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- /*
- * Seven Kingdoms: Ancient Adversaries
- *
- * Copyright 1997,1998 Enlight Software Ltd.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- */
- //Filename : OFIRMDRW.CPP
- //Description : Firm drawing routines
- #include <COLCODE.h>
- #include <OSYS.h>
- #include <OVGA.h>
- #include <ONATION.h>
- #include <OSPRITE.h>
- #include <OINFO.h>
- #include <ORAWRES.h>
- #include <OPOWER.h>
- #include <OGAME.h>
- #include <OANLINE.h>
- #include <OIMGRES.h>
- #include <OWORLD.h>
- #include <OF_BASE.h>
- #include <OSE.h>
- #include <OREMOTE.h>
- //------- define static vars -------//
- struct Point
- {
- short x;
- short y;
- };
- static Point slot_point_array[] =
- {
- { 1, 86 },
- { 8, 84 },
- { 15, 86 },
- { 1, 79 },
- { 8, 77 },
- { 15, 79 },
- { 1, 72 },
- { 8, 70 },
- { 15, 72 },
- };
- //------- Begin of function Firm::draw -----------//
- //
- // Draw the firm on the map
- //
- // [int] displayLayer : 1 = same layer with units (default : 1)
- // : 2 = layer above units
- // : 4 = layer below units
- //
- void Firm::draw(int displayLayer)
- {
- FirmBuild* firmBuild = firm_res.get_build(firm_build_id);
- // if in construction, don't draw ground unless the last construction frame
- if( firmBuild->ground_bitmap_recno &&
- (!under_construction || construction_frame() >= firmBuild->under_construction_bitmap_count-1))
- {
- firm_res.get_bitmap(firmBuild->ground_bitmap_recno)
- ->draw_at(loc_x1*ZOOM_LOC_WIDTH, loc_y1*ZOOM_LOC_HEIGHT, NULL, displayLayer);
- }
- if( firmBuild->animate_full_size )
- {
- draw_full_size(displayLayer);
- }
- else
- {
- if( under_construction )
- {
- draw_full_size(displayLayer);
- }
- else if( !is_operating() )
- {
- FirmBuild* firmBuild = firm_res.get_build(firm_build_id);
- if( firm_res.get_bitmap(firmBuild->idle_bitmap_recno) )
- draw_full_size(displayLayer);
- else
- {
- draw_frame(1, displayLayer);
- draw_frame(2, displayLayer);
- }
- }
- else
- {
- draw_frame(1, displayLayer); // the first frame is the common frame for multi-segment bitmaps
- draw_frame(cur_frame, displayLayer);
- }
- }
- }
- //--------- End of function Firm::draw -----------//
- //------- Begin of function Firm::draw_full_size -----------//
- //
- // Draw the firm on the map
- //
- void Firm::draw_full_size(int displayLayer)
- {
- FirmBuild* firmBuild = firm_res.get_build(firm_build_id);
- //-------- check if the firm is within the view area --------//
- int x1 = abs_x1 - World::view_top_x;
- if( x1 <= -firmBuild->max_bitmap_width || x1 >= ZOOM_WIDTH ) // out of the view area, not even a slight part of it appears in the view area
- return;
- int y1 = abs_y1 - World::view_top_y;
- if( y1 <= -firmBuild->max_bitmap_height || y1 >= ZOOM_HEIGHT )
- return;
- //------- get the color remap table for this bitmap ------//
- char* colorRemapTable = game.get_color_remap_table(nation_recno, firm_array.selected_recno == firm_recno);
- // ######## begin Gilbert 29/10 #######//
- // ------ draw flags behind the building -------//
- if( under_construction )
- {
- #define FLAG_WIDTH 9
- #define FLAG_HEIGHT 25
- char *flagBitmapPtr = image_spict.get_ptr("FLAG-S0");
