshFlag == INFO_REPAINT )
- font_san.d3_put( INFO_X1, INFO_Y1+54, INFO_X2, INFO_Y1+74, "Under Construction" );
- }
- else
- {
- //------ check if should_show_info() has been changed -----//
- int shouldShowInfo = should_show_info();
- if( shouldShowInfo != lastShouldShowInfo ||
- player_spy_count != lastPlayerSpyCount )
- {
- lastShouldShowInfo = shouldShowInfo;
- lastPlayerSpyCount = player_spy_count;
- if( refreshFlag == INFO_UPDATE )
- {
- info.disp();
- return;
- }
- }
- //----------------------------------------//
- if( lastFirmRecno != firm_recno ||
- (firm_menu_mode != FIRM_MENU_ASSASSINATE_RESULT &&
- player_spy_count==0 && bribe_result==BRIBE_NONE) ) // don't refresh mode if the player spy in the firm has just failed the bribing and executed, and we now need to display the failure message
- {
- firm_menu_mode = FIRM_MENU_MAIN;
- lastFirmRecno = firm_recno;
- bribe_result = BRIBE_NONE;
- }
- switch( firm_menu_mode )
- {
- case FIRM_MENU_MAIN:
- put_info(refreshFlag);
- break;
- case FIRM_MENU_SPY:
- case FIRM_MENU_SELECT_BRIBER:
- disp_spy_menu(refreshFlag);
- break;
- case FIRM_MENU_SET_BRIBE_AMOUNT:
- disp_bribe_menu(refreshFlag);
- break;
- case FIRM_MENU_VIEW_SECRET:
- spy_array.disp_view_secret_menu(action_spy_recno, refreshFlag);
- break;
- case FIRM_MENU_ASSASSINATE_RESULT:
- disp_assassinate_result(refreshFlag);
- break;
- }
- #ifdef DEBUG
- if(debug2_enable_flag)
- {
- font_san.d3_put( INFO_X1, INFO_Y2-30, INFO_X2, INFO_Y2, "" );
- font_san.field( INFO_X1+10, INFO_Y2-20, " ", INFO_X1+20, firm_recno, 1, INFO_X2-10, refreshFlag);
- font_san.field( INFO_X1+40, INFO_Y2-20, " ", INFO_X1+50, loc_x1, 1, INFO_X2-10, refreshFlag);
- font_san.field( INFO_X1+70, INFO_Y2-20, " ", INFO_X1+80, loc_y1, 1, INFO_X2-10, refreshFlag);
- font_san.field( INFO_X1+100, INFO_Y2-20, " ", INFO_X1+110, ai_link_checked, 1, INFO_X2-10, refreshFlag);
- }
- #endif
- }
- }
- //----------- End of function Firm::disp_info_both -----------//
- //--------- Begin of function Firm::detect_info_both ---------//
- //
- // Called by Info::detect(). Detect both cases when the firm is
- // under construction and is normal.
