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- //-----------------------------------------------------------------------------
- // MurmurHash2 was written by Austin Appleby, and is placed in the public
- // domain. The author hereby disclaims copyright to this source code.
- // Note - This code makes a few assumptions about how your machine behaves -
- // 1. We can read a 4-byte value from any address without crashing
- // 2. sizeof(int) == 4
- // And it has a few limitations -
- // 1. It will not work incrementally.
- // 2. It will not produce the same results on little-endian and big-endian
- // machines.
- #include "MurmurHash2.h"
- //-----------------------------------------------------------------------------
- // Platform-specific functions and macros
- // Microsoft Visual Studio
- #if defined(_MSC_VER)
- #define BIG_CONSTANT(x) (x)
- // Other compilers
- #else // defined(_MSC_VER)
- #define BIG_CONSTANT(x) (x##LLU)
- #endif // !defined(_MSC_VER)
- //-----------------------------------------------------------------------------
- uint32_t MurmurHash2 ( const void * key, int len, uint32_t seed )
- {
- // 'm' and 'r' are mixing constants generated offline.
- // They're not really 'magic', they just happen to work well.
- const uint32_t m = 0x5bd1e995;
- const int r = 24;
- // Initialize the hash to a 'random' value
- uint32_t h = seed ^ len;
- // Mix 4 bytes at a time into the hash
- const unsigned char * data = (const unsigned char *)key;
- while(len >= 4)
- {
- uint32_t k = *(uint32_t*)data;
- k *= m;
- k ^= k >> r;
- k *= m;
- h *= m;
- h ^= k;
- data += 4;
- len -= 4;
- }
- // Handle the last few bytes of the input array
- switch(len)
- {
- case 3: h ^= data[2] << 16;
- case 2: h ^= data[1] << 8;
- case 1: h ^= data[0];
- h *= m;
- };
- // Do a few final mixes of the hash to ensure the last few
- // bytes are well-incorporated.
- h ^= h >> 13;
- h *= m;
- h ^= h >> 15;
- return h;
- }
- //-----------------------------------------------------------------------------
- // MurmurHash2, 64-bit versions, by Austin Appleby
- // The same caveats as 32-bit MurmurHash2 apply here - beware of alignment
- // and endian-ness issues if used across multiple platforms.
- // 64-bit hash for 64-bit platforms
- uint64_t MurmurHash64A ( const void * key, int len, uint64_t seed )
- {
- const uint64_t m = BIG_CONSTANT(0xc6a4a7935bd1e995);
- const int r = 47;
- uint64_t h = seed ^ (len * m);
- const uint64_t * data = (const uint64_t *)key;
- const uint64_t * end = data + (len/8);
- while(data != end)
- {
- uint64_t k = *data++;
- k *= m;
- k ^= k >> r;
- k *= m;
-
- h ^= k;
- h *= m;
- }
- const unsigned char * data2 = (const unsigned char*)data;
- switch(len & 7)
- {
- case 7: h ^= uint64_t(data2[6]) << 48;
- case 6: h ^= uint64_t(data2[5]) << 40;
- case 5: h ^= uint64_t(data2[4]) << 32;
- case 4: h ^= uint64_t(data2[3]) << 24;
- case 3: h ^= uint64_t(data2[2]) << 16;
- case 2: h ^= uint64_t(data2[1]) << 8;
- case 1: h ^= uint64_t(data2[0]);
- h *= m;
- };
-
- h ^= h >> r;
- h *= m;
- h ^= h >> r;
- return h;
- }
- // 64-bit hash for 32-bit platforms
- uint64_t MurmurHash64B ( const void * key, int len, uint64_t seed )
- {
- const uint32_t m = 0x5bd1e995;
- const int r = 24;
- uint32_t h1 = uint32_t(seed) ^ len;
- uint32_t h2 = uint32_t(seed >> 32);
- const uint32_t * data = (const uint32_t *)key;