- int drawX = loc_x1 * ZOOM_LOC_WIDTH - world.view_top_x + ZOOM_X1;
- int drawY = loc_y1 * ZOOM_LOC_HEIGHT - world.view_top_y + ZOOM_Y1;
- world.zoom_matrix->put_bitmap_remap_clip(drawX, drawY, flagBitmapPtr, colorRemapTable, 1); // 1-the bitmap is compressed
- drawX = (loc_x2+1)*ZOOM_LOC_WIDTH - FLAG_WIDTH - world.view_top_x + ZOOM_X1;
- world.zoom_matrix->put_bitmap_remap_clip(drawX, drawY, flagBitmapPtr, colorRemapTable, 1); // 1-the bitmap is compressed
- }
- // ######## end Gilbert 29/10 #######//
- //---------- get the bitmap pointer ----------//
- FirmBitmap* firmBitmap = NULL;
- if( under_construction )
- {
- int buildFraction = construction_frame();
- firmBitmap = firm_res.get_bitmap(firmBuild->under_construction_bitmap_recno
- + buildFraction);
- }
- else if( !is_operating() ) // is_operating() is a virtual function
- firmBitmap = firm_res.get_bitmap(firmBuild->idle_bitmap_recno);
- else
- firmBitmap = firm_res.get_bitmap(firmBuild->first_bitmap(cur_frame));
- // ------ check if the display layer is correct ---------//
- if( !firmBitmap || !(firmBitmap->display_layer & displayLayer) )
- return;
- //-------- check if the firm is within the view area --------//
- x1 = loc_x1 * ZOOM_LOC_WIDTH - World::view_top_x + firmBitmap->offset_x;
- if( x1 <= -firmBitmap->width || x1 >= ZOOM_WIDTH ) // out of the view area, not even a slight part of it appears in the view area
- return;
- y1 = loc_y1 * ZOOM_LOC_HEIGHT - World::view_top_y + firmBitmap->offset_y;
- if( y1 <= -firmBitmap->height || y1 >= ZOOM_HEIGHT )
- return;
- //------- decide which approach to use for displaying -----//
- int x2 = x1 + firmBitmap->width - 1;
- int y2 = y1 + firmBitmap->height - 1;
- //------- if the firm is under construction ------//
- if( 0 && under_construction )
- {
- err_when( (abs_x2-abs_x1+1) * (abs_y2-abs_y1+1) > COMMON_DATA_BUF_SIZE );
- //---------- decompress the image ---------//
- IMGremapDecompress(sys.common_data_buf, firmBitmap->bitmap_ptr, colorRemapTable);
- //---------- pixelize the image -----------//
- char* pixelPtr = sys.common_data_buf + sizeof(short) * 2;
- int y, bitmapWidth=abs_x2-abs_x1+1, bitmapHeight=abs_y2-abs_y1+1;
- int lineCount;
- int solidLineCount = bitmapHeight / 2 * (int) hit_points / (int) max_hit_points;
- int solidLinePixel = bitmapHeight / 2 * bitmapWidth * (int) hit_points / (int) max_hit_points -
- solidLineCount * bitmapWidth;
- int hitPerPixel = (int) max_hit_points / bitmapWidth / bitmapHeight / 2;
- for( lineCount=1, y=bitmapHeight-2 ; y>=0 ; y-=2, lineCount++ )
- {
- if( lineCount > solidLineCount )
- memset( pixelPtr+y*bitmapWidth, TRANSPARENT_CODE, bitmapWidth );
- if( lineCount==solidLineCount+1 ) // the current progressing line
- memset( pixelPtr+y*bitmapWidth, TRANSPARENT_CODE, solidLinePixel );
- }
- //---- only portion of the sprite is inside the view area ------//
- if( x1 < 0 || x2 >= ZOOM_WIDTH || y1 < 0 || y2 >= ZOOM_HEIGHT )
- {
- vga_back.put_bitmap_area_trans( x1+ZOOM_X1, y1+ZOOM_Y1, sys.common_data_buf,
- max(0,x1)-x1, max(0,y1)-y1, min(ZOOM_WIDTH-1,x2)-x1, min(ZOOM_HEIGHT-1,y2)-y1 );
- }
- //---- the whole sprite is inside the view area ------//
