:PROPERTIES: :ID: 339baea8-53d1-48fe-8927-d12cffeabf36 :END:
Type | Name | Effect |
---|---|---|
ArchetypeFeature | Action Surge | On your turn, you can take one additional action. For x times per short rest. |
ArchetypeFeature | Bonk | Throw a non-leathal object at target to make them Incapacitated for 1 round. Target must get CON Save 15 + thrower's prof bonus. Once per short rest. |
ArchetypeFeature | Cache | While online, can cast any spell, cantrip, ki, etc up to the levels of Technomancer, per slot. But when offline can cast any of the last x used spells, per slot. |
ArchetypeFeature | CyberWhat | Near field distruption within 2. Attackers with cyberware have disadvantage as long as the player can move. |
ArchetypeFeature | CyberWhat | Near field distruption within 2. Attackers with smartlinks lose their advantage from the smartlink. |
ArchetypeFeature | CyberWhat | Near field distruption within 2. Autonomous drones and sentries attacking have disadvantage as long as the player can move. |
ArchetypeFeature | DestroyAI | When the user has immersed in the Web, the target AI must Will save against a DC x + user's INT else suffer instant destruction, once per long rest. |
ArchetypeFeature | Dual Fire | Fire similar weapons in each hand at same time at the same target for +5 to the total roll. |
ArchetypeFeature | FastExit | Safely, but not necessarily securely, exit the Web as a reaction. |
ArchetypeFeature | MissedMe | Use a reaction to automatically dodge any non-magical projectile/explosion. Once per long rest. |
ArchetypeFeature | Skilled Hunter | Gain advantage on all proficient skills when not in combat. |
Milestone | AbilityScoreImprovement | At levels 4, 8, 12, 16, and 19, increase any one ability score of by 2 or two ability scores of your choice by 1. As usual, ability scores cannot rise above 20 using this feature. |
Milestone | Extra Attack | At level 5, attack twice, instead of once, whenever using the Attack action. |
Nerf | Incognito | Avoid OddBall, else feels self-conscious and suffer disadvantage for CHA DC. |
Nerf | MagLimit | Unless multiclassed with something better, can only carry x number of magazines or clips at the beginning of the mission. |
PathFeature | Quantum Computing | Caster gains automatic success against any pre-quantum device. Twice per short rest. |
PathFeature | Quantum Network | Transmit a message, impossible to hack without caster's knowledge. |
PathFeature | Quantum Sense | Caster gains automatic success for Insight or Perception checks within 1. Twice per short rest. |
PathFeature | Quantum Sprite | Caster can manifest an AI. |
PathFeature | Quantum Storage | Caster can persist a large data set without a conventional storage device such as a commlink. |
PathFeature | Suppressive Fire | Concentration attack for 1 turn with an FA weapon. Spend FA ammo. Movement becomes 1. All actions become reactions for anything crossing the line of fire. Enemies in front and within 1 of the line of fire have disadvantage. |
PathFeature | Threatening Negotiations | Your enemies fear you. Gain advantage on CHA checks vs your enemies if they are outlaws or have a bounty. |
Proficiency | Camouflage | |
Proficiency | Cargo | |
Proficiency | Hacker | Proficient when interacting with or using computers. |
Proficiency | Hotswap | |
Proficiency | NoMaterials | Disregard material components for respective class spells. |
Proficiency | Speedy | No dash penalty. |
Property | Ammo | |
Property | Binding | Only the primary user(s) can operate. |
Property | BurstFire | Fires n times to a single target. |
Property | Darkvision | |
Property | Daze | Rolls for a DC 10 to prevent Stunned else suffer Disadvantage. Nat 1 for the first attempt only becomes Incapacitated for 1 turn. |
Property | Fast | Missile moves faster than unaided eyes can see or react. |
Property | FullAuto | Damage ndx+m for n=(Floor((Roll-DC)/2)+1) for n <= bullets target difference. |
Property | Infrared | |
Property | IoT | Has a built-in computer with remote control. |
Property | LessLethal | Weapon causes less-lethal damage and cannot reduce target to less than 10% of HP. Nat 1 causes lethal damage. |
Property | Light | |
Property | Loading | Reloading uses manual effort in addition to firing. |
Property | Lowlight | |
Property | Lucky | Can re-roll non-damage up to n-times but must take the new number. |
Property | Magazine | Stores ammo in a detachable box to reduce reloading effort. |
Property | N-Independent | Happens n times at the same time to n or fewer targets. |
Property | N-Times | Happens n times to a single target. |
Property | OddBall | Social property, not part of the norm. |
Property | Proprietary | Weapon can only use parts of like model and in some cases like brand. EG, ammo. |
Property | Rocket | Fires rocket-type ammo only. |
Property | Scatter | Typically a projectile of some kind lands then bounces or when it misses it goes somewhere near the target goal. |
Property | Spell | Supernatural phenomenon. |
Property | Thrown | |
Property | Timer | Timer(x) for x rounds or x * 2 turns, whichever happens sooner. |
Property | Versatile | Increases damage if holding with two hands instead of one. |
SideEffect | Adware | If confronted with an advert, the user must roll a WIS DC to resist purchasing. |
SideEffect | Drain | Rolling a 1 takes damage for the level of the spell cast. |
SideEffect | Firmware | User takes a magic DC penalty equal to the essense penalty for actions related to the part. |
SideEffect | FullDrain | Rolling a 1 takes full damage for spell cast. Otherwise takes x2 damage for the class level of the spell cast. |
SideEffect | Gambit | Rolling a 20 does not use the slot and negates SlotDrain. |
SideEffect | Hollowware | Walking tin can. Stealth roll penalty if moving. |
SideEffect | Hotware | Overheating. After combat n turns user rolls CON DC 15 else take 1d4 heat damage. |
SideEffect | Lowpower | |
SideEffect | Random | |
SideEffect | SlotDrain | Can cast after slots run out and risk FullDrain. |
SideEffect | Spongeware | Fills with water if submerged and then leaks. Stealth roll penalty after getting wet for 1 minute. |
SideEffect | Spyware | The remote operator has some knowledge that might otherwise be private. |
SideEffect | Vaporware | |
Skillset | Jazzed-Up | Additional +1 DEX if jazz, blues, hip-hop, or country music plays aloud. |
Skillset | Magical | User without has disadvantage. |
Skillset | Martial | User without has disadvantage. |
Skillset | Pumped-Up | User has 2 full Actions per turn, gets STR +8, and CON +4. |