- //
- void Firm::detect_info_both()
- {
- if( under_construction )
- detect_basic_info();
- else
- {
- switch( firm_menu_mode )
- {
- case FIRM_MENU_MAIN:
- detect_info();
- break;
- case FIRM_MENU_SPY:
- case FIRM_MENU_SELECT_BRIBER:
- detect_spy_menu();
- break;
- case FIRM_MENU_SET_BRIBE_AMOUNT:
- detect_bribe_menu();
- break;
- case FIRM_MENU_VIEW_SECRET:
- if( spy_array.detect_view_secret_menu(action_spy_recno, nation_recno) )
- {
- firm_menu_mode = FIRM_MENU_MAIN;
- info.disp();
- }
- break;
- case FIRM_MENU_ASSASSINATE_RESULT:
- detect_assassinate_result();
- break;
- }
- }
- }
- //----------- End of function Firm::detect_info_both -----------//
- //--------- Begin of function Firm::disp_basic_info ---------//
- //
- void Firm::disp_basic_info(int dispY1, int refreshFlag)
- {
- //------- display the name of the firm --------//
- if( refreshFlag == INFO_REPAINT )
- {
- vga.d3_panel_up( INFO_X1, dispY1, INFO_X2, dispY1+21 );
- if( nation_recno )
- {
- font_san.center_put( INFO_X1+21, dispY1, INFO_X2-2, dispY1+21, firm_name() );
- char *nationPict = image_button.get_ptr("V_COLCOD");
- vga_front.put_bitmap_remap(INFO_X1+3, dispY1+2, nationPict, game.get_color_remap_table(nation_recno, 0) );
- }
- else
- {
- font_san.center_put( INFO_X1, dispY1, INFO_X2-2, dispY1+21, firm_name() );
- }
- }
- dispY1+=23;
- //------- display hit points and buttons -------//
- int sliderX1, sliderX2;
- if( under_construction )
- sliderX1 = INFO_X1+34; // there is only one button in the contruction mode, so the slider is longer
- else
- sliderX1 = INFO_X1+64;
- sliderX2 = INFO_X2-64;
- int showRepairIcon = builder_recno && !under_construction && should_show_info();
- if( refreshFlag == INFO_REPAINT )
- {
- button_sell.reset();
- button_destruct.reset();
- vga.d3_panel_up( INFO_X1, dispY1, INFO_X2, dispY1+26 );
- if( nation_array.player_recno &&
- nation_recno == nation_array.player_recno )
- {
- if( under_construction || !can_sell() )
- {
- button_destruct.paint( INFO_X1+4, dispY1+1, "V_DEM-U", "V_DEM-D" ); // Destruct
- if( under_construction )
- button_destruct.set_help_code( "CANCELBLD" );
- else
- button_destruct.set_help_code( "DESTFIRM" );
- }
- if( !under_construction && can_sell() )
- {
- button_sell.paint( INFO_X1+4, dispY1+1, "V_SEL-U", "V_SEL-D" ); // Sell
- button_sell.set_help_code( "SELLFIRM" );
- }
- }
- if( showRepairIcon )
- {
- button_builder.paint( INFO_X1+30, dispY1+1, "REPAIRU", "REPAIRD" ); // Builder
- button_builder.set_help_code( "REPAIR" );
- }
- }
- else //--------- INFO_UPDATE --------//
- {
- if( showRepairIcon != button_builder.enable_flag )
- {
- if( showRepairIcon )
- {
- button_builder.paint( INFO_X1+30, dispY1+1, "REPAIRU", "REPAIRD" ); // Builder
- button_builder.set_help_code( "REPAIR" );
- }
- else
- button_builder.hide();
- }
- }
- disp_hit_point(dispY1);
- }
- //----------- End of function Firm::disp_basic_info -----------//
- //--------- Begin of function Firm::detect_basic_info ---------//
- //
- int Firm::detect_basic_info()
- {
- //--- click on the name area to center the map on it ---//
- if( mouse.single_click(INFO_X1, INFO_Y1, INFO_X2, INFO_Y1+21) )
- {
- world.go_loc( center_x, center_y );
- return 1;
- }
- //----------- Mobilize the builder ---------//
- int detectBuilder = builder_recno && !under_construction &&
- unit_array[builder_recno]->is_own(); // this is your unit in your firm or it is a spy of yours in an enemy firm
- if( detectBuilder && button_builder.detect(0, 0, 1) ) // 1-detect right button also
- {