- else
- {
- vga_back.put_bitmap_trans( x1+ZOOM_X1, y1+ZOOM_Y1, sys.common_data_buf );
- }
- }
- else //----- display the normal image (not under construction) ----//
- {
- //---- only portion of the sprite is inside the view area ------//
- if( x1 < 0 || x2 >= ZOOM_WIDTH || y1 < 0 || y2 >= ZOOM_HEIGHT )
- {
- vga_back.put_bitmap_area_trans_remap_decompress( x1+ZOOM_X1, y1+ZOOM_Y1, firmBitmap->bitmap_ptr,
- max(0,x1)-x1, max(0,y1)-y1, min(ZOOM_WIDTH-1,x2)-x1, min(ZOOM_HEIGHT-1,y2)-y1, colorRemapTable );
- }
- //---- the whole sprite is inside the view area ------//
- else
- {
- vga_back.put_bitmap_trans_remap_decompress( x1+ZOOM_X1, y1+ZOOM_Y1, firmBitmap->bitmap_ptr, colorRemapTable );
- }
- }
- // ######## begin Gilbert 29/10 #######//
- // ------ draw flags in front of the building -------//
- if( under_construction )
- {
- char *flagBitmapPtr = image_spict.get_ptr("FLAG-S0");
- int drawX = loc_x1 * ZOOM_LOC_WIDTH - world.view_top_x + ZOOM_X1;
- int drawY = (loc_y2+1) * ZOOM_LOC_HEIGHT - FLAG_HEIGHT - world.view_top_y + ZOOM_Y1;
- world.zoom_matrix->put_bitmap_remap_clip(drawX, drawY, flagBitmapPtr, colorRemapTable, 1); // 1-the bitmap is compressed
- drawX = (loc_x2+1)*ZOOM_LOC_WIDTH - FLAG_WIDTH - world.view_top_x + ZOOM_X1;
- world.zoom_matrix->put_bitmap_remap_clip(drawX, drawY, flagBitmapPtr, colorRemapTable, 1); // 1-the bitmap is compressed
- }
- // ######## end Gilbert 29/10 #######//
- }
- //--------- End of function Firm::draw_full_size -----------//
- //------- Begin of function Firm::draw_frame -----------//
- //
- // Draw a specific frame of the firm.
- //
- void Firm::draw_frame(int frameId, int displayLayer)
- {
- //---------- draw animation now ------------//
- FirmBuild* firmBuild = firm_res.get_build(firm_build_id);
- FirmBitmap* firmBitmap;
- int bitmapRecno, i;
- int firstBitmap = firmBuild->first_bitmap(frameId);
- int bitmapCount = firmBuild->bitmap_count(frameId);
- char* colorRemapTable = game.get_color_remap_table(nation_recno, firm_array.selected_recno==firm_recno);
- for( i=0, bitmapRecno=firstBitmap ; i<bitmapCount ; i++, bitmapRecno++ )
- {
- firmBitmap = firm_res.get_bitmap(bitmapRecno);
- if( firmBitmap )
- firmBitmap->draw_at(loc_x1*ZOOM_LOC_WIDTH, loc_y1*ZOOM_LOC_HEIGHT, colorRemapTable, displayLayer);
- }
- }
- //--------- End of function Firm::draw_frame -----------//
- //------- Begin of function Firm::draw_detect_link_line ---------//
- //
- // [int] actionDetect - 0 - this is a draw action
- // 1 - this is a detect action
- // (default: 0)
- //
- // return: <int> 1 - detected
- // 0 - not detected
- //
- int Firm::draw_detect_link_line(int actionDetect)
- {
- if( firm_id == FIRM_INN ) // FirmInn's link is only for scan for neighbor inns quickly, the link line is not displayed
- return 0;
- //--------------------------------------//
- int i, firmX, firmY, townX, townY;
- Firm* firmPtr;
- Town* townPtr;
- FirmInfo* firmInfo = firm_res[firm_id];
- //-------- set source points ----------//
- int srcX = ( ZOOM_X1 + (loc_x1-world.zoom_matrix->top_x_loc) * ZOOM_LOC_WIDTH
- + ZOOM_X1 + (loc_x2-world.zoom_matrix->top_x_loc+1) * ZOOM_LOC_WIDTH ) / 2;