- while(len >= 8)
- {
- uint32_t k1 = *data++;
- k1 *= m; k1 ^= k1 >> r; k1 *= m;
- h1 *= m; h1 ^= k1;
- len -= 4;
- uint32_t k2 = *data++;
- k2 *= m; k2 ^= k2 >> r; k2 *= m;
- h2 *= m; h2 ^= k2;
- len -= 4;
- }
- if(len >= 4)
- {
- uint32_t k1 = *data++;
- k1 *= m; k1 ^= k1 >> r; k1 *= m;
- h1 *= m; h1 ^= k1;
- len -= 4;
- }
- switch(len)
- {
- case 3: h2 ^= ((unsigned char*)data)[2] << 16;
- case 2: h2 ^= ((unsigned char*)data)[1] << 8;
- case 1: h2 ^= ((unsigned char*)data)[0];
- h2 *= m;
- };
- h1 ^= h2 >> 18; h1 *= m;
- h2 ^= h1 >> 22; h2 *= m;
- h1 ^= h2 >> 17; h1 *= m;
- h2 ^= h1 >> 19; h2 *= m;
- uint64_t h = h1;
- h = (h << 32) | h2;
- return h;
- }
- //-----------------------------------------------------------------------------
- // MurmurHash2A, by Austin Appleby
- // This is a variant of MurmurHash2 modified to use the Merkle-Damgard
- // construction. Bulk speed should be identical to Murmur2, small-key speed
- // will be 10%-20% slower due to the added overhead at the end of the hash.
- // This variant fixes a minor issue where null keys were more likely to
- // collide with each other than expected, and also makes the function
- // more amenable to incremental implementations.
- #define mmix(h,k) { k *= m; k ^= k >> r; k *= m; h *= m; h ^= k; }
- uint32_t MurmurHash2A ( const void * key, int len, uint32_t seed )
- {
- const uint32_t m = 0x5bd1e995;
- const int r = 24;
- uint32_t l = len;
- const unsigned char * data = (const unsigned char *)key;
- uint32_t h = seed;
- while(len >= 4)
- {
- uint32_t k = *(uint32_t*)data;
- mmix(h,k);
- data += 4;
- len -= 4;
- }
- uint32_t t = 0;
- switch(len)
- {
- case 3: t ^= data[2] << 16;
- case 2: t ^= data[1] << 8;
- case 1: t ^= data[0];
- };
- mmix(h,t);
- mmix(h,l);
- h ^= h >> 13;
- h *= m;
- h ^= h >> 15;
- return h;
- }
- //-----------------------------------------------------------------------------
- // CMurmurHash2A, by Austin Appleby
- // This is a sample implementation of MurmurHash2A designed to work
- // incrementally.
- // Usage -
- // CMurmurHash2A hasher
- // hasher.Begin(seed);
- // hasher.Add(data1,size1);
- // hasher.Add(data2,size2);
- // ...
- // hasher.Add(dataN,sizeN);
- // uint32_t hash = hasher.End()
- class CMurmurHash2A
- {
- public:
- void Begin ( uint32_t seed = 0 )
- {
- m_hash = seed;
- m_tail = 0;
- m_count = 0;
- m_size = 0;
- }
- void Add ( const unsigned char * data, int len )
- {
- m_size += len;
- MixTail(data,len);
- while(len >= 4)
- {
- uint32_t k = *(uint32_t*)data;
- mmix(m_hash,k);
- data += 4;
- len -= 4;
- }
- MixTail(data,len);
- }
- uint32_t End ( void )
- {
- mmix(m_hash,m_tail);
- mmix(m_hash,m_size);
- m_hash ^= m_hash >> 13;
- m_hash *= m;
- m_hash ^= m_hash >> 15;
- return m_hash;
- }
- private:
- static const uint32_t m = 0x5bd1e995;
- static const int r = 24;
- void MixTail ( const unsigned char * & data, int & len )
- {
- while( len && ((len<4) || m_count) )
- {
- m_tail |= (*data++) << (m_count * 8);
- m_count++;
- len--;
- if(m_count == 4)
- {
- mmix(m_hash,m_tail);
- m_tail = 0;
- m_count = 0;
- }
- }
- }
- uint32_t m_hash;
- uint32_t m_tail;
- uint32_t m_count;
- uint32_t m_size;
- };
- //-----------------------------------------------------------------------------
- // MurmurHashNeutral2, by Austin Appleby
- // Same as MurmurHash2, but endian- and alignment-neutral.