- if( !remote.is_enable() )
- set_builder(0);
- else
- {
- // packet structure : <firm recno>
- short *shortPtr = (short *)remote.new_send_queue_msg(MSG_FIRM_MOBL_BUILDER, sizeof(short));
- *shortPtr = firm_recno;
- }
- return 1;
- }
- //---------------------------------------//
- if( !own_firm() )
- return 0;
- //---------- "Destruct" button -----------//
- if( button_destruct.detect(KEY_DEL) )
- {
- if( under_construction )
- cancel_construction(COMMAND_PLAYER);
- else
- destruct_firm(COMMAND_PLAYER);
- return 1;
- }
- //------------ "Sell" button -------------//
- if( button_sell.detect(KEY_DEL) )
- {
- sell_firm(COMMAND_PLAYER);
- return 1;
- }
- return 0;
- }
- //----------- End of function Firm::detect_basic_info -----------//
- //--------- Begin of function Firm::disp_worker_list ---------//
- //
- void Firm::disp_worker_list(int dispY1, int refreshFlag)
- {
- pop_disp_y1 = dispY1;
- //---------------- paint the panel --------------//
- if( refreshFlag == INFO_REPAINT )
- vga.d3_panel_up( INFO_X1, dispY1, INFO_X2, dispY1+60 );
- //----------- display populatin distribution ---------//
- int overseerRaceId=0;
- if( overseer_recno )
- overseerRaceId = unit_array[overseer_recno]->race_id;
- if( selected_worker_id > worker_count )
- selected_worker_id = worker_count;
- //------ display population composition -------//
- int x, y;
- Worker* workerPtr = worker_array;
- static char last_race_id_array[MAX_WORKER];
- static char last_unit_id_array[MAX_WORKER];
- dispY1+=1;
- for( int i=0 ; i<MAX_WORKER ; i++, workerPtr++ )
- {
- x = INFO_X1+4+i%4*50;
- y = dispY1+i/4*29;
- if( i<worker_count )
- {
- if( refreshFlag==INFO_REPAINT ||
- last_race_id_array[i] != workerPtr->race_id ||
- last_unit_id_array[i] != workerPtr->unit_id )
- {
- vga_front.put_bitmap(x+2, y+2, workerPtr->small_icon_ptr());
- }
- //----- highlight the selected worker -------//
- if( selected_worker_id == i+1 )
- vga_front.rect( x, y, x+27, y+23, 2, V_YELLOW );
- else
- vga_front.rect( x, y, x+27, y+23, 2, vga_front.color_up );
- //------ display hit points bar --------//
- disp_worker_hit_points( x+2, y+24, x+25, workerPtr->hit_points, workerPtr->max_hit_points() );
- //----- display combat or skill level ------//
- char* spyIconName=NULL;
- if( workerPtr->spy_recno )
- {
- Spy* spyPtr = spy_array[workerPtr->spy_recno];
- //------ if this is the player's spy -------//
- if( nation_array.player_recno &&
- spyPtr->true_nation_recno == nation_array.player_recno )
- {
- spyIconName = "U_SPY";
- }
- //--------------------------------------------//
- //
- // If this is an enemy spy and this firm belongs
- // to the player and there is a player's phoenix
- // over this firm and the spying skill of the spy
- // is low (below 40)
- //
- //--------------------------------------------//
- /*
- else if( spyPtr->spy_skill < 40 &&
- nation_recno == nation_array.player_recno &&
- nation_array.player_recno &&
- (~nation_array)->revealed_by_phoenix(loc_x1, loc_y1) )
- {
- spyIconName = "ENEMYSPY";
- }
- */
- }
- //--------------------------------------//
- if( spyIconName )
- {
- vga_front.put_bitmap( x+30, y+6, image_icon.get_ptr(spyIconName) );
- vga.blt_buf( x+40, y+6, x+49, y+15, 0 );
- vga.blt_buf( x+30, y+16, x+49, y+26, 0 );
- }
- else
- {
- if( firm_id == FIRM_CAMP )
- font_san.disp(x+30, y+6, workerPtr->combat_level, 1, x+49);
- else
- font_san.disp(x+30, y+6, workerPtr->skill_level, 1, x+49);
- }
- last_race_id_array[i] = workerPtr->race_id;
- last_unit_id_array[i] = workerPtr->unit_id;