- int srcY = ( ZOOM_Y1 + (loc_y1-world.zoom_matrix->top_y_loc) * ZOOM_LOC_HEIGHT
- + ZOOM_Y1 + (loc_y2-world.zoom_matrix->top_y_loc+1) * ZOOM_LOC_HEIGHT ) / 2;
- //------ draw lines to linked firms ---------//
- int lineType;
- char* bitmapPtr;
- for( i=0 ; i<linked_firm_count ; i++ )
- {
- firmPtr = firm_array[linked_firm_array[i]];
- firmX = ( ZOOM_X1 + (firmPtr->loc_x1-world.zoom_matrix->top_x_loc) * ZOOM_LOC_WIDTH
- + ZOOM_X1 + (firmPtr->loc_x2-world.zoom_matrix->top_x_loc+1) * ZOOM_LOC_WIDTH ) / 2;
- firmY = ( ZOOM_Y1 + (firmPtr->loc_y1-world.zoom_matrix->top_y_loc) * ZOOM_LOC_HEIGHT
- + ZOOM_Y1 + (firmPtr->loc_y2-world.zoom_matrix->top_y_loc+1) * ZOOM_LOC_HEIGHT ) / 2;
- anim_line.draw_line(&vga_back, srcX, srcY, firmX, firmY, linked_firm_enable_array[i]==LINK_EE );
- //----- check if this firm can toggle link or not -----//
- if( !can_toggle_firm_link(firmPtr->firm_recno) )
- continue;
- //------ if the link is switchable -------//
- bitmapPtr = power.get_link_icon( linked_firm_enable_array[i], nation_recno==firmPtr->nation_recno );
- if( actionDetect )
- {
- if( own_firm() && world.zoom_matrix->detect_bitmap_clip( firmX-11, firmY-11, bitmapPtr ) )
- {
- if( linked_firm_enable_array[i] & LINK_ED )
- {
- toggle_firm_link( i+1, 0, COMMAND_PLAYER );
- se_ctrl.immediate_sound("TURN_OFF");
- }
- else
- {
- toggle_firm_link( i+1, 1, COMMAND_PLAYER );
- se_ctrl.immediate_sound("TURN_ON");
- }
- return 1;
- }
- }
- else
- {
- if( nation_recno == nation_array.player_recno )
- world.zoom_matrix->put_bitmap_clip( firmX-11, firmY-11, bitmapPtr );
- }
- }
- //------ draw lines to linked towns ---------//
- for( i=0 ; i<linked_town_count ; i++ )
- {
- townPtr = town_array[linked_town_array[i]];
- townX = ( ZOOM_X1 + (townPtr->loc_x1-world.zoom_matrix->top_x_loc) * ZOOM_LOC_WIDTH
- + ZOOM_X1 + (townPtr->loc_x2-world.zoom_matrix->top_x_loc+1) * ZOOM_LOC_WIDTH ) / 2;
- townY = ( ZOOM_Y1 + (townPtr->loc_y1-world.zoom_matrix->top_y_loc) * ZOOM_LOC_HEIGHT
- + ZOOM_Y1 + (townPtr->loc_y2-world.zoom_matrix->top_y_loc+1) * ZOOM_LOC_HEIGHT ) / 2;
- if( worker_array && selected_worker_id &&
- worker_array[selected_worker_id-1].town_recno == townPtr->town_recno )
- {
- lineType = -1;
- anim_line.thick_line(&vga_back, srcX, srcY, townX, townY, linked_town_enable_array[i]==LINK_EE, lineType );
- }
- else
- {
- lineType = 0;
- anim_line.draw_line(&vga_back, srcX, srcY, townX, townY, linked_town_enable_array[i]==LINK_EE, lineType );
- }
- //----- check if this firm can toggle link or not -----//
- if( !can_toggle_town_link() )
- continue;
- //--------- draw link symbol -----------//
- bitmapPtr = power.get_link_icon( linked_town_enable_array[i], nation_recno==townPtr->nation_recno );
- if( actionDetect )
- {
- int rc = world.zoom_matrix->detect_bitmap_clip( townX-11, townY-11, bitmapPtr );
- //------ left clicking to toggle link -------//
- if( rc==1 && own_firm() )
- {
- if( linked_town_enable_array[i] & LINK_ED )
- {
- toggle_town_link( i+1, 0, COMMAND_PLAYER );
- se_ctrl.immediate_sound("TURN_OFF");
- }
- else
- {
- toggle_town_link( i+1, 1, COMMAND_PLAYER );
- se_ctrl.immediate_sound("TURN_ON");
