fragment_shader.glsl 174 B

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  1. #version 300 es
  2. precision mediump float;
  3. out vec4 FragColor;
  4. in vec2 tcoords;
  5. in vec3 tnorm;
  6. uniform sampler2D tex1;
  7. void main() {
  8. FragColor = texture(tex1, tcoords);
  9. }