Steal the MacGuffin 2019-07-22
Intending to limit the archetypes to only these:
- Combat Mage (Wizard)
- Street Samurai (Fighter)
Additional notes:
- Cold open the game.
- Players already know each other.
- Start with level 2. Multiclass available.
- Disregard encumberance, within practical reason.
- Combat Mages can only carry 1 magazine to begin.
- Does not need to worry about material components.
- Street Samurai starts with 10 magazines.
Campaign
- Cold opening.
- Early afternoon, spring, overcast, light breeze. 2070ish.
- Cross and move down the street of the downtown area.
- Steal the briefcase from the target.
- Quietly move back up the street and exit in the vehicle.
- Return to the rendezvous location, an office building.
- Negotiate the payment. Find out the case holds a device that restores side effects from cyberware.
- Double cross by one of the others in the room.
- Attempt to exit with the MacGuffin.
- Return to vehicle and drive off.
- We should create more fighting styles.
Characters
Zuko (Agent I)
MP5 p308, SA, BF (2 rounds), FA (2 turns), 30/120, nd6+2 for n=Roll-DC/2 +1 for n <= bullets target difference
Lined Coat, AC 13, resistance to bullets
Cyber Eye (military eye)
Katana, 1d8+2(1d10+2), slashing, 2lbs
comlink
medkit (healing potion)
pres
mending
fireb
copperlang
detect mag
burning hand
shield
jump
feather
Cendre (Agent S++)
Manhunter heavy pistol, SA, 50/150, 1d10+1
Consealed holster
Armoured duster (lined coat)
Knife, cougar fine blade, 1d6+3, 30/60
comlink
medkit (healing potion)
Eyes x2, (attack +1 for 1, +3 for both) (perception +5 per) lowlight, darkvision, infra
Ears x2 (perception +5) gains echo location at higher levels.
Datajack
Entering Combat
In order:
- surprise
- initiative
- turns
- repeat
Turns
Unordered:
- Move
- Action
- Bonus Action
- Interact With Object
- Reactions (interruptions from other actors)
Feedback from players
- Needs more work, but not disappointed.
- Some of the SR4 to D&D conversion rules can probably map to existing
rules.
- FullAuto SuppressiveFire damage seems lethal enough, but since it
happens over the 6 seconds of a turn it needs a sustained action
rule.
- Feedback turned into a discussion about whether SR or D&D culturally
appropriates more and how much is okay and what is offensive.