- }
- //
- // update RemoteMsg::firm_toggle_link_town()
- //
- if( firm_id == FIRM_CAMP && !remote.is_enable())
- {
- if( townPtr->nation_recno )
- townPtr->update_target_loyalty();
- else
- townPtr->update_target_resistance();
- townPtr->update_camp_link();
- }
- return 1;
- }
- //------ right clicking to move workers ------//
- else if( rc==2 && selected_worker_id > 0 )
- {
- //--- only when this worker is ours ----//
- if( firm_res[firm_id]->live_in_town &&
- worker_array[selected_worker_id-1].is_nation(firm_recno, nation_array.player_recno) )
- {
- if(townPtr->population>=MAX_TOWN_POPULATION)
- return 0;
- set_worker_home_town(townPtr->town_recno, COMMAND_PLAYER);
- se_ctrl.immediate_sound("PULL_MAN");
- return 1;
- }
- }
- }
- else
- {
- if( nation_recno == nation_array.player_recno )
- world.zoom_matrix->put_bitmap_clip( townX-11, townY-11, bitmapPtr );
- }
- }
- return 0;
- }
- //------- End of function Firm::draw_detect_link_line ---------//
- //------- Begin of function Firm::is_in_zoom_win -----------//
- //
- // Whether the firm is in the current zoom window.
- //
- int Firm::is_in_zoom_win()
- {
- FirmBuild* firmBuild = firm_res.get_build(firm_build_id);
- //-------- check if the firm is within the view area --------//
- int x1 = abs_x1 - World::view_top_x;
- if( x1 <= -firmBuild->max_bitmap_width || x1 >= ZOOM_WIDTH ) // out of the view area, not even a slight part of it appears in the view area
- return 0;
- int y1 = abs_y1 - World::view_top_y;
- if( y1 <= -firmBuild->max_bitmap_height || y1 >= ZOOM_HEIGHT )
- return 0;
- return 1;
- }
- //--------- End of function Firm::is_in_zoom_win -----------//
- //------- Begin of function Firm::draw_selected -----------//
- //
- // Draw a square around the firm on the map.
- //
- void Firm::draw_selected()
- {
- /*
- //------ calculate frame coordinations ---------//
- FirmBuild* firmBuild = firm_res.get_build(firm_build_id);
- int x1 = loc_x1 * ZOOM_LOC_WIDTH;
- int y1 = loc_y1 * ZOOM_LOC_HEIGHT;
- int x2 = (loc_x1+firmBuild->loc_width) * ZOOM_LOC_WIDTH - 1;
- int y2 = (loc_y1+firmBuild->loc_height) * ZOOM_LOC_HEIGHT - 1;
- x1 = x1 - World::view_top_x + ZOOM_X1;
- y1 = y1 - World::view_top_y + ZOOM_Y1;
- x2 = x2 - World::view_top_x + ZOOM_X1;
- y2 = y2 - World::view_top_y + ZOOM_Y1;
- //------------- set frame color -------------//
- char frameColor;
- if( nation_recno == nation_array.player_recno )
- frameColor = OWN_SELECT_FRAME_COLOR;
- else
- frameColor = ENEMY_SELECT_FRAME_COLOR;
- //------------ draw the square frame now ------------//
- if( m.is_touch( x1, y1, x2, y2, ZOOM_X1, ZOOM_Y1, ZOOM_X2, ZOOM_Y2 ) )
- {
- //------- Only draw_selected the portion within the zoom window area ----//
- if( y1 >= ZOOM_Y1 ) // square top
- vga_back.bar( max(x1,ZOOM_X1), y1, min(x2,ZOOM_X2), y1, frameColor );
- if( y2 <= ZOOM_Y2 ) // square bottom
- vga_back.bar( max(x1,ZOOM_X1), y2, min(x2,ZOOM_X2), y2, frameColor );
- if( x1 >= ZOOM_X1 ) // square left
- vga_back.bar( x1, max(y1,ZOOM_Y1), x1, min(y2,ZOOM_Y2), frameColor );
- if( y1 <= ZOOM_X2 ) // square left
- vga_back.bar( x2, max(y1,ZOOM_Y1), x2, min(y2,ZOOM_Y2), frameColor );