- // Half the speed though, alas.
- uint32_t MurmurHashNeutral2 ( const void * key, int len, uint32_t seed )
- {
- const uint32_t m = 0x5bd1e995;
- const int r = 24;
- uint32_t h = seed ^ len;
- const unsigned char * data = (const unsigned char *)key;
- while(len >= 4)
- {
- uint32_t k;
- k = data[0];
- k |= data[1] << 8;
- k |= data[2] << 16;
- k |= data[3] << 24;
- k *= m;
- k ^= k >> r;
- k *= m;
- h *= m;
- h ^= k;
- data += 4;
- len -= 4;
- }
-
- switch(len)
- {
- case 3: h ^= data[2] << 16;
- case 2: h ^= data[1] << 8;
- case 1: h ^= data[0];
- h *= m;
- };
- h ^= h >> 13;
- h *= m;
- h ^= h >> 15;
- return h;
- }
- //-----------------------------------------------------------------------------
- // MurmurHashAligned2, by Austin Appleby
- // Same algorithm as MurmurHash2, but only does aligned reads - should be safer
- // on certain platforms.
- // Performance will be lower than MurmurHash2
- #define MIX(h,k,m) { k *= m; k ^= k >> r; k *= m; h *= m; h ^= k; }
- uint32_t MurmurHashAligned2 ( const void * key, int len, uint32_t seed )
- {
- const uint32_t m = 0x5bd1e995;
- const int r = 24;
- const unsigned char * data = (const unsigned char *)key;
- uint32_t h = seed ^ len;
- int align = (uint64_t)data & 3;
- if(align && (len >= 4))
- {
- // Pre-load the temp registers
- uint32_t t = 0, d = 0;
- switch(align)
- {
- case 1: t |= data[2] << 16;
- case 2: t |= data[1] << 8;
- case 3: t |= data[0];
- }
- t <<= (8 * align);
- data += 4-align;
- len -= 4-align;
- int sl = 8 * (4-align);
- int sr = 8 * align;
- // Mix
- while(len >= 4)
- {
- d = *(uint32_t *)data;
- t = (t >> sr) | (d << sl);
- uint32_t k = t;
- MIX(h,k,m);
- t = d;
- data += 4;
- len -= 4;
- }
- // Handle leftover data in temp registers
- d = 0;
- if(len >= align)
- {
- switch(align)
- {
- case 3: d |= data[2] << 16;
- case 2: d |= data[1] << 8;
- case 1: d |= data[0];
- }
- uint32_t k = (t >> sr) | (d << sl);
- MIX(h,k,m);
- data += align;
- len -= align;
- //----------
- // Handle tail bytes
- switch(len)
- {
- case 3: h ^= data[2] << 16;
- case 2: h ^= data[1] << 8;
- case 1: h ^= data[0];
- h *= m;
- };
- }
- else
- {
- switch(len)
- {
- case 3: d |= data[2] << 16;
- case 2: d |= data[1] << 8;
- case 1: d |= data[0];
- case 0: h ^= (t >> sr) | (d << sl);
- h *= m;
- }
- }
- h ^= h >> 13;
- h *= m;
- h ^= h >> 15;
- return h;
- }
- else
- {
- while(len >= 4)
- {
- uint32_t k = *(uint32_t *)data;
- MIX(h,k,m);
- data += 4;
- len -= 4;
- }
- //----------
- // Handle tail bytes
- switch(len)
- {
- case 3: h ^= data[2] << 16;
- case 2: h ^= data[1] << 8;
- case 1: h ^= data[0];
- h *= m;
- };
- h ^= h >> 13;
- h *= m;
- h ^= h >> 15;
- return h;
- }
- }
- //-----------------------------------------------------------------------------
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