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- /*
- * Seven Kingdoms: Ancient Adversaries
- *
- * Copyright 1997,1998 Enlight Software Ltd.
- *
- * This program is free software: you can redistribute it and/or modify
- * it under the terms of the GNU General Public License as published by
- * the Free Software Foundation, either version 2 of the License, or
- * (at your option) any later version.
- *
- * This program is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
- * GNU General Public License for more details.
- *
- * You should have received a copy of the GNU General Public License
- * along with this program. If not, see <http://www.gnu.org/licenses/>.
- *
- */
- // Filename : OB_PROJ.CPP
- // Description : header file for Projectile
- // Owner : Gilbert
- #include <OB_PROJ.h>
- // the height of projectile is as follow :
- // z = z_coff * (cur_step+1) * (total_step+1 - cur_step ));
- // the gradient of projectile is
- // dz/d(cur_step) = z_coff * (total_step - 2 * (cur_step) );
- // if dz/d(cur_step) >= 10.0 use upward frame,
- // if dz/d(cur_step) <= -10.0 use downward frame,
- // actual bullet (x,y,z) is drawn at (x, y - z)
- // shadow is drawn at set_cur(x - z/8, y - z/6);
- // --------- Begin of function Projectile::Projectile --------//
- Projectile::Projectile() : Bullet(), act_bullet(), bullet_shadow()
- {
- act_bullet.sprite_recno = 0;
- bullet_shadow.sprite_recno = 0;
- }
- // --------- End of function Projectile::Projectile --------//
- // --------- Begin of function Projectile::~Projectile --------//
- Projectile::~Projectile()
- {
- deinit();
- }
- // --------- End of function Projectile::~Projectile --------//
- // --------- Begin of function Projectile::init --------//
- //### begin alex 3/5 ###//
- void Projectile::init(char parentType, short parentRecno, short targetXLoc, short targetYLoc, char targetMobileType)
- {
- Bullet::init(parentType, parentRecno, targetXLoc, targetYLoc, targetMobileType);
- //#### end alex 3/5 ####//
- short spriteId = sprite_info->get_sub_sprite_info(1)->sprite_id;
- act_bullet.init( spriteId, cur_x_loc(), cur_y_loc() );
- short shadowSpriteId = sprite_info->get_sub_sprite_info(2)->sprite_id;
- bullet_shadow.init( shadowSpriteId, cur_x_loc(), cur_y_loc() );
- // calculate z_coff;
- z_coff = (float)1.0;
- /*
- float dz = z_coff * total_step;
- if( dz >= 10.0)
- cur_dir = cur_dir & 7 | 8; // pointing up
- else if( dz <= -10.0)
- cur_dir = cur_dir & 7 | 16; // pointing down
- else
- cur_dir &= 7;
- */
-
- // --------- recalcuate spriteFrame pointer ----------//
- SpriteFrame* spriteFrame = cur_sprite_frame();
- }
- // --------- End of function Projectile::init --------//
- // --------- Begin of function Projectile::deinit --------//
- void Projectile::deinit()
- {
- }
- // --------- End of function Projectile::deinit --------//
- // --------- Begin of function Projectile::draw --------//
- void Projectile::draw()
- {
- short z = short(z_coff * (cur_step+1) * (total_step+1 - cur_step ));
- if(z < 0)
- z = 0;
- // does not draw itself but the shadow and the actual bullet
- if( cur_action == SPRITE_MOVE )
- {
- // -------- update cur_frame ----------//
- float dz = z_coff * (total_step - 2 * (cur_step) );
- if( dz >= 10.0)
- final_dir = (final_dir & 7 )| 8; // pointing up
- else if( dz <= -10.0)
- final_dir = (final_dir & 7 )| 16; // pointing down
- else
- final_dir &= 7;
- // ------- update bullet_shadow coordinate --------//
- err_when((bullet_shadow.sprite_info)->need_turning);
- bullet_shadow.set_dir(final_dir);
- bullet_shadow.cur_frame = cur_frame;
- bullet_shadow.cur_action = SPRITE_MOVE;
- bullet_shadow.set_cur(cur_x - z / 8, cur_y - z / 6);
- // ------- update act_bullet coordinate --------//
- err_when((act_bullet.sprite_info)->need_turning);
- act_bullet.set_dir(final_dir);
- act_bullet.cur_frame = cur_frame;
- act_bullet.cur_action = SPRITE_MOVE;
- act_bullet.set_cur(cur_x, cur_y - z);
-
- bullet_shadow.draw();
- act_bullet.draw();
-
- // restore cur_dir
- set_dir((final_dir&7));
- }
- else
- {
- // ###### begin Gilbert 17/10 #########//
- char finalDirBackup = final_dir;
- if( cur_action == SPRITE_DIE )
- set_dir((final_dir & 7) | 16); // downward direction
- Bullet::draw();
- if( cur_action == SPRITE_DIE )
- set_dir(finalDirBackup); // downward direction
- // ###### end Gilbert 17/10 #########//
- }
- }
- // --------- End of function Projectile::draw --------//
- // --------- Begin of function Projectile::display_layer --------//
- char Projectile::display_layer()
- {
- //### begin alex 3/5 ###//
- if(mobile_type == UNIT_AIR || target_mobile_type==UNIT_AIR)
- //#### end alex 3/5 ####//
- return 8;
- else
- return 2;
- }
- // --------- End of function Projectile::display_layer --------//
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