- //------- set help parameters ---------//
- if( mouse.in_area(x, y, x+27, y+23) )
- help.set_unit_help( workerPtr->unit_id, 0, x, y, x+27, y+23 );
- }
- else
- {
- if( last_race_id_array[i] != 0 || last_unit_id_array[i] != 0 )
- {
- vga.blt_buf( x, y, x+49, y+27, 0 );
- last_race_id_array[i] = 0;
- last_unit_id_array[i] = 0;
- }
- }
- }
- }
- //----------- End of function Firm::disp_worker_list -----------//
- //--------- Begin of function Firm::detect_worker_list ---------//
- //
- int Firm::detect_worker_list()
- {
- if( !should_show_info() )
- return 0;
- //------- detect buttons on hiring firm workers -------//
- int i, x, y;
- int liveInTown = firm_res[firm_id]->live_in_town;
- for( i=0 ; i<worker_count ; i++ )
- {
- x = INFO_X1+6+i%4*50;
- y = pop_disp_y1+1+i/4*29;
- switch( mouse.single_click(x, y, x+27, y+23, 2) )
- {
- case 1: // left button to select worker
- selected_worker_id = i+1;
- return 1;
- case 2:
- if( own_firm() ) // only if this is our own firm
- {
- //--- if the town where the unit lives belongs to the nation of this firm ---//
- mobilize_worker(i+1, COMMAND_PLAYER);
- return 1;
- }
- break;
- }
- }
- return 0;
- }
- //----------- End of function Firm::detect_worker_list -----------//
- //--------- Begin of function disp_worker_hit_points ---------//
- //
- static void disp_worker_hit_points(int x1, int y1, int x2, int hitPoints, int maxHitPoints)
- {
- //------- determine the hit bar type -------//
- #define HIT_BAR_TYPE_COUNT 3
- int hit_bar_color_array[HIT_BAR_TYPE_COUNT] = { 0xA8, 0xB4, 0xAC };
- int hit_bar_max_array[HIT_BAR_TYPE_COUNT] = { 50, 100, 200 };
- char hitBarColor;
- for( int i=0 ; i<HIT_BAR_TYPE_COUNT ; i++ )
- {
- if( maxHitPoints <= hit_bar_max_array[i] || i==HIT_BAR_TYPE_COUNT-1 )
- {
- hitBarColor = hit_bar_color_array[i];
- break;
- }
- }
- //------- draw the hit points bar -------//
- enum { HIT_BAR_DARK_BORDER = 3,
- HIT_BAR_BODY = 1 };
- int barWidth = (x2-x1+1) * hitPoints / max(hitPoints, maxHitPoints);
- vga_front.bar( x1, y1, x1+barWidth-1, y1+1, hitBarColor + HIT_BAR_BODY );
- if( x1+barWidth <= x2 )
- vga.blt_buf( x1+barWidth, y1, x2, y1+1, 0 );
- y1+=2;
- vga_front.bar( x1, y1, x1+barWidth-1, y1, hitBarColor + HIT_BAR_DARK_BORDER );
- vga_front.bar( x1+barWidth, y1, x1+barWidth, y1, V_BLACK );
- if( x1+barWidth+1 <= x2 )
- vga.blt_buf( x1+barWidth+1, y1, x2, y1, 0 );
- y1++;
- vga_front.bar( x1+1, y1, x1+barWidth, y1, V_BLACK );
- if( x1+barWidth+1 <= x2 )
- vga.blt_buf( x1+barWidth+1, y1, x2, y1, 0 );
- }
- //----------- End of function disp_worker_hit_points -----------//
- //--------- Begin of function Firm::disp_worker_info ---------//
- //
- void Firm::disp_worker_info(int dispY1, int refreshFlag)
- {
- static int lastSelected;
- if( selected_worker_id > worker_count )
- selected_worker_id = worker_count;
- if( lastSelected != selected_worker_id > 0 )
- {
- lastSelected = selected_worker_id > 0;
- info.disp(); // redisplay the interface
- return;
- }
- //------ if selected_worker_id==0, display overseer info -----//
- if( selected_worker_id==0 ) // display overseer info
- {
- disp_overseer_info(dispY1, refreshFlag);
- return;
- }
- //---------------- paint the panel --------------//
- if( refreshFlag == INFO_REPAINT )
- {
- if( firm_id == FIRM_CAMP ) // the command base has one more field
- vga.d3_panel_up( INFO_X1, dispY1, INFO_X2, dispY1+71 );
- else
- vga.d3_panel_up( INFO_X1, dispY1, INFO_X2, dispY1+55 );
- }
- if( selected_worker_id > 0 )
- {
- int x=INFO_X1+4, y=dispY1+4;