- //------------ display hit point bar -----------//
- if( firm_res[firm_id]->buildable )
- {
- x1 = x1+1;
- y1 = max( y2-4, ZOOM_Y1 );
- x2 = x2-1;
- y2 = min( y2-1, ZOOM_Y2 );
- if( x1<=ZOOM_X2 && x2>=ZOOM_X1 && y1<=ZOOM_Y2 && y2>=ZOOM_Y1 )
- {
- int barWidth = (x2-x1+1) * hit_points / max_hit_points;
- if( hit_points > 0 && x1+barWidth-1 >= ZOOM_X1)
- {
- vga_back.bar( max(x1,ZOOM_X1), y1 , min(x1+barWidth-1,ZOOM_X2), y1, frameColor );
- vga_back.bar( max(x1,ZOOM_X1), y1+1, min(x1+barWidth-1,ZOOM_X2), y2, V_GREEN );
- }
- }
- }
- }
- */
- //------- draw lines connected to town ---------//
- draw_detect_link_line(0);
- }
- //--------- End of function Firm::draw_selected -----------//
- //------- Begin of function Firm::draw_cargo -----------//
- //
- // Draw cargos of stock.
- //
- // <int> cargoCount - the no. of cargos to be drawn
- // <char*> cargoBitmapPtr - bitmap ptr to the cargo
- //
- void Firm::draw_cargo(int cargoCount, char* cargoBitmapPtr)
- {
- //-------- check if the firm is within the view area --------//
- if( loc_x1 < world.zoom_matrix->top_x_loc || loc_x2 >= world.zoom_matrix->top_x_loc+ZOOM_WIDTH )
- return;
- if( loc_y1 < world.zoom_matrix->top_y_loc || loc_y2 >= world.zoom_matrix->top_y_loc+ZOOM_HEIGHT )
- return;
- //------ display a pile of raw materials ------//
- int x = ZOOM_X1 + (loc_x1-world.zoom_matrix->top_x_loc) * ZOOM_LOC_WIDTH;
- int y = ZOOM_Y1 + (loc_y1-world.zoom_matrix->top_y_loc) * ZOOM_LOC_HEIGHT;
- for( int i=0 ; i<cargoCount ; i++ )
- {
- world.zoom_matrix->put_bitmap_clip( x+slot_point_array[i].x,
- y+slot_point_array[i].y, cargoBitmapPtr);
- }
- }
- //--------- End of function Firm::draw_cargo -----------//
- //------- Begin of function Firm::can_toggle_town_link ---------//
- //
- int Firm::can_toggle_town_link()
- {
- return firm_id != FIRM_MARKET; // only a market cannot toggle its link as it is
- }
- //------- Begin of function Firm::can_toggle_town_link ---------//
- //------- Begin of function Firm::can_toggle_firm_link ---------//
- //
- int Firm::can_toggle_firm_link(int firmRecno)
- {
- Firm* firmPtr = firm_array[firmRecno];
- //--- market to harbor link is determined by trade treaty ---//
- if( ( firm_id == FIRM_MARKET && firmPtr->firm_id == FIRM_HARBOR ) ||
- ( firm_id == FIRM_HARBOR && firmPtr->firm_id == FIRM_MARKET ) )
- {
- return 0;
- }
- return firm_res[firm_id]->is_linkable_to_firm(firmPtr->firm_id);
- }
- //------- End of function Firm::can_toggle_firm_link ---------//
- //------- Begin of function Firm::construction_frame ---------//
- //
- // return 0 to hitfirmBuild->under_construction_bitmap_count-1
- // according to hit_points and max_hitpoints
- //
- int Firm::construction_frame()
- {
- err_when(!under_construction);
- FirmBuild* firmBuild = firm_res.get_build(firm_build_id);
- int r = int( hit_points * firmBuild->under_construction_bitmap_count / max_hit_points);
- err_when( r < 0);
- if( r >= firmBuild->under_construction_bitmap_count )
- r = firmBuild->under_construction_bitmap_count-1;
- return r;
- }
- //------- End of function Firm::construction_frame ---------//
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