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Spells

Gestures

If a spell requires a gesture, they must perform it to use the spell. Some gestures will vary depending on the body types or forms of the caster.

Critical Failures

When spells roll a critical failure (typically rolling a 1 from d20 before adding modifiers), they automatically suffer xd4 hit points for x the level of the spell. Some cyberware changes the critical failure number (often changing it to a 2).

See also

See the MagicSpells table.