- Worker* workerPtr = worker_array + selected_worker_id - 1;
- if( workerPtr->town_recno ) // FirmInfo::live_in_town is 1
- {
- Town* townPtr = town_array[workerPtr->town_recno];
- font_san.field( x, y, "Residence", x+100, townPtr->town_name(), INFO_X2-2, refreshFlag);
- y+=16;
- if( town_array[workerPtr->town_recno]->nation_recno == nation_recno &&
- workerPtr->race_id )
- {
- info.disp_loyalty( x, y, x+100, workerPtr->loyalty(), workerPtr->target_loyalty(firm_recno), nation_recno, refreshFlag );
- }
- else
- font_san.field( x, y, "Loyalty", x+100, "N/A", INFO_X2-2, refreshFlag ); // no loyalty because it does not belong to your empire
- }
- else // FirmInfo::live_in_town is 0
- {
- if( workerPtr->race_id )
- info.disp_loyalty( x, y, x+100, workerPtr->loyalty(), workerPtr->target_loyalty(firm_recno), nation_recno, refreshFlag );
- else
- font_san.field( x, y, "Loyalty", x+100, "N/A", INFO_X2-2, refreshFlag ); // no loyalty because it does not belong to your empire
- }
- y+=16;
- //----------------------------------------//
- String str;
- if( workerPtr->race_id )
- str = m.format(workerPtr->skill_level, 1);
- else
- str = "N/A";
- font_san.field( x, y, Skill::skill_str_array[workerPtr->skill_id-1],
- x+100, str, INFO_X2-2, refreshFlag);
- y+=16;
- //----------------------------------------//
- if( firm_id == FIRM_CAMP )
- {
- if( workerPtr->race_id )
- str = m.format(workerPtr->combat_level, 1);
- else
- str = "N/A";
- font_san.field( x, y, "Combat", x+100, str, INFO_X2-2, refreshFlag);
- y+=16;
- //---------------------------------------//
- str = workerPtr->hit_points;
- str += "/";
- str += workerPtr->max_hit_points();
- font_san.field( x, y, "Hit Points", x+100, str, INFO_X2-2, refreshFlag);
- }
- }
- }
- //----------- End of function Firm::disp_worker_info -----------//
- //--------- Begin of function Firm::disp_overseer_info ---------//
- //
- void Firm::disp_overseer_info(int dispY1, int refreshFlag)
- {
- if( refreshFlag == INFO_REPAINT )
- {
- if( firm_id == FIRM_CAMP )
- vga.d3_panel_up( INFO_X1, dispY1, INFO_X2, dispY1+71 );
- else
- vga.d3_panel_up( INFO_X1, dispY1, INFO_X2, dispY1+55 );
- }
- if( !overseer_recno )
- return;
- int x=INFO_X1+4, y=dispY1+4;
- Unit* unitPtr = unit_array[overseer_recno];
- if( unitPtr->rank_id != RANK_KING )
- {
- info.disp_loyalty( x, y, x+100, unitPtr->loyalty, unitPtr->target_loyalty, nation_recno, refreshFlag );
- y+=16;
- }
- font_san.field( x, y, Skill::skill_str_array[unitPtr->skill.skill_id-1],
- x+100, unitPtr->skill.skill_level , 1, INFO_X2-2, refreshFlag);
- y+=16;
- if( firm_id==FIRM_CAMP ) // only display combat level in camps and don't display it in seat of power
- {
- font_san.field( x, y, "Combat" , x+100, unitPtr->skill.combat_level, 1, INFO_X2-2, refreshFlag);
- y+=16;
- }
- String str;
- str = (int) unitPtr->hit_points;
- str += "/";
- str += unitPtr->max_hit_points;
- font_san.field( x, y, "Hit Points", x+100, str, INFO_X2-2, refreshFlag);
- }
- //----------- End of function Firm::disp_overseer_info -----------//
- //----------- Begin of function Firm::disp_hit_point -----------//
- void Firm::disp_hit_point(int dispY1)
- {
- float hitPoints;
- if( hit_points > (float)0 && hit_points < (float)1 )
- hitPoints = (float) 1; // display 1 for value between 0 and 1
- else
- hitPoints = hit_points;
- Vga::active_buf->indicator(0x0b, INFO_X1+58, dispY1+1, hitPoints, max_hit_points, 0);
- }
- //----------- End of function Firm::disp_hit_point -----------//
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