Attributes.org 19 KB

Attributes

:PROPERTIES: :ID: 339baea8-53d1-48fe-8927-d12cffeabf36 :END:

Type Name Effect
ArchetypeFeature Action Surge On your turn, you can take one additional action. For x times per short rest.
ArchetypeFeature Bonk Throw a non-leathal object at target to make them Incapacitated for 1 round. Target must get CON Save 15 + thrower's prof bonus. Once per short rest.
ArchetypeFeature Cache While online, can cast any spell, cantrip, ki, etc up to the levels of Technomancer, per slot. But when offline can cast any of the last x used spells, per slot.
ArchetypeFeature CyberWhat Near field distruption within 2. Attackers with cyberware have disadvantage as long as the player can move.
ArchetypeFeature CyberWhat Near field distruption within 2. Attackers with smartlinks lose their advantage from the smartlink.
ArchetypeFeature CyberWhat Near field distruption within 2. Autonomous drones and sentries attacking have disadvantage as long as the player can move.
ArchetypeFeature DestroyAI When the user has immersed in the Web, the target AI must Will save against a DC x + user's INT else suffer instant destruction, once per long rest.
ArchetypeFeature Dual Fire Fire similar weapons in each hand at same time at the same target for +5 to the total roll.
ArchetypeFeature FastExit Safely, but not necessarily securely, exit the Web as a reaction.
ArchetypeFeature MissedMe Use a reaction to automatically dodge any non-magical projectile/explosion. Once per long rest.
ArchetypeFeature Skilled Hunter Gain advantage on all proficient skills when not in combat.
Milestone AbilityScoreImprovement At levels 4, 8, 12, 16, and 19, increase any one ability score of by 2 or two ability scores of your choice by 1. As usual, ability scores cannot rise above 20 using this feature.
Milestone Extra Attack At level 5, attack twice, instead of once, whenever using the Attack action.
Nerf Incognito Avoid OddBall, else feels self-conscious and suffer disadvantage for CHA DC.
Nerf MagLimit Unless multiclassed with something better, can only carry x number of magazines or clips at the beginning of the mission.
PathFeature Quantum Computing Caster gains automatic success against any pre-quantum device. Twice per short rest.
PathFeature Quantum Network Transmit a message, impossible to hack without caster's knowledge.
PathFeature Quantum Sense Caster gains automatic success for Insight or Perception checks within 1. Twice per short rest.
PathFeature Quantum Sprite Caster can manifest an AI.
PathFeature Quantum Storage Caster can persist a large data set without a conventional storage device such as a commlink.
PathFeature Suppressive Fire Concentration attack for 1 turn with an FA weapon. Spend FA ammo. Movement becomes 1. All actions become reactions for anything crossing the line of fire. Enemies in front and within 1 of the line of fire have disadvantage.
PathFeature Threatening Negotiations Your enemies fear you. Gain advantage on CHA checks vs your enemies if they are outlaws or have a bounty.
Proficiency Camouflage
Proficiency Cargo
Proficiency Hacker Proficient when interacting with or using computers.
Proficiency Hotswap
Proficiency NoMaterials Disregard material components for respective class spells.
Proficiency Speedy No dash penalty.
Property Ammo
Property Binding Only the primary user(s) can operate.
Property BurstFire Fires n times to a single target.
Property Darkvision
Property Daze Rolls for a DC 10 to prevent Stunned else suffer Disadvantage. Nat 1 for the first attempt only becomes Incapacitated for 1 turn.
Property Fast Missile moves faster than unaided eyes can see or react.
Property FullAuto Damage ndx+m for n=(Floor((Roll-DC)/2)+1) for n <= bullets target difference.
Property Infrared
Property IoT Has a built-in computer with remote control.
Property LessLethal Weapon causes less-lethal damage and cannot reduce target to less than 10% of HP. Nat 1 causes lethal damage.
Property Light
Property Loading Reloading uses manual effort in addition to firing.
Property Lowlight
Property Lucky Can re-roll non-damage up to n-times but must take the new number.
Property Magazine Stores ammo in a detachable box to reduce reloading effort.
Property N-Independent Happens n times at the same time to n or fewer targets.
Property N-Times Happens n times to a single target.
Property OddBall Social property, not part of the norm.
Property Proprietary Weapon can only use parts of like model and in some cases like brand. EG, ammo.
Property Rocket Fires rocket-type ammo only.
Property Scatter Typically a projectile of some kind lands then bounces or when it misses it goes somewhere near the target goal.
Property Spell Supernatural phenomenon.
Property Thrown
Property Timer Timer(x) for x rounds or x * 2 turns, whichever happens sooner.
Property Versatile Increases damage if holding with two hands instead of one.
SideEffect Adware If confronted with an advert, the user must roll a WIS DC to resist purchasing.
SideEffect Drain Rolling a 1 takes damage for the level of the spell cast.
SideEffect Firmware User takes a magic DC penalty equal to the essense penalty for actions related to the part.
SideEffect FullDrain Rolling a 1 takes full damage for spell cast. Otherwise takes x2 damage for the class level of the spell cast.
SideEffect Gambit Rolling a 20 does not use the slot and negates SlotDrain.
SideEffect Hollowware Walking tin can. Stealth roll penalty if moving.
SideEffect Hotware Overheating. After combat n turns user rolls CON DC 15 else take 1d4 heat damage.
SideEffect Lowpower
SideEffect Random
SideEffect SlotDrain Can cast after slots run out and risk FullDrain.
SideEffect Spongeware Fills with water if submerged and then leaks. Stealth roll penalty after getting wet for 1 minute.
SideEffect Spyware The remote operator has some knowledge that might otherwise be private.
SideEffect Vaporware
Skillset Jazzed-Up Additional +1 DEX if jazz, blues, hip-hop, or country music plays aloud.
Skillset Magical User without has disadvantage.
Skillset Martial User without has disadvantage.
Skillset Pumped-Up User has 2 full Actions per turn, gets STR +8, and CON +4.